“ Genre: Strategy / Published by Nintendo „
Released back in 1984 across a wide range of home computer formats, Boulder Dash is essentially an inspired varient on Pac-Man where your enemies consist not of hordes of spooky ghosts but instead of subterranean boulders and the forces of gravity.
Following a rather spectacular minimalist midi intro tune, the game places you in a subterranean world in which you must dig your way through the earth collecting diamonds whilst attempting to avoid disturbing huge boulders lyying within the ground, which will come crashing down on your head in avalanches of crashes and bleeps should you get in their way.
And thats it really. There are plenty of different levels with consisting of differing shades and hues and varying levels of difficulty, but ultimately Boulder Dash is a very simple mix of puzzle and platform action, merging, as observed above, the 360-degree arcade format of pac-man with careful trap-avoidance and a tetris-like cerebral/tangiable quality to it that affords the game immense longevity.
The graphics are functional but nothing spectacular, whilst there is no in-game music and only the most basic of sound effects, but the presentation remains wholly charming in its own minimalist way and the unconventional and addictive gameplay makes Boulder Dash a much-overlooked early videogame classic.