* Prices may differ from that shown
Set in a different world to the previous Final Fantasy games, VI takes a change from the usual medieval worlds of before and this time takes place in a more modernized steampunk world sort of mirroring the Second Industrial Revolution where machines are far more common. The story is set around this time of this great empire called Gestahlian Empire Empire, an expanding political power led by Emperor Gestahl and his top generals, including the psychotic Kefka Palazzo. While there is this huge political upheaval, and wars spreading, a rebel group forms. The central plot focuses on a fair few characters, but most prominently Terra, a young girl who has spent most of her life working brainwashed for the empire, who has managed to escape. There's Locke Cole, a young thief who protects Terra and is friends with King Figaro, who claims to be friends with the Empire, while really working with the rebels. There's Cyan, a loyal knight to the country of Doma, and seeking revenge for the death of his family by Kefka. The plot follows them in their attempts at bringing peace back to the world, and stopping the evil Emperor. Final Fantasy VI has one of the biggest casts of the series, in my opinion, with almost every character being playable at least once. While the story has a strong political aspect to it, it really is the characters that form most of it. Despite its large cast, you really end up sympathizing for all of the characters, and it is really well written. I think its a complete step up from the previous outings and really marks when the Final Fantasy series established itself as something big with impressive plots and gameplay. At times, the party will split up, and form into several other parties, giving you even the option to choose which story you want to do first. While the fights are very similar to previous games in the series, Final Fantasy VI offers a couple of new methods of fighting and leveling up. A lot of the basics from the others are still there and still strong, but VI really does work as its own game, and definitely a massive step up from the others. The music from Nobuo Uematsu is great, with my favourite being the leading and most recurring theme. I think Final Fantasy VI is one of the most underrated Final Fantasy game, and although the PS version has a couple of faults (most notably in the translation of some of the names and creatures and things), it really worth a play if you haven't already.
FFVI remains today, as one of the finest RPG's ever made with a memorable cast and an expansive story... Lets get started on the most obvious thing, the graphics. If you like fancy, modern graphics then you are going to despise this and that's your loss. FFVI has classic 2D visuals which convey the story better than most polygonal RPG's. Every character is quite detailed and can instantly be separated from the rest by their distinctive looks. Towns too, are very detailed and feature some nice little features like hidden back-doors etc. Every town is fairly distinctive as each will include one unique location that others do not have. With that out of the way, we'll go onto the plot. This FF game has what I would consider to be, the best story. In this world magic existed long ago but disappeared after a long war in which millions died and now an Empire is trying to bring magic back and obviously they must be stopped. A young girl, accompanied by two soldiers, is travelling to the mining town called Narshe. Reports of an Esper, a very powerful magical being, have gotten through to the Emperor and he wants it captured. On the way the pre-mentioned soldiers are killed and the girl is freed from her mind-control, this is pretty-much where the game begins. You start off controlling Terra and you'll travel the world trying to uncover just what it is the Empire is doing and why they want to bring Magic back. Of course others will join your plight up to a total of 14 selectable characters which can be used at any time and in this FF game you get to select you're whole party, not just three to accompany the main character, this is a welcome addition and helps levelling up greatly. A fine story, needs fine music and FFVI does not disappoint in this category. FFVI has truly grand music on an epic scale and the first time you hear Kefka's laugh or hear the main theme you will know that this games soundtrack has had many hours lavished upon it. The sound effects are also top-notch, I've already mentioned the brilliant laugh but there are also a ton of battle effects etc to add to that. Despite the limited sound capabilities at the time of development, the developers pulled out all the stops to get this sounding as high quality as possible. For the gameplay, FFVI is sure to keep you busy for a few days at the very least. Although a fairly easy game you can't complain with the sheer amount of bonus stuff that you get. A cast of 14 characters that need mastering along with dozens of side-quests and a few mini-games to keep you occupied, this game isn't short on the gameplay. You'll want to search out all of the Espers in order to become more powerful and find the best weapons and items to help your quest. As mentioned before, FFVI is not a hard game and very few of the bosses will put up a decent fight, this was the start of FF games getting too easy for my liking but this title makes up for it with it's gameplay and lovable characters. Not to mention the multitude of items to be found by completing bonus tasks. Overall this is a masterful game, the last of the 2D FF games and certainly the best, the only detracting point is the game is far too easy and maybe a little short but the side-quests will keep you busy for a while longer anyway.
One thing that has continually annoyed me for as long as I can remember is how many gamers ignore games with graphics that are average or worse. My dad's one of them - give him a Resident Evil or a Tomb Raider and he will happily play them through to completion (and belive me, he can complete them!), but when I offered him Shadowman, a little like Tomb Raider and Resident Evil in many ways, he refused on the grounds he only wanted to play games with good, smooth graphics. His loss. I got the impression he was in the minority, but what percentage of console owners have a retro compilation or even a 2D game in their collection? Not a lot, because although everyone will tell you they value gameplay over appearance, that doesn't mean they will buy anything that has low quality graphics. With the arrival of Final Fantasy VI, many fans of the legendary series would have to get over their fears of low-fi graphics to sample a slice of the series past. It's hardly a surprise the decision was taken to re-release one of the older Final Fantasy (FF) titles to a new audience as success of the PlayStation trio was utterly spectacular - Final Fantasy VII alone has shifted in excess of 30,000,000 copies worldwide. Talk of releasing the prequels goes back four or five years, and so we are left to wonder why Squaresoft were so tentative. Well, they didn't think the U.K was an RPG-loving nation. They were emphatically proven wrong when this was released in early 2002 - copies were almost completely sold-out nationwide within a couple of days of distribution. I remember searching a retail-park for a good couple of hours before eventually spotting it nestled between two old platinum-budget games. Result! Coming from a company that has a reputation for good value and quality, you could expect Squaresoft to deliver a decent package - and they didn't disappoint. Free with the Final Fantasy VI game is a PS2 Final Fantasy X demo, cleverly bundled in to e ncourage PS2 owners to put their backward-compatible machines to good use. As the whole thing costs just £9.99, you'll get an incredible amount of play for just a budget price. Now, the game itself. Anyone who has played a Final Fantasy game will know the drill by now - a band of loyal, spirited adventurers join force to fight the extreme evil of an empire and the baddie who is in charge. They set off on an epic journey spanning an entire world. Along the way, you will have to talk to a lot of characters, do plentiful exploration and fight one hell of a lot of monsters. The interface is very similar to the later games - the menu screen and battle-systems are easy enough to get to grips with, so veterans at least will be into the action straight away. I couldn't believe how accomplished Final Fantasy VI was - it explains why there was such chaos in Japan in 1994 on the games release as people tried to get their copy of the game. By 1994's standards it was almost mind-blowing, and still brilliant today. Consider that it is eight years old and was originally developed on a much less high-tech system than its PlayStation siblings, and yet not only does FFVI present a huge and totally absorbing quest to match the best RPG's around, but it is littered with touches that are in many ways superior to the later versions. Most signficantly, there isn't really a main character in Final Fantasy VI. Whilst you are always following the escapades of a central figure in the other instalments of the series (except FFI), FFVI allows you for the most part to fully customise who is in your party - and how many members (1-4) too. You can even branch off at points into as many as three parties of four, switching between them with a simple press of a button. That's not to say there are no personalities in the group - frequently you will come across flashbacks of their (often shady) pasts, many have their own mini-quests and agendas to fulfill, and as certain events are triggered by having certain characters in your party, this presents the opportunity for a huge amount of replay value. As is now customary with all Final Fantasy's (yep, even the really old ones), the world you explore is massive. There are dozens of towns, paths, caves and towers to find as well as tonnes of mini-games/adventures that reward your extra work in a variety of ways - you can find new characters who will join your party, new weaponry and new skills. Adding to the frankly ludicrous size of the game are FMV's, artwork and tips that you are awarded after completing the game, which itself takes around 40 hours. The main combat feature of this version is based around 'Espers'. 'Espers' are mystical creatures that move with your party, ready to be summoned when needed in battle. FF favourites Shiva (ice attack) and Ifrit (fire attack) are back as well as a around two-dozen others. The twist is that each 'Esper', while equipped to a character, allow them to learn certain spells, for example having Shiva equipped will allow the character to learn Ice, Ice 2, Rasp and Osmose magics. These magics are learnt at different rates, depending on the spell and the 'Esper' they are learning it from. The learning process is accelerated when your party wins battles, gaining 'Ability points'. This game has clearly inspired later games and in particular FF9. The two both have an old-skool feel, with a bunch of stylish castles, an auction house and characters that have truly individual battle skills. For example, in FF6 there is a 'treasure hunter' who can steal, an artist who can draw enemies (performing their own attacks back at them) and a copy-cat who simply mimics your previous characters move. Now I come back to the topic of graphics. You know the deal - dated animation, low-resolution maps and backgrounds. However, for what its worth the game has a defini te nostalgic charm (that could just be me) about it. The towns and castles are colourful, busy and very sharp, and some of the basic animations are genuinely amusing. Possibly the most special part of the game? The soundtrack is a definite contender, and really does deserve a mention. Very catchy and rarely annoying (honest!), it is among the best featured in any PlayStation game ever - I found myself humming along until my throat was soar! Like with the best role-playing adventures, you'll find yourself becoming mesmerised with the story. The story of how your group try to stop power-hungry Kefka and his army of uncompromisng grunts from taking control of the planet and then destroying it for good is thoroughly engaging and thought-provoking. Kefka is everything you could want from a villain - he's a crazy megalomaniac with a fetish for bright clothes, jumping round yelling orders and having any opposition ruthlessly crushed. He has a laugh that will send shivers down your spine and has not a shred of humanity in him, he really motivates the player to want to beat him once and for all. That said, he can be pretty hilarious at times! Are there any problems? Nothing significant, no. Little niggles such as bizarrely long loading times and battles occuring just a tiny bit too frequently at times, but these are minor points. I can't recommend this enough to fans of adventures and RPG's, but as the Dr.Pepper advert once said: you've got to try it to love it. How true.
This game is an absolute classic. From start to finish this is a mindblowing experience full of magic and atmosphere. The story revolves aroudn 10 characters who are trying to stop the destruction of the world from the evil Kefka. The graphics, of course, are the same as the original (from the SNES), only with more FMVs. The gameplay is classic, the timeless originality which is an influence to all RPGs. For longevity, you're looking at around 40 hours just to complete the game. Great fun.
Welcome to my first review in a LONG while. Those who remember me may want to exit the building, about now. I'm not going to bandy words. Well... I probably am going to, but this is a review of which I am going to hold no punches. Final Fantasy: The game genre of which I have devoted the culmination of my lifes entire orientation. I don't really care IF i get a degree or not (well... I do actually...) But to live without Final Fantasy is to me, like living without air, or stimulation. I am, quite bluntly obsessed, (except for 8 which also quite blunty, sucked) . So imagine the terrible excitement which gripped me with quite a casual air when I discovered, joy of JOYS. FF6 had finally gotten a UK release!!!!! And then comes the ironic part. NOT one shop in Hull stocked a copy of that DAMN game. It took a whole two weeks of careful harrassment of the local Game (godsend) to ensure a copy of it. Gripping it tightly, I hurried home and backshelfed homework (as you do) to play it. Here's my findings. The title screen says it all. After some flashy FMV (full motion video) added for those new gamers whose lives just wouldn't be complete without some tricky camera and in game FMV, which was rather breathtaking, I settled into the limit of SNES graphics for an RPG of such immense scape. The story unfolds with you playing a mysterious woman, sent on a mission in Magitek armour, to some remote town, on some bizarre and therefore unknown business. The associates with you (Biggs and Wedge, nod to star wars from the obssessed crew of Hironobu Sakaguchi) talk about you as if you don't exist... and after a fight with a cave dwelling creature... a mysterious Esper appears, blowing away Biggs and Wedge... to leave your mystery girl all alone... Of course, This is only a beginning. I say A beginning, because this game, as all FF's is riddled with them. It unfolds to enscapulate many characters thereafter. Lo cke: The thief. Well, "Treasure Hunter" He is carefree and footloose, with a liking to protecting women. Terra: the Heroine of the game, she appears to have lost her memory... and what comes of her unfolds the story itself. Edgar: the Prince of a desert Kindgom, he travels with you, as he is obsessed with pretty girls.. and a hatred of the Empire. Sabin: Edgars twin brother, a master of the martial arts... he joins you in your fight, proving loyal and strong. Shadow: A mysterious Ninja, who joins you from time to time, mainly for money. Has a dog who travels with him named, Fang. Cyan: A knight of Doma, he is distressed when it is under attack and joins you in your fight against the Empire, after the death of his family :_: how sad... Setzer: a ship flying, offhand gambler who Kidnaps Celes believing her to be someone else. Uses the legendary (and dangerous) slot attack. Celes: a beautiful one time general of the Empire, she has a mysterious background. Genetically fused with Magicite to make her stronger. Gau: Some kid that starts following you after you feed him! Be warned, his rage attack leaves you breathless... has a one syllable vocab though... Relm: The Granddaughter of a Mage Warrior, she paints. Her paintings also come to life as an attack. Shy and quiet. Strago: the keeper of Lore (blue magic) he is old and wise, but far from feeble. Mog: A moogle!!! with a dance attack. Learns new dances depending on what area you take him to fight in. The battle system remains quite similar to the system used in FF7. All characters take turn in attacking, your team created from four characters, rather than three. However, the enemy always seems faster and unless you equip the Magic power boosting earrings, your magic heals wont always be enough to heal to damage dealt. The ATB system ensures that a character fills up their gauge as fast as they can. However Limit attacks and rage attacks are not in use here. A character also does not change class system as found in the earlier games. Magic, however, is learnt from Magicite that contains an Esper. Espers, are the GF's or summons of this world of Balance. Attaching them to a character ups certains stats and learn rates. Once a magic is "learnt" equipping a different Esper can learn you new magic, but does not de equip the learnt magic. Swap about to see what the best combination is. The Empire is the big baddy to begin with, but not before long you realise the brains behind all this is Kefka, a clown dressing nutcase. Yes... okay so he's not as scary looking as Sephiroth, but his craziness is pant wetting all the same! Random battles: Yes, they exist. Battles come quick and fast, but dont expect any real big EXP or AP until you reach the second world. Control: pretty easy, up is up, you can run if you wish but random battles come faster as you do. Attaching Sprint shoes will up your speed by 50%. (or so) talking: Talk to people, you'd be surprised at what you'll learn! Music: hmm, it's no orchestrated piece, but it's bearable. Although do be aware that whilst square were trying to get a feel for non looped pieces, this IS looped, and will eventually drive you mad! Graphics: Don't expect the earth, this is retro gaming at it's peak. Discs: Only one. Then again, it's hardly a huge quota for looped music and poor graphics (not that Im saying poor graphics are bad!) it fits into one cd easily. Personal experiences: Hmm, it's a great game, so much so that I'm half unable to put it down when I start playing. As any good rpg pro will tell you, experience is everything! Try and fight ALL the fights you come across and whilst this may seem very Cavalier of me, buy potions and tinctures ~(mp restorative)~ before weapons and fight until high levels and plenty of exp. Instance: when running to Figaro, the desert kingdom, fight all you can, go inside and get a few potions, then go out and fight some more, and repeat until you have plenty of gil, plenty of potions/tinctures and the weapons you want. Espers are difficult, but don't chop and change, if you choose an esper, stick with it until you leanr it. It's always the best idea though to have one member of your party able to keep fighting and healing!!! Try it, if out of sheer boredom than nothing else. I think you'll be pleasantly surprised... 'Rith xxx
Final Fantasy 6 is the one of the most interesting games I have ever played on. Straight away it is an interesting game. All the Final Fantasy?s are about magic and swords and that lot but there are never wars using magic that can destroy the world, that is what really got me playing, the difference in this game to the others of the series. There are a maximum of 13 characters, 12 which are normal and in the book and one, Gogo, which is a bonus/Secret character which you get near the end. The whole point in the game is to stop an evil emperor and thus stopping ?the War of Magi? repeating itself as it happened hundreds of years ago. You have to go around towns like in all the Final Fantasy?s, but instead of Summons (Final Fantasy 7+9) or GFs (Final Fantasy 8) you have to get Espers. Each Esper you receive has individual magic skills which can?t be taught by other Espers and also some which can be taught by other Espers. There are lots of skills to be learned, Tools, when the user uses heavy artillery and other items to inflict damage and other status changes on enemies, Steal which is obvious as it is in all the other Final Fantasy?s, Lore, where the user uses skills learned off enemies in other battles and inflicts damage while using up MP, these are just a few of the skills to be learned. As in all the Final Fantasy?s players life depends on HP and the fact that they can do magic spells depends on MP.
I purchased a copy of Final Fantasy VI after reading a review from squaresoft. It said that they were bringing out Final Fantasy VI (Final Fantasy III for SNES) for a reduced price of £9.99. The game itself is a good R.P.G with a strong storyline. With square intending to bring out Final Fantasy x for PS2 they needed a way to further advertise it. And what better way than with a demo and classic RPG for under £10. The graphics for this game are good for 2 dimensional but still could be improved. The game itself, however, has a deep and involving storyline and has a lot of characters with their own personal background. Each person has their own ability or skill which can be used in battle. These can be used to your advantage. For example, one character allows you to steal from enemies. As far as the lifespan goes, even a hardcore gamer will take 50 hours or more to complete the game and at least double that to finish all the sidequests. As you can see, this is one monster of a game. The game also has a high level of difficulty, especially later in the game when training your characters will be essential to beating a particularly tough moster or boss. The background and battle music are typical of the final fantasy series, but are still very effective, changing from a conversation with a king to entering a town at war. One of the best things about this game is the number of characters ( twelve i think ) and the ability to take 4 party members and arrange their battle formation. You are thus able to place two characters with strong physical attacks at the front and magic users for healing at the back. Setting your party arrangement is crucial for proceeding in the game. This special PSX version contains in-game FMVs which were not in the original FFIII. This is a welcome addition which helps add to the game's enjoyment level. The enjoyment level and lifespan is exceptionally high in this tit le. The sidequests take hours to complete, and training all your characters to level 100 is something that takes time. The characters argue, get along and even fight throughout the game, making it a highly enjoyable game. Overall, i would reccomend this game to people who enjoy the final fantasy series or are looking for a long game for a reasonable price. This game definitely is excellent value for money. Final Fantasy VI can be purchased in high street retailers or online for the cheapest price of £8.99. Reccomended retail price other places is £9.99. Final Fantasy VI also includes a bonus 2-level playable demo of Final Fantasy X.* *only for playstation 2
Available on PSone for the first time; Features all-new CG cinematic sequences exclusive to this edition. Numerous weapons items magic spells and special skills.