“ Bryce® 4 is dedicated to designing, rendering and animating breathtaking natural 3D worlds and abstract 3D sculptures. Bryce is an ideal application for both beginners and advanced users because it is extremely easy to use and it comes loaded with libraries of presets to use in your own work. As you become more proficient, Bryce allows you to easily create your own surface materials, skies and more, while making the creative process every bit as entertaining as the final output. „
As I sit around waiting for one of my other computers to finish rendering an animation, I figure I should share a secret. Bryce is quite easily the most realistic of the consumer 3D rendering programs - and if it's proof you're after, try looking at this and finding the seams. http://www.nps.gov/carto/silvretta/bryce_dem/ (It's not one of mine by the way). There are dedicated systems which cost a hell of a lot of money, but the NEW Bryce 5 is available for £179.00+VAT. Believe me - it's a bargain What makes Bryce so good? Two things really - the textures and surfaces, and the way it handles light. Textures can be rendered with all the softness of fabric, or the steely glint of......well, steel.......... With unlimited control over diffused and ambient colour depth, speculaity (including specularity colour), transparancy and refraction, you will run out of ideas before the software runs of of ways to render them. Add to this the ability to apply any custom texture or pattern from a program like photoshop, and you're cooking. Want a Saxon house?? Draw it in Photoshop and apply it to a cube in Bryce. Need a forest background?? Find a photo and apply it to a vertical plane. It applies alpha channels faithfully ( although you might find that non-antialiased artwork works best). The light options adds even more to the reality of your finished scene. You can actually add the dust in the atmosphere by selecting volume visible light. This makes your scene ultra realistic - eerily so at times. My first experimentation with volume lighting was a Sam Spade type alleyway - all atmosphere and grit. The way you could SEE the air in the finished photo was quite breathtaking.......and that was my first trial. Once you learn what you are doing, the realism of your finished picture is only limited by the time you take on your objects ( I now have a wide range of litter stored on my har
d drive - no London pic is finished without that, unfortunately). Another great trick is shining a visible light into the camera for that "startled rabbit" look. Amongst he other things Bryce does well is animated reveals -"growing" buidings is always impressive. Apply a negative object to part of a positive object - and that bit disappears. Its that easy. Move the negative object over time and the revealed object grows. At the moment I'm doing historical recreations - what a place looked like in times past. With Bryce I can fly someone down a Mediaeval marketplace with a startling degree of realism. If you've seen Time team you'll know what I mean. Drawbacks?? Yes - tehre are a few. Bryce doesnt do object modelling terribly well - although the new edition promises to solve that. Solution?? do your objects in another 3D program and render in Bryce. I use Infini-D and export models in DXF format. 2nd problem?? Dont expect to be an expert overnight - Ive been using Bryce for 4 years, and have only just got to grips with Quicktime VR rendering - 360 degree user controllable pictures. Bryce doesnt do what all the other 3D programs do , in the same way that other 3D programs do it - and for some this may be a problem. For anyone willing to take their time and experiment, Bryce repays your efforts with stunning original artwork. Rendering scenes accurately takes a lot of computing power. Im running a DP 450MHZ G4 with just over half a gig of ram allocated to Bryce. For those wondering - my 32 second animation has another 14 hours to render. Its those clouds I designed...........and the mist on the marsh. Or it could be the animated viking raider that's chewing up the time. Whatever. I do know the result will something that is all mine. And THAT is the beauty of Bryce.
Bryce 4 lets you design, render and animate 3D worlds and abstract sculptures. You generate an image by building your scene using basic objects such as mountains, seas, rocks, balls and blocks, and then assign different textures to them, adjust the sky and place lights within the scene. You can then render or use the animation controls to create movies. All shapes can be edited to create the effect you want for multimedia, video and Web files. There are many tool improvements, such as the RaySpray textured terrain, Movie preview and new Sky Lab options. Corel's influence also extends to its familiar bundling of images. The new features and additional range of objects and images will be welcomed by Bryce users. Those new to Bryce will find the user interface a major stumbling block, but it may be worthwhile to persevere through the difficulties for the end result. All in all a great 3d package, for its cost too. But 3dsmax remains the best.
I heard about Bryce of a friend of mine who downloaded an illegal copy and charged me £3 for it. After playing around with it for a few days I went out and brought the full price version and WOW WAS IT WORTH IT!!! Bryce 4 is a very VERY powerful tool for the serious 3D graphic renderer. It has many powerful features and deep levels of ray-tracing which add to the surealness of it. It is supported by a wealth of online tutorials on the internet and it has a very good user interface. I love it, every rendered pixel, one feature i especially like is the way it renders a preview in the corner, this is perfect for positioning objects correctly and for checking the reflection's of things in other things. Unlike many other programs i could name Bryce has features for Sky and Floor meaning that you no longer need to insert a plane and expland it to make a sea (for example). In Bryce you can just click the 'floor' button. My FAVOURITE thing I have ever rendered in it is a time lapse video showing clouds, stars a rainbow and a ship moveing by the camera, 24 hours compresses into 60 seconds. The list goes on.
I have been using Bryce (and Kai) products for quite sometime. I usually import an object from another 3D modelling program (like Truespace) and render with the natural lighting and quick landscaping properties of Bryce. I've never used the animation facilities. The program works well and produces some remarkable results. The only downside really is the interface. It may look cool and Mac-like, but it is not a standard windows interface. I don't want to see 'don't save' on a pop-up dialogue box. I don't want to have to re-learn how to navigate the menu system. I definitely don't want properties which only appear when you hover the cursor over them. Every application (especially graphics apps) should conform with the OS GUI 100%. There learning curve is tough enough as it is without having added overhead. Well done Truespace. Naughty, naughty Bryce and Lightwave!
Love it or hate it, its got some pretty powerful features once you get beyond the bizarre interface? Actually, I?ve never really had a problem with it in that respect. Sure, it?s unusual, and has had a lot of stick from people who just don?t get on with it, but that shouldn?t detract from what it is capable of in the right hands. Its original creator, Eric Wenger, designed the prototype to create organic, natural landscapes, and there can be no denying that he succeeded admirably. The quality that is possible is utterly breathtaking (just take a look at the packaging artwork - Martin Murphy works absolute wonders!), but it does also have limitations, which is only to be expected from a package that costs just a couple of hundred pounds instead of many thousands. The rendering engine produces very good results but is staggering slow, compared to say, something like Max (and I?m talking days here!) with very complex scenes. Also, it lacks some of the more professional modelling capability, being limited to primitive shapes combined in boolean fashion. But it can import most file types so you can download stuff from the web, or build objects in other apps (be sure to track down some shareware modelling programs like sPatch). The real features however, lie in the manipulation of textures and materials to create some stunningly lifelike (or completely un-natural!) textures to apply to the scenes you create to really make an image really come to life. As for me, well, I?m only just beginning to tap into its potential but hey, practice makes perfect! I was more than a bit concerned when MetaCreations sold off Bryce with a lot of other things (Poser has thankfully returned to its creators), but hopefully Corel, or who they sell it to (rumours abound in plenty!) will understand the needs of the dedicated user base, and continue to push and develop such an interesting and powerful product to new and great
Bryce is if you did not know a 3D landscape designer which can also model at a squeeze. At first glance the interface is breathtaking with tiny 3D rendered icons. I found it quite difficult to create the landforms I wanted but is totally achievable with practice. Personally I tend to use Bryce for generating 3D icons for the Web, exporting them to photoshop and then dreamweaver. The program gives you control over lighting, mist, shadows etc and is perfect for my limited use. But I have seen results which will make your jaw drop. I recomend it to beginners through to intermediates, experts will need plug-ins fo 3D Studio Max, but this is so cheap for what it does and the results are amazing