As someone who is not familiar with the "Aliens" series, I did not go into playing the game with any preconceptions about what to expect. The story of this game begins with a group of Marines responding to a civilian distress signal only to find that a freighter ship has been overrun by aliens; a typical science fiction meets modern reality plot. The game is presented in a third person, "eagle eye" view which makes control of the character difficult. When encountering an enemy it is difficult to determine when to fire the marine's weapon, as the line of sight between weapon and enemy cannot be seen that easily. The speed at which the enemies move is also quite noticeable; some being extremely fast for the player's slower character. The controls themselves are simple, with both "A" and "B" buttons making use of the corresponding item on-screen, but determining when to use these controls isn't. As with everything, though, "practice makes perfect" and I found myself becoming more able to "aim" the Marine's weapon as I progressed further into the game. Music and sound effects are both something I chose to opt out of, preferring the play the game without sound. The creators of this game implemented a footstep sound which quickly becomes an annoyance (a brash "clicking" noise with every movement the player makes). Graphics are acceptable in terms of colour vibrancy and detail. I found nothing wrong with the title in that respect, but the steep learning curve draws attention away from artistic favours and make for a poor gaming experience. "Aliens - Thanatos Encounter" is not a title I would recommend.
James Cameron's fest of alien gore and big guns, Aliens has to include some of the best films ever made and some pretty good games have come out of it too, unfortunately, Aliens : Thanatos Encounter is not so good. Basically 5 marines no-one has ever heard of answer a distress call from the freighter Thanatos (anyone who knows ancient greek may notice that thanatos means death but then again these marines are pretty dumb). The marines investigate and basically mucho alien exploding ensues. The game has a lot of potential and the ideas are all there. The graphics are not awful but not great either. The game contains nice ideas such as the variety of weapons and items you are able to use but they dont really make up for the flaws in the game. The fact that you have a team to control makes the game more tactical and perhaps provides a bit of interest, however, you wont keep your team for long, with aliens who seem to reproduce at light speed and MASSIVE levels the team slowly get worn away until everyone is dead. As you can imagine this is a bit frustrating! The alien creatures move as fast as your team so there is not much facility for escape. The game is worth a look but fatal game play flaws result in a very unplayable game.
Every one who love the second aliens film will instantly want this game after seeing the picture on the back off the box, of a marine holding the signature 'Pulse Rifle'. But before you give into your cravings, there are a few things that need to be said about this game. Firstly a quick synopsis. The story behind the game is that a group of hard ass marines are traveling home from a training exercise. They recieve a distress call from a large cargo ship, and, because they really do love civilians, respond to this call. What they find is that the ships crew is in tatters and the ship has been taken over by Xenomorphs. This involves lots of blasting aliens, or running around like a headless chicken. Don't get me wrong, this is not the worst game on the GBC. It is quite thrilling for a portable game, with the enemies moving twice as fast as your character and causing a lot of damage. The multiple character system is a very good idea, and does add a tactical aspect to the gameplay. The music also is quite atmospheric, and adds a lot to the feelings of isolation you experience while playing. Most of the weapons are satisfying, and deal damage according to what you would expect. Of course, as one would expect, there are some bad points. Firstly the AI of the enemies is rather suspect. The aliens always throw themselves onto you, or hide by the walls, or run around not knowing where they are going. The SFX really are not up to much. The sound of your character walking quickly becomes repetitive, and the sounds of some of the weapons are also more 'pop gun' than 'death dealing boom stick'. The system of marines getting captured is also quite bad. Most of the levels are so huge that once a marine is captured it is almost impossible to rescue them in the 200 seconds you are given to find them in. Also, the 5 marines you choose from are not very individual, and only determine hit-points and speed. This system could have been expanded on further, by adding particular weapon useage limitations, or particular abilities that are required to pass particular levels. For example, one marine could have knowledge of usein a blowtorch or explosives which would be required to breach an annoying door. Overall though, this game is pretty good for the format, and gives the user a small emotional kick whilst playing. The only niggle that does show lazyness i think is the lack of battery back saveing, requiring the use of passwords which are annoying to say the least. The game however does draw the player into the world, and provides a break away to 'kick some alien ass', and it is good to be able to do it away from AVP.