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Who the h#!! can afford this?????? i am just wanting something to put mods into game but its not worth $3,000..... anyone know something a little cheaper to creat mods for games like ghost recon???????? if you do please e-mail me at email@example.com i mean i would probably buy this and have to spend a ton on other stuff just to get it to work...isnt that how it always works??????? I guess it would be really good if someone was rich or won the lottery...
I started using 3D Studio MAX when version 2.5 came out. Back then as a new user I was extremely confused by the depth and detail that MAX had to offer me. It wasnt until I read a few help-books that I understood the basics of MAX.... and I am still learning the program now!! MAX 3 brought a new look to the series of programs. There is now a new toolbar at the top of the screen with many tabs which can be used to access nearly all the modelling modifiers, object creators and other features. Improved meshsmoothing has been included - so now your models can be made to look even more organic than ever! One of the other modifiers that has been added is "flex", which allows you to simulate clothlike effects. The interface of MAX by default is very neat. All the menus are located at the sides of the screen, so that the workspace (which can be customised) views can be used without obstructions. However sometimes the NURBS toolbar does pop up in annoying positions... I'd say that not much has been done to improve the rendering of MAX 3, probably to force you to buy Mental Ray separately.. The IK system is slightly easier to use than in MAX 2, thanks to some better placed options.. I still think that some of the button names are a bit misleading.... too many similar names - especially with the word "effector" on the end.. MAX is, in my opinion, the best value for money 3d package around. It is expensive, but not as much as MAYA or XSI... MAX has the largest user base, and from what I've heard its the easiest to use as well. Plugins wise, MAX is excellent. There is such a large range to choose from - commercial, freeware, home -brewed if you know how to use MAX script! MAX has nurbs, IK, splines, primitive shapes -everything you could want from a 3d modeller - EXCEPT FOR ONE THING - metaballs.. I know u can download a plugin, but I'd expect MAX to include a metaball modeller in future releases, fo
r completeness' sake! Also, the animation features are to die for. Key framing is very simple, and nearly every aspect of an animation can be controlled by an expression if required (eg, light sources, repeating movements). I just thought of another complaint! The booleaning system is not as precise as it could be. FORM Z, by another company still has the best Booleaning that i've seen.. Well, enough ranting... MAX 3 is the definitive version of MAX for me. MAX 4 hasnt quite reached me yet!! So if you do 3d.. I suggest you get MAX, and use the thousands you saved by not buying MAYA/XSI by purchasing a swanky new workstation!
Most important is: what can you do with 3D Studio Max... The cost is high of course (3000£) but it's far from the price of Maya (12000£). Well, as far as it is designed for professional users, who cares about the price? For example, the last version (3D Studio Max 4.0) has been designed mainly for video games creation on the PSX2, the Nintendo Game Cube and the MS X-Box. It's also a powerful tool for TV programing, as channels such as CNN actually use it for the introductions of their shows or evening news. The cinema is also interested in 3DSM, but Maya is becoming more and more a leader in this area. Actually less known 'softwares' such as from Pixar (Toys Story, A Bug's Life) and other specialized 3D companies are the todays 's'leaders in the motion picture FX arena. So. 3DS MAX is anyway a powerful tool, but for powerful and very patient users. Everything is customizable, from the user's interface to the 3D renderer engines. Thousands of options are available, and it takes a while before even mastering the interface itself. Such a program is like learning Mathematics! Really, you have practice a lot of excercises before even attempting to build your own animation. Another powerful tool in 3DSM is that it has its own language: 3DMax Script. It allows you to program as much as you can imagine such as Html and Flash Script are allowing you to do so for internet animations. Indeed, 3D Studio Max isn't a program designed for internet applications, as you can only create .avi and .mpg files with it, which are today much too heavy to download or even to use through streaming (unlike .swf files created with Flash of Swift3D hundred of times smaller). In order to give you a real idea of Kinetix 's' 3D Studio Max can do, you can go one of the most important websites related to it. It also contains some 3DMa
xScripts and many downloadable plugins for more rendering FX. This site is French, but its contents (especially orignal scripts) have been used in 'big' books concerning 3DSM. address, go to: http://www.chez.com/mourl/index2.html PS: the person holding the site isn't connected with me in any way. I just judge it as a very important source of knwowledge, especially for expert users.
Firstly I was advised to use this software because i was told that it was the easiest to learn. When I heard that I thought to myself that it probably wouldn't be all that powerful, but then when I started to use it I was found to be very much mistaken. I can't go over all the features of this program due to the time it would take but here is just a few examples. Not only does it have a very easy to use graphical user interface but it also has a very helpful tutorial guide to boot which will take you through some of the main features of the software and get you acquainted. An example of its power, is that 3D Studio Max has been used in such films as Deep Impact and lost in Space to name but a few and also used in all the Tombraider games. For someone who wants a powerful but easy way to create stunning visual effects on a home PC this has to be the only way to go!
I read a review of this software (i fail to remember where but i think it was PC Format or something like that) and they had done some pretty fancy stuff with it. Not to brag but me and one of my good friends Daniel Wishart (we are co owners of the PWEC www.pwec.8k.com) have already done some pretty niffty stuff using Bryce 4, Truespace and Dream-Cam (aka NightMare-Cam lol). We were expecting this to be supreme, unfortunatly it did not run after it had installed, we contacted the vendor and they couldn't fix it, the machine was well within the operating spec on the box. We re-installed several times and eventually managed to reach i dialog that said 'hardware lock drivers not found.' We gave up and that's that. Fortunatly we got our money back so no complaints in that department. I am unsure what rating to give that product since I cant get it running but i have seen some REALLY good renders with it.
The interface with 3D studio MAX can be a little daunting but certainly provides everything you're going to need within easy reach of a few mouse clicks. The interface is exactly as you'd expect, top, bottom, side and camera views with a multitude of palettes with various tools for all sorts of weird object manipulation. File support is good here, though it could easily be better with numerous problems encountered by myself when porting files and plugins from earlier versions. The interface hasn't changed so very much since the last version but is backed with better speed and a nicer general 'feel' when working. If there's one criticism of this app I'd give it the price. It's simply too far out of reach for most people who would like to use it. Having said that you're getting loads for your money and it certainly produces lovely, if a little lifeless images. Add, however, a good 'pod pluging like character studio and your images will come to life in full skeletal glory.
Even with it's staggering price tag, Max has always been a damn site cheaper than it's contemporaries. Release 3 has seen huge leaps and bounds in the direction of consumerism and streamlining working methods. It's just a shame it's still just not very good. Modelling is limited at best. It just doesn't like nurbs. Procedural processing is virtually non-existent and the editing applications are a joke. What would you use this program for ? Don't. With the release of Cinema 4D XL6, cheaper, faster, miles better at everything and including a NON LINEAR EDITING FUNCTION, Cinema 4D just does it all better. As the new underdog of the 3D animation world, it out-Maxes Studio Max. So, before you go shelling out for a product that you might find just doesn't render the way you want, in the format you want, give Cinema a go. The only reason for Max having become as popular as it is is due, in no small part to the price of programs like Softimage and Maya. Don't be fooled by the vast number of people eulogising about how amazing this program is. It's easy to be happy with your meat and two veg if you've never tried the fois gras.
3D Studio Max is very user freindly. It may look a bit complicated at the beginning, but everything will fall into pieces eventually. I am not an expert in graphics, but I do rely a lot in 3D Studio Max to produce animations and renderings for my projects. I can virtually scan in any material and make my own mappings, set the right environment, eg. sun angle at particular time at a particular place, intensity of light, fog, shadow, etc. I am still having difficulties setting the raytrace for the material maps. And the only drawback about this software is it is very hard and inaccurate to make a 3D modelling in using this programme. So what I have to do is to create a 3D wireframe from AutoCad and then export it to 3D Studio Max to be rendered. Occassionally, some too organic and complexed objects are unabled to be exported or somehow, the whole imported 3Ds file disappeared in the 3D Studio Max window. To get better output, I would do my final touch up using photoshop.
Having used earlier versions of Max I was very eager to get my hands on r3. Max is undoubtably the best 3d package for the price. R3 features new easy to use tab system which in appearance and use is similar to Maya. Max r3 ships with a modest range of modifiers which should come in handy for any polygon manipulation, and many many more plugins are available at cost or free download. As with the previous version r3 ships with 23 primitives (pre programmed geometric shapes) and does include a host of other space warps particle systems etc..but does not however include such usefull things as mountain / landscape generators or folliage creators. Nevermind, to the rendering; A completely revamped material editor takes some adapting to but now gives multiple options and much quicker access to rubber, glass and other materials. The render engine, also completely rebuilt, brings down raytrace render times (on my dual p2 w/256mb ram)into the seconds,(for a reflective mable floored underground station with chrome trains) This release brings Max to within just a whisker of the pro market. Whatch out Alias here they come.
Max is, for me, the best computer graphics tool that I ever need. No only for 3D Graphics, i used it for lot of purposes, like compositing, scripting 2D Graphics, and an endless of applications. I'm not telling that it's the best or better than others, just the most productive for me. I work developing interactive games for a TV Channel and the most important of this work it's time, and we always are run-out of it. That's what we use Max nor Softimage or Maya, ... I noticed that both are better for film quality graphics, but takes lot of time to accomplish a mid-end proyect, meanwhile on Max may take some days and no-headache! My expectations for a 3D Rendering software are simples, fast, easy to use, lot of output possibilities and, of course, a nice looking render. I use most of the high-end posibilities of Max for hobbie purposes only and it works really great for me too. It's hard to create some realistic effects nor eviroments, harder than other softwares like Softimage or Lightwave I mean, but nothing it's impossible to accomplish. An excelent feature about max are plug-ins, not only there's a lot of it, they work impresionally great!, some not-so-easy scenes are just a click with the appropiate plugin. For example, character animation was always a common problem for users working on Graphics enviroment,... and the wellknown Character Studio Plugin make this task, like I descript the product, productive; Fire, smoke and cloths are good examples for what plug-ins are for too. An adavantage or disadvantage is that when you 'UNDERSTAND'how Max works, it's the simplest 3D Rendering software you'll ever use; Until this, you'll find max a little complex to do exactly what you wanted to do. For any question, just email me to firstname.lastname@example.org, I'm at your service. Hoping this help you out, bye!. -x-> BarT <-x-