Ape Escape is a classic of its generation of gaming, and is significant as the first game that required you to use the analogue controller to play the game.
You play a young man called Spike, who has been called upon to recapture hundreds of monkeys that have been let loose all over the world. A monkey called Specter has caught a special cap that makes him super-intelligent and allows him to command the other monkeys, so in turn you will have to set out with a special stun gun and net to return them safely.
Although the premise is simple, it's the execution that matters, and the game undoubtedly delivers in that regard with a surprisingly varied amount of gameplay that has you using various amusing contraptions - such as remote controlled cars and flying ships - to capture the monkeys. It takes a simple idea but makes it worthwhile because of its sheer invention, as well as the considerable revolution that is the analogue sticks, which adds a new level of challenge, while also allowing more nuanced and precise movement.
Visually, this was a fantastic looking game for its time; the fully 3D environments look great, and the character animation is sublime, particularly from the absurdly hyperactive monkeys. As a late-day PS1 game, it has held up very well compared to most of its cohorts. The sound aspect is also fun and befitting of the material, with the monkeys sounding appropriately frenzied, and the voice acting adding a bit to the immersiveness factor.
This is a savagely original, incredibly fun game that's got imagination to spare, while boasting frenzied gameplay modes and great visuals. Well worth adding to your collection.
Ever since Mario64, platformers on PlayStation usually don't do it for me. However, Ape Escape is right up there with the best of them. The backstory: Specter, a monkey in a circus, comes across the Professor's Peak Point helmet. Donning this helmet, Specter becomes, well, one bad, smart monkey. With his band of helmetted monkey troopers, Specter goes back in time to change history allowing apes to rule. As Spike, your job is to chase the apes back through time and capture them with your Time Net, one of 9 gadgets in the game. Gameplay: At first, Ape Escape feels like familiar ground. A lush 3D space where you're expected to run, walk, jump, and stomp your way to the end of every level. After trying to nab your first monkey, you'll realize that there is much more in store for you. Levels are not linear at all. Upon entering a level, your goal is to catch a certain amount of monkeys, and which ones you capture first is up to you. Each level has quite a few monkeys, many of which you will not be able to capture right away. Return trips to levels will be necessary to catch all the monkeys. Control: Although control may throw you a bit at first, it does not take long for it to feel like second nature. This is the first game to fully utilize the analog controller for the PlayStation, and, boy, does it. This game allows- no, requires you to walk, run, jump, crawl, climb, push, pull, shimmy, stomp, swim, row and drive your way through the levels. The control may seem overwhelming, but actually feels dead on. Great level design incorporates these actions as part of finding those elusive apes. Look forward to row boating down river, driving a tank through the streets, or riding roller coasters in some of the levels. Of course, rumble support is included, adding greatly to the feel of your moves and rides. Control is perfected in the gadgets you get, as well. Using the left analog control will move your character. Th
e right stick controls your gadget, giving you a real freedom of movement since you can run in a different direction from your attack. The game features an impressive list of original gadgets: a Stun Club, Time Net, Slingshot, Skyflyer, Radar, Hula Hoop, R/C Car, and Water Net. As a nod to Zelda's control scheme, 4 of these gadgets can be assigned to any of the four (O, X, T, S) buttons for quick gadget switching. Graphics: Ape Escape does hold its own in the graphics department. Don't expect to see super smooth graphics, though. Polygon characters and environments get the job done and don't distract. Some areas may feel a little blocky but these times are rare and forgivable for the frame rates you'll get. In game cinema sequences move the story along, albeit in a rather predictable way at times. Be warned, though, the story/cinema sequences are where the game falls a little flat. The story is a little boring, and the voice acting, well, looks like it was meant to be as cheesey as it is. Too bad it didn't turn out to be that funny. Sound: Game sound effects are great, however. Convincing crashes, water effects, radar sounds, etc. As so-so as the voice acting may be, everything sounds terrific- check out the R/C Car or the Monkey Radar. Chimp sound effects are realistic and clue you in on what's going on. Get those monkeys into a panic and you'll hear it before you see it at times. Music is fitting and even a little catchy. No complaints here, but I had no problems turning up the stereo instead at times. Challenge: Ape Escape is actually a little on the easy side. Thankfully, the jumping challenges are kept to a minimum. Most of the challenge comes in the form of tracking down a monkey and using the right tool to catch it. The few bosses in the game provide a slight challenge, but are figured out quickly. Time Challenges for completed stages, and unlockable Bonus Stages give the die-hard fan even mor
e to do. Overall: Ape Escape is a great game. If you're looking for a fun, fast platformer, look no further.
Beware world! A new menace is facing humanity. Hundreds of monkeys are on the loose, and they are working to take over the world. Why should we be scared you ask? Because they are about the best equipped monkeys that you've ever seen. Some wear dark pants and dark sunglasses and are likely to carry weapons and be aggressive. They are sort of like the Reservoir Dog types of the ape world. There are others who carry binoculars for better sight, and some that are super-fast runners. Then, of course, there are the dumb, nearly blind, pacifist monkeys who obliviously chill thinking about bananas until they are snatched up by Spike's monkey net. Spike is the name of the hero in the game, and his job is to capture all the misguided monkeys with his magical net. The controls of the game are the first thing to really set it apart from all other adventure games to this point for the PlayStation. Both analog sticks are used to control Spike's movements. The left stick controls where Spike runs and walks while the right stick controls the use of the gadget in his hand. If Spike has his monkey net or stun rod (his version of a lightsaber) in hand, then the right stick controls where he swings. Being able to direct a swing in a different direction than front is incredibly useful since Spike can run along side an ape and capture him in his net with a well placed side swing. Other gadgets require different types of controller manipulation to work correctly. Perhaps the most useful tool that Spike picks up in the game is the Sky Flyer, and this functions by continued circular movement of the right stick. Since the Sky Flyer stick works like a helicopter blade, Spike twirls it around to have it lift him in the air. It is useful in reaching ledges that are too high to jump to, and it must be used occasionally to extend long jumps that could not be made without its assistance. Another gadget that requires circular movement is the Super Hoop which wh
en hula-hooped around Spike enough times becomes magically charged. Once charged, the Super Hoop gives Spike super-human speed and makes him impervious to enemy attacks. The last gadget worth mentioning is the Slingback Shooter. This weapon can be used in standard third-person camera mode or players can switch into a first-person, Spike's-eye-view mode, to be able to aim with much greater accuracy. The Slingback Shooter also has three different types of ammunition that can be utilized to best hand out beatdowns to wandering monsters and monkeys. There are simple stones, exploding bombs, and guided missiles. There are also a couple vehicles that Spike has intermittent use of. They are a row boat and a tank, and they are both perfectly suited to the dual analog controls of the game. They are a little bit hard to control at first, but eventually, they are fun and accurate representations of the real thing. When controlling the boat, each analog stick controls one paddle, so the player needs to master moving the paddles together in the right pattern and rhythm to make the boat go in even the desired general direction. Moving one paddle too fast relative to the other will cause the little craft to cruise around in a circle, but even rowing around in a circle for a while is preferable to the other options available when Spike's in the rowboat. Spike is given a rowboat when swimming is made dangerous due to electric fish and electric jellyfish. And if you think that the electric sea life sounds like it could make for formidable enemies, you should see the other beautifully animated foes that Spike has to deal with through his travels. There are T-Rexes, overgrown hammerhead sharks, abominable snowmen, monkeys in laser-shooting UFOs, and giant polar bears just to name a few. All of these creatures look simply amazing and even their movements seem smooth. They are also well integrated into the story of the game. For instance, the hammerhead shark
cruises around with a monkey sitting on his back, and it is Spike's task to swim in the water and shoot his special underwater monkey net at the crazy ape while trying to avoid being bitten in two by the huge shark. It is certainly a difficult task, but it isn't impossible. That is another great aspect to the game; it isn't so difficult that it makes you want to throw your PlayStation out the window in disgust of what a loser you are simply because you can't seem to get that one monkey on level four. First, most of the monkeys can be captured with a little patience and dedication, but, even if you are bamboozled by one, you only need to capture about 75 percent of the monkeys per level to be able to move on. Of course, the ending of the game is much better if you do successfully capture all the monkeys, but it isn't really necessary. Another aspect of Ape Escape that isn't necessary, but should be greatly appreciated by all gamers, is the presence of mini-arcade games that become available as rewards. There are three of these games, and each is quite enjoyable. The first is a skiing game in which each controller dictates the position of its corresponding ski, and, when they're used together properly, they make the skier assume a super-tuck position. The second game is monkey boxing, and this is an absolute delight. The analog sticks control the forward and backward movement of their respective arms, but, when moved together to the sides, they cause the monkey's head and body to sway left or right to dodge blows. The final game is a space battle game. Unfortunately, I have not yet acquired the 40 Specter coins necessary to play that one, but I'd guess that it is certainly as much fun as the other two available. And the other two games held my attention for a couple of hours each, which is impressive because I often suffer from gamer attention deficit disorder (GADD). Quite basically, this game rocks. I
t adds something new to an established genre, and all gamers appreciate that. Plus it lives up to the peak level of story, animation, and performance that is expected from an adventure game these days, so it isn't just sitting back on its new control's gimmick value. Finally, it really is a game for all ages since it has a kiddie twist but some damn fierce animation.
Sounds simple enough. Theres a monkey sqwaking at you. You've got a net in your hand . The monkey doesnt like the net . But we want him in the net , yes thats right its a simple pursuit game. But wait why did everybody overlook it? Hmmm could it be the fac that it was made by Sony? nope couldnt be. The fact that it had a revolutionary control technique that never took off? No not that either. Hmm it couldnt possibly be the way in which the character is a small kid with spiky hair trying to catch monkeys with a net could it? Surely this simple preface to the game didnt deter players did it? Unfortuantly that seems to be the case . They see a child like character they think "Kids Game " ,move onto the next fighting sim. But they are wrong , so utterly , utterly wrong. This game is fantastic , its beautifully orignal leaving many to think why they didnt come up with such a simple idea whilst bashing their head on a table repeatedly. The control method was fantastic . Remember those wee grey sticks that people fiddle with on the analogue pad whilst they wait for a game to load? They are central to the entire game . They control not only the rate at which your character moves and his direction etc..(from crawling to running full pelt) But the other stick controls how he uses his many gadgets to get at those monkeys for example pushing the stick forward swings the net in front whilst rotating the stick spins the net at the same rate as you spin it. Another gadget (of many throughout the game) which is a helicopter device enable you to fly but you have to spin the controller stick fast enough to get your character to fly up into the air which is a challenge on the thumbs. Though it may take a while for the average gamer to get used to the controls this game should not be overlooked . Its brilliant simplicity presents very imaginative tasks as its always a challenge to try and get that last monkey! Graphics in this game are not
let down either . Nice simple scenery with no glitching is a good enviroment throughout and the soundtrack differs to what part of the game you are in (The plot is that super intelligent monkeys have taken over the world through time travel so you are sent to round them all up plus the head monkey of them all , Spectre )Plus after youve played the game there are subgames to put your thumbs to even greater challenges such as the skiing game or my personal favourite the monkey boxing. All in all dont miss this gem out as i think its on platinum so that its £20 or less which is even better.
Ape Escape is one of those games that’s sometimes gets overlooked because it seems to be a kids’ game, but in fact it is one of the most innovative titles in recent years. You play a boy named Spike and have to round up hoards of rampaging monkeys, in a typically over-the-top platformer plot. At the start you only have a club and a net, but later more gadgets become available, including the propeller, the magic punch, the water-net, the monkey radar, the dash hoop, the slingshot and the remote-controlled car. Each of these gadgets can be controlled using the right analogue stick, while you move Spike with the left stick. In some sections this control system is vital, in particular the remote-controlled car sections. The analogue sticks are put to good use all through the game, for example when you get to row a rubber dinghy across a lake in which an electric eel lives. Catching a monkey is sometimes a lot harder than it sounds. At first the monkeys are slow and easy to net, but as you get on to the later levels the apes wield machine guns and bombs and are very alert. Using the monkey radar, you can find out what the monkey is like in the areas of speed, alertness and attack power. This profile also tells you the monkey’s name and an interesting fact about him/her. These are often quite amusing, for example one monkey called Marley likes reggae, and another called Bruce is a kung fu expert. There are plenty of levels to keep you busy, and even when you finally catch all the monkeys (which is easier said than done) there are still the time-trials to be done to get 100% completion. The time-trials basically involve catching a set number of monkeys within a time limit. Add to these three excellent mini-games (monkey boxing, skiing and an old-skool shooter with extremely intuitive controls), which can be unlocked by collecting special Specter coins, and you have an excellent game which gives great value for money. It appeals
to children certainly, but the time-trials especially are quite a challenge even for adults. This is one of the games great strengths. While children will be able to work their way through the game and beat the final boss, adults can carry on and do the more difficult time-trials that many children would struggle to complete. The only drawback is that some adults would see the game as being too childish for them and be a little embarrased to buy it. These people would be missing out on a great game – tell the cashier it’s for your kids! I would definitely recommend this game, especially as it is now available on Platinum for the bargain price of £19.99.
The gist of the story is that a ravenous band of apes, led by the evil Spector, have captured the professor's time machine. Hell bent on wreaking all kinds of mischief, the apes travel to the past (a la The Terminator) hoping to change the future into a more 'simian friendly' place. Doing his best Princess Leia impersonation, the Professor comes to you, a young man named Spike, to chase and capture them. Now, the professor isn't the type of guy to ask for help and not provide some excellent gadgets in return; he sends Spike off with a Stun Rod and a "Time Net". Spike has to travel through several worlds to collect and trap a certain number of apes in order to advance through each world. The stun rod is used to smack the runaway apes into a daze (no animals were hurt in the making of this game), and the 'Time Net" is to scoop 'em up when they're dazed. To be honest, I never saw much need for the stun rod… the apes are stunned for less than a second, and I found it far easier using just the net to capture them, rather than switching gadgets in order to swing the net after pummeling primates with the rod. Complicating the chase is the fact that some apes will run from you (each one has differing degrees of skill in evasive maneuvers) and most will fight to the bitter end, or until you "Toss Your Cookies" (no joke, that's how Spike's health meter works). The apes also hide in hard to reach places, like on top of a T-Rex, or in rooms that can only be accessed with special items. One of the sticking points of this game for many people is the play control… Ape Escape is the first game that requires a Dual Shock controller to play with, which has turned a few people off because it basically requires you to pick up the pad, if you aren't already using one. I myself didn't really understand why Sony would do such a thing at first, but after playing for a short while everyth
ing became very clear. It seems that the apes can hear you approaching and much like in Mario 64, the 'sneaking' process will go much more smoothly if you gently push the left analog stick forward so that Spike will silently inch toward them. The right stick, meanwhile, is used exclusively for weapons - and there are actually times when you will use both at the same time (when rowing a boat or driving a tank). The difficulty is average (far below forcing me into doing my best Charlton Heston, screaming "Damn you, bloody apes!" at the top of my lungs) and, although capturing certain apes requires strategy, it's nothing that can't be mastered within an about three levels (or by a nine year old, take your pick). Now, on to the aesthetics… the graphics and music in Ape Escape are very well done, and the characters all have loads of animation, giving the game a 'cartoonish' visual flair, even in 3-D. There is quite a bit of draw-in, however it doesn't really detract from the experience, so it's forgivable. Escape's music is a unique blend of ambient and Japanese Techno loops, and call me crazy (ECM sure did), but I really liked it. I thought the tunes really fit the cartoony, wacky feel of the game and added to the atmosphere. I'm painting a picture of a pretty complete game here, and it's packed with extras too. Capturing the minimum number of apes per level isn't going to net you everything this game has to offer. As you clear certain levels, the professor will hook you up with new weapons (such as a sling shot or a 'ape radar' system that will allow you to home in on the nearest one). You have to take the weapons that you unlock in the later levels and go back through the earlier ones to capture all of the stray apes. There is no way to catch certain rogue primates without specific weapons (like shooting down an ape in a UFO with the slingshot). There are also tokens s
cattered about each level and finding 10, 20 and 40 of them will open up three mini-games. Extras, polish, and a cool cartoon theme are all well and good, but the most important aspect of this, or any game for that matter, is whether it's fun to play… I'm here to tell ya, Ape Escape definitely is. The list of pretty looking games with no gameplay to support them is growing longer every day, and it was fun to enjoy a solid one for once… it's not the greatest platformer ever created, but it hits the target it aims for and delivers a unique, enjoyable (though not exactly mind-blowing) experience.
Everybody loves monkeys! And if you don't like monkeys (you weirdo), I suggest you go join the militant band of malicious monkey haters in Montana. Or join the cast of "Friends." I mean, people even liked the biting, disease-carrying Outbreak monkey. But deep within us all, I believe we secretly fear the monkey. At any instant, those dole-eyed innocent monkeys are liable to turn on us, tear down our Statue of Liberty, and enslave all of humanity. My god -- those animals! Well, here's the gist of things in Ape Escape: a monkey named Specter puts on the Peak Point Helmet and obtains great intelligence. So, what does a monkey with a super intellect do? Why, plan to take over the world, of course! (though I'd like to know why there was an intelligence-boosting hat just lying around the Monkey Park. And what genius names a monkey 'Specter'? It just guarantees he'll develop evil, world-dominating tendencies. Should have named him 'Bubbles'... ). Anyways, Specter enlists a thuggish crew of badass monkeys. They steal a time machine, put rotating lights on their heads, and set out to rewrite history in the simian image. As Spike the monkey-hating boy, it's your job to catch those monkeys and stop Specter. Ape Escape requires a dual analog joystick. The game was designed concurrently with the dual analog controller and was originally meant to be released at the same time. The game got delayed. At least the delay looks like it was worth it, resulting in a pretty innovative game, above average 3-D environments, and only a few kinks. There are 20 stages, each with a set number of monkeys scattered throughout. To go on to the next level, you must catch a certain amount of monkeys. However, you can replay the stage again later to nab the monkeys you didn't catch the first time. The stages are set around different time periods. While the early stages seem somewhat small, the later levels have more than
20 monkeys lurking around and require a ton of exploration. To break up the pace, there are also some race levels. Controls in Ape Escape are different then any other action game you've played. Rather than simply tapping buttons, you control actions with the right analog stick while moving with the left. For example, if you are holding your monkey net, you move the right stick forward to swing the net in front of you. Move the stick back, and you swing behind yourself. Rotate the stick around, and you twirl the monkey net around. Whee! If you didn't know, the dual analog controllers have a L3 and a R3 button, activated by pressing the control sticks down. When you press L3, you crouch. Move the stick while holding it down and you crawl. It just makes sense. Push the R3 button while holding L3 and you'll assume the fetal, hiding position. When you're swimming, pushing L3 makes you dive deeper. All of this takes awhile to get used to, but with play, it becomes second nature. Kudos to Sony for expanding the uses of its controller. Sneaking up on the monkeys and catching them with your net takes a mix of skill and luck. In a very weird way, the catching element is a lot like Metal Gear with apes [We can call the villain 'Shotgun Monkey' ~Ed]. Each of the monkeys has a little light on its head that represents its mental state. When it's blue, he can't see you. When it's yellow, that monkey is somewhat mellow. And when that headlight's red, he wants you dead (that was my lame poem -- thenkyewverymuch). If you use the crawl and hide techniques, the monkeys will have a harder time noticing you. You can also try sneaking up from behind. Early on, the monkeys are still pretty stupid and easy to catch. As you progress, there are noticeable improvements in the monkey's AI. Some monkeys have evasive maneuvers with quicker speeds. Others whip out miniature Patriot missiles and fire them your way.
So it's best if they don't see you. In addition to your monkey net, you are given a bunch of different gadgets to combat enemies and get through areas. Each of these gadgets makes full use of the right hand stick. As you progress farther in the game, you earn more gadgets, including a slingshot, flying rotor, hula hoop, and monkey radar. You can then take them back to the early stages to search out the monkeys you couldn't get before. In certain places, you can also take control of boat or a tank. Each stick maneuvers one part of the device. Take the boat, for instance-- the left stick controls the right oar, and the right stick controls the right oar. Once again, innovative - but it makes sense. The camera can make or break a 3D game. Thankfully, it's pretty good in Ape Escape, with both automatic and manual control. You even get a first-person view when you use the slingshot, with useful crosshairs and a full turning radius (hear that Croc 2? Full turning radius. Bah, never mind-you're too stupid). In areas that have more of a linear flow, the camera gets locked into place. Overall, the camera system works really well by complementing the gameplay. The graphics are good, but not the best. Distance is obscured by fog, which sometimes works and sometimes is just an obtrusive space of blue. With different time periods like the Ice Age, Ancient Castle, and Great Wall, the variety of textures and locales is plentiful. However, there's some annoying slowdown when the PSX becomes graphically overtaxed. In one level, you might find a giant dinosaur, a lake with a water shimmer effect, and a waterfall all on the screen at once. You can just feel the slowdown as your run becomes a trot. It's annoying, but not to the point that gameplay is destroyed. Just move around to get some of the effects out of your view, and all's well. Even with all this innovation, the game itself feels a bit short. I
would have enjoyed a few more levels. While 20 is hardly skimping out, it still feels a bit thin. But you gotta love the monkeys. The attention to detail is really impressive. Some monkeys have sad expressions on their faces. Others are wearing sunglasses. They sneeze, sit down, take naps, you name it. Unfortunately the monkeys are all the same size, just with different color pants. If there were orangutans, gorillas, Keanu Reeves, and baboons -- that would have been so much better. Maybe for Ape Escape 2? I love the little details. There is a virtual monkey book filled with entries on all the monkeys you've managed to catch. Every monkey has a little bit of information and a blurb about them, right down to their names. It's really funny to read and is filled with personality. There are also three mini-games that you can earn; each is one almost a full game in itself. The music is made up of techno-based mixes which get better as the game goes on. The music in the cut scenes is good too, with a chaotic quality to mirror those crazy monkeys. A nice touch is that sometimes when you crawl, the main melody of the music is removed, leaving only the beat, adding a feeling of tension while you sneak up to make the catch. Ape Escape dances along the thin line, but thankfully doesn't fall into the trap of becoming a cheap gimmicky game. Instead, it is a solid 3-D environment action game that is different enough to raise it above the standard. While not without its flaws, the innovative control is very cool. The right stick control feels truly intuitive and you'll wonder why you haven't used it more often. Ape Escape is as fun as a barrel full of... well.. monkeys.
Ever wondered what those new sticks are on the Playstation Controller are for? Well meet Ape Escape. A 3D-platform game of the highest quality, and all will be revealed. The idea of Ape Escape is to rescue A LOT of monkeys for 25 MASSIVE Levels. I stress - massive, it really is big. A Huge fun 3D worlds set in various times in Jungles, Arctic (yes lots of ice to slip on) and beaches. In this case the evil monkey is called Specter and our hero is called Spike. A Big disadvantage of this game is it has to use a Dual shock controller. So if you haven’t got one, look for the pack which contains both the game AND the new controller. As a side note the controllers are very good, and most useful for lots of other games. But back to Ape Escape. The game is funny. You use one of your analogue sticks to move your hero and the other to swing the gadgets you find lying around to help you. If the monkeys see you they run off, giving you the task of chasing them round swooshing your monkey net behind them trying to catch them. In other circumstances this could be annoying, but in this case the biggest problem is trying not to laugh too much... There are lots of different types of gadgets at your disposal. The Monkey Net (obviously), a catapult, radar to detect monkey positions, and lots of objects to interact with. The most amusing of these has to be the rowing boat - you hop in, and have to rotate your sticks in opposite directions to move forwards and backwards. In true rowing boat style this takes time to master and you end up going round in circles (again laughing uncontrollably at your own feeble efforts) I would say the game is for everyone. You can move to and from levels as you catch more monkeys, but you don’t have to clear a level to move to the next, so lots of exploring available. You wont get stuck early on and not see any other parts of the game. For you veteran gamers though, there are som
e very tricky monkeys in very hard to get places that will really push you to your gaming limits. (But for us novices we can just leave those be) The best game to compare this one too would be Mario 64 on the Nintendo. I'll stick my neck out now and say this is better (Gulp). I just feel it takes an original game and improves on it. The best platform game on the Playstation. Enjoy.
Ape Escape is a 3D platform game from Sony Computer Entertainment Europe. It is a very big game with many levels and sub levels, This game will only work with an analog controller, As it uses the two control sticks as well as all the other buttons on the controller' The game starts with an intro which sets out the game, So I wont give to much away. You play Spike the hero of he game, And you must travel back in time to catch monkey's. These monkey's have escaped in time to wreck our past. Prehistoric era, Cainozoic era, Primitive age, Ice age and recent past are the times you go back to with three levels in each, Each level is big with loads of areas to explore, puzzles to solve and enemies to defeat, Including a giant tree and a T.Rex, Some of these levels are set in the Great Wall of China, A jungle river, A icicle cave and a trick castle. This game may be aimed at children but it is hard to play, The monkey's all have there own skill level and strengths, some fight back with guns and banana skins you can slip on, Some will run away and even jump into a flying saucer to escape. You do get help from a professor who invents gadgets for you, Such as a slingshot and a time net. Hidden in the game are tokens for you to collect, Collecting these earns bonus games which you can play at any time when the game has been saved. There is a Boxing game, Skikidz, a skiing game and galaxy monkey, a space shoot-em-up. With over 140 monkey's to catch this game might last you some time, I have been playing it for three months and have only done 56.1%. The control of Spike takes some getting used to and the graphics are colourful and well animated, The whole game is well thought out and looks stunning. This game will appeal to fans of Mario 64 type games. this is the best 3D platform game on the Playstation.
A month or two after the Dual Shock Analog controller hit store shelves, the guys at IGNPSX all sat around thinking how much more interesting games would feel and play. Baseball would feel better when you hit a home run, fighting games would be more arcade-like, and…well, the future looked a little brighter as the PlayStation started its third year and reached middle age. Unfortunately, no software company actually utilized it to any real extent, except to make sure it worked in conjunction with the digital pad. And we felt that with the exception of some racing games (those that use both analog controls for steering and acceleration), the analog pad was essentially a nice addition but nothing worth writing home about. No game fulfilled the potential it initially promised. Apparently, Sony Japan felt the same way, and in a first for PlayStation, the company created a completely analog-controlled platform game, Ape Escape. For an industry that likes to push the technological barriers in theory, but only occasionally in practice, Ape Escape not only used the used the analog controller, but the game requires it. Ape Escape is a big step in the evolution of the modern platformer. It's a bold step. It is not only a more interesting game because of its analog control, it's a genuinely mesmerizing and inventive platformer that uses the analog in ways no one has ever seen before.