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Dragon Ball Z - Taiketsu (GBA)

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3 Reviews

Manufacturer: Atari / Genre: Action

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    3 Reviews
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      03.06.2010 18:51
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      Not a bad try, but ultimately doesn't work

      Dragonball Z: Taiketsu is the third title for the gameboy advance featuring the cast of Dragonball Z. However, unlike the previous 2 -the Legacy of Goku games which were RPGs - this one is a fighting game, in similar vein to Street Fighter or Tekken. However, like the previous two titles, Taiketsu suffered badly in that it was on the GBA.

      The primary problem with the game was that they tried to make something that had been so successful on the Playstation 2, Budokai, and replicate it for the Gameboy Advance - a platform which has just considerably less power and functions. Because it could only display the fight in 2D side-scrolling fashion, like in the original Mortal Kombat and Street Fighter games and that it only had four buttons (A, B, L and R) instead of the Playstation's 8, it meant that the game had considerably limited gameplay.

      You can play as one of 15 characters, which is pretty cool, including some pretty good "new" ones which weren't really known in the US-dub anime at the time (like Broly), but frankly in the end it doesn't really matter which character you pick because they all had the exact same attacks. The only difference between each character, at the end of the day, was their size, which contributed to how far they could kick and punch, and how easily they could dodge attacks, and their special attacks which are probably the highlight of the game.

      Each character has three hidden special attacks which are impossible to figure out unless you have a walkthrough nearby. While you could button mash and hope for the best, and they do sometimes follow similar patterns, it's hard to remember them all. Even with the walkthrough I found them difficult to execute. The game, also, has quite an interesting "air battle" system, which you can customise a bit. You fight in the air, and in one mode you have to button mash to win and in the other you have to execute a series of button presses as the screen tells you to. I thought that was quite a good addition.

      While Taiketsu was a good effort in making a Dragonball Z fighting game for the GBA, it failed quite badly, resulting in tiring repetitive gameplay which gets boring after a few minutes.

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      06.05.2009 23:24
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      "Dragon Ball Z - Taiketsu" is a video game released for the Gameboy Advance console in 2004 by Atari. It is of the fighting genre and features popular "Dragon Ball Z" characters. In the United States, the game received a rating of "T" by the ESRB panel which deemed it suitable for teenage years and above due to its violent content.

      The gameplay of this title reflects at typical release to the fighting genre. The players select from assorted Dragon Ball Z characters, including heroes and villains, and do battle with aims of draining the opposing enemy's life metre. Each character shares the same base set of punches and kicks which can become slightly repetitive but is salvaged by the fact that each character will have one unique special attack. The game also features a "Sky battle" mode during a fight which creates a "hyper speed" environment where the sole intention is to bash buttons repeatedly to do the most amount of damage in the short duration which the mode lasts. The difficulty in, in general, very easy. The computer opponents do not often react to a player's onslaught and serve as almost training dummies for more advanced fighting titles. It is possible that this game was meant to be played in a more child friendly marketplace due to the lack of any perceived difficulty.

      The graphics are presented from a side perspective which focuses on the centre of the fight in progress. The detailing of the characters is good and each sport their typical attire as seen on the animated television series. The background environments are also good and are based on locations seen in the aforementioned series. On the other hand, the soundtrack is of a very generic standard and does not resemble anything previously heard in the series. Included are a series of basic bass booms to represent physical contact which are accompanied by short and repetitive musical scores during the fight.

      Overall, I would not recommend Taiketsu to prospective buyers. As a fighting title there is no challenge to be had in gameplay and it is not likely that this would be seen as appealing to a single player. The game does include a multiplayer mode via game link cable which could possibly improve appeal, but it is likely that this would only be true to fans of the animated television series.

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        25.02.2005 16:38
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        Dragon Ball Z is a cartoon on sky tv about superhumans that can throw energy balls. Theres bad (Vegeta) and Good (Goku), they are the two main characters in most of the series.

        The game is a fighting game, its like Street Fighter because its select a character and defeat opponents one by one until you get to the boss. Theres lots of unlockable characters, image gallerys, sounds and other bonuses. But most importantly theres a practice mode, tournament mode and survival mode.

        I was severly dissapointed with the gameplay, the main mode is tournament, all you do if fight 4 people and thats it you have won. Also there are only 7 moves each character can do, punch, kick, hi kick, hi punch, low kick, low punch and energy blast. This means that after a few games its boring because you have to use the same moves over and over again.

        The graphics are superb and without them this game really would be one of worst ive played. The on screen characters look just like those from the cartoon on tv. Another great edition is the amount of unlockables but without the good gameplay there is no need for them because it is very boring to play a tournament let alone play another for more points to unlock more stuff.

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