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After the huge success of 'Space Harrier' at the arcades came 'After-Burner', a game which followed the exact same principle but this time put you in control of a lightning fat military jetfighter. As in Space Harrier the game is played from a third-person perspective, requiring you to tilt your fighter from left to right as you avoid incoming missiles whilst simultanously trying to lock on to enemy targets and blow them out of the sky.
It can be quite fun for a limited while, but the main appeal of the game was always the graphics, which look very dated indeed by todays standards. They represent an early attempt at 3d and looked good for the time, the ground whizzing by beneath you and absolutely covered in 2d-sprites representing trees, bushes, houses and rocks, and the plane models themselves, whilst 2d and badly animated, do create the impresson of being 3d at least.
The game is still ok for a very quick high-octane blast, but the gameplay does get dull rather quickly, and theres nothing of any depth here- whilst it may be great for a 2 or 3 minute blast at the arcade, sustained play at home is less entertaining. The rocky, high-tempo music is rather nice, and even though the amiga , super nintendo and megadrive versions are not as nice looking as the acrade version they are still visually appealing, and perfectly playable , if only for a very short period.
Created by: Sega
This was one of the first flying games I had and is the first game in the series. I had the Amiga version but other console versions were available at the time. The gameplay itself allows you to control an F14 which throughout many levels you have to take out many enemy jets.
The aim of the game is to help the world from disaster and yes someone wants to take over the world. So they need a pilot who can single handed defeat all those bogies out of the skies.
The weapons onboard you F14 is a machine gun and a limited amount of missiles, and yes if you're like me and get excited you waste all your missiles and then spend hours trying to use your machine gun to shoot something a millions miles away which you have no chance of shooting down.
The views in the game were rotating cockpit view or the upright view. Now if you were lucky to have a joystick with your Amiga it made this game a whole lot easier to control but trying to use the keyboard could be a bit tricky.
I remember there being a bug in the game were you could position your aircraft in the top left hand corner and you could avoid ememy fire. I distrinctively remember the colours used int he game were all bright, for example the sunset was bright yellow and orange.
The bad guys used to shoot before you could see them and many times beat my rolling skills.
In my opinion this has not yet crashed and burned. Good game.
Afterburner was a port of Sega's superb arcade game of the same name. You pilot an F-16 fighter plane armed to the teeth with missiles and bullets, against seemingly endless hoardes of enemy fighters, It uses the same 3D view first incorporated by Space Harrier putting you behind the aircraft with the enemy amassing on the horizon before zooming towards you. Your cannon fires continuously (and is pretty ineffective) whilst you must lock-on to the enemy yourself before firing missiles which automatically home in on their prey. You have a limited supply of both these and fuel however and must dock with the mothership between certain levels to replenish supplies or else be left with the cannon as the only means of attack. The enemy themselves come thick and fast throughout the level and you must duck and dive about the screen to avoid their oncoming missiles. Ocassionally one will lock-on to you and you must put the F-16 into a roll to shake it off. The levels in Afterburner were all pretty much the same...start flying, see the enemy, lock missiles and blast away whilst rolling around the screen to avoid their oncoming missiles. the monotony was broken occassionally by a 'canyon' level where you had to fly you F-16 through narrow canyons without touching the sides to progress further. The main problem I had with game though was that it was far too easy. Sega coin-op conversions always gave you far too many lives to play with at the start of the game and I remember completing it within a week because of this. Yes I 'died' loads of times - but the game just carried on...stupid. Graphics and sound were however, rather good for the time and were pretty much true to the arcade version(although obviously not quite as good). Overall, Afterburner is not a bad game and is fun to play, but is let down by being far too easy. It is however, one of the best of its kind.