Alundra is an excellent, possibly the best, puzzle based RPG. It's possibly the best game of its genre on any console. Originally for the PS1, it is now available on Playstation Network for purchase and play on the PS3.
Shipwrecked in a small village and advised by a local scholar, Alundra must use his ability to enter dreams to destroy the nightmares plaguing the villagers before they are all killed. Along the way he must resolve the issue of Maia, another new arrival with similar powers to his own, and eventually find an defeat the demon responsible. Along the way there are some shockingly dark twists for a game rendered in classic 2D animation.
The game uses very basic graphics and game engine. It uses the standard 2D isometric engine of many early RPGS, in purely-top down fashion. There are no other camera angles, and you control Alundra as he runs around the screen (up down, left right, and never on diagonals...). There are three sequences done in anime style - the intro, cut sequence and ending are excellent. These are fully animated, and are stunning. However within the game, the majority of cut sequences are done using the 2D game engine. The idea of the seperate nightmare and waking worlds is well developed, with a distinct look that lets you tell the difference between dream and reality. Concerning the soundtrack, the music is unobtrusive, but also not particularly memorable, and the same is true of the effects. The game has no voices, and is purely text-based.
What makes this game outstanding is what the designers have done with it. The puzzles, unusually for this type of game, span rooms and are intelligently designed. It is easy to work out what you have to do, but even simple block puzzles can take a bit of working out. There is a real sense of achievement when you finally complete a dungeon.
More importantly, the story is good enough to keep you hooked and make it worth while playing. The villagers are people you want to help, and it's hard not to feel sorry for them when they work out what is going on. There is a fair degree of horror, watching them die one by one in their sleep, and a very dark twist when they realise what is supposed to happen. There are several exposition sections, but you get invested in the characters enough that you don't mind - unlike many video games you want them to find a way out.
Storywise the game is very linear, and although there are references to a "King" and other towns it takes place on a small peninsular with one village, giving the game a very crowded feel. (It is also never explained why the King's army isn't involved if the demon is known to be a threat to the realm.) Although there are side quests which can be completed, most of these need to be done in the course of the story anyway.
While you can build up resources quickly by the old standby of mowing grass with your sword, items can be of limited use since so much of the ganme is puzzle solving. Enemies appear on the map and so can be avoided or fought, rather than having random encounters.
That's not to say this game is perfect. One frustration was that if you fail to defeat the boss after a cut scene, you're left to watch the cut scene again...and again...and again. Another was that the isometric view on odd occasssions made puzzles very difficult to solve, and with some sequences precise timing is required. A running joke while playing was "level design by M.C.Escher".
I would not recommend the game to younger players due to the simple graphics, complex puzzles and surprisingly adult story line. This game does not shy away from killing off NPCs, sometimes horrifically. However, any other gamer should thoroughly enjoy it.
While I played and have the PS1 version, the PSN version is an almost direct port, bringing a very good game to a new generation. Retro or not, this one is well worth shelf-space in your collection.
(An update of my CIAO review)
== ALUNDRA ==
Alundra is another game which I feel didn't receive the credit it deserved. Alundra is an action adventure role playing game that was developed by Matrix Software and published by Psygnosis. Alundra is only available for the PS1 and Playstation Network and the PS1 version was released back in 1998. This was one of the first Playstation games that I bought myself and I still have this now. Alundra isn't just a hack and slash adventure game and it does feature a wide variety of elements and some of those is puzzle solving and platform segments. Alundra also offers quite an intriguing storyline and the game overall rarely disappoints. Alundra isn't just the name of the game as the main character is called Alundra as well and the story centers around him and involves him trying to save people by entering their dreams or nightmares. There was later a follow up to this game entitled Alundra 2 but that went down the pan and was quite poor.
=== STORY ===
In the game you control a mysterious guy by the name Alundra who can enter the dreams of people who are suffering and cannot awake from them. The game starts on a ship with Alundra about to head for bed. Whilst hes sleeping he has a dream and a strange being tells him about a danger on the way in the form of a demon that's over a 1000 years old and has just been released. Also in his dream Alundra has a vision of a nearby village called Inoa. Suddenly the ship Alundra is on crashes and causes havoc but shortly after a scene Alundra is found by a man named Jess and he takes him in and helps Alundra get better. After he wakes up Jess tells Alundra that hes in a village called Inoa and that he was the only survivor of the ship. Alundra later learns that he is in fact the Dreamwalker that everyone has been talking about and now he must enter peoples dreams and save them from their nightmares before its too late. Whilst doing this he must also find and stop the 1000 year old demon Melzas!
=== GAMEPLAY ===
Alundra isn't your average main character in a game because he has multiple skills to be classed as a hero and even a savior. The game has so much to offer and is definitely another underrated game. The main aim of the game is to simply follow the main quest and the island you're actually on is quite large but some it cannot be explored until you find or do certain things. Alundra is skilled at many things and one of those things is fighting. He uses weapons to take on enemies and he also uses some of his gained weapons to solve puzzles. There are quite a few different weapons that Alundra can use and some of these include his tried and trusted sword which also gets upgraded several times later in the game, an Iron Flail which can be used to destroy big blocks blocking your way to a new area, a Hunters Bow which is great for ranged attacks and even multiple Magic Wands. All of Alundra's weapons can be upgraded. Alundra usually receives weapons from Jess every time someone sadly passes away in the game. Alundra will also receive new armor and new boots. I love the new boots because they literally take Alundra to new heights because one pair makes him jump higher whilst another pair makes him move quicker on water.
In Alundra's crazy adventure he will come across many kinds of items and some of which can prove extremely useful to him. Scattered throughout the world are herbs, some of which are stashed in chest boxes. He can also buy them from the village and the herbs he collects can be used to replenish lost health. Other items Alundra can find or buy include Strength Tonics which recover over half of his lost health, Magic Elixir to replenish Alundra's magic power and quite a few more. He will also come across items known as Gilded Falcons which are quite rare and can unlock special items including a rare weapon. Jess also gives Alundra some very exciting items such as bombs in order to blow up certain things to pave way to new areas and also a power glove that allows you to lift up heavy rocks to lead to new areas or secret bits. Its a good job Alundra receives so many weapons and items he can use as weapons because the game has some incredibly designed bosses that can take a fair while to beat. Usually beating them unlocks something like a magic spell or heart vial in which increases Alundra's maximum health. There are also many other items you may acquire on your quest.
The puzzles in the game can be extremely difficult later in the game and they also become increasingly frustrating at times. Also a few of them involve platform elements with jumping around like a kangaroo just to get to your desired destination. Also some puzzles are timed and need to be rushed, fail and you must retry until you do it. Some of the platform elements are quite tricky in places as well but its nice to have a mixture of things in this sort of game. The dreams that Alundra has to enter are all part of the main quest so you cant miss any and to be honest the dreams are absolutely fantastic. Some of them are crazy especially when you get further in the game because most of them will cause you a whole lot of problems. You encounter enemies in most of them some of which include killer monkeys, fire breathing tortoises, overgrown blobs of gel and many more. There are also some superbly looking bosses such as a massive mummy, a HUGE monkey, a mysterious werewolf and a few others but most of them are ten times the size of Alundra.
I have always classed Alundra as a proper role playing game there are no turn based battle systems and it actually gets straight into the action. You can only do the one attack with the weapon your holding which seems a little boring but it works and that's the main thing to remember. Some of the magic you get is really good and definitely effective against the bosses or if you get surrounded. you visit many different places of interest in the game, there is only the one town which is Inoa. You also visit places on the island such as the beach, a mine, desert, cliffs, temples, graveyard and even scary looking crypts. Overall Alundra is a great game and I enjoyed playing it a lot.
=== GRAPHICS ===
Alundra is one of the better 2D games for PS1. Alundra looks like a good character to play and he actually is as well. Other characters in this game also look quite good and there isn't any that look a like not even normal characters that aren't that involved in the game. The scenery in Alundra is fantastic there are a lot of features in them that stand out and make the game stunning for its age. Some of the dungeons and other places you visit in the game are also really well detailed for a 2D game and it rarely disappoints. I was very impressed with the basic design and colouring of some of the monsters and bosses. Overall Alundra has top quality graphics for a game that was released back in 1998.
=== SOUND EFFECTS ===
The music to the game is quite good especially the boss music because it stands out more than other tracks in the game. Some sound effects are a little weak but the some of the effects do make the game stand out. At first the game seems a little weak with the sound effects but they do get better. I have surround sound on my TV and this game sounds fantastic at full blast. Most of the creatures have their own unique sounds and some of them are a little annoying especially the giant blobs of gel and the nasty killer monkeys that make the worst sound ever. The sound effects are good but I think the graphics just edge it out the two.
=== DIFFICULTY & LONGEVITY ===
The game is quite difficult a lot of the time. Some of the dreams you enter are very tricky because most are full with puzzles. Most puzzles are common sense but there are a few that will have you scratching your brain. Some of the bosses can also be tricky and may cause some gamers some serious problems. There was only one boss I struggled with but after a while of working out its moves it became much easier. The controls to the game are simple and probably the easiest thing about the game. Also its an easy game to get lost or misguided in.
Alundra is quite decent in terms of length. Its not the longest game of its genre but its definitely a big area that you can explore. Most places you visit are huge and can take you well over an hour each one. I would say Alundra is a 25 hours game but only if you know how to do everything and if you know where to go. Overall I feel Alundra has enough to be considered a long game and trust me its not easy so its going to be even longer!
=== PROS ===
*Decent story line.
*Lots of cool weapons that you can use on all sorts of beasts and bosses.
*The graphics and sound effects are still great for a 1998 2D game for PS1.
*I like the fact its challenging and has puzzle, platform and role playing elements in it.
*Lots of items, armor and much more to find and collect.
=== CONS ===
*Quite a difficult game at times and can become frustrating.
*Not enough variety in the weapons you receive from Jess.
*Only one attack with each weapon and it should have some sort of combos.
*Some of the puzzles are far too hard especially for the younger gamers.
*Hard to find the game nowadays.
=== FINAL THOUGHT ===
Alundra is a really good game worthy of being called a classic with everything the game has to offer. A great story with added emotions that run through it such as happiness, sadness and even anger. Alundra is what I call a proper role playing game of the best quality. When Alundra 2 was released I feel it ruined this one and any chance of a third. Don't be put off by the fact the second is terrible because the first isn't like the second in the slightest.
I would recommend the game. If you still have a PS1 or play the PS2 and are looking for some older material that's still worthy of playing then this could be it. Its a good fun solid game to play and its also very addictive when you get into it. You like role playing games with a mixture of platforming bits, puzzle solving and some hack and slash action then look no further because Alundra is for you. If your into a good facsinating storyline then this is also for you. The game manual is quite short but its okay. The game is suitable for 11 years and up.
I bought my game for this back in 1998 when it was released but I got it off a market stall. I'm not 100% sure how much it cost me but it was definitely over £20. The game is obviously now much cheaper but its quite hard to find seen as many places don't sell PS1 stuff anymore. Amazon however do have the game. Its on there for roughly about £6 which is great value for a game that can still offer a lot.
Alundra is a top game and something i am very glad I own. I would give the game a very good rating of 8/10!
Review also on Ciao under the username: MrBrightside1987!
Alundra is a very well made and highly polished action adventure RPG game. It's not entirely original but it is nontheless oone of the better games in it's genre and it is something of a cult classic.
The story begins aboard a ship that is heading for the village of Inoa. While on board ship Alundra has a strange dream where a spirit by the name of Lars tells him of a great danger in the form of a demon named Melzas. Melzas plans to plunge the world into an eternal darkness so on, the usual kind of thing all owerful demons do. So it's up to our hero who Lars calls "The Releaser" in the dream vision to come and save the day. The story may be cliché but it is nonetheless a traditional video game formula and it works well. The game is well presented with some interesting characters, cut-scenes and good dialogue. There is however a somewhat unquie story element as Alundra himself ishappens to be a "Dreamwalker" with the power to enter peoples dreams and release them from their nightmares induced by the magic of the demon Malzas.
The storyline is perhaps darker than you would expect of a game of this type and you can't always expect everything to turn out just fine once you complete a dungeon. In fact sometimes things can even become worse. There is plenty of death and tragedy and instead of always being the hero of the day people will instead begin to resent and even turn on you. So is a novel twist o what otherwise could have been very much a generic action adventure game and it's all very well done. The nature of the story helps keep you griped and on your toes throughout as you don't quite know what to expect or what the final outcome will be.
The controls of this game are perfectly functional and responsive however jumping is tricky and sometimes has to be absolutely pixel perfect, which can sometimes lead to frustration when you have to make a jump from just the right position. Also you can only attack in four directions but enemies can come at you from any direction this also leads to some frustrating encounters, particularly during boss battles where you're often surrounded on all sides. Another thing to mention that Alundra is a an absolute rock hard game to beat, this can be a good or a bad thing depending on whether or not you enjoy a challenge. The puzzles you encounter will really tax your grey matter and they often have an odd solution you will eventually discover when all else has failed. This is the kind of game where a walkthrough or game guide is a great help. Also the boss battles are tough and they often occur a long way from any save point. So there's plenty of gaming sustenance to get your teeth into here but this is no casual game or a walk in the park if you want to progress in this game you have earn it as it is often unforgiving. So again this very much depends on the nature of game you would prefer to play, this may not be everyone's cup of tea.
It's worth mentioning that the graphics here a purely of the classic 2D variety there is no 3D tomfoolery to be seen here. But that said while at this wasn't a popular visual style back in the era when 3D was novel and all the rage it does mean this game has aged particularly well. While 3D graphics from the Playstation One era now tend to look a little like an eyesore Alundra still looks clean, crisp, vibrant, colourful and a relative work of art with a timeless quality. All objects and characters are visible well defined and nicely detailed with lots colour. It's a shame there could not have been more strictly 2D games like this in the Playstation library during this era of video gaming in general but this is nonetheless a nostalgic treat for those who remember the way games used to be before everything went 3D. These are some of the best 2D graphics you'll see.
Alundra not only sports superb quality 2D graphics but it also features a very well composed soundtrack that fits the atmosphere of the game locations perfectly. From bustling village themes, eerie music for a haunted houses haunted house, fiery Native American drumming for a volcano themed stage among other well composed tunes which really add to the atmosphere of the game. The sound effects are also somewhat decent and varied with lots of meaty sounding explosions and effects. No voice acting but then this is only a CD-rom based game so it would be a little too much to expect full voice acted dialogue, but a voice samples here and there would have been a nice touch.
Alundra is harder than nails, in terms of difficulty it makes Zelda look a game for kiddies. So expect many long hours engaged in rock hard boss battles, solving taxing puzzles, defeating powerful monsters (particularly near the end of the game) and searching for elusive save points. However so tough is this game it may put a number of gamers off before it's full completion this is no casual game despite it's initially appearance as a light hack and slash dungeon romp. Replay wise there isn't much else to do but you can always try to collect all gilded falcons in order to obtain an immensely powerful magical item, though only if you feel like taking on a real challenge, if the game wasn't challenging enough the first time.
While Alundra certainly isn't a game for everyone it is nonetheless a cult classic on the Playstation One and a must have for gamers who like an old school 2D action adventure and a real challenge. You will find plenty of challenge here, perhaps a little more than you bargained for.
after many people critised this opinion, and ive had it locked ive decided to re write it. The game is another classic RPG game released on the playstation. It was released about 4 years ago but it is still a classic. The game is like zelda but on the playstaion.You play a charicter called alundra who basically is found on a ship at the start of the game gong to some place. After a storm the ship is wrecked and you find your self on a strange island. Alundra has this magical power which enables him to enter peoples dreams. On this island (predictably) The people are having nightmares and you as the dreamwalker must help them out. The game also has other plots as well. You must defet an evil person whoseems to be following you around. This game is very fun and will have you watching the hours go by like mnutes. The game has the usual RPG features. You can change weapons, Equipment, and buy things with the money you collect.You also have the ablity to use magic once you recive it. In this game you wak around and can fight any monsters yu come across. In the game you are based in the main village in a mans house who has decided to take you in. here you can save your game and get some rest for the next days travels. The game is exciting, puzzleing and menataly challanging. I would recomens it to anyone who enjoys RPGs.
...are just some of the (printable) words that spring to mind when I think of this game. I bought it on the recommendation of various Playstation magazines who hailed it "Zelda for the Playstation". If Zelda is anything like this, then it's no wonder the N64 failed. Without mincing words, Alundra is rubbish! I played it, and got fed up with the lengthy cut sequences with no interaction. If you die at the wrong time, you have to sit through the whole sequence again (and again and again). The sprite detection is poor. One part of the game, in the mine, had me scratching my head working out how to get passed a certain point. The way to do it was to walk until Alundra is standing over the edge of a drop, supported only on his heels. This was like the old days of the Commodore 64/Amiga, when sprite detection was laughable. In a modern console game, this is just unnacceptable. Not liking to be beaten by a computer game (I played the awful Tomb Raider until I completed it, despite hating it!) I kept playing. I got a walkthrough of the game from the internet to help me get it finished quicker. After playing a couple more stories, I decided that I really couldn't stand playing this game any more, and gave up. People who know me, will know that I do not give up very easily, but this game is so boring, frustrating and plain rubbish that it really wasn't worth wasting my time with. Avoid this game like the plague.
Here I am again, reviewing another RPG, and on the Playstation. This time the game is Alundra. An RPG from a small developer called Working Designs, which is published by Psychnosis. It came out just over two years ago for the Playstaion and although isn’t well known, it is a truly excellent and enjoyable game. You can pick a copy up now for a very good price, somewhere around £20 or lower. Initial impressions The game starts with a general opening sequence showcasing the game with added cartoon movies in the usual Japanese style. The look is good, but clearly not in the same league as Final Fantasy. The music is good though, with a variety of moods, from exciting to a more calm section. Next follows the title screen, very basic and no special options. The game begins aboard a ship on a voyage to an island (I think). The main character, called Alundra, is on his way to a small village called Inoa. This is really all you know, unless you read the instruction manual provided, which tells you more about the plot and characters in the game. Basically, Alundra has the ability to enter people’s dreams, although if you don’t read the manual, you won’t know this until later in the game. Anyway back to the ship. When you begin play, you can talk to people and get a general idea of how the game works and the controls. One button for attacking with your equipped weapon, one for jumping, one for running (or dashing) and finally one for bringing up the menu screen. To talk to people you use the same button for attacking. Eventually you will end up in your cabin, and decide to get some sleep. You then have a strange dream in which a mysterious character tells you that it is your destiny to go to Inoa and save the people from an evil being called Melzas. This is a typical plot for an RPG, save the world from a big, bad, evildoer. But this doesn’t matter, as the story is never te
dious or unexciting. You then awaken from your dream to find the ship is caught in a violent storm. The ship is rocking violently and the tension is great. After running outside and getting an idea of what is going on, the ship suddenly crashes into the island and then the screen goes white. Next thing you know, you wake up in bed in some strangers house. I will leave it there, as it goes on for a long time. Besides, I don’t want to spoil it for some people. Graphics and presentation The graphics are not brilliant, but the presentation is very good. The game uses a cartoon look like the old RPGs on consoles like the Mega Drive. This has been done before in a lot of games, and quite a few on the Playstation. Suikoden (and Suikoden 2) use it, Wild Arms and many others also use this look. But although you won’t be impressed by the graphical style, you will be impressed by the presentation. What I mean by this is the little touches like animation, lighting effects and other things like that. Light streams in through windows, water looks (and sounds) beautiful, and the animations are great. The first time I played this game, I was always stopping to admire the brilliant scenery. Locations are varied and great. From ancient temples, to the village of Inoa. From the baron desert to the Murgg tree. I love the locations in this game. Working Designs obviously have a great imagination. Even games like Final Fantasy will have a hard time in the locations department, up against this game. Anyway enough of that. The characters are also brilliant. Each one has a distinct look and story. Although there aren’t very many characters in the game, like Suikoden, what characters there are, are great. From the annoying views of Giles, to the warm hearted Jess. Plus the enemies are also very good. Each enemy has a unique look and animation. Some are easy to kill while others require mor
e thought. But I will talk about this later on. Music and sound Well what can I say? The music in this game is truly wonderful. Maybe the best I have heard in any game. Although the music doesn’t have a huge variety of instruments like say Suikoden 2, the music is very well realised. Some themes are calm and relaxing, while others are very fast and exciting, and add tension to a scene. The sound effects are quite good, with different sounds for swinging your sword and explosions. Generally the sound effects are great, but sometimes you feel that Working Designs could have thought of using a few more different effects. Overall, hats off to Working Designs (or whoever produced the score for Alundra) for the music. It is incredible! Gameplay The playability is excellent with a style that harks back to the days of Zelda and Landstalker. Basically, you can equip one weapon and one item. So for example, you could have your trusty dagger and a tonic to restore your energy when it gets low. You can only attack the enemy with one move, but with later weapons, you can use an extra attack, for example the sword lets you charge it up and release a lethal strike. This idea has been used in almost every RPG (apart from turn-based RPGs) and works extremely well. It is such a good idea, as it means you can avoid a lot of the battles, unlike RPGs like Final Fantasy where you have to endure random encounters! The bosses are brilliant. They not only look really scary and are sometimes huge, but they take time and skill to defeat. Again the animations of the bosses are great and you look forward to them, like Zelda 64. Overall, the gameplay is great. Well done to Working Designs, again. Lastability It took me about 30 to 40 hours to complete, and I still haven’t found all the secrets in the game. Make no mistake, this game is huge. Unlike Final Fantasy, the
game is big because of the amount of compulsory gameplay. In Final Fantasy you take so much time, because you spend hours just on the random encounters. If you took out all the random encounters from Final Fantasy, you would probably complete the game in half the normal time. Don’t get me wrong, I don’t hate Final Fantasy, quite the opposite, but games like Alundra don’t make you mad and annoyed. The difficulty is quite good, with bits of the game being particularly tricky. Some people might say that the game is too hard, but I disagree. The only really hard part was Lars Crypt. You had to work out which order to turn the switches on, and it took me a whole day! Maybe it’s more obvious than I realise! Overall, the difficulty level is great. Some bits were a real challenge which was really rewarding when you completed that part. There are plenty of secret items to collect, mainly by finding the golden falcon statues. These can be exchanged for special items. But I won’t spoil it for you! Overall This game is shear genius. From the simple and addictive gameplay, to the excellently detailed environments. From the wonderfully scored music, to the exciting bosses. I recommend this game to anyone who loves RPGs and adventure games. Go buy it! Thanks for reading my opinion. I realise that I haven’t covered everything, but there are so many great bits about this game, I could go on forever! Cheers!
This game got rave reviews from every magazine, and this brings up an extremely interesting question. Why? People were comparing this to Landstalker, which though I've never played I have heard many great things about. And I really wanted a good action RPG, as the last great one was Secret of Mana. So I tried it, and ugh.... You control a young boy named Alundra who has the ability to travel into dreams. On the way somewhere, a ship you're on gets wrecked by a supernatural being named Melzas, and you get washed up on shore, where you're saved from certain death by a kindly blacksmith named Jess and taken in by him to live in his village. But the village is not as normal as it first appears. Lately, the village has been under trouble, as people are dying after having traumatic nightmares induced by the main villain, the very same Melzas who destroyed the ship. What Melzas does is manipulate dreams so that the person’s worst fear is realized. The person does not wake up, and dies either if his fear completely overtakes him or if he actually dies in his own dream. But luckily, here comes Alundra to save the day. Alundra decides to enter the dreams of the victims as they emerge, and stop the source of the illness before the victims succumb. However, if the victim dies while Alundra is in the nightmare, Alundra will die as well. Why is Melzas running around playing Freddy Kreuger and making a general nuisance of himself? (Melzas is not some wimpy runt but in fact one bad-ass villain, though my description suggests otherwise.) Alundra will find out as he alternates between seeking out Melzas in the real world and correcting the carnage Melzas has wreaked in the real world. Such begins Alundra. Graphics: The graphics are rather plain, but are not a weakness at all. In fact, sometimes the graphics can be quite pleasing. In the real world, however, there is a rather noticeable lack of variety. For example,
the caves rely a little too much on one or two dark colors. In fact, the colors throughout the game are rather monotonous, and the enemies while pretty good looking, aren’t really that impressive or colorful. But this is made up for with the dream worlds. These are very very pretty, for lack of better words, and capture atmosphere extremely well. While the enemies don’t look much better here, the colors are definitely more varied, and what results are beautiful environments that unfortunately you’re going to have a long, LONG time to get used to So like Suikoden, the graphics aren't flashy, but they use 2-D really well to provide a colorful environment. No complaints, and in fact, a possible plus. Music: In a word, unspectacular. Nothing to turn the volume down about, but nothing great either. I really can't think of any more sentences to describe the music. It's just not that memorable. You won’t be rushing out to get the soundtrack. I can’t say more than this. Gameplay: ARGH! This is where things go oh so wrong. What an annoying game! People who gush over this game say that they appreciated the challenge. Yet Alundra takes this a little too far. Talk about the hardest damn dungeons ever invented. Each dungeon has about 15 puzzles, each of which requires ESP to figure out. You'll spend much of your time wandering around searching everything hoping something happens. The clues are so ambiguous you’ll cry. Hell, sometimes there are no clues! YAY! Good luck. And I can't describe the level of annoyance you feel when you get killed by hard enemies that appear out of nowhere, or miss a jump and have to start way back somewhere in the dungeon. The words that came out of my mouth made the South Park movie seem like Disney. And Sony should pay for new controllers cause you'll have broken one (or three) when you throw it against the wall in sheer disgust. (OK th
at didn't happen, but I was thinking about it PLENTY of times). You will need a strategy guide to beat this game, and even then, expect to get annoyed often. My friend said he beat the game without a strategy guide, and right after that he said, "I only used a guide on the hard dungeons", which was kind of stupid. If you did beat the game without one, good job. I won't be kicking myself that I wasn't able to. Oh yeah, the gameplay involves slashing and magic and stuff. You buy and find weapons, armor, and items just like in normal RPGs, and magic is gained by finding scrolls of each elemental. There are also other special items you’ll need to find (like the great Zelda for the NES) to proceed through the game. But through the middle of the game, you just won't care. I sure as hell didn't. (How I ended up beating the game is beyond me) Story: It's too bad the game sucked so much because it really had a promising story. The characters are likable, and some actually get quite a bit of development. The concept was original, there were a few plot twists to boot, and some of the deaths caused by Melzas are extremely sad and get you very emotional. It's such a shame a great story like this had to be wasted on this inferior product. A big shame... Overall: I personally do NOT recommend this game. Maybe if you're especially good at cheesy action RPGs which mistake impossible for challenging, want to find an excuse to break your controller (or a wall), or waste hours of your life being irritated out of your mind, by all means, get this game. If you absolutely need a challenge, or consider yourself an expert in these type of games, you might actually like this garbage. It DOES have a good storyline. Even then, rent it first, and ONLY if you fulfill the previous two conditions.
I can say that I really enjoyed playing Alundra and found myself playing it whenever I could get the time and opportunity. The game is very very hard so novice and intermediate gameplayers may want to avoid it, but experienced platform and RPGs players may get the same level of enjoyment that I did. The storyline is well done even if it does start off a little slowly, but it takes enough twists and turns in the plot so as not to get stagnant. The ending anime movie is great to watch but makes me pose the question, why were these types of movie animations not spattered throughout the game? They would have greatly enhanced the feel and enjoyment factor as would have added more personality to the characters and creatures (there are scenes in the anime movie from battles that are fought in the game, why were these not in the game at the time the battle took place?). That aside, if you want a hard challenge and don't mind having a retro look to contend with, Alundra should be kept open as an option, as it is very addictive and offers over 40 hours of gameplay.
Alundra is an action RPG, which owes more than a little to Zelda on the Super Nintendo. You take the role of Alundra, an outcast who finds himself a new home in a small village after his ship is wrecked at sea. The village is bright and friendly, but a dark and ancient evil is preparing to destroy it and only Alundra, with his power to enter the dreams of the people he meets, can save the day. The game is set roughly half and half in the real world and the dream world. As the game progresses you will find yourself tossed into a greater variety of locations and dreamscapes, each one offering a greater difficulty of puzzles and plenty of bad guys to despatch with a variety of ever-more-powerful weapons. Everything happens in real time, so rather than switching out to turn-based combat (as with many RPGs), you just take an arcade-style swipe at the bad guys with your sword as you see them. This works very well and makes Alundra a great introduction to the world of RPGs if you've never played one before. The game begins quite easily, but the later bosses are extremely difficult -don't be tempted to think this is a game for kids because of the slightly cute Japanese-style graphics. There's also a lot of gameplay here - probably 40+ hours, which is a lot for such a small amount of cash. The graphics are cute and stylish, although they look quite SNES-ish in their styling - there aren't any polygons here, just beautiful hand-drawn backdrops and sprites. Don't let this put you off - it just wouldn't have worked in 3D. Alundra is an excellent game and comes well recommended - if only because there isn't really anything else like it on the Playstation. You'll become engrossed in the plot and attached to the characters, and this is all most RPG fans could ask for. For the more arcade-inclined, it's a great introduction to the RPG world. And at less than £20 it's a bargain.
The aim of this game is to save the village from destruction; alundra has to solve puzzles and fight to carry on his crusade. The game starts on a ship that gets ship wrecked and Alundra gets washed ashore to be found by one of the villages, who takes him in and nurses him back to full fitness. Alundra has to talk to the villagers to find out what’s happening and then………………………… buy it to find out. Three months it took my wife and i to finish this game; the best game money can buy.
If you are after RPG's that will deprive you of precious sleep then you have come to the right place. Alundra has puzzles to solve, monsters to kill and hidden treasures to find. Forget Final Fanasty, this is an all time great. I know it has been out a while now but if you missed it when it was first released now is the time to pick it up cheap, you won't regret it. OK so it is in 2D but don't let that put you off, graphics are still good and puzzles are mind bending, choose wisely when to use your magic powers and the battles are yours to win.............and when you have finished playing with Alundra try Alundra 2
This game I have played on import, I hope you have lots of patience as this game is very long. If you have played a Zelda type game before then you will like this. If you get stuck as I did some of the puzzles are incredible difficult then there are plenty of Walkthrus on the Net, don’t bother ringing any premium rate hotline numbers. This game is quite cheap 2nd hand and is well worth the money you spend buy it.
At first Alundra just seemed to be a rip off from the Nintendo classic Zelda but after getting into the game it develops into a huge amazing RPG. You are Alundra a young man who must save a land he was shipwrecked upon by entering peoples nightmares and destroying the demons within. This game not only has all the makings of a good RPG but more, it has great challenging puzzles which will test even the greatest mind to the limits and it has plenty of the good old battles without excellent magical moves and the good old sword. If you want the best in RPG action with lots of twists and plenty of battling then this is the game for you. You'll find it now at £19.99 and its the best value for money. Although not really a contender to Final Fantasy still worth a look at.
i have to agree with some of the opinions that this game is like zelda. but being a zelda fan it was definately enjoyable. its a long game,but then that makes it worth the money. you will start out on a boat which eventually leads you to being washed up on a beach. here is where the adventure begins. the game is based around talking to people for clues,and solving puzzles. some of the bosses are hard to defeat,and i have to admit some of the puzzles had me stumped but then you always have the hotline number available if you are really getting annoyed.this can be found in the manual and can give you a complete walkthrough of the whole game,at a charge of course. i found this quite addictive and eventually completed it. i am now playing alundra 2 which im finding just as good as the first.
Alundra came at a time not too long after Final Fantasy 7 when UK releases of Playstation RPGs were still fairly rare. Being an RPG fan I picked the title up not really knowing what to expect. Unfortunately the experience wasn't too good as this is a mediocre title that I've yet to complete. The plot is not particularly original, you play Alundra a boy who can enter peoples dreams. An evil has befallen the land and people are becoming trapped in their dreams, you set out to free the land from the evil and when necessary you also release villagers from bad dreams. As with many of these games events are highly linear, this isn't always a problem, but when the plot is bad then it can lead to frustration. Graphically Alundra doesn't stand out, it uses a functional top down 2D style. I have no objection to 2D games, in fact I tend to prefer it in RPGs, but Alundra's graphics lacked real polish. I also found the sound to be uninspired and certainly I can't recall any of it now, whereas with better RPGs I could still hum some of the main themes even after years. The controls are the standard set for RPGs so you have action buttons and access to character stats and so on. Gameplay follows the normal routine of fighting through dungeons until you meet and defeat the boss. Helping people out of bad dreams is just another form of dungeon so it doesn't add any real variety. Combat primarily consist of swinging your weapon at the enemies whilst avoiding them touching you. I suppose that's the basis of any combat, but in Alundra it is particularly bland. There are better RPGs available out there, especially recently when more have been released. You should play the Final Fantasy ones before you play this at least. One point in its favour would be its age which should mean you can find this residing in the cheaper sections of second hand game stores. There's also an Alundra 2 recently out to consider, but I h
aven't played it so cannot recommend it.