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Chicken Run (DC)

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3 Reviews

Designed by Blitz Games, also for PC and Dreamcast

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    3 Reviews
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      12.02.2010 01:03
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      "Chicken Run" is an adventure video game. It was first released to the Sega Dreamcast in 2000 by Edios Interactive. In the United States, the game received an age guidance rating of "E" which deemed it appropriate for all ages.

      Based on the title film of the same name, the player assumes the role of "Ginger" and "Rocky". They are located on Tweedy Farm and are plotting to escape alongside their feathered brethren. To accomplish this task, the player must guide them through several stages of simple foraging for materials and reconnaissance. The game itself plays suspiciously like "Metal Gear Solid" as hindering the player's progress are the farm's watchdogs. They intently prowl the farm yard and should Rocky or Ginger be detected the player will be required to restart the mission. The process of stealth, however, is very easy as the watchdogs feature a clear field of vision represented as a geometric cone. Avoiding this is easy, and throughout most of the game I was able to simply run around outside of the said field of vision and satisfy the game's requirements without much pressure. Players also have access to an on-screen radar screen which reports the positions of enemy watchdogs in relation to to the character in play, and this further simplifies the experience. After all required materials have been gathered for a usually odd contraption, players must report back to a designated point on the radar which then rewards the player with a short full motion video snippet from the film.

      As with several movie to video game tie-ins, the production of the title appears careless and rushed in order to capitalize on a successful film. Chicken Run is no different. There appears to be very little consideration given to the implementation of the watchdog's field of view in terms of consistency. On some stages, Rocky and Ginger will be able to walk casually in front of a watchdog with no adverse reaction. Other stages will require near impossible levels of stealth which manifests itself in remaining hidden for extended periods of time. This erratic presentation did make for a continually refreshing gameplay experience, though it resulted in being either far too easy or far too tedious.

      The graphics are presented from an isometric perspective which looks down on the character in play. While I found the animation frame rate to be passable, it seems that the camera angles at which the game is presented could have used further refinement. Adjusting the analog joystick allows some shifting of the view in relation to the position of the chicken, though this view can become frozen in places where the player's character is obstructed by some feature such as a building. This is countered by briefly running like, for lack of a better term, a headless chicken, and once the player's character returns to view the camera can be adjusted to a more comfortable angle. This process can proven itself unnecessarily troublesome as blind running often leads me into a watchdog's grasp and forces me to restart the stage in play. The sound track takes vocal gestures from the movie and implements them well into the video game, though this is about the extent of the audio which players will hear. Music is non existent in most areas, and in periods where scores do crop up they are often short and sparse in their fill.

      Chicken Run is not a game I would recommend to prospective buyers. While it does feature a highly playable premise, the game's mechanics are faulted and often prove themselves to be more work than the title is worth. This is perhaps something which would appeal to those enthralled with the film, however the general video game audience may want to avoid this disc.

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    • More +
      25.10.2000 00:02

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      I have to admit to be party to a certain amount of insider info on this game, and while i thought initially it was going to be a real sell out, it actually looks OK. Sure it will be aimed at that age group of 6-12 yr olds but that's never stopped me before. i mean Space Channel 5 rocks and i'm not a japanese girl under 10, but that could be the short skirts...anyway getting off the point. The screens and the small bits of gameplay that I have seen on Chicken Run look good. Its dark, moody and the game play is somewhere between Tomb Raider and Toy Story 2. I can't expect it will rival the former but the latter is an OK game (altho i completed it in 4 evenings) and not a bad mark to hit for a Film spin off. its set in several locations on the farm, which adds variety - I think the gameplay changes accordingly - so adding a bit of variety. time will tell, but the signs look OK

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      17.10.2000 00:55

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      well, it seems as though Eidos have finally gone completely mad (either this or they've been very clever) as they are to publish the new Chicken Run game which should hit the shelves by Christmas - and hopefully everyone will buy it. Why will they buy it? Well, for starters the graphics/ screenshots look pretty good, and it will be based primarily for Kids, so expect the game to have some promotion because every child under 12 will probably want this game. In my view the game won't be very exciting, but from the details that have already emerged, the game will have some form of weaponary - yes you'll be able to throw sprouts instead of shoot rockets or throw grenades. I expect the game will be very gimmicky, but will surely do well.

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