This was one of the first games I bought on my good old PS1....the first time I tuned my TV in I saw one of the cut scenes at the beginning of the game, The graphics (obviously not in games graphics and obviously not that good by todays standards) were so realistic that I thought it was a film....that's when I knew I was gonna love this game.
Released in 1997 by developers Psygnosis, the was one of the first batch of games on the Playstation which showed its early potential (culminating in games like metal gear solid) before games like this and Gran Turismo was released, we had to make do with games like Lone Soldier, Shell Shock and Warhawk. If you haven't seen these games look them up on Youtube and you`ll see what we had to put up with for two years prior. You can actually download this game on PS3 online now....so happy shooting...its well worth it.
Synopsis: G-police is set on one of Jupiter`s moons, Callisto, after a long war on earth for the last remaining resources, many people left earth to set up colonies on other planets and moons using huge doom like structure to create an atmosphere. But before long rival colonies started fighting for resources and expansion and government broke down. The corporations rose up to take their place, governing people and creating their own private armed forces to excerpt control. The Government Police (G-Police) remain the last remnants of Government order on the privatised colonies. In the year 2097, you play Slater, G-Police pilot who is trying to find out the truth behind his sisters apparent accident, she too being a g-police pilot. Slater is a veteran of the original colony wars and joins the G-police under his Commanding Officer Horton (voiced brilliantly by Michael Ironside - Starship Troopers/ The Machinist). As Slater completes more missions, he learns bit by bit that his sister wasn't an accident but murder. There are twist and back stabbing as you find out that its very hard to know who to trust as you are even betrayed by your wingman. You find out that rival corporations Krakov and Nansoft are responsible for her death. Sabotaging her craft in order to gain the piloting knowledge she has in a chip in her brain (far-fetched lol) to train their pilots into aces.
Is increased by the use of the new feedback "rumble" controllers which had just been released. It's a flight sim action shoot-em-up and you pilot a Vertical take-off and landing craft that look like helo`s but without the blades at the top. It's a 3D landscape and the areas of combat are controlled by the ingenious fact that you fight within a huge dome, meaning that the developers only has to create so much cityscape. The controls can be hard to get used to, I often confused buttons, even at the end of the game was I was a good pilot. The plot is reinforced with great cut scenes as you learn the truth behind the deaths.
Range from taking out a contingent of whatever corporation happens to be annoying you that day, to escort mission, particularly difficult as some of vehicles you fly cover for are made of paper or something as robust and explode at the slightest sign of trouble, to taking out huge spacecraft that you can fly into. You can fly though different domes to get to waypoints and rearm if you need to.
Aircraft and weapons:
As with all these games, aircraft go from the lightly armed, restricted weapons but very fast Corsair to the heavily armed Phantom, this is slower but packs a punch with a powerful laser that you can charge for several seconds before delivered one lethal blow to some ships (you need this weapon to take out the huge gunships that are incredibly well armed.) Again you have missile where you lock onto a target and can fire and forget, they will trace right back to that target, to the great scatter laser (also used in colony wars) that fires dozens of smaller lasers out over a large area.
Graphics and design:
One of the best things of this game that earned it rave reviews. Psygnosis use fantastic weapons effects and the huge building look great, right out of fifth element or blade runner. The different craft were well rendered for the limitation of the PS1.
I must admit to being slightly biased about this review as the original G-Police was my very first playstation game and I still regard it as one of the best games I have ever played.
From its wonderful control method to its mind-blowing cinematic sequences, G-Police impressed thousands with its immersive gameplay and incredible graphics. Needless to say, that is quite a legacy to live up to, so, now that the sequel has finally arrived, does it deliver what all us G-Police hungry gamers are after?
Weapons of Justice carries on from where G-Police left off, plot wise. After the timely defeat of the corrupt nanosoft corporation, the G-Police were left extremely low on resources, still days away from reinforcements arriving. Gang warfare escalated, leaving the G-Police in more and more difficult situations. And when the reinforcements (in the form of a team of marines) finally do arrive, they hardly provide the help and support that the G-Police are in need of.
One of the areas in which the original game excelled was presentation. The all FMV cinematic sequences which kicked in frequently were stunning, and really helped to enhance the plot. However, in Weapons of Justice, the developers have chosen to use in game graphics for the cinematic sequences (apart from the intro and end sequences) and although these are adequate, they often look scruffy and do little to excite you about what's going to happen next when compared to G-Police's. I appreciate the fact that using game graphics cuts down development time, but its hardly an improvement over the original. In fact, its a step back! That said, the FMV intro and end sequences are excellent.The menu screens are fine, but when you look through the one's that could have been used (in the artwork section) you can't help thinking that this is another missed opportunity. The map screens are not up to the standard of the original game's detailled blueprints, and its often difficult to see even what direction you're facing. The music is good throughout, as are the sound effects, but the extremely good theme from G-Police has been dropped for some reason. That said, the mood music works very well at enhancing the atmosphere. Overall, though, the game feels unfinished on the presentation side of things.
I am pleased to say that the game has retained the very atmospheric graphics of G-Police, with the industrial cityscapes looking as believable as ever. Civilian vehicles zoom about realistically, with huge boards on tankers, blimps and buildings flashing advertisements for obscure products of the future (what the hell is sploogie?!). The game is full of neat graphical touches like the holograms of the G-Police and Marine logos hovering outside their bases and the brilliant explosions and weapon effects. However, the graphics suffer dreadfully from slowdown at some points in the game, and the frame rate is quite slow, and looks poor when compared to the likes of Omega Boost. Also, the locations are not as varied or imaginative as in G-Police, although the stealth mission is superb - its just a shame that it doesn't last a bit longer.
And that brings us on to another gripe I have about G-Police 2. It has some superb elements but they're horribly underused. Take, for example, the Venom Gunship, easily the best vehicle in the game. It has three primary weapons, an 80GW laser, a 120GW laser and a scatter cannon. Yet of the ten or so missions in which it is used, the scatter cannon is only used once, as is the 120GW laser. These two weapons are the most satisfying in the game to use, so why on earth are they only used in two missions?
One of the new and more attractive elements of the game is the ability to pilot five different vehicles - two gunships, the Havoc and the Venom (carried over from the original game), an armoured truck named the Rhino, a walker in the mould of ED209 named the Raptor and a space fighter called the Corsair. The Havoc and the Venom are very similar to those in
G-Police 1, but have been made slightly easier to pilot since the first game. Although this may make the game easier to pick up to newcomers to the series, I think the first game's controls were more intricately superb than these. Admittedly, it took me more than a month to get the hang of the controls for G-Police, but that was just part of the fun. I suppose not all people persevered that far, and that is why it was not as popular as it should have been. One thing that puzzles me greatly is the omission of a hover down button. In G-Police, one of the best tactics for avoiding enemy fire was to hover up and down, whilst pitching the ship in order to shoot at the enemy. This worked excellently on gunboats, but is now impossible. I do not like the new locking on system, either, whereby the enemy has to stay within your sights in order to fire off a missile. In G-Police, all you had to do was approach the enemy, lock on with a quick tap of R1 and then retire to a safe distance and enjoy the fireworks. I know this is the coward's way out, but you still had to deal with fighters sent to dispose of you. I'm glad to see that the great enemy AI has been retained and improved, with fighters deliberately drawing your fire away from a more important objective. Anyway, back on the subject of the new vehicles, the Raptor is great fun for a while, but becomes boring and is used for too many missions in a row. The Rhino is only used for a couple of missions, and only has the best brought out of it in the secret missions, which not everyone will find. It is also tricky to battle with. The best new vehicle is the Corsair, only used in the final missions which take place in outer space. This is where G-Police 2 really excels and the final mission leaves you yearning for more.
After all my criticisms, you may be starting to wonder if I even like G-Police 2. But I have said little so far about the most important element of any game - the way it plays. And to be honest with you, bar all its minor faults, G-Police 2 is fantastic. Its fun, long lasting and very rewarding. There are loads of secret missions and pictures to uncover, and its three levels of difficulty over the 30 main missions will keep you gripped for weeks. There's nothing like blasting that last annoying fighter to bits or finally completing that mission that you're stuck on, and as the mission complete music kicks in, you're left with an immense sense of achievement.
So, in conclusion, I am left with the awkward feeling that this sequel is simply not as good as its predecessor. Sure, its still wonderful to play, but you can't help feeling that a few more months in development would have produced a much better game. I wait with baited breath for G-Police 3 on Playstation 2 perhaps.
When G-Police was announced in June 97 a lot was expected of it, it was thought to be another hit for Liverpool based Psygnosis and they even said "its going to be christmas number one". Well it wasn't but it was and possibly still is the best flight sim/shoot em up on the Playstation. As with the majority of Psygnosis games it has a complex storyline and background to it. This time the game is set in the year 2097 and there are colonies of human settlements throughout space which have been builat by companies to harvest raw materials to support life on earth. It is the job of the G-Police to keep control of the companies, and you are a pilot of a G-Police Havoc Gunship. It's this storyline that makes you want to complete the game since you want to know how the plot progresses. The story is told through the movie scenes which are shown before and after each mission. G-Police would be best described as a mix of flying and shooting with a strategic edge for some missions. On some levels you may have to escort a convoy and others may simply involve a straight forward dogfight. The game plays very well and it is reasonably easy to get the hang of, before too long you'll find yourself zipping under bridges and zooming round buildings to both escape and to seek the enemy. The controls for the game have been designed very well to go with the Playstaion controller and because of this the game is both fun and easy to get to grips with. It is also very rewarding when you chase an enemy pilot right round a city at full speed and then you hose him down with gun fire and the more you play it the more satisfying it gets. Occasionally when the action gets a bit too much for the Playstation to cope with G-Police does become a bit jerky but this is due to the intensity of the action and the sheer ammount of detail put into the graphics of the game. The cities are designed in such a way as to be detailed enough to seem realistic but s
imple enough for the Playstation to cope with. The cities themselves are very much like Blade Runner type scenes with skyscrapers and huge neon advertisements, quite impressive stuff! G-Police is yet another great game from Psygnosis, who should be thought of as the Playstation's best games developer. I wouldn't recommend it very young gamers since its a little complex for some and it does take a lot of patience and concentration to complete. For experienced gamers and for fans of flight sims or shoot em ups then G-Police has got to be a game to consider.
Even now its main mode is far superior to that of any other game. The footy game that followed Attitude, WWF Smackdown, lacked two important features that Attitude has. Firstly, a good Creat-a-Wrestler mode. On Smackdown there is hardly any selection available, and you can only select head, top and bottom instead of being able to select hair, facial features, hats, T-Shirts, vests, belts, trousers, shorts, boots, shoes, etc etc. And also Smackdown lacks commentary. One of Attitude's strongest points is that is has commentating.
Admittedly, I played this game a while ago, but I can still remember it, like it was yesterday. With some great weapons and flying combat, around realistic future cities. The default settings for the graphics are ok, but you can change them! That’s right, this is probably the only game, where you can change the graphic specification of a game (Better distance is a slower frame rate, but a greater frame rate is better graphics, with a little less distance) the story line was pretty good for an action game and for the time The FMV was amazing. This game is available in most good bargain bins and car boot sales.
G-Police's main strengths lie in its beautiful graphics, lovely FMV sequences between missions, and the sheer variety of tactics you can employ. Futuristic convoys need escorting, road blocks need taking out, baddies need evaporating, mechanical rampaging robots need demolishing, you should be absorbed for hours. There is a nice training section, you'll need to master it well because some of the missions are dastardly. You have to be very in control to pull of some of the shots you need to as some of these missions are against the clock, you have to do a certain thing before something else happens, that kind of thing. Flight sim and space shoot 'em up lovers will enjoy this one.
This is a well designed 3D shoot-em-up, in which you fly an attack helicopter for the (corporate) forces of good, and it pulls it off pretty well. The control mechanism, and general difficulty of the game, however, mean that you really have to persevere if you want to progress. The missions are pretty diverse, and the prospect of inhabiting and fighting within a consistent area, that you get to know, is quite appealing. Overall the game is an enjoyable effort, but it could have done with a milder difficulty curve, or perhaps some mid-level save points. Certainly worth renting, at the very least.
This is a realistic flight sim in which you fly around a futuristic city bringing harsh law and order to the out of control society. You are one of the G- Police. You use a large array of weapons, from lock- on infrared missiles to the basic cannon gun. You are told what to do by the voice of your senior officer, always ready to scream “GOOD JOB”. A worthwhile if you like that kind of game. Otherwise you are wasting your time. A challenge!
I bought G Police as one of the first games that took advantage of the analog pad back when that was new. The idea of a futuristic police helicoptor simulator also appealed to me (perhaps I'd seen Blue Thunder around that time). I think I should have beared in mind just how bad I am at flight simulators at the best of times. It took me quite a bit of game play to actually get into the game, at first I was sending the helicoptor all over the place. However patience and practice was rewarded and I got the hang of moving my craft about and started to progress through the missions. Unfortunately they soon got very tough and I never progressed that far in the game. Though I admit I'm not the best at flight simulator games, this one was particularly difficult. Missions rapidly became very challenging often requiring numerous retries until I'd got the timing just right. The problem was this rapidly became tedious and tiring and so on a particularly difficult mission it wasn't long before I gave up and put a different game in my Playstation. Missions are comparable to those seen in other combat flight simulators, though they'll have a police slant to them. You'll find yourself having to hunt down and destroy various enemy ships, or having to protect a craft from attack. Combat is again similar to other flight sims, being a helicoptor you have more control over your position, but you'll stil be reliant on the ships instruments to find and destroy the enemy. That's not to say that the combat isn't fun, but often with time limits in place it can be very hard to win. Graphics are imprevious, whether in the form of high quality CGI telling the story behind the game, or the in game graphics themselves. Heavy clipping is used to keep performance up and this can make things seem a little short sighted. All the missions are based in Domes so there is always a limit to the environment which also helps keep graphical p
erformance under control. Sounds is polished, but not outstanding. I still like the idea of G police, but think its difficulty level maes it a hard game to get into. If you enjoy flight combat games it's one to consider though it'll be showing its age by now. You have to be willing to put the time in to get good at this game if you ever want to complete it. Unfortunately I've never been able to bring myself to do so, I have other games I'd rather dedicate my time to.
Flying round futuristic cities upholding the law with giant lasers and cannons sounds fun well it would be if it wasnt insainly hard, repetitive........ This has the workings of a great game but many flaws just put it down further. 1) The draw distance is awful, you sometimes fly so fast you just crash staight into a nearby building which just appears out of nowhere 2) The control is way too sensitive, it is difficult to control. You often just end up in a spin. 3) Way too difficult for the average player, it starts off easy for the first 4 levels then just hits you at about level 6. You just feel like throwing your controller at the wall when your commander tells you the mission is over because too many citizens got killed by the enemy. This could have been a great game, but these floors and others let it down badly. Anyway the sequel is out, and it is "supposedly better" than the last. I have not actually played it but my (honest) games mag tells me that the learning curve has been made easier and the frame rate problem has been fixed, check it out. It has been out for a while now (sequel) so it should be resonably priced