“ Diablo 2 by Blizzard Entertainment. As one of five character types you have to explore the world of Diablo II -- distant lands fight villains discover treasures and uncover ancient mysteries all in the quest to stop the Lord of Terror... „
AMAZING! This game is highly addictive, but it is fun as heck. and it does not get old for a while because of how many different characters there are and you can play online on battlenet and play with your friends and make friends online and dominate other players. It is very interesting in that the story line is incredible. The seven characters are: Paladin, Amazon, Barbarian, Druid, Sorceress, assassin and last but not least a necromancer. Each character has its very unique attacks or "skills" and its own set of default attributes. You can add armor and weapons to your characters and you can also hire a mercenary to help your character fight evil. There are 5 acts each having quests in it and a Boss at the end of each act. There are also 3 difficulties each having different difficult levels for each act. This is an amazing game!!!
Help! I'm addicted.... Must complete the Set of Items for my Level 45 Amazon! *twitch*.
It's true - this game is fiendishly addictive - beyond simple hack-and-slash, this game offers progression of the 5 characters (7 with the expansion Lord Of Destruction), to match most RPG/RTS games.
Try your skills with the Amazon, Barbarian, Necromancer, Druid, Paladin, Assassin or Sorceress.
Assisting you is a Rogue, changeable at each level if you want, depending on your needs.
With a Treasure Chest for your booty, tradespeople to barter and gamble with, end of level baddies (like the old days!), and countless unique and magical items, this game is endless fun as you quest to save the realm from Bhaal, Diablo and Mephisto...
The graphics are good, the variety of gameplay good, and the music is atmospheric. You can even go Online and play in the Multiverse with other gamers.
The Term Diablo means the devil. a few years back i was playing this game and got hooked, i must have spent (or wasted) hours of my life on it. If you have a P.C, get this game on pc, you will be able to play multiplayer through network or internet games.Diablo is one of these games where you can trade your wepons and cash online. Diablo has a cult following with forums, games and community.
In Diablo II, return to a world of dark fantasy. As one of five distinct character types, explore the world of Diablo2 journey across distant lands, fight new villains, discover new treasures, and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all.
I am new here and I hope you will understand my first review here. But I am sorry that it is in German. The reason is that I am a Geram. Well, have fun. Hi Dooyoo Leser, Diesmal schreibe ich einen Bericht über Diablo 2. Ich habe das Spiel natürlich schon und bin schon sehr weit. Nun geht es aber los: Das Ziel des Spieles: °°°°°°°°°°°°°°°°°°°°° Wie bei fast allen Spielen geht es darum die Welt zu retten. Ihr wählt am Anfang des Spieles einen Charakter aus, mit dem man dann das Spiel bestreitet. Bei dem Spiel gibt es vier Dörfer, in dem ihr dann unterschiedliche Quests (=Aufträge) erfüllt. Nachdem ihr in jedem Dorf alle Quests erfüllt habt, kommt ihr in das nächste Dorf. Nachdem ihr im viertem Dorf Diablo, den Endgegner, besiegt habt, fangt ihr wieder von vorne an. Ihr spielt mit dem selben Charakter weiter, der auch auf dem selben Level ist, nur es ist schwerer. Das heißt, dass alle Gegner schwerer sind. Es gibt folgende Schwierigkeitsstufen: Normal Alptraum Hölle Die Charaktere: °°°°°°°°°°°°°°°° Es gibt folgende Charaktere die ich jetzt genauer beschreibe: Der Barbar: °°°°°°°°°°°° Der Barbar ist für seinen Ehrfurcht gebietenden Leistungen im Kampf und seinem arroganten Gebaren berüchtigt. Aufgrund eisernen Trainings sind Barbaren exzellente Kämpfer, die über enorme Kraft verfügen. Sie erhalten ihre Kraft vorwiegend durch ihr steinhartes Training. Die Amazone: °°°°°°°°°°°°°° Sind Amazonen im Kampf schon mehr als versiert, so wird diese Fähigkeit noch von ihrem Geschick im Umgang mit Bogen und Schusswaffen übertroffen, was sich auf ihre Ausbildung in den Dschungeln ihrer Heimatinsel zurückführen lässt. Als Bogenschützen können es nur die Schwestern vom Verborgenen Auge mit ihnen aufnehmen. Im Gegensatz zu ihren Waffenschwestern jedoch können die Amazonen auch ausgezeichnet mit Speeren und anderen Wurfgegenschossen umgehen. Ihre Macht
besteht aus der Mischung aus Ur-Magie, heiliger Magie und genialer Waffenkonstruktion. Der Totenbeschwörer: °°°°°°°°°°°°°°°°°°°°°° Totenbeschwörer besitzen die Fähigkeit, die sterblichen Überreste der meisten Wesen wiederzubeleben und die jüngst Verstorbenen unter ihren Einfluss zu bringen. Die toten setzen spirituelle Energie frei, die das Reich der Sterblichen heimsucht. Die Totenbeschwörer können diese Energie bündeln und in der stofflichen Welt manifestieren. Magier dieser Ausrichtung können sogar auf dieser Weise ihre Opfer verfluchen, indem sie die Ur-Energien manipulieren, die alle lebenden Wesen durchströmen. Der Paladin: °°°°°°°°°°°° Paladine benutzen die vom hohen Himmel verliehene Magie. Sie müssen sich einer streng geregelten Lebensführung befleißigen und sich unablässig für die Sache von Tugend und Licht einsetzen. Sie dürfen niemals weltlichen Versuchungen erliegen, da sie sonst das Risiko eingingen, dem ?falschen Licht? zu folgen. Paladine dürfen ihre Fertigkeiten einsetzen, um ihr Geschick im Umgang mit Schwert und Schild zu steigern und sich und alle, die sich ihnen anschließen, mit einer gesegneten ?Aura? zu umgeben. Besonders effektiv sind sie gegen die Untoten, da sie viele heilige Beschwörungen kennen, die gegen diese Art von Kreaturen wirken. Die Zauberin: °°°°°°°°°°°°°° Die athletischen, freundlichen und selbstbewussten Zauberinnen machen kaum den Eindruck gehlerer Bücherwürmer, die die Zivilisation meiden. Zauberinnen besitzen weitgehend dieselbe Fähigkeiten wie die männlichen Mitglieder der Magier-Clans des Ostens, sind diesen aber in der Anwendung der Magier der Elemente weit überlegen. Wie fast alle Magier halten sie Nahkämpfe für vulgär und Magie für genau das Richtige, um Feinde zu bekämpfen. Allgemeines: °°°°°°°°°°°°° Wie bei fast allen Spielen gibt es auch hier die unterschiedlichsten Gegendstände. Diese Sachen kann ein Charakter tragen: - H
elm - Rüstung - Schwert - Schild - Schuhe - Amulett - 2 Ringe - Gürtel - Handschuhe Bei jedem dieser Gegendstände gibt es gute und schlechte. Der Preis: °°°°°°°°°° Das Spiel kostet ca. 20-30?. Meine Ehrfahrungen/Fazit: °°°°°°°°°°°°°°°°°°°°°°°°°°° Mir gefällt das Spiel sehr gut. Ich bin auch nicht der einzige, der dies glaubt, weil es lange auf der Beliebtesten Spiele auf Platz 1 stand. Ich habe den Totenbeschwörer und bin schon fast bei Hölle dran. Ich spiele dieses Spiel, wann immer ich Zeit habe. Das Tolle ist auch, dass es unzählige Möglichkeiten gibt. Eines Meiner Lieblingsspiele, die man sich kaufen muss, wenn man es noch nicht hat. I hope, you feel better now.
Three and a half years. That?s how long its been since Diablo turned up, transforming role-playing into a pastime strangely fashionable among those who?d previously all but spat in the faces of Dungeons & Dragons fans. With Diablo, such people could finally talk about spell-casting, magical amulets and hit points in public, without getting their heads kicked in. Doing for the fantasy genre what Command & Conquer did for wargaming ? throwing away as much excess baggage as possible, then putting everything else within reach using a mouse-based control system ? Diablo was scarily simple, yet impossibly addictive. And this year, Diablo II finally arrived. And, you know what? It?s exactly the bloody same. Gameplay OK, OK, to be more specific, it plays in exactly the same way. This ought to be a damning statement, an indication that Diablo II is the sort of lazy cash-in sequel to be despised. But Diablo was so good precisely because of the way it played, in most instances requiring no more than use of the mouse cursor and two buttons to play out the whole monster filled, sword-hacking, spell-casting experience. Change that and the game would lose its purity, the secret of its success in the first place. So, when Diablo II shows itself to be just as slinky and streamlined, it?s actually a blessed relief, for once and once only. Throughout the game players are wrapped up in the fantasy just as if they were reading a very good book. The structure remains unchanged, but the story is more epic, more involving and more carefully structured. Or it could be said that Diablo to Diablo II what The Hobbit is to the Lord of the Rings. Graphics Visually, there have also been major improvements since 1997, which is just as well because, although Diablo did not have terrible graphics, it contained a very sparse colour scheme, simple sprite characters and location designs relying on the same old building blocks over and over again. Diablo II
does not go as far as to adopt a true 3D approach, which is a shame, but it may have overshadowed the original too much, and graphics aren?t everything at the end of the day. Dungeon Keeper 2 demonstrated what could be achieved with steroid-like 3D card enhancements. There is the option to use your 3D card to add a touch of perspective to the game, but it?s difficult to notice much of a difference. Instead, Diablo II relies on the excellent quality of the artwork to impress, as the graphics are bolder and more varied than the original, with some of the ambitious locations showing what can be achieved using simple methods of graphic design. Even the sprite-based creature designs look impressive due to the number of animation frames for movement, combat and those all-important blood-spurting death sequences, while the fight scenes are enhanced by a great range of magic related special effects. An ever-changing music score, fantastic voice work, and some great grunts and groans all do their bit to make the journey make use of all your senses. In keeping with the simple-meets-complex manifesto in Diablo II?s design, the epic, monster laden story is broken down into small chunks that any moron can cope with. The tale is split into four chapters, each including the deaths of many hell-sent evils, and each is played in the same way, but with new environment types, completely new creatures, and more powerful spells and weapons to play with. The Structure It all begins on safe ground. Here heroes can store their items in their personal stash, buy and trade items, both regular and magical, gamble, and even hire a computer controlled sidekick, but they are usually slaughtered within a few minutes, although it?s worth it for a laugh. There?s always a few key characters, too, ready to dispense essential plot-related tales, and provide you with information on new quests, of which there are six in each chapter. Once a new quest has been handed
out, it?s off into the wilderness, striking down any roaming evils stupid enough to come near to you, and slowly building up experience points and a stash of gold and any other items that can be found. Gain enough experience and a new level of expertise can be reached , whereupon extra points are provided with which to spend on your character?s strength, dexterity, vitality and energy. A new level also means a new point to spend on the Skill Tree, which is where the whole idea of character progression really takes flight. You get to choose from one of five classes of hero right at the beginning of the game, and whichever one you choose can really change the way you have to play the game. It also changes the goodies to be found in the Skill Tree. The Amazon class provides the equivalent of the Rogue class in the original. They?re best with ranged weapons, such as bows, spears and the like. The Barbarian class is the one that excels in close combat. He?s also talented with shamanic magic, and so can call upon animal spirits. Not quite as religious and goody-goody as you might imagine, the Paladins get to wield a sword and learn a decent range of spells. Another female character class, the Sorceress is completely shit at regular combat, but blessed with some good magic attacks and spells. The fifth and final character is probably the most interesting. The Necromancer is another magic-inclined character, who can raise the dead, causing flocks of computer controlled skeletons to follow you around and help you slaughter hell?s minions. As a character rises through the experience levels, so they can work through the tree, accessing the really good shit-kicking skills. But because it?s possible to improve each skill by using more skill points, there?s no one single route to take through the tree. Combine the freedom to pump up a character?s talents over the course of the game with the possibilities provided by recovering well made or magical items of weap
ons and armour (or buying them using your collection of gold pieces), and you have the perfect reason to keep coming back for more. No matter who you are, once you are transported to a world of Diablo II, the desire to gain power and skill becomes utterly irresistible. This, more than anything, is what will have you proclaiming your undying love and devotion for the game. So, there you are running around in a field, attacking anything that moves in a bid for treasure and experience, and suddenly a key location comes up ? a cave, graveyard or monastery, for example. Then the main quest in hand can be tackled, a small struggle that ends with the bloody and exciting demise of a boss character, which when pulled off will reward you with more experience and treasures. Then it?s time to go back to town for a rest, to sell, repair or buy items, and to get psyched for the next quest. This is all very simple, yet incredibly effective. For a game so obviously intent on throwing every walking, or flying nightmare at you, Diablo II is unmatched at making you feel very at home. The chapters and sub-quests mean you always know what?s going on and you never lose sight of the big picture. The ?waypoints?, teleportation devices located in the darkest corners of a field, mean that you never have to back-track over long distances, and handheld ?town portals?, which come in the form of scrolls are very useful for a speedy escape. It?s the way you get to control the actions of your character, which really shows how user-friendly things can be. The mouse-driven method for moving and fighting remains virtually unchanged, which is to say it?s as good as ever. The simple ?click to attack? method of fighting doesn?t minimise the tension or excitement generated by battles. When there are several breeds of evil closing in, working out where to move, which one to attack first, and whether to use a close combat weapon or a magical long-range attack can mean that very quick dec
isions need to be made and fast reactions are a necessity. Spell selecting is made easy, as keyboard shortkeys can be used, or the laborious method of using the on-screen menus, but by far the best method is to use the mouse wheel to scroll through them. Some of the creatures rely on a shaman to resurrect them, which can be irritating as hell if you can?t break through a wall of the little buggers to get to him. Other creature types, when in groups, may have a ?boss monster?, a creature with its own name and magic power. Some of them can be really tough to kill, but you will always be rewarded with a magic item once you reduce it to a bloody pile. The speed at which most battles unfold (especially when there are upwards of 20 creatures on screen at once), mean these aren?t always needed, but it?s only a matter of time before you can?t cope with the hordes of demons, and your potions run low, and it?s time to either die or run and live to fight again. This becomes difficult when you are circled by enemies, which usually happens, as you have to hack your own escape route before you are completely over-powered. Playing Online Veterans of Diablo, such as myself, will be pleased that Diablo II makes use of Blizzards unbeaten Battle.net system, which allows player to build a character online and form teams with other users in an attempt to destroy the Lord of Terror. The system includes an in-game chat line with which you can communicate with friends, and the blends of different character classes within teams make battles very varied, while the individual styles of each player also shine through ? some holding back, others wading in for the best treasures, which can be traded with team-mates. The system does, however, include some inevitable moments of lagging, but for the most part, games are remarkably smooth and stable, which is probably why they avoided complete 3D graphics, but also due to the European server within Battle.net. One welcome
move is that players can no longer inflict damage on one another, at least not until they reach a high level of experience. Fans of the original might wonder whether its worth buying or not, but such scepticism should be avoided. Diablo II is, without a doubt, the best blend of arcade action and role-playing around. The formula hasn?t changed because it was near perfect in the first place and the real changes can only be found by playing the game itself. The FMV sequences are astonishingly high detailed and really pump up the atmosphere at the beginning of a new chapter. Diablo II has been built with three and a half years of love, care and attention. The result is a game so devilishly good, it must be a sin. Play it now and pray for forgiveness later.