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Amiga Games > Electronic Games Genre Puzzlers - 18 products found

Reviews on "Amiga Games"

Text Twist: ... you like word puzzles and games, you will probably enjoy Text Twist very much! Personally, I love this sort of game, and it s also something that you can play with other people as well, so it tends not to be so solitary as other computer games. I had actually challenged my husband to find a game that we would both enjoy and after having gone on the gamehouse website, he came up with this! When you play text twist...
Read the full review: Keep on texting and twisting! by kingfisher111
 

Puzzlers Amiga Games

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Amiga Games - Sim City 2000 Sim City 2000
Amiga Games / Developed and published by Maxis. This is an updated version of Sim City and is an action-game it uses loads of computer-power.
overall rating  2 reviews
 
Shanghai Shanghai
Amiga Games / Developed and published by Activision. You have a board of stacked tiles and must attempt to remove 2 of the same tiles if you have cleared all the tiles on the board you will win the game.
overall rating  1 review
 
Amiga Games - The Sentinel The Sentinel
Amiga Games / Published by Firebird and developed by Geoff Crammond. A strategy game set in a 3D world. This was Geoff Crammond's first game.
 
from £ 3.93
in 1 shops
Scrabble Scrabble
Amiga Games / Like the Traditional Game Scrabble, but for Amiga
overall rating  1 review
 
Amiga Games - Marble Madness Marble Madness
Amiga Games /
overall rating  2 reviews
 
Block Out Block Out
Amiga Games /
overall rating  1 review
 
Amiga Games - Arkanoid 2: Revenge of Doh Arkanoid 2: Revenge of Doh
Amiga Games /
overall rating  1 review
 
Arkanoid Arkanoid
Amiga Games /
overall rating  1 review
 
Amiga Games - Text Twist Text Twist
Amiga Games / PC version: Twist your mind around a very challenging word game in which you form words from the letters provided.
overall rating  1 review
 
Deflektor Deflektor
Amiga Games /
 
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Reviews on "Amiga Games"

 
Frankingsteins Marble Madness
... classic frustrating release from Atari Games Corporation, ‘Marble Madness’ involves guiding a heavy glass marble across a raised course of obstacles and adversaries against the clock. The game is based on an isometric grid, viewing the events diagonally, a format later used by RPGs in the vein of ‘Diablo,’ and games boasting to be three-dimensional, such as the terrible ‘Sonic 3D’ which basically replaced the marble sprite with a hedgehog. Numerous tricky obstacles and enemies with varying degrees of intelligence and randomness attempt to impede your red marble’s innocent progress through the race, which can also be taken head-to-head with a second blue player, but the ...
Read the full review: Losing My Sanity, Again Again by Frankingsteins
Frankingsteins Block Out
... shall I fill the final places? How should I complete the wall?” Roger Waters, ‘Empty Spaces’ When California Dreams had the bright idea of making Tetris with a Z-axis, they were probably convinced that their creation would make them gods of the video game realm. Instead, it’s remembered by most as quite an enjoyable Tetris clone that provided a bit of fun, but was too difficult to make any real progress. To me, ‘Block Out’ is yet another frustrating and addictive puzzle game to help waste my life away. Released on Sega MegaDrive under license from Electronic Arts in 1991, ‘Block Out’ is easy to get to grips with, but fiendishly difficult to master. Unlike many game...
Read the full review: Another Brick in the Wall by Frankingsteins
Frankingsteins Shanghai
... computerised card game that began life in the computer realm, rather than being based on an existing game, Mahjong solitaire was developed by Brodie Lockard in 1981 and was subsequently appropriated for home computer systems in various guises, under a variety of titles. Activision s ‘Shanghai’ was the Amiga and Mac edition of Lockard’s original ‘Mahjongg.’ Roughly speaking, the game is a tile version of ‘snap,’ incorporating elements of solitaire, that uses traditional Chinese Mahjong tiles rather than a deck of cards. As can be seen in Dooyoo’s screenshot, the game begins with the tiles stacked up, 144 of them in a ‘dragon formation.’ The objective of the game is s...
Read the full review: Three Dimensional Computer Snap by Frankingsteins
 
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