“ "In this landmark title you will find all the jammin jungle high jinks from the original along with DK's animal friends Rambi, Squawks, Enguarde and many more. You will get the fun of a new bonus level and 2 player games. " „
Donkey kong country was released in 2000, and was a port of the highly successful SNES game of the same name. In Donkey Kong country , Kong and Diddy are on a journey to claim back their bannana's from their main enemies King Rool and the Kremlings. For those of you who dont know , King Rool is a crocodile who is a little on the large side and the Kremlings are the small crocodiles whom work on his behalf, a little like Goomba's and Bowser in Mario. Along the way you are introduced to the rest of the Kong family such as Cranky , Candy and Funky who all offer their own bits of help be it tips, saves or just a bit of joking around. The game utilised the same platforming system that made Mario so successful, however it intergrated a second plane allowing two different paths in many levels. This was one of the first platforming games to do this and spawned a change in the way platformers worked. Many similarities can be made with Donkey Kongs early nemesis Mario, for example, the games both use a area and level system. In donkey kong country there are 40 levels split over a handful of areas, these levels aren't just the basic side scrolling run and jump ideas , but they also use swimming, cart riding, flying from cannons and swinging. This helps vary the gameplay and keep it feeling fresh. The game also has bannana's to collect instead of coins, collecting all the bannana's rewards the player with a 1up life. Lives could also be gained from special balloons and golden animals, as well as spelling out KONG. Lives are lost by being hit by an enemy or by falling, thankfully there is a wider range of attacks available than it's competitors, you can roll and groudslam to take out the threat, although groundslam can only be done by the larger Donkey Kong. Items could also be used such as throwing a barrel at them and the difficulty of getting rid of them increased through the levels, unlike Mario. You could also change between Kong and Diddy , who both had their own skills. e.g. Kong was strong and better at killing enemies , on the other hand Diddy was small and quick. Not only this but you could also change to an animal, this could be a Rhino which charged down everything in its path, you could also be a swordfish, frog and bird. The gameplay was fun and a bit more frantic than Mario, there was also a little more emotion as the underwater levels were very tense wereas the mine racing was heart thumpingly nerve shredding. The addition of multiple game saves also meant that you could let siblings have a go without them ruining your whole game. The games graphics are bright but were very pixelated, it almost looked like the game was made out of sand particles. Considering how other colour games looked at the time this was pretty poor on their part. At some points it felt that they concentrated more on quantity of whats on screen rather than its quality. For example , the bannanas span and the barrels rocked on their sides like a spinning coin. The background was full of green trees with multiple leaves haging in different directions, which although it was impressive , the quality was not there. Similarly with the music, it was a lot more stuttery and poor qaulity than other games meaning it got annoying after a little while, although the levels have a big score of music which suited the gameplay. This included both up beat music for the jungle levels and a more sombre, tense tone during the underwater sections. There was also bonus levels to add longevity to the game, these were fishing and cross hair cranky. Both of these were well made and was a nice bonus when you got tired of the main game. They also kept track of your score so you could compete with your freinds. The controls were a little fiddly, the jump was hard to judge sometimes and so was the distance of the roll. Not only that but when it was coupled with slightly dodgy camera positioning, unknown enemies could spring out of nowhere. Pressing the select button let you switch between the 2 characters , great to suit the moment , although this depended on you having the partner. If one of them died during gameplay you would need to retrieve them from a DK barrel. The B button was used for everyting but jump, it let you thrown barrels , roll and groundslam. Its versatility was great as there were so little options for button placement. The game had a good amount of hours , maybe about 20 or so including the longevity of the bonus games. The game is worth £70 and a new game Donkey Kong country returns is out on the wii later this year. Overall it was a pretty average game for the Gameboy , there was better but there was worse.
"Donkey Kong Country" is a video game released for the Gameboy Color console in 2000 by Nintendo. It is a remastered version of the popular Super Nintendo game of the same title. In the United States, the game received a rating of "E" by the ESRB panel which deemed it suitable for all ages. Gameplay is a direct port of the Super Nintendo classic. The developers of this game were able to compress a technology heavy 16-bit SNES title to create a playable 8-bit Gameboy Color title using the available data. Each stage and feature is nearly equivalent to the earlier Super Nintendo game although there were some obvious differences. In the Gameboy Color version, the player only has access to one character at a time. The player will guide either Donkey Kong or Diddy Kong on their adventure to reclaim a stolen banana board. Each feature obvious physical differences which can be beneficial in certain areas. Donkey Kong has supreme strength for battling tougher enemies whereas Diddy Kong is more agile and can jump to harder-to-reach places. The game world is vast and stretches over numerous playing areas. It could likely keep a player occupied for an extensive period of time. The graphics of this title are excellent considering their conversion from a more technologically advanced game. They will not impress those looking for detailed cinematics but do hold their own in the gaming world. The character detailing is excellent and I was able to clearly see the physical differences between Donkey and Diddy. The audio is likewise of a higher quality and features near identical musical scores and effects seen and heard on the Super Nintendo release. Overall, Donkey Kong Country is an exceptional game worthy of purchase by a prospective buyer. Its combination of extensive gameplay and solid visuals makes for a great gaming experience.
Well before I get onto the hardcore review I will just say something totally irellivant: internation gymnastics. Okay, Now on to the review. Donkey Knong For the snes is one of my favourite games of all time. It was challenging, entertaining, colourful and most of all, exiting. Donkey Kong for The Gameboy on the other hand is probably the WORST game I have ever had the displeasure to play. This is for the simple reason : Very Detailed Graphics in Black and White DON'T WORK! Now some people who played the game on the Game Boy Colour did not experience this problem. On th colour you'd be able to distinguish the background from the character you are meant to be and you from a bad guy. On the Original Game Boy however, there is no chance of you EVER getting an enjoyable game out of DKC. Apart from that, DKC on the whole is a good game. It has lots of detailed levels that get you involved (note: getting involved in the game is only on the GBC) and you can even save your progress. I myself have never completed the game due to not being bothered enough to spend time on a hard to see game (I never did have a GBC). Again, ,like my last couple of reviews this has been one of the worst and smallest reviews on the site that should be given its own unique mark that is less than a NOT USEFUL. Try and give it your own unique names in the COMMENTS SECTION. Please. Please. PLEASE.PLEAAAAAAAAAASSEEEEEEEE!
Donkey Kong Country has to be one of the best plat formers for the game boy. There are two different things to do on it, the main one being adventure mode and there?s also fishing. ============================================= Adventure Mode ============================================= This mode lets you choose from being either Donkey or Diddy Kong, with one of these two characters you have to move along the level trying to get as many bananas as you can. You are faced with a number of baddies which you can deal with by doing either Donkeys roll or Diddys kart wheel into them, Or you just jump on them, this also gives you a bigger jump if your wanting to get on to any hanging ropes which sometimes lead to extra mini bonus levels. These sometimes give you extra lives or you sometimes become: Rhambi the Rhino: a rhino that can't be killed by any of the baddies, however, it doesn't have a very high jump. Engaurde the Frog: a frog that can jump higher than the two kongs jumps put together. Sqauwks the Bird: This bird can fly for short lengths of time, usually allowing you to skip most of the level. On the way you will be faced by a boss at the end of each level. These bosses aren't very hard and usually you just need to jump on them a few times. However, this changes when you?re put against the final boss and he will take you a lot of time to kill. And after this you still haven't completed the whole games because if you want to complete this you need to find every hidden bonus level. ============================================= Overall ============================================= DK Country is one of the best plat formers for the game boy and is great value for money. It will last you ages and even when you do complete it there?s bonus levels for you to do. I would recommend this to most people for I don't think you need to like plat formers to like this game.