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Dynamite Cop (DC)

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3 Reviews
  • A Little on the Easy Side
  • crazy storyline
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    3 Reviews
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      04.08.2002 09:46
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      • "crazy storyline"

      Did Tom Clancy have a hand in writing the story to this video game? Probably not, but it does have that espionage/infiltrate/rescue feel to it that he writes so well about, but with more holes in the actual story than a mole community. But do you really play an pure beat-em-up for the story? --Ben Affleck in The President’s Daughter-- Funny thing happened on the way to the cruise ship...the President’s daughter has been kidnapped! Imagine a group of modern day pirates hi-jacking a famous cruise liner called “Bermuda”. Hard to imagine that, isn’t it. I thought David Copperfield was the only modern day pirate and none of the characters look like him. Okay, now that you have those pirates pictures and see them overtaking the cruise liner (did I mention that it is ironically called “Bermuda”?), think of the worst possible person that could be on that liner. Did you say the President of the United States? If you did, you’d be wrong because it’s not one single person this band of no-gooders is after. There are over a thousand of the world’s most powerful people on board...oh, and Richard Simmons. (I can hope, right?) And this is why they have taken control of the ship. But wait, things get goofy because the Navy SEALS have also been called out to action to quell the situation and are aware that you are going out there also. The SEAL commander is well aware of your hot shot attitude and cavalier demeanor towards your missions, which are successful, but at maximum costs. The commander wants you to stay out of HIS way, but you know who runs the show. You’re going to be his Big Poppa tonight. --The Best Threesome Ever...In Dynamite Cops, That Is-- You have three characters to choose from. Bruno is your rough-n-tumble Dynamite Cop who loves his Monkey sidekick “Banana”. How sweet. He is a tad slower than the other two, but has powerful martial arts mo
      ves that can be strung together quite effectively. Jean is a quick little lady who was trained by the Navy SEALS. She loves sushi and Japanese animation. Also, if your a cat lover and like long walks on the beach, then give her a call because she’s looking for you (that is a true statement from her bio). Eddie is a former NFL player who was also trained in Navy SEAL tactics. When riled up, there are only two things that will relax him...reggae and kickboxing. His side job? Moonlighting for a psychic advice hotline. Look people, those are real bios. I think that they add some comic-depth to the game, which makes it interesting, thought the game makers didn’t explore any of their little side hobbies--like Jean’s long walk on the beach turn-on. Controlling these characters is relatively simple. Moving is done with the analog stick or digital pad and the fighting is done with the X, Y, and B buttons. The X button Punches, the Y button Kicks, and the B button jumps. And like most fighting games, pushing them in different sequences will elicit combos specific to your player. I found the control pretty much right on the money: not to loose or not to tight. The response time from the button presses were quick and efficient and I didn’t have to think ahead for my moves. The only issue I had was when using projectile weapons, aiming at enemies on an angle often missed and a little readjustment was need before actually hitting them. Minor, but the enemies seemed to come at you at an angle a lot. --You Can Tune a Piano, But You Can’t Tuna Fish-- Walk around and beat things and people up to achieve your goal. That sounds like a beat-em-up to me. But when I say beat people up, I mean you can use anything to beat people up. Besides the normal swords, sticks, guns, and Anti-tank missiles; you can also legs of lamb, chairs, casino chips, buns (yes, bread buns), and tuna fish. Finally, a game that will satisfy your urge to s
      lap someone with a tuna fish, Monty Python style! Wait, that’s not all: you can also use the enemies. When you knock one to the ground, often you’ll be able to pick them up by the feet and sling them over your shoulder to slap back to the ground. Walk over to another baddie and slap him with the other baddie. Pure hilarity. But believe me, you’ll be glad to have all that stuff to use because your fists and legs won’t just do sometimes. The story progress rather quickly, but you have three different methods of breaching the ship. You could parachute in, infiltrate from the side by swimming, or just plain using a grappling hook and get on the main deck to start. Each different start has you traveling through a few different scenes, but you will eventually see some of the same backgrounds as the other ways. You go through a few levels kicking bad guys to The Realm Of Bad Guys, seeing a quick movie sequence, fighting a boss, and going through more levels. The levels don’t get boring because there are a few of the same scenes, but because you can have different routes, you’ll run into different rooms. One route takes you through the casino, another through a lobby, and yet another into the storage bay. It was good they varied up this part of the game. One difference is the insertion of “Visual Scenes”. As the computer manually showed you where you were going, it would surprise you by asking you to hit a button or press the pad in a direction in order to avoid a whuppin’. This is similar to Shenmue’s Quick Time Events, except with Dynamite Cop’s visual scenes, they weren’t random. If you missed the first time, you could do it again and it would be the same for all the characters. One downside was the length of time to finish the game. I would expect 95% of the gamers out there can finish the game with on character is 30 minutes. After that, you can finish with the other t
      wo people taking a different route, but the story ends up being the same. --Extras, Like a Hooker With 3 Butt Cheeks and 4 Nipples-- Sega did add a lot of extras in the game since a port of just the arcade portion would not have lasting power. You get bonus games and a Gallery section and the ability to download the “Detonator Pack” and another mode which is just a variation of the original mode. Bonus Games. There is a versus mode, which has you and a friend competing on a mission to get the highest score. Survival mode places you in a sub-level of a mission and throws enemies at you until you die: your score is based on how many you have beaten. Tranquilizer Gun is a port of an arcade game Sega originally released in the spring of 1980. It is an entire game itself, but it’s not much fun. You are a jungle animal hunter and you roam the jungle (in one screen, Pac-Man 2D fashion) firing tranquilizer darts into animals. When they are sedated, you then have to drag them back to your truck to score. It’s not addictive, it’s not fun, nor does it contribute to the well-being of the world. After 1 minute, you’ll be wishing to be popped with a dart so you can bypass the vision that is Tranquilizer Gun. Gallery. During gameplay, you will come across these little books that will pop up. These are illustrations and open up different drawings you can find in this section. You have to search everywhere in the game for these illustrations in order to unlock them all. If you are anal about finishing games, you will find this spectacular and cracka-rific. Also in Gallery, you have the option of viewing the on-line comic at the Japanese Sega Home Page. Um, is SegaNet still around??? Detonator Pack. Wow, this sounds cool. But after getting past the name, you will find nothing special. You can download this pack from the Dreamcast Network. You will have another character to use, new weapons and more
      illustrations. Good, just what I need, more illustrations. Showdown Mode. Since it takes 30 minutes to finish the game, Sega has added another mode called Showdown. You do have to unlock this mode, but it’s easy to do so. Mission 4 is the same as Mission 1 except that the damage from enemies is greater. Mission 5 is the same as Mission 2 except you have a time limit to complete each room. Mission 6 is the same as Mission 3, but you have a lower level of healthy AND damage from enemies is greater. These extra add-ons does make the game more challenging, which takes the game longer. --Visual Display and Sound the Playstation Would Be Proud Of-- Graphics are usually what makes a game decent, if not great. Dynamite Cop, while excelling the gameplay area, falters on the sight-seeing. The hues are bright and actually are a great change in pace if you’ve been playing the XBox or PS2 for a while, but that’s not the problem. The backgrounds are detailed enough to recognize what is what, but that’s not the problem. The problem is that a lot of the main graphics are blocky, as if Nintendo gave Sega the rights to use their technology from F/X, the first produced video game to use polygons. Explosions looked like rising square mushrooms. The bad guys were too long-legged to really walk. And the boss guy in the kitchen was suppose to be rotund, but he was slightly rotund with a hint of 90-degree angled skin. Eeewww. While not sickening, the graphics were probably immediately ported from the arcade without any enhancements. And enhancements are what ports should have. The sound was normal. Gunshots sounded like gunshots, slapping tuna fish sounded like slapping tuna fish, and the music was mediocre. No much aurally, but you get use to the sounds after a while and really don’t care. That is how I was after playing through the game for the fifth time trying to find more illustrations. This game is a
      good addition to your Dreamcast collection. It harbors childish beat-em-up gameplay which makes many game great, but it could get tiring. With decent extras to give it replay value, it won’t wow you or thrill you; it will just make you nod your head and think, “This is an okay game.” Now, back to my threesome...

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      • More +
        22.11.2001 22:53
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        • "A Little on the Easy Side "

        Arcade visitors sure like those punching games and for them, Dynamite Cop won't disappoint. Those of us who like a little meat with our potato's might get a little bored with this ported over coin-op. Yes it looks better and there are tiny enhancements over the arcade version, but console owners have come to expect a lot more from home versions. Dynamite Cop is fun, no doubt, but it's over too quickly and it's too easy to complete. Super-fans of the arcade version and those who want some mindless, albeit over-the-top violence for an evening or two, need only apply If you've played it in the arcade or Die Hard Arcade on Sega's ill-fated Saturn, you'll know exactly what to expect this time out: Walk, punch, jump, kick, pick up weapon, bash, special move, flip, eat some health, punch and so on and so forth. Hey, I'm not knocking that style of gameplay; games like Final Fight, Double Dragon and Renegade deserve their place in gaming history. Without those games, what we are playing today, might have been very different. However, I did say, "gaming history", which is to imply that the games were fine, in the past. Unfortunately, Dynamite Cop does little to expand the genre, unless you think that beating someone to a pulp with a side of roast beef is evolution. The team at Sega did a good job of porting the game over, and for my money, the game actually looks better than the arcade version. However, let it be said that at my age, I'm not exactly hanging out at the arcades anymore; they always check my ID and tell me I'm too old to enter. You can play as one of three characters; Capt. Bruno "Monkey Boy" Delinger, Navy Seal Jean Ivy and ex-NFL great turned Navy Seal, Corp. Eddie Brown. All of them share the same moves, which there happens to be a lot of; almost 40 different attacks, not including the environmental weapons available. All of the environments are interactive, meaning that if you don&
        #39;t have a weapon, then pick up a chair or table and smash someone over the head with it. All is fair in love and war, and if that means blinding some bad-ass with hairspray while also depleting our precious ozone layer, then go for it! Aside from the actual gameplay becoming monotonous, the plethora of attacks and weapons might keep your interest level peaked throughout. At certain intervals you'll be faced with a "Visual Scene" which warns you with "Caution". You'll have to follow the on-screen commands which will tell you to Jump, Punch or Kick at a certain time. Comply correctly and you'll succeed; fail and you may have to face a gang full of enemies that you otherwise could have avoided, if you would have just followed instructions, dummy! DC's two-player mode works well, but whittles the length of the game down ever more, because you'll be able to breeze through the game in half the time with a partner. Again, that's not to say it isn't fun. DC is a blast on all counts, it just isn't one of those games that keeps on giving, if you know what I mean. There are some added extra's will entice you to keep playing a little longer, but they are more cosmetic than anything else. More on that in a sec. On the sound front, everything is cool. DC features over the top voice acting, typical Sega tunes and great sound effects. You'll love all of the varying smashes, crashes and pows that accompany the wide range of attacks and off the wall weapons. The voice acting is pretty crappy, but it's better than that high-school drama production quality they used in The House of the Dead 2. Shudder... As for extras, DC gives you instructions on how to download the Dynamite Cop "Detonator Pak" from the downloads area of the Sega Network. This will enable a new character, new weapons and more illustrations that you can view. I didn't have a chance to do this and see how worthwhi
        le it is, but I imagine it will entice fans of DC to check it out. There is also a not-so-secret classic Sega arcade game hidden within Dynamite Cop. Before you get all excited and think it's Hang-On or Space Harrier, just hold on. It's called "Tranquilizer Gun" and it's from 1980. Now, I know my arcade games but I've never seen this one before. Perhaps it was only released in Japan. Anyway, it's not going to set your excitement level on fire, but it is a little bonus, albeit a completely under-whelming one. You'd think with the power of the Dreamcast they'd be able to squeeze in a Sonic game or one of the aforementioned arcade titles as an extra. Maybe next time... All in all, Dynamite Cop is a fun beat-em-up with a ton of moves and quirky weapons, but it just feels so 1990. The arcade-going crowd is going to dig this one a helluva lot more than most, primarily because it'll be a kick to play the game at home. Unfortunately, due to an extreme lack of length, DC is only going to satisfy for a fortnight (I always wanted to use the word "fortnight" and now I did). Recommended to play, because it is fun, but I'd be wary of a purchase, due to the very short-term play value.

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          01.05.2001 20:30
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          ok, hands up if you loved streets of rage. yeah, i thought so. this is the sequel to the original dynamite cop on the saturn, which was also a great game, and well worth hunting down. despite being rather a short game, which isn't helped by infinite continues available, it's a LOT of fun! its basic die hard territory, a cruise ship gets taken over by some pirates, and you've got to rescue the unfortunate girl who got left on board... like streets of rage and the original dynamite cop, you can pick up nearly anything around you to use as a weapon - which includes big fish and arcade machines. throwing strawberries (i think thats what they are) is a little weird... the three characters to choose from are different enough to keep the game fresh, and there are three routes through the game, which have different locations and cut scenes. the controls are spot on. there is also a virtual picture gallery, with special images hidden throughout the game - the vms helps to alert you to their presence, which is quite a neat idea.

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