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This is the second game in the Grand Theft Auto series and it was the first one that I played.
It looks very different from the later 3D games due to a top down view. The graphics look fine but it is an old game.
I use the keyboard as my main control method and its easy to move, drive and shoot. The driving is especially fun especially when you get a good police chase going.
There isn't exactly a story mode, basically in each level (there are 3) there are a number of gangs, if you do jobs for these gangs you get money and you become more popular with them if you are popular with one gang the other gangs will shoot you.
There are a number of different weapons and its fun to just mess about destroying things with flamethrowers. You can also buy weapons such as mines and oil slicks for your car to get rid of people who are chasing you.There are rampage side missions where you have to kill a certain number of people or blow up a certain number of cars with a certain weapon to get an award.
Overall a very fun game and not to be overlooked especially if you enjoy the newer versions of the game so you can see how the series has developed over the years.
If you haven't heard of the Grand Theft Auto franchise then you must have been living under a rock for the past 10 years, arguably the most popular Playstation franchise in existence, it has defiantly captured the hearts and minds of millions of players through the way it allows you to experience working for the criminal underworld first-hand.
As a loyal fan of the whole GTA series, having bought all of the titles so far (including the one on the GameBoy) I decided to refresh my memory of the older ones that started off the franchise, and in particular Grand Theft Auto 2.
As with the previous2 Grand Theft Auto's, (GTA 1 & the mission pack London 1969) you begin working for the mafia and doing odd-jobs for them in order to earn money and eventually street-cred. The beginning of this game however is a little more different as you have a choice of which gang you want to work for, and on the first level you have a choice of 3. If the leader wants a particular car stolen, it is your job to do it, if they want some police officers killed; yes it is again you who they expect to make it happen.
In total you will have a choice of 7 gangs to work with or against (this is up to you) ranging from the brainy yet psychotic Scientists, the drug-popping Loonies and the Elvis loving Rednecks. As you should be aware by now, GTA 2 isn't exactly a politically correct game and is rated 18+ for a good reason, there are lots of missions where you are expected to kill others by using weapons such as guns, flame-throwers, rocket-launchers or even the vehicles you are driving at the time.
Personally I found this game to be mindlessly vulgar at times, this is especially clear when listening to the radio as there are less songs and more adverts which can be quite obscene. It is not that I do not expect it in an 18+ rated game, it is just that it doesn't add anything to the overall experience and detracts from the fun of listening to the radio whilst completing missions because you are subjected to groans of lovemaking in the background.
The graphics are improved from the last two games and are much less pixellated and smoother overall. The birds eye view still exists and I don't really see this as a problem as it allows you to see just enough ahead of you to know where you are going, and just enough behind so you know who is chasing after you (police or other gang members).
Speaking of the police, the A.I had improved drastically, instead of the roadblocks you were subjected to in the first two instalments, this time the more attention you get from the police, the varied their response in trying to stop you. First you have the police on your tail, and then if they are unable to stop you and you continue to commit more felonies, the FBI is called in and if you continue your unruly behaviour the Army is called in and you have to fight against tanks for your survival.
The bugs regarding the number of police chasing after you and resulting in the game being slowed down, have all been fixed so that when you are being chased by a number of police officers you can drive easily and carefully out of the area and somewhere safer.
The game play is smooth and the missions vary with the amount of respect and money you have, the first few are quite shorts and they are more along the lines of picking up important people and picking up packages. The difficult ones tend to drag on and it usually takes about 3 mini-tasks to complete the longer mission, these are more violent and include you having to kill a certain number of gang members or even destroying their hide-outs etc. As well at the missions on offer when you join a gang, if you go along and destroy some of the enemy gang's cars you will receive more respect from your gang and less from the other. This often entails that you are unable to drive slowly or walk around certain areas as gang members are looking to take revenge on you for what you have done.
Whilst all the missions are fun and quite exciting, it is only through reaching the required cash total (usually around the hundred thousand mark to millions later on) where you are able to save your progress and so this can be impossible if you only have around an hour to spare and if you are taking it at normal pace rather than just rushing through and not enjoying it at all.
1. It is another GTA game!
2. Longer than the 1969 London Mission Pack
3. Improved graphics
4. More weapons and vehicles to try out
5. Improved A.I
6. Newer and better jump ability
1. Still no on the stop save function
2. Radio is worse than before
3. Story isn't as engaging as previous games
Overall I would give it a 3/5 and would only recommend this game to fans of the previous games as they know what to expect, newcomers would be better off sticking to the first in the franchise and starting from there chronologically as all the hype doesn't pay off in this instalment.
Please note that my review is also on ciao under the username bwerket
The GTA games have been around for quite a number of years now. They just keep being the same though but with just new titles and even then they are kinda the same titles. I guess that is to trick you into buying the game. Every console out there tends to have them made for them. I am a fan myself and will play them and liked the ones made recently. Lets find out if the older ones made are better or worse than the new ones. In this game series you are involved in stealing cars, delivering suspect packages to street corner thugs and generally flouting the law in order to climb the criminal ladder of respectability. Only when and once you reach that top will you have complete respect from others. In this game there are three zones which are split into four region which three are controlled by different gangs in the game. The other region is always nuetral. There are seven gangs in total in this game such as Mafia. You can do just about what ever you want in this game. Drive about running folk down, beating people up, shooting folk etc is all in a days work for you. You need to go about doing the various tasks assigned to you to acheive that mighty goal of respect. Make sure you do it or you will always be a nobody and run the risk of being killed aswell for your trouble. Another thing is to watch out for the police. Even when you think that there is no one in sight to catch you when you knock an old lady down, out comes a police car from no wheres. But once you out run the police your in the clear. The graphics in this game compared to the first game are excellent but not as good as the new games made. You kinda have a birds eye view in this game. The tunes are as good as the new games with all the sounds being neatly said. The gameplay is a bit on the downside as if you have the new games you probably wont want to play this one. Overall a great game to buy if you dont have the new ones. You should also be able to get a great deal o
n a price since this game is a few years old now.
A nice opening sequence gives hints as to how to avoid detection. The Training Mission is a good idea and helps draw you into the product. While top-down 2D is now old hat, it is well done and the buildings are particularly well done. Font color choices and differentiating between tiny foot soldiers and pedestrian is not. There is a nice use of the radio in the different cars to create different moods. All the appropriate car tire squeals and cop sirens are present. There are lots of mission styles from bank robbing and rubbing out opponents to simple pick-ups and drop-offs. Control suffers from strange interfaces that hamper many of the missions. If you can get by the issues raised, there is some pretty deep gameplay. This is usually a strength of a DMA designed title. Somewhere there was a reviewer who didnt like Citizen Kane; a reviewer who thought Hamlet was a so-so play; a music critic who considered Janis Joplin untalented. GTA2 is the latest opus from the superb Scottish developer DMA, probably best known for Lemmings and according to the publisher over a million downloads have been made of the GTA2 demo. Even if thats marketing hype and say 600,000 have downloaded the demo its still a very impressive number. I mean, just because it pisses off brain dead politicians is enough to like the game. And I just dont get it. Gameplay Its not that I object particularly to the violence involved. Anyone who doesnt get the fact that running over pedestrians is so obviously absurd, needs to get out more often see reference to brain dead politicians above. What I found was a game so hampered by poor graphics and gameplay control that I at no time felt in command of the environment. Sure the game is fun, but I didn't feel that either the changes made to this sequel, or the problems that I outline deeper into the review make this a game to get terribly excited about. Both respectable companies, DMA and Rockstar, stuck to the formula of the firs
t game and as a result the overall experience is relatively similar to the first. GTA2 returns to the world of unabashed mayhem that was unleashed with Grand Theft Auto. The top down 2D world is the home of different gangs, three per level, each of who have staked out their turf. You, as a lowly gangster, raise money to move from level to level working for the different sides and playing one off against the other as appropriate. GTA2 contains a nice introductory training mission to get the player acquainted with the downtown area. This enables the player to move from area to area learning the ways of the different gangs and what will be needed to win their respect. And respect is key in this game. A handy meter keeps track visually of the attitude of the various gangs to you throughout the game. A lack of respect means not only no jobs from the gang, but if sufficiently upset, they will start shooting on sight. This can make life difficult if you are trying to finish a mission for one of the other gangs but it takes you, as it invariably does, into another gang's territory. GTA2's controls are essentially the same; you control the character and any car you feel like swiping or riding. For those who played the first game, you'll immediately dig right in. For those who haven't, you may find the controls a little awkward. We raised similar issues in the review of the first game, and few of them were addressed here. Example, park near a building and you can't get out from either side of the car. Similarly, the use of the X button to move forward could have been addressed, by simply using the D pad to move forward. The same simplicity of control that makes GTA2 fun, just like a double edged-sword, also hampers the overall and total control over the game. So much more control could have been added to the character and the cars, and camera angles could have been modified to solve early problems, but they weren'
;t. The cars themselves feel great, varying in feel (speed, brakes, grip, etc.) depending on the make. And now there are more vehicles to drive, increasing that variety and kind of thrill. The gameplay itself is 99% the same, with a few changes to AI and the depth of cars you can control and the size of the overall area. You can play the gangs off one another and watch as they engage in turf wars, which is a great thing to do if you like to...erm, watch. But that also, at least a little, helps you get the "job" done, and deepens the gameplay a little. There are some areas of concern. The first points are raised when a hard to read blue font is used for the text of the Training Mission. I found this hard to read even on a reasonable TV. Second, the colors chosen for the first three gangs that you interact with, the Yakuza, Loonies and the Zaibatsu, are blue, green and gray. The foot soldiers of the respective gangs in blue and green are reasonably identifiable but what constitutes a gray foot soldier rather than a pedestrian is hard to see. In fact, the miniature size of just about everything can be difficult to read without squinting ones eyes. The second major area of concern is the control. Having to push a button to walk seems very strange and combined with the directional button pushes invariably leads to a staggered weaving kind of walk rather than any kind of smooth gameplay. This also impacts your driving ability and it is relatively easy to get stuck in alleyways and corners of the world. Getting wasted because of your own poor gameplay is one thing, but getting wasted because of a poor interface design is a different matter. These control issues were in the original and should have been addressed the second time around. These two areas significantly impact the enjoyability of the game, which is a shame because the missions, or jobs as they are known, can be quite fun. While simple in concept, you are given
a task by going to a phone booth controlled by one of the gangs and then accomplishing it, the missions show a lot of time and effort. Delivering drugs and taking out an informer start the process but later planting car bombs and rubbing out enemy pushers are some of the numerous different missions. At all times you have a handy arrow to show you which direction to go and here is an example of good interface design. It would have been easy to force the players to learn the city, but providing a pointer enables the player to worry about the mission objectives, not whether they took a wrong turn. Stereotypical British humor is added, with such touches as the Russian Mafia leader being called Jerkov. Subtle it isn't. Meanwhile the police have taken a dim view to your generally anti-social behavior. They get so uptight over a few pedestrians run over and the occasional bank job! The police are also pretty aggressive swerving in front of you and even calling in SWAT team reinforcements. They can be out run, especially if you wait until they get out of the car before taking off in your own. Graphics New and improved and still 2D about sums up the graphic situation. DMA is a British developer and a lot of British developers are brought up on the mantra of gameplay above all else. Not a bad philosophy especially compared to the French, for example, who live by the credo of "make it pretty first." The problem here is when it impacts gameplay. One mission, for example, is to get a taxi and head to a certain location. But what's a Taxi in the game? There are lots of different vehicles from TV Trucks to limousines, and everything in between, but a lot of it looks the same due to the small 2D graphics. That's just one example. Another example of graphic difficulty is in the overhead buildings, especially in the industrial areas. What happens when you cross under them could end the mission, but you won't see it. Even for those wi
th good eyes, Grand Theft Auto 2 looks almost identical to its predecessor. Needless to say, the series is well overdue for a thorough makeover and one that's far and away different from GTA2. Sound As usual, this is where the game excels. Each car that you steal ends up with a radio tuned to a specific station. This is a very nice device to interject different styles and mood and compliment the environment. Its also pretty entertaining as you get not only music stations but also talk radio and commercials. The music in GTA always has been a strong point, especially the music the reprise London 1969. Here, the music is a unique tool to encourage gamers to simply search out new vehicles just to see what's playing on the radio.