“ Genre: Adventures & Role-playing „
Another fantastic point and click adventure game by the designers "revolution" in which you once again take the role of George Stobbart as you get involved in some mysterious crime that seems to get bigger and more devious as you learn more about it.
One change in this game is that at certain times you will be controlling Nico who you met in Broken sword 1. Whilst the gameplay doesn't change depending on who you are controlling it does mean the designers have an interesting way of pushing forward the storyline from two perspectives at once.
Not much has changed in terms of game mechanics from the first one. This is really just another story using the same game engine. This isn't really a problem however if you believe in the motto of "if it ain't broken don't fix it". This storyline is about as long as the first one and contains just as many witty moments and jokes. So if you enjoyed the first game then you are bound to enjoy this one. If you have never played a point a click game before then you cant go wrong by choosing this one as your first.
Very entertaining game filled with brain teasing puzzles and funny story lines. in the game you are playing and swapping between two characters George or Nico both have the ability to put unlimited amount of objects in to their pockets Idea is you use every day objects to help you unlock doors climb things and basically get out of trouble and dangerous situations in the game. Some of the puzzles towards the end of the game can be quite hard if you don't understand what they are asking you to achieve luckily you can now pop online to find helpful hints and tips to help you achieve your goals in the game. Graphically the game is a bit cartoony but then all the series of this game are like that and that's what makes it different to all the other investigating, exploration games it gives it a more fun look about it. If your into riddles then you will most likely enjoy this game!
Broken Sword, is the best series of point n' click adventures of our time, period. They blend humour, mystery and puzzle almost seamlessly and they make the best games I have played.... ever.
The second one, Broken Sword II: The Smoking Mirror, is no exception and makes for an amazing experience from start to finish.
You play as the main protagonist, George Stobbart, an upbeat American who seems to have a knack for getting into trouble in relation to historical artifcats.
You start the game in a dock in Marseille and end up in an aztec temple, solving puzzles along the way. You don't need to have plaed the first one to enjoy this, but it is advisable.
If you've never played a point n' click adventure before, then the broken sword series is a great place to start and is, in my opinion, the best point n' click series ever (closely followed by monkey island)
The first thing I think of in this game is George Stobarts infinite words "I can't reach...the packet." ,for some reason that stuck in my head from this game. I got a demo disc on PSX magazine at the time and it had the first level of this game on it, I remember it vividly and played it over and over in anticipation of it's release, I can even remember buyin it at Xmas in my local games shop for £25 and taking it home.
This was an Role playing adventure game in the style of Monkey Island games of the past. In fact it completley rippped it off but you won't hear me complaining as they done a wonderful job buidling a fresh story and still kept the same little perks of the game to keep you interested.
Hard to describe the gameplay as good because it's pretty much a point and click game, however its very responsive and the little animations are all really good. The sound is great with huge speaking parts in it from lots of characters and the sound definitley fits the atmosphere.
In conclusion this is just an awesome adventure game that looks good and plays great, you could still play it now and it's not dated, it's the type of game that won't age.
Playing Broken Sword II is pretty much very like taking part in a cartoon adventure. You play either George or Nico, switching between the two characters throughout the game in a quest to save the world. George discovered Nico in South America after she was kidnapped by some strange guy. She revelas to him a plot to take over the world which is being atched by a drug baron who has found a way to unleash an ancient Mayan deity upon us all. George and Nico must travel the globe hunting out various artifacts to stop him before its too late. Its a point and click adventure very much in the style of the Monkey Island games and with an interface and graphics strikingly similar to Monkey Island III. To the rest of you who have no idea what that means, it basically means it looks like you are playing inside a cartoon, the kind of thing you can see on Saturday morning television - the more serious adventure cartoons rather than the Disney type thing. So, no attempt to really wow the audience with flashy graphics for a change then although it is rather beautifully drawn and crafted in its own fashion. The idea is that you collect items etc. which you can then use to interact with your scenery to solve puzzlesand progress further in the game - in this sense it is much more of a thinking adventure game than many of those you are likely o come across. To me, this makes it a cut above the rest because I am somewhat tired of a 'puzzle' basically meaning, 'pull this lever' rather than anything particularly taxing. What it also means is that you can often find yourself completely stumped because you didn't pick up the pencil, for example, in the office when you ought to have done - in fact, you have no idea it was even there. You have to scrutinise every scene for useful objects and use a little lateral thinking to get around some of the trickier puzzles or you aren't going to get far here. I like a challenge, so its great fun as far as I am concern
ed. At various stages in the game you'll switch between George and Nico because when one or the other gets captured you'll end up having to rescue them with the other character. As either character you'll meet and be forced to interact with other characters as well, all who are delightfully charicatured, voiced and portrayed in this game. The voice recordings are done very well and avoid that 'other-wordly' feel where it seems that they are coming from anywhere other than the characters on screen. In fact, sound effects in general are very well done here with the variety of different locations(you do literally travel the glovbe in this game) all coming with their unique, and very fitting sound effects. Every action is accompanied by a sound which befits it and the in-game music does much to set the scene very well. It can't really be faulted, but on the other hand its not the best sound ever because...well because your environment is basically a cartoon. Not many games still use this kind of environment in which to base their games now that the technology allows for more realistic settings to be rendered. The Broken Sword series and the Monkey Island Series are the only recent games I can think of which still do. It looks good, but at the same time somewhat lacking in terms of immersiveness because of it and too often you feel as if you are sitting through a cartoon rather than really getting involved with the game. Still, that said, the puzzles are enough to keep the most exeperienced adventurer busy and the story which runs throughout is a good one, so there isn't that much to complain about. As a modern game it feels like a relic from the past, but an enjoyable one so its difficult to fault it too badly. Some humour would have been nice seeing as it does look cartoonish, but what little there is raises little more than a smirk. Check it out if you liked the Monkey Island games or if it sounds like it might b
e of interest to you.
Despite several attempts by game developers to prove otherwise, the PlayStation controller doesn't do well in place of a mouse. That, combined with the PlayStation hardware's limitations, may be why such games as Broken Sword II are not commonplace on Sony's machine. Even though point-and-click adventure games have been around for years on the PC, the PlayStation has been fairly devoid of them. And while the original Broken Sword was held back by its difficult interface and almost unbearable loading times, the sequel makes point-and-click adventures seem almost doable on the PlayStation. But though the loading times have been trimmed and the interface has been fixed, it's still the PlayStation's limitations, not the compelling storyline or the game's quirky sense of humor, that keep Broken Sword from achieving its potential. Once again you're walking in the shoes of George Stobbard, the jack-of-all-trades American who saved the world in the first Broken Sword game. Nico, Stobbard's prissy French girlfriend, has been kidnapped, and it's up to you to help him escape from a burning house and track down the girl's abductors. But more importantly, you must figure out exactly what's going on. Indeed, this story is about more than just girlfriends and poisonous spiders - you'll run into CIA agents, cocaine lords, power-hungry dictators, mysterious scientists, Mayan artifacts, fallen priests, powerful shamans, and other oddball characters who are all extremely good at muddling the plot. Like all good mysteries, once you think you've got a good handle on exactly what's going on, the game yanks your theories out from under you and tosses you back to square one. Are you tracking down a cocaine empire in the hopes of turning it into the authorities, or are you trying to stop a maniacal Mayan priest from resurrecting the god of chaos and evil from his spiritual prison? Whatever your goal, you'll do plenty of tr
aveling. The game starts in Paris, moves around France a bit, then it's off to Mexico, the Caribbean, London, and back again. Not only does this variety give you a great change of scenery every few hours, but it also lets the game introduce distinctly different characters. Instead of spending all your in-game time as Stobbard, there are parts of the game where you assume the role of Nico herself. This makes the game more interesting, as Nico has an entirely different way of dealing with people and situations. Because of her striking cartoony curves, men are more apt to help Nico, but she has a more difficult time doing physical tasks. Stobbard, however, hasn't changed a whole lot since he had his fun in the original Broken Sword. He's still a quirky, cynical bastard with an aspiring MacGyver-like talent that lets him do remarkable things with everyday items. While there are tons of items and puzzles in Broken Sword II, you won't find yourself stuck in any scenario for any lengthy amount of time. If you can't figure something out, it usually means you must go talk to everyone you've met recently all over again, as they'll offer new bits of information they conveniently forgot before. This makes the gameplay almost tedious, because you spend plenty of time listening to people ramble and significantly less time figuring out how to do things such as start a fire with a bank statement and stone figure. Still, there are plenty of creative things to do with all the common items you stumble across in the game, and people looking for at least one or two challenging puzzles will find them. Like its predecessor, the graphics in Broken Sword II are all hand drawn. The graphical style and attention to detail gives Broken Sword II a feel similar to Don Bluth's laser-disc games like Dragon's Lair and Space Ace. But because the environments are actually interactive, the graphics simply don't look as crisp as they would have
had thisgame been on laser disc. Details such as faces are rather smudged and difficult to make out, and sometimes the game looks like the screen has been squished into a different size than originally intended. There's also a lot of pixelation around the edges of objects that can easily confuse you as to exactly what it is you're looking at. Still, the backgrounds are well detailed and creative, and the graphical style is a refreshing break from the recent uprising of polygons. The sound really makes the game. With all the time you spend talking to people, it's essential that Broken Sword II feature tons of speech. Fortunately, it does. Every bit of conversation is voiced out, and the voice acting is actually quite good. There's a good sense of humor in the voices chosen to represent each character, and more importantly, they make sense. Decrepit old men sound as though they're inches from death, and suave Mexican generals sound as though they've been rehearsing their pickup lines. In fact, the only character whose voice doesn't complement her is Nico, who possesses an almost incomprehensible French accent. Somehow you get the impression that Stobbard could do better. After all, he has saved the world. Unfortunately, the sound effects are incredibly simplistic, and they leave more to be desired. Also, while the game does feature music at certain points, most of the time you're simply wandering around in silence. I found myself checking the volume on my TV several times to make sure I hadn't accidentally hit the mute button. Broken Sword II is a wonderful throwback to the classic Sierra-style adventure game and is a great adventure for fans of the style. The horrendous loading times that plagued the original have been trimmed a great deal, and the animation runs a whole lot smoother. Still, the game is not for everyone. Earfuls of only semirelevant conversation and the digital pad's inability to properly replicate a m
ouse make Broken Sword II tedious at times. But while Broken Sword II certainly isn't revolutionary, it's still refreshing to see a game of this nature done well. A compelling story full of plot twists, offbeat humor, great graphics, and solid sound makes Broken Sword II a game with great aspirations. It's simply too bad the game's format and the PlayStation's limited capabilities keep Broken Sword II from fully realizing them. 1
You take the role of George Stobbard, a lean american tourist, with the amazing abillity to store object larger than himself in his coat pockets. After solving the case of the Knights templar the year before George has t return to America, months later he comes back to France to see his girlfriend Nico, who invites him to come with her to meet a famous French archieologist. Sadly for George all is not how it seems, and soon Nico is captured and George finds himself tied to a chair, with a deadly spider walking towards him in a burning down house! Bad luck doesnt even come into it. This is where you begin. You have to rescue Nico, and as the plot unfolds you end up in a race against time to stop the resurection of an ancient evil Mayan God, who will enslave the world. The artwork in this game is excellent, the plot is exciteing, but doesnt leave you with a headache, and the characters are interesting and realisic. The musical score is great, and the voices of the characters are comical and fun. This game can be enjoyed by people of any age, theres no fast button pumping or violent killings. Just a fun and exciteing adventure which takes you across the world, and is very much like an interactive animated movie. A point of interest int he game would be when you get to the Carribean islands, the English stuntman is so funny. The Game however is not easy to complete, infact it's very differcult, so expect to be playing it for any length of time up to infinity, but that doesnt matter, the joy of passing just one stage is enough for most people. It's about time we had a Broken Sword 3!
Broken Sword 2 is everything a sequel should be and more. All that needs to be different in a sequel to a point and click adventure is the storyline (including location and, when appropriate, atmosphere) and the puzzles. This is what BS2 has done, and it has done it with style! I use the term sequel (this term is used liberally in gaming- Perfect Dark?), although perhaps a more accurate term would be follow-up games, as the plot picks up from 6 months after where Stobbart left us in BS1, and you come across some familiar faces too (I strongly suggest that you finish BS1 before playing this game!). The adventure expands to Mexico (the main setting), keeping the same basic style of progression but also touching on new ground. Overall, the storyline is an exemplary adventure, with the same humourous banter, premium characterisation (old ones and new) and plot twists that made BS1 a classic, with a soundtrack that compliments and augments the new (yet corresponding) atmosphere, leaving you hankering after BS3. The Puzzles are as entertaining and gratifying as ever, only this time around they're much harder. Visually it's unaltered (except for the lush, exotic scenery), but why change a good thing. BS2 is quite simply and quite befittingly, MORE OF THE SAME GENIOUS AND ARTWORK WITH A NEW SPIN! If you've played BS1 then I probably don't need to say anything more. If you've not played BS1, then do so if you're concerned about plot details, as in this respect BS2 is not a standalone game. However if all you're looking for a challenging adventure puzzler then you should buy this without hesitation. NOTE: cheaper on PC, but smoother running on Playstation
An adventure game developed by Revolution Software and published by Crave.