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Riding on the crest of a creative and commercial wave, Lucasarts studios dominated the realm of point n' click adventures in the early to mid 1990s, with a string of memorable games such as Day of the Tentacle, Sam n Max and Full Throttle. Given that they owned the rights to the Indiana Jones franchise, it is no surprise that they introduced Indy to the sphere of videogames after he'd leapt from the movies to comics, books and TV spinoffs.
The premise is pure Indy fun, with a plot that chucks together cod archaeology, adventure, romance, bits of mythology and, of course, Nazis up to no good. The city of Atlantis has been discovered in remarkably good condition, and it turns out that they had access to some pretty potent technology that Hitler et al would like to get their hands on to turn the tide of the war. So it's up to you and Indy to save the girl/day/world.
What sets this apart from most point n' click adventures is that it gives you the option early on to choose which 'path' you would like to take. These comprise of going with your brains, brawn, or your attractive young sidekick. Essentially, this invites three different play throughs - all good value for money. These different paths are fairly self explanatory, and each one gives a different game type. Teaming up is the most fun, as it ropes your sidekick, Sophia Hapgood, in as a playable character and uses this to create some good puzzles and situations as you switch between her and Indy. Taking the 'Wits' path provides harder puzzles as Indy goes solo. The combat-oriented path is the least rewarding - we all know Indy possesses an unstoppable right hook, but for me Indiana Jones' appeal was his resourcefulness, resorting to violence only when he had to. That said, the inclusion of a basic combat system in such a genre is quite refreshing, and fits in with the theme - it wouldn't be an Indiana Jones story if he didn't get to rough up the odd Nazi, would it?
The artwork and graphics have aged, of course, but they have a quaint charm about them and capture the locations they represent well. The chunky VGA is staple Lucasarts of this era, and gives it an instant identity. You almost expect Guybrush Threepwood and Zak McKracken to wander in off the side of the screen. It also makes use of the SCUMM visual verbs/commands interface which worked so effectively, which is so brilliantly simple that it doesn't alienate younger children from enjoying the game. It's also not the most challenging of games, so it's unlikely that you'll get stuck (especially now the all-knowing internet is available to plunder for solutions), but it's not a breeze either.
The puzzles are nicely varied, from triangulating the location of secret entrances with surveying equipment, winning people over with correct dialogue choices, to figuring out how the strange Atlantean technology works and interacting with your sidekick to navigate obstructed places. It also has some knowing nods to previous Indy films, such as an encounter with a huge brutish SS soldier like the one in 'Raiders of the Lost Ark'.
It's completely in keeping with the atmosphere of Indiana Jones, with his character captured with the dialogue options available, the silly take on archaeology, and it even contains a midi rendition of the theme tune. Oh and the cool superimposed red-line-on-the-map thing is present, as Indy trots across the globe by different modes of transport. I can't help but wish that they'd taken this as the template for the last movie, rather than that fetid abortion known as 'Kingdom of the Crystal Skull'. This is worth a look if you missed it at the time and want to wash out the bad taste that movie most probably left in your mouth.
This game is probably the best adventure game ever made. And so it should be, the plot was written by Hollywood screenwriters. The plot of the game is that the Nazis are still looking for mythological weapons all over the world, but in this game they are interested in The Fate Of Atlantis. According to the legend the Atlanteans had the wisdom and possibility to develop a source of energy so powerful that it could propel all sorts of vehicles and machines. It could even be used to make bombs; bombs would come in handy for the Nazis, so Hitler sends out his agents to search for the entrance to the city of Atlantis, you Indiana Jones must stop them. There are loads of puzzles to solve in this game that are very challenging, logical and original such as repairing a car and steering a submarine. You can choose three different ways to complete the game; there is the action way, which involves a lot of fighting. The puzzle way you will have to use your brains to complete the game this way and there is the team way, you can enlist the help of Sophia Hapgood an archaeologist. Everything about this game is right, fantastic graphics, sound effects and exciting game play.