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Mega lo Mania
by Graham1984 I never played megalomania for years mainly due to the head front cover and the fact it didn't look interesting which to my surprise I was amazed when a friend of mine hired it out and we both were hooked on it. I played this game on the snes format as well and it is exactly identical to this version as well. The idea of the ... game is you start as prehistoric men and create weapons and other technology through learning and mining with the end result being that you defeat the opposing side. The prehistoric people advance in civilisation age as your technology and weaponry improves so you technically start the game in a mud hut 2000bc and can end up in the late 2000's using flying saucers. The people in your hut breed which is important as the more people you can assign to either mining or creating items the quicker they develop that weapon or chosen bit of technology. You fight for control over a small ish map and if you send your men out to unoccupied tiles they will build a new base to start again in which can be handy as you can make separate barracks if you will just to breed more people depending on your game strategy. There are four characters you can choose to play as and if there is three of you fighting on one island you can try and strike up an alliance so you can either team up on one other enemy or try and double cross your allies while avoiding the same happening to you. Each level there are three or four maps/islands you have to win on to progress that level with about eight or nine to complete in total. You must plan your way as each level you have a select number of people to start with like one hundred for example that must be used to conquer all three maps combined so the norm is to start with around thirty men or so for each map but the choice is always yours. Every level you progress through means you start the next level at a later date in history so you will start in mud huts the first level and will only progress so far but after a while you get to build and protect other out buildings. The way the fighting works is just a computer decided numbers game depending on weapons as well but it is surprisingly good fun, You can start with sticks and rocks and work your way up to guns/planes/alien ships and nukes. I rate this well as it is a good game for an old console but it is a four star megadrive game nonetheless. Read the complete review |
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Sim Earth
by pumfster I've always been a fan of the simulation genre of games even as a kid, and the more unusual the better. As a result I was very excited many years ago when Maxis, in association with the Amiga Company, released Sim Earth for the PC and my dad bought it for me. It is still available to download from the usual places on the Internet, and is ... also available through the Wii virtual console for those who wish to play the SNES version, which was virtually identical. The game was also released in identical form for the Amiga, and the Apple Mac. The easiest way today to play Sim Earth is via the PC, however if you are running a reasonably modern operating system, you will need to download an emulator such as Dosbox to enable you to run the game. This is the way I do it and the game runs perfectly with no slowdown or any other issues caused by the emulator. Installation is very straightforward, simply a case of following the onscreen instructions and again if you encounter any problems regarding a 64-bit operating system, then simply install the game through the emulator too. The basic idea of Sim Earth is not really a new or unique one, and that is basically putting you in the role of god and challenging you to generate and evolve a working and thriving ecosystem on the planet and to allow sentient life to form. However the way this game goes about this is actually pretty unique even 20 years on. You are basically left in charge of every aspect of the planet's climate and seismic activity. You don't directly control the animals or plant life that evolves, but instead you can tinker around with things like reproduction rates, likelihood of mutations and their habitats. Firstly when you open up the game, your task is to create the conditions for life to form in the first instance. This will be of very basic form, such as single celled creatures, but get things right early will give you a much better chance of succeeding later on in the game. Changing the levels of infra-red radiation the surface receives will alter the climate of the planet, as well as increasing or decreasing the rate of volcanic activity, and changing the rate of tectonic plate drift will either increase or decrease the amount of land that you have available. As the game progresses, more and more complex life forms will (hopefully) develop, and as these are much more specialised, any changes you now make to the set up of the planet have the potential to have major consequences for your bio diversity, and if you make the wrong decision it is not unusual for a mass extinction event to occur taking the vast majority of your life forms with it. Now it should be noted here that apart from the single celled creatures at the beginning, it is possible for all of the other types of life to evolve to sentient status, so you are not just looking out for mammals to develop, and push them through to modern day humans. If and when you do get a genre of life to evolve through sentient status, they will then start to lay down cities and group together, and then the task changes to helping the civilisation develop up from basic cities, through to a highly developed futuristic society, whilst ensuring the planets climate isn't adversely affected, or other species all die out due to the dominant species (sound familiar?). In addition if you don't provide enough resources on your planet, a war may break out risking the survival of all life. Changing certain aspects of your planet costs credits, and you gain these depending on the current biodiversity of the planet, so the more successful you are, the more you can change. Of course you could choose to play on easy level, giving you infinite credits, but its really not as simple as throwing money at it, as you need to give each decision that you make the time to take effect. Simply taking lots of action at one time could push some other factor out of kilter and cause a devastating knock on effect. There are a few different scenarios on the game to add some variation, and these give you some planetary situation and task you with improving or seeing it through. These are a nice little touch to provide a bit of alternative gameplay, but for me the true enjoyment of this game comes from developing your newly formed planet into a gaia teaming with life. The graphics on this game are very basic, there's no point in me trying to defend them really. If I am being honest they were pretty basic 20 years ago, with each section of the planet represented by a small square, with animals moving crudely between them. However it seems to do the job in a weird way, and the option screens again are very simplistic, but allow you to get to grips with the ideas of the game without having to learn many different game functions. The sound is even worse; again this was true when it first came out too, with annoying little beeps and creeks when you click on the various tools and options, with a really annoying little ditty every time a major event occurs. My advice here would be get iTunes or an equivalent on in the background and turn the sound off! To sum this game up I would say that it is definitely worth a look. As you can probably tell I actually really like this game and the fact that I still go back and play it now and again after 20 years tells you all you need to know really. There are a few little flaws with the game, and it does seem on occasions that some things happen without or in spite of your decisions, such as occasional mass extinctions, but I suppose this is actually quite true of the way in which our planet has evolved. It's addictive and to truly master will take a long time indeed. Thanks for reading this review and it may appear on Ciao under my same username. Read the complete review |
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Lemmings
by loulou22 ** Lemmings - Mega Drive ** Lemmings is a single player game which was released on the Sega Mega Drive back in the early 90's. The game came as all Mega Drive games did in a box between Video and DVD size. The box contained an instruction manual and a 16 bit cartridge specifically for the Mega Drive. The idea in the ... Lemmings game is that you must guide a certain number of lemmings across a landscape to a designated exit within a set time limit using the lemmings themselves to build stairs, bash though walls, dig down into the ground and sometimes even blow themselves up in order to get the other lemmings through to the exit. When I first played lemmings I was about 13 at my friends house one evening after school and I have to admit, I really didn't like it, I thought it was fiddly and time consuming and just not for me, however there must have been something about the game being so fiddly that made me want to play more because I found myself buying my own copy of the game and as a result, sitting for hours playing it. When a landscape loads you are given a screen stating how many lemmings you need to rescue, their release rate from the starting point and your time limit to complete the level in. Each level starts with a cute lemmings voice saying 'Let's Go!' accompanied by some basic but catchy background music. From the moment you hear 'lets go!' your timer will have started and using some of the 8 skills available to your lemmings you must guide them all to the exit. The skills available are: climbers, these lemmings will climb the walls, floaters, these lemmings will drop from heights using an umbrella to float, bashers, these will bash through walls creating a tunnel though, miners will dig diagonally through walls, diggers will dig directly down through the ground, builders are your lemmings for building stairs over objects or gaps in the ground, blockers will block the way and are especially useful if your lemmings are heading in the direction of a drop off the screen, bombers are as they sound and will blow themselves up after 5 seconds. In each level you are given a specific number of each skill and it is up to you to assign them to lemmings in the best way possible to save them all. Lemmings landscapes vary from simple sand and dirt which is easy to dig through to find your exit, to metal and bricks which will require a bit more force such as a bomber or if you cannot spare any lemmings then you must find another way around by maybe getting your lemmings to build stairs to go over, or turn your lemmings into climbers and they will climb the walls, just remember to turn them into floaters if there is a big drop after their climb or else they will splat on the floor. The game is easy to control, you use the D pad to move the cursor to the bottom of the screen and select the skill you want, you then select the lemming you wish to do this skill and click on it. You must select the lemming in the exact place that you want them to use the selected skill. ** Graphics and Sound ** The graphics in the game are basic but they are all that is needed for this game, it is the game itself that is addictive and fun. The sound is basic, the catchy music as you play through the levels isn't too unbearable to keep the sound and effects turned on. ** Price and Availability ** Like all Mega Drive games now you are looking at eBay to be able to get a copy of this, I've seen them on there starting at around £1 plus postage. ** My Experience and Opinion ** My opinion of Lemmings today is a big difference from the first time I played! I really enjoy playing this game, it is fun, very addictive and extremely cute! There are lots of levels, I'm not sure how many, but they vary in difficulty and the number of lemmings needing to be saved. I first played this game around 16 years ago and I can honestly say that if I get chance to put the Mega Drive on I will play Lemmings. I do find it frustrating when I cannot complete a level and this then turns into a challenge where I will sit and play it until I complete it. Thanks for reading :) Read the complete review |
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