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Dead or Alive 2 (DC)

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38 Reviews

This is a Dreamcast beat 'em up developed and published by Tecmo.

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    Your dooyooMiles Miles

    38 Reviews
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      03.09.2009 12:30

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      A great fighting game

      The Dreamcast was a very fortunate console when it came to beat em ups - it managed to get a lot of the most revolutionary fighting games of the 2000s and late 90s, including Dead or Alive 2, a visually impressive fighting game that introduced many revolutionary elements to the fighting series, perhaps most notably the idea of destructible environments, giving the genre greater depth, and allowing the player a world more freedom.

      As fantastic as the ability to fight over waterfalls, and throw your opponent through walls is, it would be a mistake to not mention what is probably the most notorious element of the game - the fact that Tecmo devoted an entire physics engine to the breasts of the game's female characters. I must admit to the physics being rather distracting during gameplay, and whilst a little silly, it is nevertheless quite a funny addition that has been undertaken in later games such as the Soulcalibur sequels (Taki's breasts are RIDICULOUS).

      The premise is very simple - a number of fighters, thought to be the very best in the world, converge on an island for the whims of a rich man, fighting to the death to see who the best fighter is. Whilst the plot is among the most rudimentary that even the narratively impoverished fighting genre has seen, the game makes up for this with numerous other revolutionary nuances and facets - not only can much of the scenery be destroyed, but players can slip on water, and players can deal more damage against their opponent if they hit them into walls and other structures.

      The sheer level of detail is astounding - from articles of clothing blowing in the wind, to the sheer level of clothes for each fighter themselves - it is all mightily impressive. A lot of care has gone into the game - admittedly more in some areas than others (particularly as it pertains to the breasts department), but this is among the better fighting games of its generation, and although the characters aren't as beloved as those from Tekken, Soulcalibur or Street Fighter, they still have their own very distinct identity.

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      10.06.2009 22:51
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      Up there with Soul Calibre for me. Maybe not quite as good but still damn fun.

      Dead or Alive 2 is still one of my favourite 3D fighters. The Dreamcast was built for arcade games like this and it shows. The graphics are still appealling now. Characters and backgrounds are rendered smoothly and movements are fluid and natural.

      The game boast an interesting bunch of fighters. There's some typical characters like the Bruce Lee style fighter but there's some more unusual ones too. A Dennis Rodman look a like who can kick with the best of them, a cowboy type with some wrestling styles and more.

      The single player story is typically shallow as expected from most fighting games. Beating your friends into the ground is what it's all about though and the game provides different modes to do this. 1 on 1, team battles and tag games.

      One of the features of this game is the counter system where if you press the counter button and the direction of an income attack you can stop their hit and hit back for considerable damage. I found this system to provide an added layer of depth to the game. It's easy to do but hard use well. Another feature is the interactive enviroments. Ever wanted to kick someone through a stained glass window in the tower of a church, well now you can. This also adds another layer to the strategy as knocking someone of a ledge or through a window can drain their health right down.

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      05.08.2002 16:39
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      When Street Fighter II first debuted in the early 90s, it reintroduced the two-player competitive fighter in a big way and made the genre one of the most popular for years to come. The game was also notable for having only one controllable female character, Chun Li, amidst the cast of testosterone-filled hulking brawlers. Nearly a decade later and dozens of other entries into the genre, things have changed quite a bit. In Tecmo's newest Dreamcast fighting game, Dead or Alive 2 (DoA2), the gender of playable characters has shifted dramatically to a near equal five to seven ratio; still in favor of males. While the difference is significant, could it also be signaling something more like a rising digital feminist revolution? On paper, one might actually think that indeed a victory in the gender equality wars has been won, but after actually taking in an eyeful of the ladies that populate the DoA2 universe, you'd think otherwise. Rather than looking like self-empowered and self-assured candidates for N.O.W. (National Organization of Women), the women look more like immature comic book-styled sexual objects of desire. This imagery is only furthered augmented by the Victoria's Secret-type iconography in the form of bold cleavage, mondo bouncing boobs, gratuitous panty flashes and a lingerie-like wardrobe (in other words, the same kind of wet dreaming that gave birth to Lara Croft). Still, these ethical issues won't register with the pubescent and Maxim reading male demographic that DoA2 is targeted for. Nor do those issues detract from what is otherwise a well balanced and finely executed 3D fighting game. All the sexual innuendo aside, DoA2 still manages to maintain its focus on high intensity one-on-one martial arts matches. Players choose a physical representative from the cast of characters and achieve victory by knocking out the opposing combatant. The simplicity of this goal is furthered emphasized by an extremely responsive and ea
      sily comprehensible single directional input (D-pad or joystick) and three-button setup consisting of a punch, kick and a multi-functional 'free' command. Using the D-pad in conjunction with the three buttons, players are able to launch a devastating barrage of combo attacks, throw an opponent off his or her feet, dodge about the three-dimensional arena and, most importantly, counterattack or reverse an opponent's strike. It's really the inclusion of the counterattack feature that deserves the most attention and separates DoA2 from its competitors the most. In most fighting games in the past, blocking meant taking a defensive stance for the duration of an incoming attack no matter how long a string of punches and kicks. DoA2 is different in the fighters can actually intercept certain blows in midstream and counterstrike with a timely press of the 'free' button. Such a feature along with the multi-tiered environments, where fighters can take huge hazardous falls into new zones, can really makes a huge difference in both intensity and the mindset of two competitors. Both participants are kept on edge and need to focus more strategically on offense as well as defense. All the martial arts mayhem is facilitated into various play modes that DoA2 offers. Long-time fans of the genre will be more then accustomed to the more typical ones like one-player 'Story' mode, the two-player 'Versus' mode and 'Sparring' mode for practice sessions. There are some other modes that are slight variations like the 'Time Attack' mode that has players trying to complete eight rounds in the shortest amount of time possible or 'Team Battle' mode which increases the amount of combatants in a King of Fighters elimination style tournament. But the one that stands out the most is the 'Tag Battle' mode where up to four human controlled characters can participate. Instead of the regular one-on-one style of match-ups, a
      pair of fighters can actually 'tag' in and out of an ongoing match pro-wrestling style. There are obvious strategic advantages like one of the two fighter being able to take a breather while the other carries on, but that's not the main sell. What really makes the feature such a standout is the incorporation of 'tag combo' moves. These 'tag combos' range from two fighters stringing together a number of punch and kick attacks to special double team moves reserved for specific pairs of fighters. These reserved moves are usually vicious beat down style of attacks where two fighters will gang up on the other and unleash some serious hurt. Regardless of whichever mode I personally favored, I found the computer to be a poor challenge even on the highest difficulty settings. This meant that I would need some serious human competitors to match-up against fast if this game was going to hold my interest for long. Luckily, Dale proved to quite the worthy adversary and my favorite character, Jan Lee, against his choice fighter, Helena, were fairly evenly matched (unlike the brutal beatings I use to administer to him in Power Stone). It is worth noting that DoA2 is no different then from so many other fighting games in that its play-life is largely dependent on having some similar minded acquaintances with whom to do battle with. Moving onto its presentation, almost everything about DoA2 reeks of craftsmanship. Aurally, DoA2 is more than adequate with its abundance of Japanese voice samples and diverse soundtrack; ranging from guitar rifting tunes to orchestra like numbers. But it's really the vibrant visuals in DoA2 that will have even the most jaded non-gamer doing double takes. Speaking of the several arenas where all the hand-to-hand action takes place, I was again amazed at level of detail in the environments which ranged from architectural spaces; indoors and out. The texturing of some particular stages seemed so beautiful
      and captured the essence of nature so well that I nearly had moments of sublime reflection in between all the punching and kicking. Though I did find the stages to feel a little sparse at times, that's more than understandable when you consider the sheer size of certain stages. I imagine some detail had to be sacrificed in order to facilitate the massive multiple levels by which matches can migrate toward from one area to another. While I was amazed by the stage designs, I was even more in awe at the incredible amount of detail in the 3D characters and how incredibly smooth they animated. The motion-capture of all the surprisingly original martial arts moves and their seamless transitions during counterattacks are a major accomplishment on the part of the Tecmo's developers. Thankfully, all the technical wonder does not go wasted on poor character designs. The cast of DoA2 is a worthy one and I liked how each fighter not only had a distinctive style of fighting, but they each also had a distinctive look and style (even if their background stories and endings were nonsensical). I'd also be remiss if I didn't admit to not having very conflicting thoughts about the 'enhanced' proportions of the overly sexed-up gals. It's rather appropriate that I end this review in reference to those mixed emotions. I have no doubt that there are real women like WWF pro-wrestler Chyna or chop-sockie star Cynthia Rothrock who could readily send me to the hospital; begging for mommy. But DoA2 is a case where reality and fantasy are far from matching. As much as I'd like to believe a 110lb, barely-legal babe like Lei-Fang in DoA2 could throw around pro-wrestler sized he-men, I know it simply isn't within the realm of possibility. It's that lack of credibility, along with all the sexual exploitation, that sets the digital women's movement (if you can really call it that) back another 10 years to when it first began with Street F
      ighter II. Still, there's no denying that amidst all the lusty thoughts and sweaty palms, this is one hell of a competent fighting game. DoA2 may not be revolutionary in its portrayal of empowered women nor even as a fighting game, but it is by far one of the most satisfying one in recent memory.

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        27.05.2002 20:44

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        Sometimes when a game is released for a system, one must sit and ponder its intended audience to properly portray how the game fulfills its mission. With Dead or Alive 2: Hardcore, the audience is twofold. On one side are the players who are just tired of Tekken Tag Tournament and are looking for something fresh and new. Folks, this is your game. On the other hand, you have the teenage boys group. Fellas, welcome to you new obsession. Now, don't get me wrong. It's not like Dead or Alive 2: Hardcore is of a questionably graphic nature, because it's not. But, it is slightly more risqué than your average game. I'll cover more on that later. First let's talk about the gameplay because that is where the heart of this title lies. Once you look past the gratuitous character models, herein lies an excellent fighting game. Players used to Tekken's control scheme will likely find themselves a little lost when starting a game of Dead or Alive 2: Hardcore. Gone are the comfortable mappings to the fighter's limbs. You are presented with the controls straight from the arcade version, giving you a punch and kick button. Also, you have a throw button and a "Free" button. This is where we start to get into the real differences between Dead or Alive 2: Hardcore, and it's closest competitor, Tekken Tag Tournament. In Tekken, you are given a specific list of moves and combos that your particular fighter can perform. Dead or Alive 2: Hardcore offers something a little different. Using a combination of the available buttons, you can start to create your own combos. This is where the "Free" button comes into play, as you are really allowed a "Free" combo system. You can adapt your combos on the fly based on the state of your opponent. This offers bucket loads in the replay value department. The moves that you can take your fighter through are absolutely eye-popping, also. The actions are fluid and smoo
        th as you knock you opponent about the levels. From typical kicks and punches to massively entertaining throws, the actions and movements of the fighters is top notch. The story is like most other fighting games, just enough to carry the action. Each character has a short "story" that plays out as you fight against increasingly difficult opponents. Each fighter's "story" follows this same path, all ending on the final boss. The final stage is quite innovative, also. I won't ruin the surprise, but be prepared for some weirdness. Graphically, Dead or Alive 2: Hardcore is a mixed bag. I'm going to stray from typical review form and cover the bad side of the graphics first. This is so you don't leave this section with a bad taste in your mouth. First, the dreaded 'jaggies' make a violent comeback in this fighting title. They are presented in full force, with no apparent attempt to mask them. As usual, they don't really detract from gameplay amidst the action, but the game could have really benefited from Tekken's well-done anti-aliasing. The 'stair-stepping' of the aliasing is much more apparent in the character selection screen and the backgrounds than it is on the actual characters during the fights. Luckily, the lack of anti-aliasing, though bad on Tecmo's part, is about the only complaint that can stem from the graphics. The fighter models are very well done, with no visible breakup at the joints. The textures are excellent and well detailed. The dragon on the back of Jann Lee's outfit is one of the sweetest textures I've seen in a fighting game to date. Also, the physics should be lauded as one of the major key points of Dead or Alive 2: Hardcore's graphic artistry. For example, some characters wear certain items, such as a hat or sunglasses. These can be knocked off, bringing back some Virtua Fighter memories. Costumes ripple in the wind and react realis
        tically to blows and falls. And this is where we end up having to speak about the costumes. I'll just get this out of the way: this game is not for children. Parents, please be aware of the "T" (for Teen) rating on this game. The costumes of the female characters are very revealing and the physics lend their hand to…um…animate some parts of the female characters (Insert sound of spring here). The arenas are exquisitely detailed, also. Unlike the stages in Tekken Tag Tournament, the Dead or Alive 2: Hardcore fighting arenas are not a disjointed compilation of a foreground element and a background. These are fully 3D, interactive environments. This opens up a whole new world of possibilities. One of these is the constant adaptation you have to do on some of the levels where the ground is not level. You can actually be fighting on a slope that can affect how your fighter reacts. Another neat feature is the ability to knock your opponent off of edges. These can be cliffs, waterfalls, balconies, or even through stained glass windows. The unfortunate victim of such a blow will plummet down to the bottom, taking extra damage from the impact. You then leap down to continue the pummeling. This is an excellent and surprising detour from the boring, flat arenas of old. Sound is typical and uninspired. Again, this is not a big issue, but it is a little boring at times. The voice acting, however, is nothing less than terrible. This was apparently not a high priority on Tecmo's list for the conversion to the PlayStation 2, but it's not going to really detract from the action much. Let's move on. Options are plentiful for configuring your gaming experience, and many gameplay modes are offered to keep you busy. Most of the options are standard fare for a fighter, but some allow for strange happenings. For example, you can actually specify how much health your fighters have. This can be set to infinite so that
        you will never actually knock out your opponent. Also, you can set the time limit to infinite at the same time. This will give you a fight that never ends. Strange, indeed. You might say that this would make for an excellent training ability, but they included a sparring mode for you already. Like Tekken, you can specify how you want the practice dummy to act. The expected versus mode is offered, as well as a tag mode. The tag option is nowhere near the level of Tekken Tag Tournament's, but this isn't 'Dead or Alive 2: Hardcore Tag.' It is unfortunate that they didn't expand the tag mode more, as the teams have some unbelievable tag combos. Dead or Alive 2: Hardcore is an excellent fighting game that will probably - and unfortunately - always live in the shadow of Tekken Tag Tournament. I'm not going to tell you that it is a better game than Tekken Tag Tournament, because it's not. But, I will tell you that it trails only by a very small margin. Dead or Alive 2: Hardcore's innovative style of play, coupled with blazing fast graphics makes this a title to own - even if you already have Tekken Tag Tournament. Pros: Great fighter design, detailed environments Cons: Small number of fighters, pointless story mode Pros: Fast framerates, excellent physics Cons: No anti-aliasing, a few quirky clipping errors "Dead or Alive 2: Hardcore lives up to its name with intense fighting action, a freeform combo system and incredible graphics. If you're burned out by Tekken, pick this one up!"

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        24.10.2001 09:05

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        Right, Dead or Alive 2 – I’m coming with you! This is another great fighting game on the Dreamcast games console, and this time 4 of you can battle it out in some supreme Tag battle action – there’s plenty more to float your boat too, but the best point of the game is the multiplayer activity. Gameplay – the controls are good, very easy to learn and some stunning moves can be performed with a little practice. Counter moves are impressive – learn the right button combination and you could become unbeatable! The game plays really well, in all modes, aside from the slightly boring and empty story mode – daft stories, strange looking boss to beat! Graphics – very, very good. No pop up, no glitches. Some very shiny and flamboyant outfits, some very interesting characters and levels! The graphics are probably better than Soul Calibur, that’s saying something! The modes are plentiful, but as I say the main reason you should get this is in order to utilise all four of the control ports – great fun with 4 of you playing, the tag mode is excellent. Overall for £20, or less this is a superb game, with the one player mode being the only let down. 5 Stars.

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        15.09.2001 21:07

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        Right, Dead or Alive 2 – I’m coming with you! This is another great fighting game on the Dreamcast games console, and this time 4 of you can battle it out in some supreme Tag battle action – there’s plenty more to float your boat too, but the best point of the game is the multiplayer activity. Gameplay – the controls are good, very easy to learn and some stunning moves can be performed with a little practice. Counter moves are impressive – learn the right button combination and you could become unbeatable! The game plays really well, in all modes, aside from the slightly boring and empty story mode – daft stories, strange looking boss to beat! Graphics – very, very good. No pop up, no glitches. Some very shiny and flamboyant outfits, some very interesting characters and levels! The graphics are probably better than Soul Calibur, that’s saying something! The modes are plentiful, but as I say the main reason you should get this is in order to utilise all four of the control ports – great fun with 4 of you playing, the tag mode is excellent. Overall for £20, or less this is a superb game, with the one player mode being the only let down. 5 Stars. Tips: pick a fast fighter, they are usually the most effective, and have the best array of moves and attacks. Zak is probably the best to choose, although Helena is a very efficient fighter. Smooth gameplay and lucious graphics. Get it!

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        29.08.2001 06:21
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        Right, Dead or Alive 2 – I’m coming with you! This is another great fighting game on the Dreamcast games console, and this time 4 of you can battle it out in some supreme Tag battle action – there’s plenty more to float your boat too, but the best point of the game is the multiplayer activity. Gameplay – the controls are good, very easy to learn and some stunning moves can be performed with a little practice. Counter moves are impressive – learn the right button combination and you could become unbeatable! The game plays really well, in all modes, aside from the slightly boring and empty story mode – daft stories, strange looking boss to beat! Graphics – very, very good. No pop up, no glitches. Some very shiny and flamboyant outfits, some very interesting characters and levels! The graphics are probably better than Soul Calibur, that’s saying something! The modes are plentiful, but as I say the main reason you should get this is in order to utilise all four of the control ports – great fun with 4 of you playing, the tag mode is excellent. Overall for £20, or less this is a superb game, with the one player mode being the only let down. 5 Stars.

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        16.07.2001 05:25

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        Dead or alive- it all started on the playstation and now its punching and kicking it on the dreamcast! i never was a beat-em' up fan- in fact, i hated them. But i was told about how easy this game was to pick up and decided to have a go! This game is the most addictive beat em up game on the dreamcast! its good to look at, (just like the Ladies) and has the simplest controls ever so as soon as you've got it you'll be kicking serious butt. My major critisism of the game is the story mode- its to short and to easy. ten to fifteen minites and its all over! But this is more than made up for with the tons of other modes like tag-team, time attack, verses, survival etc.. this game is the best beat em up especilly to play with or against a freind.

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        15.05.2001 15:51
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        Dead or Alive 2 had a lot to compete with upon release with Tekken Tag Tournament. Tekken Tag was made out to be the best, probably because the good reputation of previous Tekken games and corporate muscle. Plus, the original Dead or Alive was only available on the Dreamcast so gamers may not be that familiar with the game. Despite Tekken Tag being bought by every PS2 owner, Dead or Alive was crowned the best. A well deserved “best” in my opinion. GAMEPLAY: Even if you fight just one bout, you’ll instantly notice that this is a beat-em-up like no other. The main feature during combat is the ability to push your opponent through windows and watch them fall 15 stories, usually leading to a KO. There are many game modes in the game, but none that need a memory card. The story mode is quite pathetic really. It lasts for about 6 bouts each getting progressivly harder but they don’t actually tell a story, more like a unrealistic wrestling story if anything. It’s unusual for a game to have better features than the career/story feature, but this one does. It has the basic 1 player vs. computer and 2 player modes but many more on top of that. If you have the bonus of owning a multitap, then you can play 3 way and 4 way matches, 4 man tag matches and a mega 8 man tag battle. There are also elimination matches available. GRAPHICS: The graphics in this game are wicked. The characters look very real, even during gameplay. The best feature is the fact that from the beginning to the end of the bout, the characters face gets more and more bruised and battered towards the end. So much attention has been paid towards the graphics, even the female character cleavage bounces around during combat! VERDICT: This is definitely the best beat-em-up on the Playstation 2 so if you don’t yet own Tekken Tag, then I recommend that you buy this game. It’s amazing.

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          05.04.2001 18:22
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          Dead or Alive 2 was the first game I played on the DC and the one that led me into beat-em-up heaven. Before I start i'd like to point out that I will never award a game of this genre 5 stars, purely because I have never played one that lasts for more than a couple of weeks. While the game is light years ahead of any other beat-em-up i've ever played it still struggles to keep the players attention like an RPG or Adventure game would. This is not a criticism, just an explanation. Anyway on to the game, anyone who's seen it in action will back me up in saying that the visuals are remarkable. The backgrounds and arenas are beautiful, the best i've seen. Fights take place around giant palaces, tumbling waterfalls and icy mountains, all these places are wonderfully realsied. But when you see the characters scrapping it out around these 'interactive' arenas your jaw will drop. Not only because your opponent can be knocked around and over edges to continue the fight elsewhere, but because the character animation is top-notch. The way punches and kicks connect and the way counter attacks roll seemlessly into the action is a joy to watch. Watching your enemy being punched over the waterfall then jumping down to finish him/her off with one of a great repetoire of moves is a great feeling and one that will bring you back to the game for that 'one last go!' Sound effects are particularly impressive, all contact noises are especially meaty and the special combos and super powerful moves are improved vastly by the accompanying effects. Fly-kicking your opponent into a wall is particularly pleasing when accompanied a tremendous explosion sound, unrealistic maybe but it compliments the gameplay as much as the gorgeous visuals. Now gameplay, for me the most important aspect when rating any game, and you just know that Dead or Alive 2 delivers it in spades. I haven't mentioned yet but the 'busty' ladies appear t
          o be the games main selling point, and while Tecmo may have gotten away with this as an advertising technique, they also deserve credit for not putting any old game engine under it's preeyt face. The game is quite simply a joy to play. There are initially 12 playable characters to choose from, each with a unique fighting style and appearance. Lei Fang for example is a 16 year old female college student who is a master in Ninjitsu (Correct me if i'm wrong, anyone in the know). The range of moves is exceptional, there's the usual high/low/mid punch/kick combinations, a great deal of special moves, a button for throw, (which varies depending on analogue movement and position around you opponent) and here we go, the block/conter button. Tried before in a few games but never realised as thoughtfully and effectively as this. The idea is simple, press the block/counter button and direction on the d-pad or analogue stick to match the height of the opponents attack and your character will pull off one of many counter moves which are all, to be fair, genius. In terms of options, there are plenty of things to tweak, health bar length, difficulty, the usual mix of music and sound effects options and of course your age. Yes your age, you enter your age in most games don't you? O.k, a value from 0-99 is chosen to determine the 'bounciness' of the ladies chests, once again, genius. There are several play modes avilable too, story(o.k), sparring(where you practice, useful), team battle(a take it in turns up to 4 on 4 fight), VS battle(2 player mode) and oh yes, tag battle. For me this is the games high point, simply choose your fighter and his/her partner and take on two other worthy opponents in the arena. Special tag-moves are now added to the aleady impressive list. A simple button combination allows you and your partner to team up and drain the opponents health bar. There are a wide variation on these moves and more are avai
          lable if you choose your characters correct partner. I wont spoil any of this for you but they are all splendid. I have one minor criticism, and this is that the interactivity of the arenas is not always put to best effect, only in VS mode will you reaaly get to appreciate their design. Not a lot more to say, and hopefully needed to be said, you should be on your way out to buy now. Beat-em-up fans will revel in this, it's a fresh approach to a fast dying genre, hopefully this will resurrect it's popularity.

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          30.03.2001 23:33
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          Everybody says that Beauty is skin deep, while this is true, this game is stunning to look at as well as play. But once you get under the surface of the game, you will realise that this is a truly great game. The fighting style is well balanced but the fights do seem to have the same rhythm to them. For example you will perform a combo, then they will counter yours and perform a combo of their own, until you counter their combo, and usually you will win. There are enough options to keep you entertained, there is a story mode, which is one fight to victory against other contenders who have some link to you. But the stories have about as much plot as Eastenders, so all you get is a short clip before the fight. There is VS mode, which is like classic street fighter, to progress you have to win two rounds. There are tag and team battles, which means you can pit your chosen selection against another group. Also adding different styles of fighting, as within matches you can bring in your partner, to give your fighter a rest, perform mad combos or to perform tag team moves. The only downside I have about this game is the fact that it has the worst end of level boss ever in a game. He's rubbish, and I mean rubbish. For winning you get rewarded with extra costumes for your characters which is a nice touch. As for the characters involved within the game it is the usual bunch, a mixture of every fighting style, from wrestling to kick boxing. If you have played any other fighting game of this style you will no what I mean from Street Fighter to Virtua fighter, you must have an old man, a young girl and a rogue hero. When they make these games they must go down a checklist, checking that they have got all of the characters from any other game. But you can't knock them for the superb look of them and the animation. One of the characters looks like very much like Hulk Hogan in his Hollywood Hogan guise, ther
          e are the usual mixture of strength and weaknesses of the players, the big ones strong and can inflict major damage but are slow moving around. But one of the nicest touches in the game is the fact that, the fighting stages are on more than one level. For example you can knock someone through a glass window and they will fall through it to another level, where you can carry on fighting. I must say that this level design is great, and stunning in places, and really add another dimension to the game, as you have to be careful where you stand as one wrong move and you could be falling down a waterfall. It’s a shame that all the levels in the game are not multi dimensional but it does show what they can do. It might be totally unoriginal but does that matter its a great game and I advise you to add it to your collection.

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            05.03.2001 20:55
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            This game is simply stunning. I cannot express how gorgeous it looks to anyone reading this. At first I thought the intro was just rendered cut scenes, but half of it was the actual in-game graphics! Most of the hype for the game comes from the Ladies assets that have the habit of moving rather a lot while fighting, but don't let this overshadow a good game. The actual game-play is so easy to get to grips with, yet so hard to master. Just when you think you've got the hang of it someone comes along and beats you to a pulp! It might seem that the moves are basic at first and leave very little to learn, but as you play you will notice that there are many variations on different moves to try out and most actions have a counter move. Mind you, you'd have to tear yourself away from the graphics to actually concentrate on the game and the music is fantastic. There is the small point of the slightly overdone..er...assets on the ladies, but this often adds to the graphical excellence! Bad points? You don't get many extras for finishing like you would in Soul Calibur and it certainly doesn't have as many options as similar games, but this is no bad thing. My recommendation? Buy it if you like Soul Calibur and other fighting games - it will impress everyone looking at it and you will be playing the game for a long time to come.

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            11.02.2001 16:47
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            It’s not all boobs in Dead or Alive two, although there are still the girls its just there boobs aren't as bouncy ase they were before. The girls play still play a significant role in the game. Dead or Alive two is a beat em up. It’s not quite your average beat 'em up though; Dead or Alive 2 stands out with the likes of Soul Calibur through trail of dust Dead or Alive left before it.The first cut scene of the game had to be impressive and display what the game would contain. It does both. As soon as the cut scene starts you’re welcomed with a smile from the good looking Kasumi, from the original showing off around an arena with her sword performing a set of moves.Kasumi’s eyes, costume, hair, dress and clothes all move independently with her motion, she even blinks. This is a real taster of the actuall game, as you get to see her white knickers. At first I thought that this was a just a trailer for the game. The graphics were absolutely out of this world, there is an incredible attention to detail in the characters and the environments they were fighting in. The first time I saw the start sequence was in my local computer shop. I could tell you that EVERYBODY in the shop crowded round to get a view was tempting me so much it almost made me buy it even though i didn't have a Dreamcast at the time, while Kasumi was showing off a character streems into view having a good atempt at trying to flatten Kasumi but she manages to dodge. After picking my jaw up off the floor over the cut scene, I was quite pleased with the menu displaying the game modes. I expected p an arcade, practice and 2 player mode. What I saw was much much more than I had hoped for; story mode, time attack mode, survival mode, tag battle, team battle mode, sparring mode, versus mode and the all important options menu. The normal style mode is the story mode where you battle against a line of characters up to the final boss, with short cut scenes betw
            een fights to build a sort of story; fairly average so nothing to look forward to. The time attack mode is where you aim to clock up the fastest time in beating up a variety of opponents, Isuggest all out attack. In the survival mode, you try and beat as many opponents as you can with your one character, you get no contiues. You get bonuses to heal your health a little when you beat an opponent to make things a little easier. You can pick a team of characters in the team battle mode to fight an equal amount of opponents. Sparring mode is a practice mode, where you can practice and learn as many of each characters moves or try and master every single one. Versus is the all-too-necessary 2 player mode that all beat ‘em ups always put in because they were there in the very first fighting games. The ones among you with a good eye may have spotted that I have missed out the tag battle , that’s because it will have its own section at the end. Before going through the tag mode in detail, I think I should talk about the gameplay itself. There are 12 characters in total to choose from, 5 gals and 7 boys. Okay.. not exactly boys at 20+ years old. The fighting style is simple to grasp yet the perfectionists out there’ll be able to master characters inside out. There are 3 buttons, punch kick and free. However as the Dreamcast controller has 6 buttons, having just 3 buttons that did something would be a waste. As some moves can only be performed by pressing multiple buttons i.e. a throw is executed by pressing punch and free together, some buttons on the controller will act as 2 buttons i.e. the A button will perform a punch and free combination. This makes it easier to control the characters. The Free button has multiple uses. It can be used in conjunction with a directional movement to counter an opponents move. If held down, and a directional button is double tapped then the character will move in 3D instead of jump/crouch. The analogue stick can
            however be used solely to move in 3D. The direction pad can be used like in a 2D game i.e. jump, crouch. That’s the theory stuff sorted… Moving onto the battles, I must stress how amazing the graphics are. The players themselves move very fluidly and realistically; you actually feel like your controlling the characters and not some wireframe. The detail on the characters is brilliant too, ranging from creases on the costumes to moving hair. Even though the line up of characters is surpassed by Tekken Tag’s is terms of quantity, each character has been developed thoroughly and they vary from a massive wrestler-style Bass to a sexy and sleek Tina. Jan Lee is one of the coolest characters, his flying kick move where he sours towards his opponent Ryu style is awesome along with the “waddaaaa” speech! The battles are very enjoyable to fight in, and are as impressive just to watch. There are games that almost seem to have turn based battles i.e. A kicks, B punches, A punches back etc, well Dead or Alive 2’s battles offer much more unpredictability and freedom thanks to the well thought out counter system. By imputing the correct commands, you can grab an opponents offending limb, then while they’re momentarily stuck, you can hit them back with an awesome move ranging from twisting their arm and grounding them to the floor to tossing them into the air and kicking them from there. Countering can be difficult, and will take time to master, as there are 3 different levels off attack; high, medium and low, and each type requires a different command to counter. So you’ll have to be quick to input the right command, or better still try and predict their next move; you know that someone who has throw multiple high punches at you is probably going to throw another high punch so you can prepare the counter. I must admit that even with these counters taking place, the action stills moves very fluidly as each different variati
            on with each character combination etc has been flawlessly programmed! God I don’t know how long the programmers took programming this game, but man it looks damn good!! The stages are beautifully rendered. There is outstanding detail in the varied stages, that range from a church to a snow covered cliff. Remember the interactive stages in Virtua Fighter? Well this game expands on that idea with HUGE multi level stages where you can knock your opponents off onto the lower floor! Celebrate in joy as you callously pound your unfortunate opponent through a stained-glass window to the ground 40 foot below before jumping down after him to kick more ass! The snow stage is particularly cool, where if you tread too near the edge the ground beneath cracks and both you and your opponent will hurdle to the ice pit below! Remember the hotspots of the original Dead or Alive where if you knocked your opponent onto a certain area they would rocket up sky high? Well those have gone, but are replaced with even better features. Some levels have these explosive walls where if you knock your opponent onto them, you’ll be treated to a spectacular explosion as well as a dime off your opponents health! You can kick your opponent through a weak gate lining a floor on the same church stage where you knocked your opponent through the window. Remember the tag battle I failed to mention before? Well, it’s totally chaotic and brilliant fun to play. You can pick 2 players to battle against another 2 players. The beauty is that during the battle, you can tag your 2nd opponent by pressing the correct button who will jump into the fight and take the place of your first character. You then carry on kicking ass with this player while your other player sits aside and slowly recovers lost health. The best time to tag is during a combo; your 1st player starts a combo off and finishes with a move that’ll have your opponent in the air, you then tag your 2nd char
            acter who’ll jump in instantly and can be used to juggle the combo on before the unfortunate opponent has the time to fall on the floor. With some practice, you’ll find yourself juggling and effortlessly tagging your characters to perform some devastating 10+ hit combos! Even better are the addition of some super tag moves which can have both your players on screen together at once making your opponent’s life a real misery. Such include Hayate tossing his opponent in the air as Kasumi (his tag partner) will jump in and perform a mid-air throw on the (now feeling sick) opponent. Did I forget to mention that you can have 4 human players taking control of the 4 characters? Or that you and a mate can battle against 2 CPU (computer controlled) opponents? Or If you’re feeling hard then take both your mates on together. Beware though, tag mode can result in serious misuse of language between you and your mates “you should have tagged me in you d….!” “tag me in you greedy b…!” or perhaps some physical contact “haha you lost.. ahhh!! Stop pulling my eye out.. put the bleeding fork down!!” Just remember, the Dreamcast controller is not a weapon and should not used against your friend……. Unless he’s just kicked your ass as Tina and can’t stop bragging! This just shows you how much fun the tag battle mode is when placed with other people. There is just one stage though which can be fought on in this mode which is prett stupied when they are so many in the game, and playing on the one stage can get a little boring after a while. So, the bare (get it, bare?) fact remains that this game is whisked with babes in undies wearing clothes out of a lingerie closet.. almost!! The gravity defying boob aspects have been narrowed down to a more socially acceptable level. Although for the pervs amongst us, just tell the game via the options screen that you are much older than displayed;
            this creates the game a little ‘more mature’, some may say the gals ‘grow up’ or whatever.. their boobs bounce more! A neat feature of the game is the availability of player costumes. Each character has a range of costumes that can be worn during battle. They’re not just variations of the same costume with different colours, nope. They’re well thought out costumes that can send a smooth catwalk model like Tina into an American styled domestic jeans girl. The music and sound effects in the game are near the best I’ve heard for a fighting game The music is nicely varied, from the cool Japanese rock to the wonderful tecno. Forget the bull that it’s repetitive, obviously music repeats itself but you should be so involved in the fighting that you don’t care what’s on behind you. This music is the business, in Japan people have been buying the doa2 soundtrack CD like free Playboy issues … they love it so much! The sound effects are good too, if a little unnoticed. The Japanese speech remains unchanged, which is brill, cuz I’d rather listen to a cute Japanese voice as Kasumi then someone with a posh British accent or whatever. There are English subtitles for the majority of people who cannot understand Japanese, which is helpful. I don’t think that it’ fair to compare this game to Soul Calibur. This is a all-fist-out combat game, whereas Soul Calibur is a weapons based combat game. This game loses out in the solo player department, where you’ll be finishing the story mode with your favourite character is less than 10 minutes. A mission mode like Soul Calibur’s would have been brilliant. Where Dead or Alive 2 does shine through is with the multiplayer action. This game is definitely best when played against some mates; it is really FUN to play, and that’s what counts, right? DOA compared to Soul Calibur. (dead on arrival) But i still think it i
            s a wicked game.

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              07.02.2001 01:57
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              Dead or Alive 2 is a superb fighting game on the Dreamcast – almost as good as the 10/10 rated Soul Calibur, but doesn’t quite match it in terms of longevity. The graphics are absolutely astounding – you won’t believe the advances in video game technology! The game offers a real sense of atmosphere, with some pumping breakdown tunes – excellent music throughout the game! If you didn’t like Soul Calibur because of the weapons, then go for Dead or Alive 2 – no weapons – just pure, unadulterated fighting! Unlike Soul Calibur, Dead or Alive 2 offers little in the way of extras and hidden options to be unlocked – I prefer there to be some sort of challenge, so I was pleased to see that each game character has 3 or 4 different costumes to be unlocked by beating the one player story mode! Some costumes on characters like Tina and Kasumi and rather revealing, but remember guys – they’re just computer generated!!! It’s a not a perverted game, just incredibly ‘slick’ and rather in your face. The game plays excellently! The fighting moves are spectacular – each and every player having their special combos et al! My favourite characters are Zack and Helena – arguably the most effective players. The visuals are outstanding as I have said – they kick the backside out of Soul Calibur if that is indeed possible, and the Dreamcast version is actually better (graphically) than the PS2 version. Great game – is it a classic? Could well be.

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              10.12.2000 04:15
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              The original Dead or Alive was an interesting game. Based on Sega Model 2 arcade hardware and sporting a combat system which leans heavily towards a parrying system, Dead or Alive had two especially interesting features. Firstly, the outer edges of the arena was known as the ‘danger zone’ and knocking an opponent down in it threw them high up in the air making big floating possible. Secondly, it female fighters were rather, errrrnm, ‘well rounded’. Dead or Alive two drops the dangers zones, but the later aspect is still very much present. Dead or Alive 2 uses a variant of the Virtua Fighter combat system. The main controls are punch, kick and defend. In addition to this is an extra button that allows you free movement around the arena. As with most of these games combinations of punch, kick and direction movements produce different attacks. Combining punch and defend (assigned to it’s own button as default) allows you to throw your opponent. Unlike most fighting games, the defend button plays a very big role in the game – Parrying. Attacks in this game are thrown at three different levels of an opponent – Low, middle and high. Pressing either back-down, back or back-up and defend will cause your character to attempt to parry attacks at low, middle and high levels respectively. Successfully parrying will either leave your opponent open or cause your character to throw them resulting in big damage. This results in a game in which you need to try and predict your opponents moves and counter them at the best moments. The basic combat system in Dead or Alive is very sound. Taking the best elements of Virtua Fighter, including the floating attack system, the parrying system proves to counter the ‘mashing’ play style which tends to plague the Tekken games and promoting intelligent play. You can’t just sit and block as you’ll be thrown, and you can’t just keep throwing attacks
              because you can be parried. Balancing the two is the best method of play. Floating, for those who are unaware of it, is a technique in which you knock an opponent off their feet and combo-ing them whilst they are in the air, resulting in an attack which can’t be defended. It gets its name from the fact that the opponent appears to be ‘floating’. Of course, removing the danger zones leaves something missing from the game, but they replace it in a most spectacular way with arenas on a scale not yet seen. An example is the best way to describe this. One stage begins in what appears to be the spire of a cathedral with a large, stained glass window on each wall. Positioning your opponent against a wall and attacking unsurprisingly bounces the opponent against the wall and allows more attacks. Now, line up your opponent to one of the windows and deliver a powerful blow and they will go straight through it. And then you will follow them and continue the battle in the ruins of the cathedral outside! Other arena offer equally huge areas, including on set in a river with a waterfall, and one set in a theatre. Equally as interesting are arenas surrounded by electric fences and even missiles, knocking into your opponent into which causes big damage. The game offers the fairly typical game modes – Story, Time Attack, Survival, Versus mode, Team battle and a Tag mode. Most are fairly self-explanatory, but the Tag mode allows you two have a two-versus-two battle in which you can switch between characters and even do tag-combos in which you both attack the opponent. Story mode is rather disappointing. Rather than an actual followable story it is largely a collection of disjointed scenes and pre-match banter which you would be hard pressed to follow without reading the character profiles in the instruction manual. The basic storyline is fairly basic. The original founder of the Dead or Alive tournament was assassinated, and since h
              e was apparently a great leader the world is plunged into chaos. To make matters worse, his assassin has arranged another Dead or Alive tournament, which leads to the various characters joining for the normal personal reasons. The characters are a typically varied bunch, including a lumbering American wrestler and the previously mentioned ‘rounded’ females. Character design is actually pretty good, even if the female characters are a little top heavy. In fighting terms they are pretty well rounded in terms of ability, although I suspect the female characters tend to get more play time than the male ones. Pointless trivia fans may be interested in knowing that Ryo Hayabusa was originally the hero of the Shadow Warriors/Ninja Gaiden game which featured in the video gaming movie of dubious quality – The Wizard. Visually the game is impressive. In terms of shear beauty the superior art design of Soul Calibur produces a nicer looking game, but Dead or Alive is certainly more impressive in technical terms. The characters are at comparable levels of detail as those in SC, and the arenas are certainly incredibly impressive being huge and detailed. Animation is largely very good as well, and the ‘story’ scenes are very well done. A rather, errr, interesting feature is the ‘age’ option, increasing the value of which adjusts the ‘bounce’ of the female characters from non through realistic, excessive, Gainax and finally Jelly levels. Either mercifully or annoyingly depending on your point of view, Acclaim decided to keep the game in Japanese with subtitles. I fall very heavily into the former category, and that has nothing to do with the fact that Kasumi was voiced by Sakura Tange, oh no. Musically, the game has the normal fighting-game type tunes and is fairly non-descript. Despite having a fantastic fighting engine, the game does have its problems. The game has nothing of the quality of
              the story mode in Tech Romancer, or anything like the Edge Masters mode in Soul Calibur. In fact the only thing which attempts to promote game-life in the title is the additional costumes which are unlocked by finishing the game. The option to play as Kasumi in a sailor fuku really isn’t enough to keep the game alive, and in comparison to the wealth of bonuses in SC and Tech Romancer is really is inexcusable. The game doesn’t have a particularly large cast to get to grips with either. In conclusion, I can only really recommend this game it you play a lot of multiplayer beat-em-ups (for which it will prove fantastic) or you see it cheap as I did. An enjoyable game which lacks life for the solo player.

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