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Newest Review: ... in and out of, though trees, structures and people are still 2d sprites, and the game also creates the impression of being a living, breat... more |
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An intriguing Populous spin-off (Powermonger)
Member Name: Burning_Darkness
Advantages: Imersive gaming environent, detialed micromanagement, strategic gameplay Disadvantages: Controls become more difficult as your armies multiply
Released in 1990, Power Monger uses a variant on the engine used by God-Sim game Populous, with a central gaming landscape surrounded by a minimap and numerous command buttons, as before. This time around however you play as a medieval military commander rather than a deity, and must capture enemy towns, raise armies, produce food and develop and manufacture military and farming technologies including bows, pikes, cannons, ploughs, and fishing boats. The terrain can now be rotated around in 90 degree angles a well as zoomed in and out of, though trees, structures and people are still 2d sprites, and the game also creates the impression of being a living, breathing world, with individual people going about their business with their own homes, occupations, allegiances, ages and so-on. The game also includes weather conditions as well as wild game which can be hunted for food, with food being a necessity if you are to avoid allowing your armies and townsfolk to starve to death. Food can be gathered by farming, fishing, hunting or raiding enemy settlements, whilst tools and weapons are produced at blacksmiths and workshops after and by chopping down trees and mining. Summary: An interesting and entertaining early real time strategy game |
Last members to rate this review:
(27 members total) Overall rating: Very useful |
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