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Dino Crisis 2 (PS)

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      10.04.2011 20:04
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      Not as good as the original Crisis but not truly awful!

      Dino Crisis 2 is the sequel to the first Resident Evil Survival Horror clone that was the original Dino Crisis and takes place one year after the last game. Regina, the heroine of Dino Crisis, returns but this time has a new partner in the guise of Dylan Morton who joins her on a simple search and rescue mission which soon sees them travelling backwards in time and once more facing off against all manner of vicious and ferocious dinosaurs! As per some of the later Resident Evil games, you begin by controlling Regina but also get to play part of the game as Dylan who plays an important part in the plot that is slowly and gradually revealed as the game progresses....

      This time around the style of the game has been tweaked slightly with less emphasis on the traditional puzzles normally associated with this genre of game. DC2 is still a third-person shooter but with more emphasis on the action rather than the survival horror aspects made popular by the likes of Resident Evil and Silent Hill. Killing dinosaurs this time around earns you Extinction points which can be used to upgrade your armoury; something that soon becomes quite necessary as the dinosaurs get bigger, faster and harder the further along you get! Completing the game opens up two extra gameplay levels: one which is basically a survival mode and one in which you control a dinosaur and get to attack others in a kind of duel-to-the-death. These are both okay but feel a little out-of-place here and add nothing extra to the game. I found playing DC2 through again at a harder level of difficulty much more rewarding!!

      For me, this is much more like an arcade-style game than a true sequel and though the approach they have decided to take is a refreshing and original one, I personally preferred the first Dino Crisis with all its Survival Horror trappings! Critics, rather unfairly I thought, accused the first game of being Resident Evil but with dinosaurs replacing the Zombies; this second entry, I felt, suffered too much from trying to mess with a tried and tested formula! When you get a success like Silent Hill or Resident Evil, I personally think the mantra "if it ain't broke, don't fix it" definitely applies! For me, this is the weaker of the two games on PSOne and the plot never really hooked me in like the first game either! It is easy to say that once you have seen one conspiracy plot in gaming, often you can be left feeling that maybe you have seen them all....and this is certainly the case here! Things just start to get a little too complicated and involved at times and you soon find yourself longing for the simplicity of the first story-line all over again! It's like the games creators have tried to just cram too much in!

      Overall, this is okay but not quite as much fun as the original! It is good to see a welcome return for Regina but just a shame that she couldn't have starred in a slightly better game!

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      06.09.2008 19:48
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      woul drecomend as its a great play game

      Dino Crisis 2 is produced and developed by Capcom and brought out in 2000, it is a single player game rated suitable from the ages 15 and onwards. This game is a third person shooter and again as Dino crisis 1 was resembles resident evil. Anolog control compatible if you want to use them. This is a single disk game.

      Plot; One year has passed since Dino crisis 1and an accident has occurred: Edward City, an entire town devoted to the research, has completely vanished, and been replaced by a prehistoric jungle and dangerous dinosaures. A group is then sent in to rescue anyone still alive and to find research notes on Third energy (Clean unlimated energy and unlimated possiblities), the group is called T.R.A.T. (Tactical Reconnoitering and Acquisition Team). Regina the main character out of Dino crisis 1 is sent in as well due to her previous encounter.

      Game play; As the game progresses you swap between regina and dylan (a member of T.R.A.T.) This help through the game like regina can open electric locks and dylan can cut open doors covered in vines. Each character has a main weapon and a sub-weapon, Main weapons are like machine guns, pistols, rocket launcher and the sub-weapons are machette or baton. Only certain weapons are allocated to each player. As you defeat dinosaures and get combos you obtain Extinction points that is then used for purchasing weapons, ammo or medical supplies. And like dino crisis 1 you can also die from bleeding to death you'll need Hemostat's to stop the bleeding. There is also some underwater parts to the game and you will need a specific guns to use underwater.
      There are more of a range of dinosaures in this sequal; Tyrannosaurus rex, Velociraptor, Triceratops, Giganotosaurus, Allosaurus, Mosasaurus, Plesiosaurus, Inostranceviam, Oviraptor, Compsognathus, Pteranodon
      Secrets; upon completion of the game you unlock extra crisis; in this you have two modes. Dino coliseum where you fight endless dinosaurs to win extinction points and then Dino duel where you fight as a dinosaur against dinosaurs in both of these modes you can unlock more people and dinosaurs by buying them with extinction points. Complete the game with all hidden Dino files and get a EPS platinum card this gives you unlimited ammo.

      Weapons; Loads more weapon to take your pick from compared to Dino crisis 1: Handgun, sub-machine guns, needle gun, shotgun, main machine gun, shock gun, fire wall, stun gun, anti-tank rifle, chain mine, aqua grenade, machete, solid canon, rocket launcher and missile pod.

      Overall this is a great game and can buy it next to nothing anywhere. The graphics and FMV's are great, a little easy to complete but still a great play.
      You can view a trailer at this link: http://uk.youtube.com/watch?v=Tk1fXx9IXuE

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        16.07.2003 19:09
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        • "No tension"

        Considering the huge hype and critical acclaim that surrounded the original Dino Crisis, Dino Crisis 2 had a comparitively low-key release, but the difference between the two games is utterly striking. The first game was a close relative of the Resident Evil family of survival-horror games. Mimicking many of the better parts from this series Dino Crisis also added some clever twists of its own and had the extra bonus of featuring dinosaurs - it was an outstanding game. Capcom seem to have bumped their collective heads though for the sequel - out goes the tense, high-tech facility setting of old and in comes great big chunks of jungle crawling with dinosaurs. No more scrounging for ammo - you'll have literally thousands of rounds left at the end and there is little chance of surprise as there are enemies in almost every area of the game. To compare it to the Resident Evil series or even its own prequel, Dino Crisis 2 would still have to be a mainly survival-horror orientated game. Well, survival is rarely an issue as you are awarded points for killing dinosaurs, which can be cashed in for very generous helpings of medi-kits, guns and ammo. The horror element still lingers (or at least the developers hoped it would) but there is rarely any tension generated because of the constant barrage of dinosaurs being thrown at you. It ends up becoming more of an action-horror/adventure, and has a fair bit in common with Parasite Eve 2, but simply isn't in the same league as Squaresoft's classic. There are two playable characters in Dino Crisis 2 who are part of one quest - Regina, who returns from the original and Dylan. The plot involves the two travelling through time to reach the jungle environment and then investigate the mysterious people who patrol the jungle in futuristic clothing. As is standard with games of this sort, the storyline is pretty naff and barely warrants a mention. The action is fast, dumb and fun. B
        lasting down the dinosaurs in the jungle gives the feeling of a mish-mash of Jurrasic Park (dinosaurs)/Total Recall (high body count)/and Predator (jungle setting). The controls are responsive and accessible, which helps the flow of the action. The emphasis on action enevitably comes at a price though. There are virtually no puzzles in the game whatsoever, fans will be disappointed to learn, and the ones that do make it into the game don't tax the brain a great deal, to be honest. Because of the fast-pace and general ease of the game, I managed to complete it in a measly four hours on my first attempt - roughly half of the time it took to finish the original. I just couldn't believe it when the credits rolled so early, it felt thoroughly shallow. Though Capcom have clearly tried something a little different, Dino Crisis 2 to me quickly feels like a tired game that is being hampered greatly by its total lack of originality: the one new edition for this sequel, the points for kills system, had just been used in Parasite Eve 2 a couple of months before. D'oh! The appearance of larger dinosaurs such as the T-Rex towards the end are predictable to the point of annoyance, and serve more to irritate than actually scare, purely because you could see them coming a mile off. Graphically, Dino Crisis 2 is very good. Each arena is packed with detail and the movement and animations of the characters is excellent. Traipsing round the jungle will soon reveal the lack of variety in the environments though, understandably many trees and paths in a jungle will look the same but there are rarely many distinguishing features to an area, meaning you'll be constantly checking and re-checking your map to see if you are headed in the right direction. As mentioned earlier, the game is very short, but to the developers credit they have at least added a couple of bonus novelty-game modes that are found after you finsh the main game. Novelty
        is all they are sadly and they quickly run out of steam. My overall impression is that it is good-looking and great fun to play, but it almost feels lazily executed and never once dares to step near original territory. And you'll finish it in a day or two, no problem. Worth renting for a few days but be careful of splashing out too much money on buying it - its definately a case of style over substance. You would be better trying the original Dino Crisis, it's less action packed but is much better as an overall package.

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          23.11.2001 03:22
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          This is the sequel of DIno crisis 1 and his much improved in the gameplay and plot. You play the part of Dlyan and Regina, you switch between these 2 characters throughout the game. You have gone back through a time portal to the time of dinosaurs were humans have settled and tried to live with dinosaurs obviously this is impossible and loads of humans have been killed your job is to save survivors and get the 3rd energy disk data. I wont go to deeply into the plot as it will spoil the fun but its great. Gameplay --------- The gameplay is great, different settings and loads of dinosaurs and the best part is you can rack up combos my best so far is 43. The game is so addictive and exciting, from killing T-rex's to stopping to missile from launching this game is jammed pack with fun and adventure Outstanding gameplay. Graphics -------- The graphics push the playstation to its limits and the dinosaurs look very real and realistic. The characters also look like a real person and you cant tell the difference. The settings to look real from the jungle to the laboratory it really is good graphics for the playstation Sound ------ Excellent sound, the dino's roar to the characters voices it makes full use of my speakers. Different music for different moods, gives a great sense of realism. Conclusion ---------- Another great game by Capcom, keeps you occupied for hours on end a real hit.

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          15.03.2001 02:27

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          It's the old story, you know. The scientists experimenting with time travel manage to make their research facility, a small town nearby and 1500 people disappear back in time. If I had a nickel for every time that's happened around here. Regina returns and she now gets to team up with Dylan, and both of them get to play the home version of Jurassic Park for awhile. I'm telling you, the intro to DC2 was better than The Lost World. More action and better acting. The game doesn't waste anytime. From the moment the CG intro stops, you are in control. In the first five minutes I killed more Raptors than cheeseburgers kill fat people. Even though it's been awhile since I played the first DC, the intuitive controls just melted in my hands. I quickly discovered a Godsend from Capcom: You can run while shooting! Thank you! And boy do you need to run while shooting. That move doesn't go wasted in this game. You'll be surrounded again and again by dinos that just don't seem to let up. The 180 degree turn and the auto aiming feature also contributes to making this the best "survival action" game Capcom has produced to date. I'd like to see the Resident Evil series go this route. Another cool aspect is the combo point scoring. You will actually get points for taking down lizards that appear within a certain time limit. This actually makes you hunt for more dinos rather than constantly trying to retreat to safer ground, thus making you perform as more of an action hero than a wus playing a video game. At certain stations you can use these points to buy ammo, weapons, items and health. You can also save your progress at these stations. Graphically the game is sweet. Capcom has pushed the limits here in what could be the pinnacle of PlayStation graphics. Excellent job. The animation of the dinosaurs is fantastic as are the little touches like scattering bugs, flies and some nice lighting effects. The cutscenes
          use the ingame graphics engine and are very impressive. You'll also like the blurring motion that Capcom uses to great effect. Nice touch. Musically and sound effects wise the game seems to be a bit of a throwback to RE. Most of the music is action-oriented, but when you enter a room in a building, music will come on that will totally remind you of Resident Evil. You might even start looking for zombies. The voice acting is top notch and there is quite a lot of it. All in all, this game is fine worksmanship. It is one of the most exciting, action filled titles I have played in a very long time. If you were hesitant about playing this one because of the close ties to RE in the first game, don't fear. Yes the control is similar, but the speed has been pumped up. This feels like Resident Evil on pure adrenaline. Highly recommended!

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          10.03.2001 00:19
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          After playing the superb first game in this series, I simply had to go out and get myself the second. The only thing that stopped me buying the game the moment it came out was a lack of funds, but as soon as that spare £30 came my way, I found myself standing in the queue in Woolworth’s, game in hand. I had a rough idea of what to expect after playing the first game: - A lot of puzzles, dinosaur killing, survivor rescuing and plot twists. The game is based around the same sort of story line as the first one-Experiments into the highly dangerous ‘third energy’ have once again got out of control and have somehow managed to replace a pocket in space with the same pocket from a different time zone! This of course brings the dinosaurs back, and Regina along with co-agent Dillon set about their mission of recovering Third Energy data and rescuing all the survivors they come across. The first thing that is fairly evident as the game goes on is the fact that the amount of puzzles involved is significantly lower compared to the last game. In fact, the only real puzzles are ridiculously easy to solve, apart from one, which is near impossible! During the game, you take turns in playing the part of both Regina and Dillon depending on the situation and both have their own special weapons and attributes. For example, with Regina’s ‘Stun Gun’, you can short circuit electronic locks for doors whilst with Dillon’s machete you can hack away at giant plants that seem to have positioned themselves in your way. One of the best features of this game is the amount of extra features that are included. I have never quite played a game, which involves such a wide range of different activities as this one does. At one point you find yourself taking Dillon to the depths of the ocean amongst hoards of crocodiles to search for an elusive key card. Another scene allows you to blast away at sea dinosaurs from the back of a travel
          ling boat using the famous ‘Goldeneye’ view, where you look down the barrel of a gun. A similar sort of thing is involved when you have to blast away at rampaging Triceratops from the back of a moving jeep, and when you have to cover your friend from a gun tower whilst he performs an activity which allows you to progress in the game. All of these added features combine along with many others to offer truly superb gameplay. As far as the standard main gameplay is concerned, this game excels at that department too. The superb features allow you to use a never seen before combination of two weapons at once, allowing you to take out enemies using combos and the attributes of the different weapons to good effect. Also, if you pick up two of the same gun, it is possible to aim at two enemies at once, making for some excellent realistic shooting actions. The amount of dinosaurs involved in this game is increased greatly, and almost whenever you enter a new area you are ambushed by up to four or five dinosaurs at once. The attention to the background detail is superb in this game, as instead of just presenting us with an assortment of bushes and shrubbery as many other games may have, a wide variety of less dangerous dinosaurs (such as herbivores) can be seen stamping around in the background. The use of sound effects and music means that a very tense atmosphere is created when playing this game, as you never know when the next raptor is going to jump out of the trees. I was actually started several times during this game when these sorts of events unexpectedly happened, which although shocked me at the time, made for a great gaming experience. There is one feature of this game that is totally different from others seen on any game and is one that certainly needs to be explored and understood before this game is played. As you kill your enemies, you obtain points called ‘extinction points’, which is rather like obtaining p
          oints on any standard platform game. The amount of points that you obtain depends on the type of enemy that you face and how efficient you are at dealing with them. For example, if you deal with several dinosaurs at once without taking any damage, you will achieve a higher score than if you struggled to defeat them and ended up bleeding out of every limb in your body! You can also obtain extra points for a ‘combo’, which means that you have to take of and blast away several dinosaurs or creatures in a row without taking a single bit of damage. If they get a hit on you, the combo ends. A similar system operates for if you perform a counter attack on an enemy, such as shooting it just as it flies at your throat, and extra points are awarded for this. However, I found the best way of obtaining these points is to get through an area unscathed, as bonus points are awarded for no damage. By now you are probably wondering what the hell I am going on about all these points for and why they are so important. Well, at the certain save panels, which look rather like cash machines, you have the opportunity to purchase new weapons and equipment using the points as the form of currency. This is a great little feature as it means that you no longer feel inclined to run away from your foes but feel more inclined to stand and fight to obtain the points. The weapons and tools that you buy with these are essential in completing the game, as well as the recovery items that are up for sale, such as medi kits of all sizes. It is worth noting that there are no continues in this game as there were in the previous ones, and it is essential that you carry around a ‘resuscitation pack’ or several as this is the only way of continuing in the unfortunate event of death. The arsenal that you can carry around in this game is extensive, as you can obtain and use a wide range of guns of every type, from bullet, fire and electricity. This range is not only
          making for great choice and a variety of killing machines but is literally essential, as only certain weapons are effective against certain enemies. For example, only ‘chain mines’ can be used against a cave dinosaur, as its hardened shell means that it is only affected by the wave of fire travelling across the ground. You can find out what does what to whom by picking up ‘Dino files’, located in the game. These files give details of each dinosaur’s strengths and weaknesses, and do actually help you a great deal in the game. The FMV sequences involved in Dino Crisis 2 are nothing short of magical, as these add real power to the game. The graphics in them are superb as well as the action, which shows you things such as explosions, battling dinosaurs and other dramatic scenes which all add to the great quality of the game! They are also well timed, and kick in just at the right moment, making for a great reward for getting through a certain area or performing a certain task. At the end of the game, you are awarded a grade, which is becoming typical of this genre of game. The grade depends on many things, such as the amount of Dino Files collected, the time in which you completed the game, the accuracy to shots ratio and the amount of extinction points obtained throughout the whole game. A further award for the completion of the game is a mode called ‘Dinosaur Coliseum’, which enables you to fight against a range of enemies depending on your grade throughout the game. In this mode, you can also control the legendary characters of the first game-Gail and Rick, which is a nice touch to see these old warhorses back in the action. If there is a down side of this game, it is the fact that the hugely enjoyable ‘control your own destiny’ mode that was very popular with myself and several other players that was included in the original Dino Crisis. This option allowed you to make up your own m
          ind about the route you take through the game. However, this does not detract from this game in the slightest, and the quality of other options included in the game more than makes up for this omission. In summary, this is another truly superb game, which is typical of the makers Capcom. This game has everything that you could possibly want from an action/role playing game, and more then meets the benchmark set by the original Dino Crisis and great Resident Evil series. The great thing is, you don’t even have had to play the first game to be able to thoroughly enjoy this one, and I would say that this is the best game out on the Playstation console at the moment. Please, do yourself a favour and spend that £30. It is a great gaming experience and I promise you won’t be disappointed!

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            28.02.2001 19:54
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            This game is absolutely excellent. I love RPG's and this is honestly the best one I've played. It's from the makers of Resident Evil 1, 2, and 3...I liked the fact that it's not as hard as RE 1, 2, and 3...in Dino Crisis 2...it tells you what goes where...such as the keys to different doors...it tells you what key you need to open the door - The game is very well laid out. The map that Dino Crisis 2 gives you is very easy to read and understand and the addition of the dinosaurs is very well played - each dinosaur has a way to either get away from it or kill it and the dino files that you find along the way tell you there weakness. The addition of Dillan (instead of the original Regina) was a great idea, but was easily guessed. It was very easy to see that a new character would be added but still a great move. The "cut scenes" are also very well designed. The graphics are great - grant it that in most of the cut scenes the characters mouths don't move...but still...the cut scenes are great and the voices of the characters are great, they're very well understood and very articulate. Regina's wardrobe and Dillan's were very well picked. The weapons are excellent, such as the missle pod - others are very useful too such as the fire wall, keeping your enemy at bay with a wall of fire...and the addition of a main weapon and a sub-weapon was a great idea. Now instead of pausing and having to select a different weapon, you can just use one button to access a whole different weapon and you can think of sub-weapons that will compliment the main weapon - such as if your main weapon's very heavy and you can't arm it fast enough you can use a sub-weapon to hold the enemy at bay, while getting ready with your other weapon to blast it to pieces. On a final note the ending leaves a great opening for a sequel...and i hope that Capcom uses it to their advantage to make another Dino
            Crisis.

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              16.02.2001 18:10
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              I am. A little. How many versions of Resident Evil can one company kick out? More than one console can take! But thankfully this game is different, as it relies more on actually going round and killing dinos than having to sit and think about what you are actually doing, or saving all your ammo for the boss at the end. A little more towards an arcade version of Turok and awat from the goings on in Racoon City. My girlfriend plays games like Tomb Raider and Dino Crisis, whereas I don't because I find them mind-numbingly boring and very easy (though Silent Hill was scary and good). "Oh look. I can jump to that," or "Funny that this key is shaped like that lock" doesn't really float my boat. Everything after Resi 3 just seems to be stealing aspects from it and jumping on the band-wagon and trying to scare people. But she likes them so I dip my hand in my bottomless pockets everytime one comes out. And I'm glad I got her this one. The graphics are a little nicer than the first game, and the pre-rendered backgrounds are very life-like, with the shiny objects very visible, twinkling among the bushes or books as you enter the screen. Animation is good thought the three playable characters still spin on the spot without actually moving at all. The dinosaurs, while not on a par 'Walking With Dinosaurs', look how you think they should look and are scaled well(size wise, not scaly snake wise!), presuming that all the T-Rexs are quite young. The sound comes out of the telly sounding as real as dinosaurs could, seeing as no-one really knows, but some of the other effects are quite nice too. Like when a massive dino walks close by in a different section then you and you feel the footsteps hitting the ground through the pad, and then you see the water in the puddles ripple. Attention to detail is excellent, and this is only one of the many ways it shows its head. As with all the other Capcom games of this genre, wh
              en you get injured you carry that injury until you get medical attention, shown by slowly limping along, or allowing your dead arm to hang by your side. Due to the difficulty (easiness)aspect these injuries wont last long as there are more than enough medikits placed at every concievable point as to make the game very easy on the normal setting. Granted, I haven't seen what later levels are like, but hopefully they will pose more of a challenge. And as with all other Capcom games of this genre you have to put up with those annoying animations of the character you are playing with go through doors. My girlfriend is playing the game on the PS2 after playing a few levels on PS1 and thses scenes are not speeded up at all, which is a shame. But straight away from the start of the game you are thrown into the action, and you're running about with your shot-gun pumping big lizards full of lead. Kill a few in quick sucession and you'll get extra cash which you can then go and spend on bigger better guns and more explosive ammo. You can even take a few risks and hold your fire until the very last second before a Velocoraptor wraps its teeth around your throat and get a 'Counter' bonus, paving the way to massive magazines of rounds and other nicities. Nice touch! I quite like this game because it is a step away from the other Resi clones. All the trademark animations and aspects are there for fans of the Resi series, but enough differences to make it enjoyable to those whoi aren't.

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              24.01.2001 01:17
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              I have played on all the Resident Evil games and Dino Crisis 1 infact i own them. They are all thouroughly enjoyable games but with someor problems the characters move at about 2 miles per hour and the games can get boring very quickly. Dino Crisis 2 is different to all the Resident Evil Games and Dino Crisis in the fact that it is free roaming and the characters can actually move and it does make a noticeable difference to gameplay and the game still maintains the excellent standards of graphics that you see in the original Dino Crisis and the Resident Evil series. The game also offers a wider array of weapons than was found in Dino Crisis 1 and i can say that i had no end of fun blasting velociraptors with an anti-tank weapon, which was very effective. There was also the excellent idea of being able to purchase weapons and ammo using credits, you gain so many credits for killing dinosaursthen you use these to buy weapons and ammunition. Capcom seemed to have changed their games from total puzzle solving to actually making their games into true adventure games , and this change has (in my opinion) made the game far greater than it would be had Capcom kept their original game ideas. The only downside to this game is that if you are familiar to the controls of the other Capcom games then you may find this game too easy and too short, i completed it twice on the day i bought the game. If you liked Dino Crisis 1 then you will like this, buy it now!

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              13.01.2001 17:33
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              The first Dino Crisis was a good game but a bit hard and slow. Dino Crisis 2 is different though and is a very good game, the dinosaurs have good AI and the T-Rex jumps out at you when you least expect it. The game is just like the Resi series but with dino’s and the FMV’s are good too. Most of the story you get from the FMV’s and it’s almost the same story as the first but different characters. The new mode on Dino Crisis two is the coliseum, in the coliseum you fight dinosaurs and see how long you can last without dying, you can purchase new characters to use in the coliseum, you can even buy the mighty T-Rex! But in the game there is a bigger dinosaur than the T-Rex. The game has a very short lifespan and won’t keep you going more than 1 to 2 days. Even so the game is still one of the great adventure and is still worth buying.

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                02.01.2001 23:22
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                General/Summary: Let me say right off the line that Survival Horror is my absolutely favorite genre. I love everything about it, the ammo conservation, the tight control, the cinematic feel. I even love how short they are, since replaying them for an “A” rating is like repeatedly watching a good movie for nuances. That’s why Dino Crisis 2 is so disappointing. It has *none* of the characteristics that make survival horror so much fun. Ammo is virtually infinite, so there’s no point in counting your shots. Clearing out enemies to make rooms safe is pointless, because the dinosaurs respawn ad infinitum, even as you stand in the same room. And there’s no “survival” feel, since saves and healths are also infininite. The story is pure Capcom. Cool in theory, but presented in a “throwaway” fashion. Within seconds of watching the candy CGI opening, you’re mindlessly wandering room to room, blasting every dinosaur in your path. And although the cut scenes aren’t all bad, certain points just stink. It’s especially disappointing because the concept of exploring a facility that’s been cut off for ten years via “Voyager” could have been extremely cool. Gameplay: I have to mention what’s *right* with the gameplay. The original Dino Crisis was correctly monikered “Key Crisis.” Occasionally clever puzzles were overshadowed by the fact that you were endlessly searching for keys. Speaking of the original, several of the cool nuances of the original don’t appear. The unique rhythm of the “You’ve got mail” opening scene was one of the signatures of the original. (Beep, Beep)“I have successfully infiltrated under the guise of a researcher as planed. (Beep, Beep).” Sadly, the Danger sequences are also missing. Graphics: Of course, the graphics are fine. One plus that Dino Crisis has is that the layout
                of the rooms are extremely accessible. You won’t blow much time trying to figure out how to walk behind a desk, or miss a key item because it was in a hidden area of the screen. In fact, since the gameplay is action oriented, puzzles to open doors are kept to a minimum. Sound: This is one of the few games I’ve seem where the sequel actually recycles music from the original. Don’t think that the sound is all bad, though. The music had changed to high beat, fast paced tunes that perfectly reflects the all-out-action pace. I was also happy to see that they kept the original “Regina” voice actor, who did a *genuinely* fantastic job on the original, although her lines have considerably less finesse this time around. One of the best parts of the “Survival Horror” genre is listening to the clever voice acting (even in RE1) over and over as you replay the game. The cut-scenes are so sparse that the great voice lines are not really present this time around.

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                  02.01.2001 23:19

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                  Summary: Overall: Gameplay: Graphics: Sound: General/Summary: Dino Crisis 2 is best described as an arcadish version of the survival horror genre. Capcom, which felt that DC was too similar to the Resident Evil games, massively reduced the realism, massively added action, massively increased speed, massively added dinosaurs and many others, which brought out an arcade-style RE out of DC2. Being a fan of the usual survival-horror style of play, DC2 is simply not the game I wanted it to be. The story is pretty solid and the game moves fast but in my opinion, DC2's not as good as the original DC or other RE games. DC2 does not even feel like a Shinji "Resident Evil" Mikami game to me. Highly recommended to those who love action and speed. But to those used to RE and DC, this is a disappointment. Gameplay: DC2's gameplay is a mixed bag. The control scheme is basically the same and is responsive. Since DC2's an arcade-style action game, your characters, Regine and Dylan, always run (no walk, just press up and he/she runs) and running is very essential because of the amount of action placed here. On adventuring, there simply is too much action and too many enemies. Enter a room, then you're greeted by Raptors or Spitters who try to attack you. You kill them, then on the next camera angle, new dinosaurs come out to attack you. Whenever you enter a new camera angle, always be ready to fight. It gets tiring, and can be boring. Since the action's arcade in style, killing enemies by shooting them has gotten easy. A new addition is the 2 weapon scheme. Regina and Dylan can attack using their main weapons, or their sub weapons. Regina has a stunner as a sub weapon for starting, while Dylan has a machete. The sub weapons are very useful and it easily kills the use of the ever-useless knife in RE. There are more dinosaurs here, not just by number but also by class
                  . As opposed to DC's lack of dinosaurs, you're treated with about 10 types of dinosaurs here. Checkout that Gigantosaurus, the T-Rex really is not the king. What really makes the game play well is the addition of: tactics and 1st-person shooting. Tactics includes the planned attack-and-run scheme at the Allosaurus nest, while shooting includes fighting the charging Triceratops. This is good variety when compared to RE. Other RE-style of play includes solving puzzles, getting notes and diaries, meeting characters, etc. The story is very well written and it passes well for a movie. Dylan seemed to be the star of the game since he's got more spotlight than Regina. Graphics: Very sharp and detailed. The pre-rendered backdrops however, make the characters look out of place. Character and polygon animations are very smooth to watch. The game's CG cinemas are very detailed and is the best Capcom has came out with. Sound: Music is kinda bland, but the voice acting and sound effects more than make up for it.

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                  30.12.2000 04:50
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                  Dino Crisis 2 is the sequel to a game called, surprisingly enough, Dino Crisis. I`ve not played the original game but the basic idea is that there was research being done into a new form of energy, and there was an accident. This led to loads of dinosaurs being brought to the present day, and lots of people dying. There was only one survivor, who is then part of a mission launched a year later when there is another accident. This time however, there is a bigger area to explore. There is a jungle, a city and an underwater reactor to explore for clues as to what happened this time. The plot is fairly involved and well worth playing through the game to discover more about. I`m not going to give away any surprises about the ending, but suffice to say you end up escaping from a T-rex in a tank, a Triceratops in a jeep with a machine gun on the back and from both flying and swimming dinosaurs in a heavily armed boat. The graphics in the game are brilliant. The backgrounds are pre-rendered, but the characters and enemies are all polygon based and just show up against the scenery. This works incredibly well, and this means that the game really pulls you in. The sound is excellent as well, full of big boomy gun blasts, realistic (well, I`d imagine they are realistic) dinosaur roars and everything else is really nice. The gameplay is excellent as well. You swap between characters often enough to keep the gaem interesting without being confusing, the missions are all fairly simple to understand. You won`t be getting lost and confused trying to figure out what you are meant to be doing. About the only problem I have got with this game is that it is very easy to finish. I completed the game on my first try in just over 4 hours, and I`m not that good at this kind of game. If you`re good at playing games then think long and hard about buying this before you part with your hard earned cash.

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                    27.12.2000 16:35
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                    For the second Christmas in a row Santa brought me a Dino crisis game.He must think that I,a loving,gentle soul will enjoy blasting big lizards over my leftover turkey sandwiches.Well he's right and although I finished the game in a couple of days it's clearly a Christmas cracker. Made by Capcom,they of the 'Resident Evil' ilk,the game is a familiar looking third person perspective role playing adventure.The controls will be second nature to all but the Playstation virgin, although slight tweaks, such as the 180 degree turn, have been added to enhance the gameplaying experience. Short of a plot the producers opted for more or less the same story as the first game.This lack of ingenuity is apparent from the off when the apologetic voiceover man says "Once again the experiment went wrong" and "Regina is once again required.." still there are only so many senarios in which the Human/Dino situation can be explored!. The plot has our heroine Regina of S.O.R.T.(Special Operation Raid Team) teaming up with Dylan of T.R.A.T. (Tactical Reconnoitering and Aquisition Team).The game is played by me,Steve A.A.A.T (Annoying Acronyms Are Tiresome!).Those pesky scientists did'nt learn their lessons and another experiment has gone on the fritz.This time the 'Third Energy' experiment has caused Edward City to shift back in time to the dinosaur era.So in a way this is the away leg of the humans vs. dionosaurs match!.Luckily we have a 'Time boat'that takes our operatives back in time to save the data and rescue the survivors. Time however has played a trick on us and although the city has not long gone ten years have passed there, in which time the local staff have been eaten or issued with new space age uniforms.The mysteries abound with the only survivors shooting at the heroes we control,that's gratitude for you!.Later on we learn that the jumpsuit wearing aggressors are from another time
                    and their origins hold the key to the mystery. The game has jettisoned the tiresome aspects of the first with less reliance on the 'find a key syndrome' and more of the action we crave.They've also lost the endless search for 'plugs' which allowed you access to extra goodies.In this game you earn 'extinction points' by zapping the dinos and there can be swopped at the save point shop for more bullets,better weopons or health potions.This change means you can earn almost limitless weaponry if you're hard enough!.It's also a lot more fun. You can also up your score by shooting lots of dinos in sequence for a 'combi bonus' and you get a juicy bonus of at least 2000 points for taking no damage in a 'room' if you kill at least five dinos in it.Point harvesting can be dangerous though as heavy damage is easily sustained and death means game over if you don't have a 'resusitation pack'.It can be worth the effort though as there are loads of exotic weapons to aim for such as the double sub machine guns,flamethrower and the ubiquitious Capcom rocket launcher. Other new and welcome touches include the ability to shoot whilst running and a secondary weapon such as a stun gun which can be instantly accessed with the circle button. This game retains all the familiar Capcom touches but it has also improved with some welcome add ons and tweaks.Graphically it's as good as the Playstation gets and the addition of points scoring means it'll be revisited long after completion. Although a tad easy on the normal setting interesting sub games add to the overall experience.You ride shotgun on a boat and a jeep shooting at pursuing nasties and there's a great underwater section. The best weapons are Dylan's solid cannon that fires a wide beam of electricity and Regina's expensive but deadly three pod rocket launcher that soon racks up the extinction poi
                    nts. The bonuses are a touch disappointing with only a two new game awarded.Two games! you say well the problem is they are similar person vs. dinosaur games set in a wire frame arena - not a patch on 'Resident Evil 3's'Mercenaries reward.Other bonuses are a 'Platinum card' for all eleven 'Dino cards' which are collected during the game.The platinum card gives infinite ammo but this is pointless as collecting points for ammo is most of the fun. On the whole, a great improvement on part one and with a part three inevitable after this game's ending we'll need to see if the momentum can be sustained.A good game that won't last your Christmas break and will have you taking advantage of the 'no quibble return' policy at your local games retailer.Now where did Santa hide that receipt...

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                    15.12.2000 16:55
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                    This is an ace game that is much better than the first since it has been given an arcade type overhaul. There are alot more dinos than the first game and the just keep coming. The storyline is ace with a major plot twist at the end. (The only problem is anything involving time travel gets me all confused with paradoxes and stuff) The only problems are that it ia over a little too quickly, even on hard mode it's gone in a flash, having said that you can unlock some ace extra's such as a Dino Colussem and a Dino Duel mode to muck around with. So out of 10 Graphics 9 Sound 7 Lifespan 6 Gameplay 9 Overall 9 (No thats not an average but it's waht i think so there.)

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