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Alien Adoption Agency (Classic Game)

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    4 Reviews
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      08.07.2002 23:37

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      As an ex member of staff for this game, I'd like to attest that this game is complete, utter rubbish. As many people have echoed, there is very little to do. You do your little gym workout every day. You battle. If you're not online at reset (7 AM GMT), good luck finding targets - as you probably won't, unless you spend the next 10 hours or so refreshing the battle page continuously. Fun? Maybe if you're a masochist, or just want to see if you can break your mouse button. Mindless repetition, anyone? Not only that, but you can spend hours fudging around in Webby's World, because Webby is a sadist who designed a place where you can get killed and not be able to do anything more for the day. A perfect way to turn an already exruciatingly boring game into a complete dud - no genius involved here, just bumbling idiocy. Once again, as others have mentioned, the number of active players is vastly overrepresented. Being the pure genius he is, Webby maintains literally tens of thousands of accounts in order to bring in advertising dollars, and then complains about not having enough money to pay for the servers he must maintain for this vast population of long-gone players. Are the staff corrupt? You bet. Favoritism is rampant and unchecked. There are exceptions of course, but they are few and far between; the vast majority is an indistinguishable herd of supplicating idiots, who put up with Webby, and even encourage him in his arrogance and idiotic grandeur. Not that Webby himself condescends to treat the unpaid helpers with any more respect than he treats the rest of his players (i.e. none), so the situation is indeed amusing. As others have mentioned, it was not even Webby who made this game. Neil A. did most of the work, and most of the core elements, including the battle code, which may have made the game originally semi-fun. However, under the auspices of the great visionary Webby, brilliant originator of the idea for a horse simulator targeted at 14-year-old girls, the AAA has guided with a steady hand into tedium and ultimately oblivion. The AAA can be found at http://www.web-docent.com.

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      21.04.2002 06:39
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      The technical format looks as if it has potential, but the implementation is chaotic, a condition echoed by the players. To paraphrase another player, this game is like a gaggle of "14-year-old boys raging at the machine." Profanity, invectives, opinions qualified with phrases like "you're stupid," dominate the message boards, sprinkled with "getting high" stories and adolescent sexual fantasies and commentaries. The gameplay (what little there is) changes daily (or has in the 5 weeks I've played there), often isn't documented and/or is buggy (i.e., doesn't work or breaks things that used to work). The help files are skimpy and outdated and it's against the 'rules' to ask for help (game secrets and all that). Players (both paid subscribers and free accounts) are required to accumulate advertising credits as part of the trading currency. These credits are 'earned' by signing up with sponsors with which the developer has commission agreements. Besides the inevitable spam mail from sponsor sites, parents beware - your credit card balance and credit rating are in jeapordy of decreasing due to this incentive. Information from the players, the lone developer, and volunteer 'staff' indicate the system doesn't work -- players sign up and never get game credits, and the sponsors threaten to remove their links because of the high rate of fraudulent sign ups. Comments about this system's shortcomings or and suggestions for alternatives are summarily deleted. Oh, yes -- hacks and trojans abound, not only affecting the game (lose your stuff, your account, etc.), but players' computer systems as well. As I said, the technical format (mix of MUD/MUSH/BBS with semi-graphical navigation and gameplay) looks interesting and might be creatively exploited by mature and competent developers. I've played with and in MUDS/MUSHES/MOOS and BBS formats for yea rs and some have been challenging, thought provoking, friendly, and just downright a lot of fun. Regretfully, I find the Alien Adoption Agency implementation an Orwellian _Animal Farm_ that appears to be evolving into _Lord of the Flies_.

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        25.08.2001 08:45
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        Alien Adoption Agency is a quirky little game where all you seem to do is fight and train at first glance, but this is quite deceptive. Even though the game is not fully complete as yet, there are more than enough options to keep even the most avid gamer coming back time after time to have just 'one more go'. The game involves adopting an alien, and competing with thousands of other aliens to be the best, this is achieved through training and battling mainly, although some of the other features include a casino, where you can play poker, a slot machine or Blackjack, trading halls where you can trade for items or buy/sell the different currencies for as much as you can get, a fishing hut where you fish (surprisingly), and a maze outside the main town which they call webby world. I think, however, that the addictiveness comes from the AAA community, most of the players are friendly and helpful (although this doesn't stop them from attacking you frequently at times), and each time a new option is programmed into the game, everyone seems to co-operate to find out the ins and outs of it. Some of the problems that have been experienced, such as mysterious account deletions, and some of the less scrupulous players 'hacking' accounts seem to have been adressed quite competently, although at times the staff appear to be somewhat less than helpful to the players. Although there are still quite a few things to iron out in the game, it has a great deal of potential, and even as it is, it remains one of the best 'browser based' free games that I have played.

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          28.07.2001 22:31
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          AlienAA is a very unusual idea for a game and I personally think it works but I think this is a game that you either love or you hate. The idea of the game is that you 'adopt' an alien (more like a pet really). There is no set goal in the game apart from being the best alien in the game I suppose. You achieve this by training it, fighting it, making good allies and working within a guild. -=|Starting off|=- This is the worst part of the game for any newbie to the game because the game doesn't really offer any sort of guidance for newbies and the game interface isn't exactly self-explanatory so being a kind person I?ll give you a quick run down on how to start off. First thing to do is sign up (I?ll leave that to you it isn?t that hard?really!) When you first log in you will end up at you aliens home with a menu on the left that says [update] click on the update and add all the links to the menu that you can. These will constantly stay on the left hand side off the screen so you are able to navigate around the game easier. Note: When you level up and join guilds and other things in the game you are able to add extra links to this menu so check if their any extra options in the [Update] whenever something kind of important happens. Right so you?re now able to get around the game easily enough you need armour and weapons so you?re equipped to fight. Go to the general store by clicking ?Georgetown? on the menu and then looking for ?General Store? which is in the list on that screen. Just because there is loads of weapons that you can afford don?t go buying good weapons yet because you wont be able to use them (to find out what you are able to equip go, Georgetown > Webby University > Library and look for the weapon requirements). Pick the ?Brass Knuckles? and the ?X-Files T-Shirt? from the store and go back home to equip them. Once you?re equipped you?re ready to earn money. Go to t he ?Fishing Hut? and buy the fishing licence buy some basic equipment (you must get a pail else you can?t hold your fish) but don?t spend all your money because you don?t have a lot. Unless you?ve magically got 5000 credits from somewhere to buy a boat you?ll have to fish at the rivers edge. What you catch (if anything) is hit and miss but stay patient. You?ll get 25 turns to catch something. Once you?ve found something to catch, fish that same spot until they stop biting there. At the end of the trip go to the fish mart and see how much cash they?ll give you. The other major way to earn money at this stage is the Casino. Only play Blackjack because the other games you won?t win a thing on. Blackjack has a very high payout rate and win rate. I earnt lots of money playing it in my early days. Note: You get 20 free casino tokens every day which equals 40 credits if you cash them but I?d recommend spending them on Blackjack. As soon as you have enough money either go to the town hall?s trading room or Georgetown > Alien Times > Black Market Jr and buy 10 marks so you can get a Gym pass. Work out every day in the Gym as it?s an important factor in the game to be a strong alien. -=|First week onwards|=- After the first week you will get an email saying that you?re able to fight. The world of fighting is what AlienAA revolves around. Guilds decide who to let in by win percentages you?ll get outcast and miss the fun of the game if you have a low win percentage so be careful who you fight and make sure you win. Another downside to the game, if you don?t play the first few weeks of the game right you?ll end up with a penniless weak alien that will have to resort to begging in the chat rooms which is a big no, no. As you are fighting you will probably notice aliens that have an angel face or a devil face next to their names. This means that they have either evil or good alignment this is achieved by fighting aliens with 100 o r more alignment or ?100 or less. Any minus alignment means an evil alien and good alignment is all the positive numbers. If you want become one of these alignments then attack an alien with a 100 or more of the opposite alignment. i.e. if you wanted to become good then you would attack any alien with less than ?100 alignment. -=|Guilds|=- Guilds are an important factor and if you don?t get in one soon after starting you will get plenty of beatings. At the minute there are a lot of recently formed guilds that are accepting everyone so they can level up. I used to be in one of these guilds but then they kicked everyone apart from the best members to form an elite guild and I?m happy to say that I was kept. So once you?re in a guild keep your alien good and you should survive ok. When your alien reaches level 5 from fighting edit your account so you give 100% of EXP tax to the guild. This means that you won?t reach level six until you?re strong enough (when you level up to level 6 you?re out of newbie protection which means loads of level 9?s out to beat you up) You have been warned so I wouldn?t recommend it until you are very strong. -=|The rest|=- I have given you in this the very basics of the game just to give you a taster of what to expect and how to go about playing the game so you don?t become rubbish. The best way to learn the rest is to read the AlienAA online help and experimentation. I learnt almost everything I know about the game by experimentation it?s well worth it. I hope to see you around as another of the 74,262 (as of 15:28 on 28th of June) players enjoying such a great game.

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