Fear Effect featured Motion FX for the first time ever; although you can see when the FMV loops, the backgrounds feel very much alive. A third-person adventure; the anime-style characters are well animated, but, in combat sometimes you are fighting several virtually identical enemies. Plus, picking up items can be tricky because of the camera angles; it's no surprise to see the game opt for tank-like controls - the characters do come complete with an 180-Degree Quick Turn, a highly effective evasive roll, and a Crouch Walk which allows the player to sneak up on an enemy for a Silent Kill. Also, as our playable characters are weapons experts, they are thus capable of firing double guns at different targets.
The game has its fair share of puzzles - these go beyond the find-keys-for-doors type, and though their solutions are close-by, one or two require thought as these come without clues. Whilst there are few trial-and-error elements to the game, beating bosses comes down to picking up on their patterns of attack. Fear Effect is a tricky title - numerous instances of instant death or not, an option for an immediate retry would have helped, since those little loading times do add up. At least the instant death scenes are something to see, and thankfully the FMV sequences can be skipped. Also, there's the matter of ammo conservation and cycling through the inventory mid-battle. A pain is not being able to save changes in the settings to the Options.
The setting of the game is Hong Kong, and the way the story works out sees each of the game's four discs being in a different locale, which is nice. If you understand Cantonese, some of the sections, such as passing through this kitchen, are funny. The twists in the story are as captivating as they are bloody, speaking of which, the blood and nudity (nothing explicit) has gotten this game a BBFC 15+ certificate. Fear Effect is an enjoyable cinematic experience and there are multiple endings, but I've not felt strongly enough yet to want to replay the game on the Hard difficulty setting for the "Best" ending.
Fear Effect is an action game for the PlayStation. The story concerns three outlaws named Hana, Deke, and Glas who are trying to retrieve the missing daughter of a wealthy Chinese businessman. I found it pretty enjoyable to play with some nice graphics to boot.
So the story as said revolves around the daughter of a powerful Triad Boss. She has disappeared and a trio of mercenaries arrive in the city to look for her. Hana is the lead character in the group and she arrives in Hong Kong with her male partners Royce Glas and Deke DeCourt.
However, what starts off as a simple enough mission and a snatch and grab turns into a fiasco.
I found Fear Effect to be a great action game that boasts outstanding graphics, an excellent story, and a place at the top of the survival horror game genre. The game has a fantastic mix of intense action and character involvement with puzzles. The controls are very smooth and the sound and graphics are great.
My favourite part of the game is that you have to be clever and smart to get through it as well as being alert. You are often placed in situations where you have to think fast and on your feet. If not then you will be killed.
It is unfortunately not really suitable for kids as there is alot of mature content in it and suggestive themes. The environments the game is played in are like out of a comic book and put together really well.
The voice acting in this game is perfection itself. You will think that you are watching a movie, not one of those Japan fighting voice over for American translation deals.
This game boast a large replay value as it's enormous and has 4 discs.
It's well worth the price and great fun to play over an over again.
In theory you would think ‘Fear Effect’ on the playstation would be a very compelling game, especially considering it is a game produced by Eidos, the makers of ‘Tomb raider’. For, you control three mercenaries, Hana, Glas and Deke, who conspire to track down a young runaway and ransom her off to her father, Mr. Lam – the powerful Triad leader in Hong Kong. Yet, in reality although the game boasts a storyline of lively plots and twists, the frustrating controls and awkward game play does not back up the epic storyline. I found that the lack of control over the characters, such as an endless search in screen for the save command to appear, was so exasperating that I eventually had no inclination at all to unravel the adventure. Motion FX Technology maybe featured for the first time ever, and debatably “creating the most dynamic and alive worlds ever seen on the Playstation”, but this is immaterial without fluid game play. Thus, with the detracting combination of snail-pace loading times and awkward controls, I would not recommend this game, especially not if you are looking for a fun factor.
When I finally decided to add another console to my beloved N64 I opted for the original Playstation rather than save up for a next-generation alternative. There were already a staggering number of action/adventure games available on the system, yet Fear Effect was not one that immediately sprung to mind. I first considered a purchase of the aforementioned game when I began to read about a sequel that was currently in the works and I was instantly transfixed with the anime "look" of the game, combined with positive feedback concerning the plot development and that this game was actually a prequel to the original. The game was enticing, that's all I can say. I hence decided hastily to pick up the original down my local retailer. The first thing the player will notice with this game is that the opening cutscene and credits give the game a unique cinematic feel, and it looks very impressive I must admit. Navigation is simple, with few options to tinker with but I would stress that first time players should stick with the "normal" mode. I will explain why later on. Also another point of interest is that the CD case encloses 4 (yes four comme FF8/FF9) discs - and I guess this is mainly due to the awesome quality and quantity of the FMV (feature motion video) cutscenes within the game. All the information one needs to know prior to playing about the plot is written on the back of the CD case, whilst the manual acquaints you efficiently with the in-game environments. The game places you in the role of three mercenaries who plan to kidnap a young runaway and ransom her off to her father, a Triad boss. Now the game itself is a third-person action/adventure game, yet the game developers (Kronos) have not opted for the "behind the player look". The game's levels consist of pre-rendered backgrounds and each area always has a fixed camera angle (whether it be a bird's eye view or whatever). This can feel very uncomf
ortable because it means that moving the character is often an awkward feature of the gameplay. The characters are moved using the d-pad (in resident-evil fashion) whilst the other controls are frankly ludicrous. The square and circle buttons are both assigned to cycling through weapons/inventory and there are no strafe buttons, instead you must hold L2 and push a direction to roll and avoid your oppressors. Speaking of oppressors, the artificial intelligence (A.I) in this game is awful, and almost ruins the game completely. Words alone cannot display my disappointment (and my disbelief) in this department. This is mainly due to the game structure and technology used which makes it impossible for enemies to do anything but stand still and fire a couple of rounds every few seconds until you've put about a dozen bullets in them. . The enemies cannot even follow you into another area for jeez' sake! This makes fighting a very dissatisfying experience. At times though the game does offer some interesting alternatives to dispose of your enemies, which is welcome. A worse factor of the gameplay is the fact that there are moments in the game that are just insanely hard or just plain frustrating. Some of the bosses on the game will take several times to kill (which is a good thing you may argue) but it's the fashion in which they kill you that will frustrate. If you save just before an unexpected boss fight (save points are in located at designated areas throughout the levels) then sometimes you will have too little health to win the battle. There are no opportunities to replenish your health in the game, because your health depends on a bizarre system called fear, which lowers when you are in calm areas, and increases while you are fighting. This system just doesn't work to be honest. Also it is really frustrating when you die and have to wait ages for the game to load back up again (thanks to the ground-breaking technology used (cough))- only for yo
u to reach where you last died and then, you've guessed it. It's such a shame that the game's biggest advantage is it's biggest handicap - the developers have moved away from the tried and tested formula but have faultered on the front that is most important, the extent to which the game will entertain its audience. The fact that the CD case states boldly that this game contains "fluid gameplay sprawling an epic adventure" is frankly taking the pi*s (can I say that Ed). This game, despite it four discs and splendid cutscenes, will not offer a gaming 50-60 hour of wonderful gaming experience (a la Square's masterpieces - each game in the Final Fantasy series). This game could well drive you insane. Also, if you're a fan of non-linear gameplay, then don't expect any of that here (except for the last level - which is stupid anyway). Right that the complaints done. The fact is, I do feel a small sense of gratitude towards Eidos (the publisher) for releasing the game, because despite its faults, one cannot deny that this game has its moments, and is for lack of a better word, different. This game successfully transfers a lot of mature themes into the game, including prostitution, animated violence/nudity, mild swearing and Hell without ever being excessive. There are four levels (one per disc Einstein) and each contains a sprinkling of cognitive gameplay (i.e puzzle solving), which is a welcome change in the tempo of the game when it comes along. If only this game had undergone sufficient testing, it might have been possible to iron out a few more of those gameplay faults, which hinder this game so much (although thankfully, the sequel does rectify this a little). Fear Effect is not a bad game, and I recommend renting this game for fans of the genre who want to try something else but be warned. The key to this game is to take a patient approach before making your judgment as to whether this game is your &qu
ot;cup of tea". NB. By choosing the hard mode you unlock an alternative FMV for the ending of the game, but I have found this mode impossible after the second disc. (Yes there are cheats but I am trying to ignore that fact)
The dark, dank cityscape is disturbed by a helicopter flying past the futuristic tower blocks and the flashing neon signs of Hong Kong. Inside it, a sultry brunette and an unshaven man discuss their impending mission to rescue the daughter of a notorious Triad Leader. Swooping down on to the helipad, the girl jumps out and you find yourself at the start of one of the most compelling, consuming, cinematic titles available on the playstation, and that includes Metal Gear Solid. Fear Effect follows the adventures of a trio of mercenaries searching for young Wee Ming Lam, who has done a runner for reasons we aren’t privy to at first. Over the course of four discs our heroes solve puzzles, shoot zombies, unravel dark mysteries, explore the depths of a brothel and, ultimately, wind up in hell. Nothing is quite what you expect and, just like in Angel Heart or The Usual Suspects, you can never really be sure of what’s going on. True, there are a lot of games with good plots, but this is truly short ‘n’ curlies-gripping stuff. But Fear Effect isn’t just an enthralling story, it’s also a brilliant game. The puzzles are a pleasure to solve. Out goes the tired, old idea of combining items to create a virtual key to the next section. Fear Effect has no puzzles where you have to blend a gold fish with a lead pipe and insert it into a rusty sarcophagus, which opens the fridge. That kind of adventure-game soon becomes frustrating, but Fear Effect keeps luring you onto a solution with a breadcrumb trail of hints. After the first ten minutes of head scratching you’ll soon twig most of the problems, which help you plough through the game smoothly. You never get worried about being stuck, because you know from the start that all the clues you need are actually contained in the game somewhere. The other key points is the camera work. From rotating around the lead characters in the cut scenes to zooming in and
out during game play. Fear Effect’s direction conveys an over whelming sense of scale and suspense exactly as a good film would. Because the backgrounds are pre-rendered (this is a quarto-disc monster), the designers have more freedom to create a game that plays like a film. Combine this with the manga-style visuals, where the characters look the same in game as they do in cut-scenes, and it’s easy to feel you’ve got the starring role in an animated movie. It’s like a dragon’s Lair that actually works. So if the game’s that brilliant, how come it doesn’t get 100% in every game’s magazine? Well, the balance between puzzle-solving and boss-beating has been so misjudged that it spoils the game slightly. Solving the puzzles is exhilarating, pushing you deeper into the folds of the story. But defeating the bosses is incredibly difficult, to the point of controller-trashing frustration, so you always anticipate the next big clash with a sense of dread, rather then relishing the oncoming challenge. Fear effect is a great and innovative game that’s well worth a purchase if you’ve got bags of perseverance. It’s a pity that the game play balance is so off-kilter, as it would surely have stood up against the likes of solid snake. And won.
Fear Effect is a very strange game, it has a style of graphics that I never seen in a video game before but before i describe them here are the basic stats for the game: Players - 1 Memory Card - 1 Block Analogue Controller Compatible Vibration Function Compatible And here is the Storyline Mr Lam is the most powerful Triad leader in all of Hong Kong and his daughter has just run away. You play as a group of mercenaries who intend to track down the runaway and ransom her to Mr Lam. It starts of as a simple assignment in Hong Kong but it quickly unfolds that something strange is going on and the mercenaries end up tracking the young girl all the way to Hell (believe it or not). The Gameplay isn't too good, the controls are difficult to adjust to but you get them eventually. But the actual game itself is very slow, the characters moves are very limited, they can walk or crouch, they can also do a light jog which isn't really any use at all. The Artificial Intelligence for the enemies is ridiculous they fail to notice your character unti after you have shot at them and even then they are slow to react. the graphics for this game are very strange, all of the characters are drawn like cartoon characters, they are also very bright and colourful, the main character may aswell be Pikachu. The background graphics are ok but I feel this game would be far better if the graphics had been more realistic. I am not really sure what the idea of this game is, it obviously isn't a shoot em up because the enemies are so stupid you might as well just stroll up to them and smack them in the face with your gun handle and the game can't be a puzzle solving game because whenever you get to a puzzle you get an obvious clue of where to go to solve it, although you don't need the clues they are so easy to do. The game also isn't a horror game, the graphics are so cartoony that nothing in the game is
capable of inciting fear, it's like watching a badly plotted episode of Postman Pat. And the game isn't an RPG because there is only one path to take throughout the game and no desicsions have to be made, I honestly don't know what the game designers were trying to achieve in this game but i reckon that they have Failed with a capital F. Overall I don't recommend this game, the plot is weak and predictable, the characters are very boring and their dialogue is predictable. the graphics are unrealistic and not at all scary. I don't even know what genre to put this game but I do know one thing, I won't be buying the sequel.
Ok. This is pretty attractive when you first hear about the cool graphics Gameplay: Very easy at points but the level of difficulty increases. The storyline seems understandable, but only just. You get a good selection of weapons, the puzzles aren't too hard to figure out, and it's pretty gruesome at points Graphics: Good advanced graphics where you are within an FMV scenario but I would prefer it if it was made Resident Evil like graphics. The characters are well drawn in a chinese style and it appears that the best friends/main characters soon starts killing each other. The woman is pretty sexy and she takes her clothes off at times but you can't see anything Storyline: Very weird. It starts off talking about military I think, but then it get's into zombies, ghosts, vampires, and hell. But that's what makes the game interesting I suppose Sound: Creepy sound, quite horrific. Overall: 7/10 - Quite good I suppose but didn't reach the good or very good mark!
I originally bought this game as a birthday gift for my brother, but ended up as addicted to it as he is. The confusing yet luring opening film compelled me to continue, if only to understand this one animated sequence. The game cuts to and from these storyline sequences quite often, but the similarities in graphical quality of both gameplay and explanatory movies (both extremely high quality) gives a sense of smoothness and does not frustrate or slow down the player. During the game, you alternate between three central characters. They are three criminal partners, who are attempting to carry out a kidnapping of the daughter of a rich businessman. Their plan goes horribly wrong however, and they find themselves battling for their lives in incredible locations and highly original scenarios. The game draws to an explosive climax with lies, friendships, loyalties and murders. The game is not a simple third person shoot-em -up, but an actively involved decision-making, puzzle solving adventure with brand new challenges, exitment and graphics. This game is highly recomended by me to all gamers.
This game is supposed to be based on the latest craze from japan - anime and manga. The characters, however, don't show this and work almost the same way as a car does in that the controls are a bit difficult to get to grips with. The game is almost like Resident Evil. The whole plot, however, is great and is based on REAL chinese superstition and all the voices shown here are by REAL cantonese-speaking actors. This adds a great effect, especially since I get tired of English speaking actors TRYING to speak some kind of gibberish even THEY don't understand. The music gives an atmospheric feel to the game and will sometimes make things that bit creepier. The puzzles in here are so easy, a baby can figure it out. The puzzles don't seem to have enough challenge to them and the game seems to be over too quickly, seeing that it spans across 4 CD's. The best thing about the game is that there is a 'multiple choice' ending. Whichever one you choose leads basically to the same end, only there is a difference in the movies. The game is quite hard and I couldn't get to the end without using some kind of cheat. However, the gaming veterans will find it a great opportunity to try out there gaming skills.
Overview: This game is set in the future in Hong Kong, you are a bounty hunter (of sorts) and you have been hired to find a girl, the plot thickens, the girl is not what she seems and all hell breaks loose!. Game Play: The game play is fantastic, not too easy not too hard. This game has a nice balance of mental challenges and pure action, theres loads of weapons on offer, which you collect as you go along (after youve killed the person weilding it!). One great thing about this game is the way your not one character all the way through, you swap between the three characters on the picture there, super, i loved this. I never got bored of this game, although i got frustrated sometimes cos I found some bits difficult, and they took me ages to do. (normally the mental challenges, lack of brain cells didnt work in my favour!). You dont have a health meter on this game either, you have a fear meter (um Fear Effect, yah, clever huh), the more scared you get the worse your aim is and bullets do you more damage. Graphics: The graphics are amazing, the whole feel of the game is very dark and all the back grounds and scenes have a really grainy feel about them. The characters are well detailed, the woman is especially well detailed! (implants i recon). The cut scenes are also fantastic. The only moan I have is because the graphics are soo good it takes a while for the levels to load. Sound: Superb, the sound effects are great and the music is very dark and minimal which adds to the whole feel of this great game. Summary: This game is pure class, if you like graphic 3d adventure games (resident evil, tombraider, Silent Hill, etc), im sure you will love this!.
Despite its unforgiving difficulty, Fear Effect is an innovative cinematic adventure that serious gamers won't want to miss. Set in a dark, futuristic world, Fear Effect has players switching back and forth between its three anime-style protagonists. With a story that's filled with plot twists and heaps of what the Entertainment Software Rating Board finds offensive, this is far from kiddie fare.Easily one of the most visually striking PlayStation titles, Fear Effect shines with Japanese-animation-inspired 3-D character graphics and full-motion-video environments that allow for nearly seamless transitions between story sequences and gameplay. With the exception of restoring saves and changing CDs, there's virtually no game interruption.Unfortunately, it's very easy to die in Fear Effect, which not only wrecks the game's pacing, but can be really quite maddening.