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Archmage is a turn based online game provided to the public at the moment free of charge (although they are going to start charging for it) where you play a mage who has recently been reincarnated from Hell after the great war. There are many different servers each with different aspects. They are also available in a few languages. You have control of you country which you have to protect, build up, and try to conquor other countries with. There are three main phases to this game, Research (vital if you are to survive), Building up, and climbing the ranks. First of all, you have to choose what magic speciality your mage will be. You can choose from being Ascendant (holy), Verdancy (grass/trees etc), Eradication (fire), Nether (evil), and Phantasm (psycic). Once you have decided on your mage it is up to you what you do. You can either go into research mode (highly advised), build up mode (if you want to have a laugh), or you could go into Rambo mode (very fun but you will die pretty quick). Depending on what server you have chosen to play on, you will get a certain number of turns in which to do what you like. There is a maximum turn limit which can be annoying but you usually use them anyway before that. On the apprentice server (Newbie server) you get 1 turn per 20 minutes so that you have time to adjust to things going on in Terra. But in the blitz server (experienced) you get a turn every 5 minutes. Also, not all features are available in all servers, e.g in apprentice, there are no "Ultimate" spells and there is a land exploration limit whereas in Ager (experienced) there are all spells and no land limit. It is up to you which server you want to play on. Either way it is incredibly addictive and gripping, with lots of tension at some points, especially in times of war. Archamage generally has groups of "Guilds" throughout where mages form alliances, socialise, and discuss matters about archmage. It is reco
mmended that you find a guild to belong to as most people are part of one and are therefore much stronger than a single mage. Anyway, you lead a life through Terra until one day, the 7 seals are broken and Armageddon runs rife throughout. Armageddon is easily the most fun part of the whole game. It occurs either when someone casts the spell or when the server resets (about every 3 months or so). During Armageddon, all previous battle restrictions are lifted and you can attack anyone, kill anyone, and be killed by anyone. However, this is the time for revenge, any mage who attacked you during the previous months you can now anhialate with a supremly stronger army and feel good about it. At the end of Armageddon, the mage who is ranked number 1 is declared the winner and is added to the Hall of Fame for eternity. If you have never played a game like this before, i urge you to try it. But, beware, it takes up a lot of time and you will be concentrating on it more than anything else. There are lots of people out there who are willing to help new players out and give them a push in the right direction. Once you think you know the game you can set up your own guild and build up a strong alliance to defend yourself with and attack others with. There are some Guilds in apprentice that are pretty famous for being very good and strong mages such as SPC (SocioPolitical Control). But if you get to know them then you will be fine. Archamge is a vast game and it is impossible to explain all parts of it here but I hope this has given you enough information to get you interested and willing to give it a try. If you do decide to play, on apprentice, I have a Guild called TLA (The Last Alliance) which you are welcome to join.
Archmage is a very addictive game, but you do have to play it every day. You play a mage, and can have one of five specialities - these give you various bonuses/disadvantages. You can explore (to find free land), build (which costs land, money and sometimes magic points), recruit to your army, research spells, cast spells, and of course, attack. This is free, although if you click on the banners you may find you get 'good luck' for the day. Basically you have to explore, build and research - the more mage guilds you build, the quicker your research goes, until you have some good spells, and some fortresses, and then build up your army by either casting spells, using special items, or recruiting. Casting spells is generally the easiest way. Also the more land you have, the less land you will be able to find in each turn used for exploring. (except on the 'ager' server) Then pick another mage (you can look at a league table to find someone near your level). As long as he/she is not a) a newbie (still in their first 200 turns, i think), b) protected (has been attacked too much recently) or c)has too much more or less power than you (double or half your power), you can attack them. Attack by normal attack, siege or pillage, using spells, creatures and special items. Special items you can either buy, or will appear randomly in your inventory, and you can then sell them. If you have lots(and lots) of money, you can also buy mercenaries, more creatures, and even heroes in the black market. However, if you don't get in at near the start of the game, you are going to find it hard to get up to near the top of the list before Armeggedon - each game runs for a few months, and then the world ends. There are, however, several servers, each with special characteristics such as Blitz (fast game) and Ager(unlimited land exploration). You can also join Guild or Non-Guild games
. Guild games are more interesting as you can join or create a Guild, and surround yourself with allies - and fight against common enemies. Multiplayer is not allowed - and suspected multiplayers will find themselves under attacks from many of the guilds. Multi-attacking (attacking one person several times in a row) is also frowned upon. You are, however, allowed to have one mage in each of the servers, which gives you six or so games to muck around in. There are no graphics, which means it is a very fast game. About the only frustrating thing is waiting for more turns to accumulate! To 'kill' someone, you must destroy all their fortresses - however, as players who have been attacked several times will gain protected status, I cannot see how to do this.
Archmage is one of the many free web-games that have appeared in recent years. For those who have never played them, some background is needed. These are pure strategy games. Your kingdom, planet, trading company, or whatever the game is about, is described purely in numbers. In Archmage your key stats include land area, magic points, population and troop numbers. You have a set number of turns to play with, and as time passes in the real world you gain more turns in the game. In Archmage, you play a wizard, fighting to dominate the world. There are three elements to the game. First is the land of your kingdom and its buildings. You can use turns to explore, which gains more land, although the more land you already have, the less you will find, until the only way to expand is conquest. Once you have the land, there are eight types of buildings for you to balance. Farms and Towns gain you population and thus income. Workshops increase the speed of building, Barracks of troop recruitment and Guilds of magic research. Nodes increase your maximum MP and recharge rate (per turn). Fortresses are your defence against defeat - each time you are attacked and lose, one fortress goes, so keep plenty in stock (I have thirty in my current game). Finally are Barriers - antimagic forces that reduces the effectiveness of other mages magic. Once you have your buildings in place, you can recruit troops. There are a dozen or so basic troop types, recruitable for money, but they are outnumbered by the huge number of units available from other sources. Some can be created by using magic items - the book of Newbie creates squirrels or frogs, while peaches gain you gorillas. More can be summoned using spells, while still more can be hired in auctions, in which you compete with other mages to win the services of some elite troops, as well as individual heros. Finally we come to the core of the game - Magic. There are five schools of magic, each with different sp
ells. At any time you can research one spell from each group - there are well over fifty spells - I have never gained them all. THe spells vary from summoning spells, through utility spells such as scrying, to combat spells such as Fireball or Healing. Another strength of Archmage is that there are several different games going on at any one time. From the main site at www.magewar.com you can pick a game to suit your style. The speed of games varies from 4 to 20 turns per hour. Alliances are allowed in some and not others. Even the overall aim of the game can alter. I have played on a Blitz server, with 20 turns per hour and no alliances, where the aim of the game was to trigger armagedon, and on an Ager server, where the game continues uninterupted, but you only get four turns per hour, and the experience is noticably different. This may not be a graphical feast, but it is a very entertaining way to spend twenty minutes every day.