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Back in the 1990's there was only one football game for me for a long time. Sensible World of Soccer for the Amiga, this was the ultimate in football gaming and I never beleived it would be beaten. For me it wasn't beaten until the Playstation 2 came out but there were a select few games that were each and every bit as good as SWOS was and they came in the form of International Superstar Soccer. Originating on the SNES and evolving through to the PSX this is the 4th installment of the game on the Playstation.
The one thing I notice about this game now when I play it is that even though theres been around 8 newer versions updated in all ways, this game still has the same feel as the ones today, for me this was always the key for these games that they always stuck to the same engine.
The graphics were excellent as this was at a time when the PS2 was heavily in development so you could see the PSX at it's peak. The gameplay was so smooth and easy to play its still a joy to fool around with and theres plenty of teams wether it be club or coutry that you'll never get bored.
This had the addition of a master league where you would take a team of no-name players to the top slowly replacing them with real players that youd buy. Great addition to a brilliant game.
All in all I look back at this game with a smile and really do think you could sit and play this with friends and still enjoy it, in fact I prefer this one to the latest version on the PS3. Sure it doesn't look as good but it plays much better.
Introduction: Konami's International Superstar Soccer (ISS) series has had a passionate following for many years; with its first incarnation dating (I think) as far back as the late 80's on the timeless Super Nintendo Entertainment System. With the arrival of the Sony Playstation (as well as other newer systems) the series was able to develop immensely, but the blossoming of ISS Pro Evolution (released in 1999) made gaming history. The refinements made to the game engine resulted in a football experience so realistic, so complex and so heavenly satisfying that the results were spellbinding. The game became a global sensation and, in many people's opinion including my own, deserves the title of greatest football videogame ever made (Those of you a little older than me will probably still argue that Sensible Soccer warrants this prestigious crown more than ISS). The greatest achievement of this game is that it is just so damn entertaining if you love football, and even after years of playing it remains enthralling and not the least bit repetitive. In short, this game is revolutionary. A friend loaned this amazing game to me three years ago (he eventually let me keep it as he owned the Japanese version as well which he says is superior - I couldn't comment) and in terms of hours spent awestruck in front of a screen this has now surpassed all the Championship Manager games and finally, even the mighty Goldeneye has been forced into second place. On days where I look despairingly through my rather ancient videogame collection (Playstation and N64 titles), trying to find a game which I can just have some high quality, harmless fun for an hour or so - I normally opt for this. Playing the game is ridiculously simple; I mean c'mon, its football. Just passing and shooting right; well not quite - like all great sports games its easy to play but very tricky to master. Even after three years I know my game can improve, and astoundingly playi
ng the computer (albeit on the hardest setting) still offers a refreshing challenge. Playing the game: After the cheesy introductory movie, the game first prompts you to save an options file to your memory card (takes up two slots). This is highly recommended unless you are just renting the game, as the option file will register and save any changes you make to the games default settings, such as match length, volume control, default stadium e.t.c. The options file also saves any changes you make to the player database, whether you want to alter a player's appearance or name, or if you want to create new players. Unlike Electronic Arts FIFA series, ISS Pro Evolution doesn't boast an official license (although its sequel does fortunately) on player names and clubs, so if this proves to be too irritating (it hasn't for me - although hearing the commentator does make me cringe (or laugh) occasionally) you can alter the information. This is a time consuming progress, and so I have only altered the England team at the time of writing. Also unlike FIFA, the ISS series only features international teams, although a master league has been included with 16 of the best European teams (with altered names), such as Arsenal referred to as "London" and Juventus as "Torino" for example. At the first screen, you are given a choice of options. Match mode: Here are listed three different types of football match - exhibition match, all-stars match and penalty kick match. The exhibition match is an uncomplicated friendly between two international teams. You first decide whether you want to play home or away, then pick one of the 53 included teams. The all-stars teams are also listed here so why a separate option of "all-stars match" was included in the game is a mystery to me. All the major teams are listed, as well as some more obscure (i.e. naff) ones such as United Arab Emirates and Scotland (lol)
. You can also load any created teams from your master league (which I'll come onto later) to play in an exhibition match and brilliantly, if a friend brings his memory card with his master league team round, then you can play each other's created teams. League Mode: Essentially a league of all the international teams, where you can play for a half or full season. Team at the top of the league at the end gets the trophy. Cup Mode: Here you can compete in any of six cup competitions with the international teams. Most of them limit your choice of team by geography, with the European cup for teams in Europe and the Asian cup - you get the idea. Master League: This is the best part of the game and so I am deeply thankful that Konami included it. You pick a European team and compete in a fiercely competitive league (you can only play it on the normal or hard difficulty setting), again over a half or full season. Winning a game gives you eight points, drawing four and losing none. These points can be used to purchase players from either the other European teams or from the international teams (Ok so you don't actually buy them off their country, but as they are current internationals they are available to play for your club). This is vital as bizarrely, no matter which team you pick you start off with the same default, created players. The other teams all have their "real-life" players. The "real-life" players of your selected club are now impossible to re-purchase as they have disappeared from the game (unless they are included in an international squad). To be on the safe side then I would choose one of the weaker sides (such as Amsterdam or Marseille), as you will not miss their original players if they disappear. Training mode: Here you can practice penalty kicks, corners or even dabble with direct free kicks practicing the perfect technique a la David Beckham. Or you can jus
t muck abo ut and generally make fun of the opposing keeper like I do. Game options: You can look at your trophy cabinets and replays of your best goals. All the options that cannot be changed mid-match are here also. The editing mode for players is encompassed in this section too. You can even toggle the language of the commentary between English, French and German. (I particularly like French) Overall there are enough options to keep me happy, but most of the time I just stick to playing the exhibition matches. My master league first team now consists of the following (remember this is based in 1999) Chilavert, Thuram, Desailly, Hierro, Roberto Carlos, Davids, Rui Costa, Zidane, Rivaldo, Denilson, Shevchenko - so as you can see you can create some pretty "tasty looking" teams with the master league mode. Graphics: Graphically the game is beginning to show its age a bit, but this is not the aspect of a football game that matters the most. The replays are excellent though, allowing you to save your favourite strikes and watch them over and over again in 360 degrees, slow motion magnificence. The stadiums are decent, helped by an abundance of flag-waving supporters in the stands. As for the players they can be differentiated by looks alone, but only just. Hair and skin colour and height are the only "easily recognisable" ways of telling the player who is who, but a box at the bottom tells you whom you are controlling anyway. Music/Commentary The game features a little instrumental music, but it is very low quality. As for the commentary, Martin Williams (who?) and Terry Butcher (I am just about old enough to remember him donning an England shirt) do an adequate job, but are pretty suspect at times. For example if you try a through ball which is about to run on to your front man, Williams yells "Amazzzzzing Pass" - only for it to be immediately cut out by a defender. Occasional
ly when you boo t the ball over the bar he feels inclined to say "Just off by the width of the ball" (width??). Butcher's "expert" analysis is often hilarious though - example (after winning a match 1-0) Williams: "So Terry what did you think of today's match?" Butcher: "That one goal made the difference." Gameplay: I would find it hard to muster total conviction that if you play videogames, you haven't heard of this game. The truth is, ISS is pure gaming genius - it seems as shallow as any other football game to the untrained eye, but play it for a while and I guarantee you will love it. You want me to elaborate? OK, firstly no single goal you score in this game will be an exact duplicate of one previously scored. Even if you take a shot from the exact same position, the flight of the ball will almost certainly differ. The ability of some players to swerve the ball is incredible, and is controlled by moving the d-pad in the desired direction once you have struck the ball. The free kicks in the game are truly great also, and scoring from one is as difficult as scoring from one in reality - so that when you do you feel a great sense of achievement. I once scored from 36 metres (albeit with the master of long free kicks - Roberto Carlos) - the shot had so much curl on it that it went round the right hand side of the wall and into the top left hand corner. Shooting in the game is an art form and is devastating when mastered. A power bar is used which will fill after about half a second - so you have to think fast but remember, in competitive football, one rarely has more than a second to make a decision when shooting. To begin with you will almost invariably "spoon" the ball over the crossbar, but in persevering you can master this art, as once again the d-pad determines which corner you strike for and rolling your finger over the pad afterwards determines how much swerve y
ou wish to apply. Wh en running with the ball, it is difficult to outrun the opposition yet once you have mastered close dribbling you can hurdle your way through an entire team like the great Maradona or Pele. Once again, this is not a skill you can master after a few weeks ? it takes months. Longer still to master is passing the ball round with such dexterity and skill that you can put the current Arsenal team to shame, with this skill giving you the amazing ability to either tear through teams in a few seconds, or to build up 30 or 40 passes before finishing a move. Tactics can also be employed through use of the R2 combined with other buttons, such as "left side attack", "counter attack", "offside trap" or "centre back overlap". Defending on the hardest mode can be a real pig at times, as the computer A.I is very high but never so good as to break the boundaries of realism. Other advantageous manoeuvres include "lobbing the keeper"(L1 and Square), "dummying" (X and Square) and a one-two (L1 and X). My most favoured move though is the lobbed through ball (L1 and Triangle) which is great for splitting defences. Any complaints about the gameplay are minor ones. Firstly when the ball is in the air a player will nearly always head it (if you tell him to) - it is very rare for a player to strike the ball on the full or half volley. Also if a player is dispossessed they will not be able to move for a split second and so this effectively stops them for trying to redeem their mistake by immediately winning back the ball. Conclusion: ISS Pro Evolution is simply a masterpiece if you are judging it by its gameplay. I doubt this game will ever be bettered in this department, simple as that. If you haven't played it but like the FIFA games, you unquestionably need to play this game. Only then will you fully appreciate how much you are missing out. Also, playing ISS Pro Evolution aga
inst a friend of equal calibre is s cintillating - I once got so excited I fell off a friend's bed and damaged my wrist. (This confession in no way should give you the impression that this game is dangerous for your health) A final note about the sequel - equally impressive but with the bonus of real names. That change indeed makes the sequel an improved package but as it simply a rehash of this game with minute gameplay enhancements, this game deserves more credit. N.B For those of you who have the game I found out recently that winning all the trophies (on any setting) unlocks the classic european and world all-star teams, the former including Jordi Cruyff and Eusebio and the latter including the aforementioned Maradona and Pele. These players can then also be purchased for your master team. N.B Number 2: I couldn't comment on the manual section at the bottom as I never had the manual.
Unfortunatly this game has more negative than plus points. I will admit that my advice and comments are mainly based on the fact that I have been an avid ISS player since its original arrival on the SNES many years back.. Considering that the PS2 had earmarked the rights to the ISS colelction, and that it was the big new console on the block, you would of thought that it could of changed the way Pro Evolution played compared to its older brothers. My main issue with the game was its attempt to forge players names, as they did not have the rights to display them correctly (e.g Bekham and Zindine). the fact is that they must have recieved some rights to publish names as there are quite a few spelt correctly, but not all of them. I personally prefer the usage of fake naming (not similar) as you don't have the sense of the game being out of date due to players moving around and retiring in real life footie. But for heaven sakes, don't mix 'n' match players names. Getting to the serious points now, the PS2 could of made this game the ultimate footie game of all time, but in my eyes, there seems to be something lacking. As usual with conversions to the PS2, the graphics are looking stunning and movement of players are very smooth. But here comes the problems. * there seems to be too much of the pre-detirmind aspects of the game, where movement is restricted to allow the game to run smoothly. This is turn causes you to get very frustrated when charging balls down from throw-ins and trying to select the best player in view to challenge the oppisition. * The rules of the game are strictly enforced, where a foul will 40% of the time end up with a yellow card. And without doubt you nearly always end up with a red card at the end of each match. * When playing the master league (or all competitions) you never seem to feel like you are achiving something as the game is either way too hard (five stars) or too ea
sy ending up with 12 - 0 scorelines. * All the stats and menus are very much geared up for the Japanesse and US market, even though they made loads of changes for the european edition. Fifa and EASports always seem to make an effort when importing into the UK (europe) * Finally, there is too much motion captured events in and out of a match which causes endless frustration due to waiting times. Once you have seen them once, there is no need again. I would rather see a yellow card on the screen with the players and flash on and off rather than having to watch the ref argue with a player then him show a card while the player drops down to his knees in shame. There are soooooo many points I would like to bring up with the actual gameplay, but honistly, I could go on forever. There was never any serious faults with the ISS Deluxe/Evolution on the PS, but they have tried to hard making improvements, that it still looks like the same game, but just doesn't seem to play as well. Sorry to say that there really is isn't any good points in my eyes as onlt improvements over the originals should be mentioned. Sorry people that love this game... Its still a classic series of games, but I cannot say that this version has captivated me like the others.
This is my first go at reviewing a game, so any comments on layout would be very welcome. Okay, ISS Pro: Evolution is a football game. I’m assuming most people know what football entails, and this isn’t exactly a radical departure, so that’ll do for the basics. Now, onto the burning question – is it any good? There’s two answers to the said question. The short one is, God, yes!!! For the long one, read the five sections below. PRESENTATION Okay, this is where ISS games traditionally fall down to EA’s FIFA series, and this is no exception. Rather than the FIFA presenter’s lineup of John Motson, Des Lynam, Gary Lineker and Andy Gray, we get in game analysis from the legendary… Terry Butcher. And commentary from Martin Buchan, is it? Not 100% sure – I play most games with the sound turned down while listening to music, and hearing this didn’t make me want to change my usual ways. Also, there’s only national sides plus a handful of club teams. And, they don’t have real player names. Now for me, whether Paul Scholes is spelt Scholes or Skoles isn’t a major factor in my enjoyment of a game. For some people, though, from what I’ve heard, it’s practically the be all and end all. More power to them, of course. The real disappointment for me, as far as presentation goes, is the lack of variety in the game. While the Master League option (explained below) is absolutely fantastic, the cups and leagues are very standard, and there’s STILL no sign of the Scenario mode which was so great in ISS Deluxe back on the Megadrive and SNES. Also, the training (which was absolutely wonderful in Deluxe) is, as in all the games since, boring, with just your normal practise against a goalkeeper with no defence, and set piece practices. GRAPHICS The graphics on this are fantastic, with players resembling their real life counterpa
rts to a huge degree. Whether it’s Gabriel Batistuta’s flowing hair you want to see, or you just want to remember Becks in his pre-Mohican days, you won’t be disappointed by the view of the in game action. Sorta on the graphics front, though, the lack of a proper instant replay function (it only shows goals and near misses), is annoying. SOUND Ummm… as I said, I tend to play games with the sound down, but I’ve listened to this a few times, and it’s nothing special, although not awful. Terry Butcher’s analysis is incredibly weak (admittedly, that may not be Konami’s fault…) and the commentary isn’t up there with any of the EA Sports releases. GAMEPLAY THIS is where the game is head and shoulders above any of it’s rivals. With the most natural, intuitive, easy to learn but hard to master gameplay around, you’ll be hooked as soon as you pick up a joypad. For once, as well, the player stats make a real difference, with Beckham being far more likely than, say, Roy Keane to pick someone out with a long pass, and Michael Owen up front being able to run rings around defenders, while other strikers will use their superior power to shrug them off. Also, the physics of the game are brilliant, with rebounds going everywhere, and deflections taking a realistic course. Additionally, unlike many football games, there are no guaranteed ways to score – although my sole criticism of the gameplay would be the near impossibility of scoring direct from a free kick. The Master League mode, as well, is fantastic, with you starting with a set squad of players and 20 points, and earning 4 points for a draw, and 8 points for a win, along with an extra point for every goal you win by. Points can then be exchanged for players, with the best (Ronaldo) costing 50 points, and journeymen workhorses available for about 18. The significance of the stats makes this mode a real c
hallenge, as you start off by having to grind out results against much better teams until you can get some decent players in. My personal favourites on this mode include the two strikers Babandiga and McCarthy, both of whom are cheap but will get a number of goals for you. The season in Master League takes the format of a 16 team league, and it will take you a good few seasons to build up a side capable of challenging for first place. All in all, highly recommended.
This is by far the best football game on the playstation. If you like fifa, this is a must buy! The gameplay is fast and exciting and it is a brilliant game to play. There is just one disadvantage about this game, and that is because it doesn't have a licence, but that isn't a problem at all. All you have to do is go to the edit mode and change the names of any player you like, of all the nations and clubs. This game is very difficult on hard mode. On easy and medium level it is very easy to win all of the competitions, but on hard mode, it is a different story. You will be very lucky to get to the final of the international cup, let alone win it.
What's possibly worse than me writing an opinion in the Shopping category? Easy: me writing an opinion in the Games category. Actually, no. In the light of recent - and possibly forthcoming events, I'm not going to mess around so much with this, not apply my usual light-hearted tone to this, but simply just get on with it and hopefully provide an informative, helpful opinion for anybody remotely interested at the moment. Thanks. The Playstation, Sony's now secondary games console has already had a great relationship with games in the sporting genre. Whether it be football, basketball, boxing, tennis et al, the revolutionary 32-Bit machine proved it could cope with the demands and high detail required to fully satisfy the dedicated fans of the sport in question. For years though, Electronic Arts, more commonly known as the abbreviated EA has dominated the world of sports gaming. So much so in fact, that a separate franchise, EA Sports, was established to cope with the almighty demand. Whereas other companies - Acclaim, Microsoft, THQ and Codemasters to name but a few, have tried to break the EA stronghold, none have prevailed, in all honesty. EA's comprehensive blanket of official franchises and licences, coupled with high profile celebrity backing (David Beckham, Desmond Lynam) and popular musical soundtracks (ie. Fatboy Slim, Robbie Williams, Blur) have, therefore, also ensured that the company remained at the top of the sport tree, with relation to the games world, at least. But yet whilst the vast majority of EA Sports releases were well-received, perhaps the most important, most mainstream of them all - the fully-licenced FIFA football series was to become riled after several annual updates. Gameplay was criticised for being sluggish, and options, functions and features were perhaps not what they really should've been. In stepped the likes of Actua Soccer and Michael Owen's World League Soccer to capitalise on the appare
nt lull of public interest, but both those - and many others all failed. The next major contender however, would not. Konami's Japanese success story, the International Superstar Soccer (ISS) series, having already been well-received on Nintendo's 16-Bit SNES console, was stepped up and relaunched to wrestle the crown from EA's prodigal son. The initial reaction to the first game of the series to be launched on the Playstation was mixed, and many continued to persist with FIFA's flawed genius. And that's where, down the line, a more sophisticated ISS release emerged. 1999's rather long-winded International Superstar Soccer Pro Evolution broke onto the market in a whirlwind of hype and anticipation generated from both Games Press and the fans themselves. Having already won the 1999 ECTS Interactive Entertainment Award, the excitement was perhaps understandable. Upon its release, reactions were not so much mixed, but instead, united. Respected magazines spouted rave reviews of the game, and sure enough, 9/10, 98% and 5/5 ratings soon followed suit, accompanied by such glowing reports as "Breathtaking in every aspect" and "The best football game we have ever seen". Upon having played the game, you'd be hard pushed to state otherwise. Granted, none of the ISS games had any licence agreements, meaning that already, it was a preliminary 1-0 score to EA and their FIFA series, before kick-off. Yet another possible setback was the fact that whilst FIFA enjoyed being anchored by an interesting combination of BBC, ITV and Sky pundits (John Motson, Des Lynam, Gary Lineker and Andy Gray), ISS had only ex-England stalwart and bloodied World Cup hero Terry Butcher on co-commentating duties. And perhaps even ISS couldn't match up to FIFA's range of gameplay options, editing modes, et al. A simplistic menu, listing only a few options of varying modes of play showed that perhaps initial reactions may still co
ntinue to be mixed. No create-a-league, create-a-cup, etc, no extravagent edit-a-player mode, no team edit/transfers mode to be seen at all. Simply though, only Match Mode, League Mode, Cup Mode, Master League, Training and Games Options are the only choices to be found on the front screen of ISS Pro Evolution. Yet while potential here still remained for further gems to be hidden within some submenus, not much evidence of it was actually to emerge. From Match mode, only slight variations are accessible: Exhibition match (a one-off, friendly encounter), All Star match (pre-determined dream teams play off), PK match (a penalty shootout competition) and Master League match - more of which will be explained later. Similarly, Cup Mode gives just six variations on the tournament scheme, with no particular editing facilities on-board. International Cup follows the group-to-knockout format of the official FIFA World Cup itself. You can here, however, pick your own teams and draws - or just click the 'Random Selection' button. Konami Cup is perhaps as close as ISS P.E. gets to tournament customisation - a free choice of teams, match format, etc. Otherwise though, nothing particularly spectacular, despite European, American, African and Asian tournament possibilities. League mode is much to same, I'm afraid to say. Nothing spectacular, but acceptable. Master League is perhaps a new spin on the ISS format though. The very nature of the title - International Superstar Soccer hints that only nations will be included: entirely dissimilar to FIFA's vast multitude of club, and customisable sides. This though, in itself, is a nice idea, though execution of it may leave a lot to be desired. Essentially, here lie the stereotypical cream of the European club side crop - the likes of Barcelona, Milan and Bayern Munich, for example. The concept, although new in nature, wasn't very original, surprisingly. What happens here is simple. You choose your team, but
only on face value, for all teams will consist of the same players, and attributes. Competed over a standardised league format, points mean prizes - and the option to merely upgrade your team and 'buy' new superstars with the credit you've earned. The neat little training feature within ISS Pro Evolution is a nice touch, though. Upon selection of your favoured International side, you are then given the opportunity to pick and choose, define and improve, on your area of training interest - whether it be free kicks, penalties, corner kicks, 1-2 shooting, or just general attacking play. Useful to hone your skills, but on an empty playing surface, with just the members of your own team active, it's hard to gauge just how effective this facility would be upon embarking into The Big Match(es) themself. Editing, never destined to be the game's strongest point, is accessible via the Game Options menu. Don't expect wholesale changes here, though. Players existing before you enter edit mode cannot be erased, and with only a small amount of memory allowing for creation and/or trading of squad players, you'll soon run out of artistic licence when attempting to make ISS truly your own. Neither though, has it the comprehensive team/player editing 'suite' that any of the FIFA games has. True, it does suffice, but for all the neat touches that FIFA can, and does, offer - ISS certainly emerges the worse for it. But, with such surface attractions beside, you may finally start to arrive at the true, basic appeal of any, or indeed all, of the International Superstar Soccer series: the gameplay itself. Whilst FIFA underwent criticism, year in, year out for the inconsistent nature and questionable game physics, ISS was praised, heavily. In footballing terms themselves, based on gameplay - if FIFA were Austria, ISS is Portugal - fast, flowing, and seamless, fun, football. That's not to say that 'fun' detracts fr
om the realism of ISS's gameplay, though. FIFA was realistic. And FIFA remains realistic - but invariable. ISS Pro Evolution's main strength is the distinct variation and stark contrast available, mid-game. From a edgy, nervy defensive display to a smooth attacking motion, ISS has it all, technically. Again though, little touches that were included on the FIFA games, added flair and player skills, deliberate fouls, diving, et al remain notable absentees, but enough here remains for an exciting, and convincing game. Goalkeeper AI isn't superb - rarely will a 'keeper come off his line of his own accord, and dives, reactions etc are somewhat limited - but again, acceptable. Player AI is a different story. Here, you have players who make realistic off-the-ball movement, dashing into space, losing their marker and so on - all whilst you prepare your next attacking option. This is just one of the reasons that perhaps neat attacking techniques such as the one-two pass and clinical, defence-splitting through balls can, and often do, work to such devastating effects on the opposing team. For once, player attributes really do affect how a game is played. If a player has little strength, he simply will not get past a hulking defensive back line, regardless of pace or technique. Similarly, your gap-tooted centre-back won't catch Michael Owen on the receiving end of a forty yard pass. Gameplay: flawless, absolutely flawless - but with such little competition, it's hard to see otherwise. Flaws elsewhere though, are not so uncommon. EA's oneupmanship on the issue of official licences, clubs, etc proves to be the dampener on ISS's fireworks. Nothing internally devastating, but for the gaming perfectionist, it may well prove nasty. And whilst the likes of Coca-Cola, Fuji, and the like adorn FIFA's in-game advertising hoarding, ISS has nothing similar, relying on Konami's self-promotion to assist. More importantly, player and team nam
es aren't true-to-life, either. Nothing too hard to decipher, but for example - Paul Scholes becomes Skoles, and Norwegian Tore Andre Flo becomes, in ISS mode, T.A. Flow. It's all very annoying, but can soon be sorted by the Edit Player Name feature, integrated into the game for this very reason. International Superstar Soccer Pro Evolution (Part 1) may be the best football simulation I've ever played. I can't decide, but I also like - really, really, like FIFA: Road to World Cup '98. I can't decide, because they're completely different - almost as far apart as two footballing games could be. Make your own mind up ultimately, but that's not to say that this game is good, very, very, good. Super, in fact. A famous quote goes: "Football isn't a matter of life and death. It's much more important than that". And in happier times, we may have been able to raise a smile, and nod in agreement. But at the moment, and with what's just happened, it's clearly not. Oh, oh, it's just not.
This game is simply one of the best games i have ever played and it is a game with great graphics and you can play football on i because it is a football game which is kind of obvious but i am going to say it any way because those of you who do not know abotu football like my mum would not know a football game if it hit you in the mouth with a slipper. so now you know this game is a football game you should go and buy it
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in my opinion international superstar soccer is the best sports game accross any format currently available!! As a one player game it is very addictive with an excellent learning curve, however where it really comes into its own is in the two player mode, it can quite litrally take away more hours of your life than smoking 20 a day! invite your mates around, a couple of beers and you can't go wrong. All your gang become so engrossed with he gameplay that it can lead to many arguments, it can get more heated than actually playing the real thing. Don't invite the girlfriends though as you concentrate on the game so much that you inevitably ignore them until you realise the've dumped you. There are plenty of lifelike moves, such as lobbing the keeper, sidestepping players or being sent off for a professional foul. The playstation is worth buying for this game alone>
This had to be the best Footie game around at the time. I'd always gone for the FIFA series and also played Champions League, and although both are very good in their own right, I was always looking for a game that combined the fluid graphics of Champions League and the Playability of FIFA. ISS pro evolution is THAT game. After playing this and then going back to FIFA I realise that ISS is in a league of its own. The graphics are sharp and well animated, maybe not as detailed as FIFA, but a lot smoother. The moves are a bit harder to master (shooting, tackling, heading etc) but this adds to the gameplay. Timing has to be spot on (not like FIFA where a tap on the button will result in an accurate shot, tackle, header....) which means its more of a challenge. Plenty of tournaments and bonuses mean this game doesn't get boring. Another quality feature is the instant replay of near misses and fouls which is great to watch. On the downside the commentary is so bad (they've dug Terry Butcher up from somewhere!!!!) it's better to play with it turned off. But this is a small price to pay for the rest of the game being so stunning. Only game that betters this is This Is Football 2. The following modes are available: Match mode- You can play against a friend or the computer in an exhibition match, Allstar match or penalty kick match League mode – Compete in a ½ or full league season against computer controlled teams Cup mode – Compete against the computer and/or friends in one of six cup competitions. Master league – Start off with poor team in a league format. Earn points for wins, draws and goal difference. Use points to buy better players and improve your team. Training mode – You can practice you moves on a full size pitch with a computer controlled goalkeeper. Various types of practice including Attacking practice, 1-2-shoot, free-kick, left and right corners
which are all self explanatory. Game options : Include Edit mode in which you can edit players and create new ones and Appreciation where you can view cups one and replays saved
Without a doubt, this is the best football game ever made. It really is sensational. Virtually everything about this is perfect. The gameplay is so realistic you WILL feel as though you are playing, the graphics are good enough to confuse you that you aren't actually watching Sky. Honestly, I try and look at games for both sides, but with this classic, there is only one way to review it. I cannot say it is bad because it isn't. I cannot say it is unrealistic because it isn't. I cannot put a bad word against it. Over the years, there have been many ISS games, but for some reason, up until ISS really became noticed in 1999, everyone preferred the tedious FIFA series. I used to be a fan of the FIFA series, but that was only until I had my eyes opened to the sublime ISS. Before I fully get into reviewing Evolution, I should point out that it does not have the licence to players names. Now, this has been criticised repeatedly by the FIFA fans, and yes, a game is generally better if it has official licences to name the players. But, at the end of the day, only real football anoraks and staticians will buy a game with worse gameplay than the other just because it has the real names of players. After all, it isn't like you are not allowed to change the names. Even if you couldn't it wouldn't be so bad, the difference is usually just one or two letters anyway. Alan Shearer might now be Alan Sheerer. Wow, that's a big difference. Surely no one in their sane mind would buy a game for the sake of one letter! But, that does seem to be a main drawing factor of FIFA. It has all the licences to boot. The advertising boards at the side of the pitch (which no one cares about anyway) are genuine Coca-Cola or Konica. Whereas in ISS they are something like GOAL or similar. which doesn't matter in the slightest, but again, if you have a thing for facts and licences, then FIFA is for you. Right, enough of the co
mparisons. Basically, FIFA has the money that ISS doesn't. Somewhere along the line, FIFA have become so entailed in the off pitch malerky that they have almost completely rejected the gameplay. Each year as a new FIFA is released, they have maybe just touched up the graphics slightly, in the 7+ years that they have been making games, I have NEVER noticed any significant change in the gameplay. With ISS, they constantly try and do what they can to make the gaming better, rather than worrying about the fine figures and menus. Passing is a key part of ISS as you have to have a level of accuracy and deft control to make sure that you do not give the ball away to your opponents. This game does require quite a lot of thinking and tactics play a part. Playing Germany is a completely different situation compared to playing Brazil. Brazil are much faster, this you have to consider how attacking you want to play in case the Brazilians launch a counter attack. At the bottom of the screen, there is a bar to determine your tactics. There are five squares, going from very defensive to all out attack. If, at about the 80th minute in a crucial game that you are losing, then you should consider opting to switch to all out attack as you will then have a better chance of gaining a vital goal to save you the match. But, keeping it realistic, this is also a risk as you are abandoning your defensive responsibilities. In this game, you always have to think. Depending on how much time you have to play and what mood you are in, there are many options for you to alter. Weather conditions, will it be rainy, which will make the pitch faster, or will it be sunny, where your players will get worn out quicker? There are more aswell such as snow etc. Stadia. Where do you want to play your match? You have a wide choice of stadiums to choose from, depending perhaps on how important you think that the match is. Options aside, what game will you actually play?
Do you want to play a league, which will take a long time, but offers the most satisfaction if you win. Or are you just out to prove to your mates that you can beat them in a knockout situation? Cups and tournaments are both available. If none of them take your fancy, you can of course just play a single match, or, a personal favourite of mine, settle a dispute with a friend in a straight penalty shoot-out! This game can be played on your own, but also, bring home some mates from the pub and play a game or two. Although you are required to think to an extent, it isn't too taxing to stop you playing after a night out. Put simply, this is easily the best football game ever made. Completely unmatched anywhere. You will be extremely hard pushed to find a fault in this game, because there aren't any. Simply exceptional in every way. 10/10.
I loved the first issue of ISS pro and when the second one was released was in the early queue in Swansea’s HMV for a copy, and I was not disappointed. ISS Pro is another game by Konami that rings originality and perfection I believe its as far as we ill ever go on the PS1 platform. The game was also very reasonable when purchased at £19.99 for a brand new game on its day of release can not do it any harm. The first thing I noticed was the football players name were spelt correctly the original game had names like Sheallor for Alan Shearer but I can’t complain as its better than my Japanese. The play is very smooth with a fantastic detail to attention even on the PS1 it stands out way above the FIFA range of games. The options have been expanded to take indulge your tactical skills with decisions regards the role being played having to be made up front. This really tests you and will maybe put you in the running to be the next Goran Ericsson!! The moves are smooth with accurate passes and Pele style moves the only time I will shine on a football pitch I guess!! As PS1 football games go I can not sing its praises enough go out there and buy it borrow it or whatever just get it and enjoy.
my dodgy m8 got me a copy of this game (i dont support piracy and will definately buy the full release but i had to get this one) been playing it bout a week now and heres some info i had to share It is not vastly different from Pro Evo but the gameplay changes are sublime and the names are official (cept some Us for some reason ...maybe to do with the MLS game) The notable improvement as u play is the smoothness of the whole game (put game on full speed so its same as Evo)...its great...players run much better on the ball and can weave around defences and cause serious hassle... The one touch passing game is greatly improved..the ball can be sprayed around the field really well...passing headers and volleys are directed much better and non human team mates react much better...intercepting and hassling the opposition more instead of ball watching sometimes... The ball 'feels' much better and flys around the pitch and seems to have a more realistic sense of weight than Evo did. Animation as a whole is better...no more tricks seem apparent but players on the ball weave and drag the ball back etc...while defenders barge...and put their foot in better or hold there arms up to show they aint fouling, especially if the timings good...players seem to dive and stumble as well...Sliding tackles have more animation and will hook if necessary...though ull get punished more for bad tackles...but then u might injure the guy as well...hahahaha Freekicks can be blasted..and floated with more curl...corners and crosses seem to need to be curled more and meeting them with good timing seems more necessary than before...this can lead to some cool volley, diving header attempts which again have more animations... Goalies are better with more dives and saves at there disposal...they are harder to beat but never frustrating like N64 versions...remember the fake..well now..sometimes the goalie will fall for it
sometimes not...once the goalie committed himself and as he was on the floor just stretched a little more to tip the ball away...and if a goalie mistimes his tackle on u he is off.... the chip shot is different..no longer double tap shoot but pull back and shoot...which seems harder as u can just change direction instead of shooting, but when u get it right it flys better than it did... Set pieces are cool...a corner kick...me as Saudi..m8s as Brazil...i sent it in...it was headed on to another player perfectly who met it with a rocket volley into the top corner...stuff like that is ace...now little layons and off work a lot better... Commentary is still bolloxs though, but ah well eh... more cups and master league has 2 divisions now...so 1 player game is improved...cpu on hard is tough but beatable though its always a tough one... end of the day this is the buisness...better than Evo 2 ...footy perfection... think is released on Feb 9th so if this is a beta than full game will be amazing... U wont be disappointed...ISS heaven is on its way for u all... Never guess i was a fan eh :)
Forget your FIFA's and your UEFA's this is the football game to have. For sheer enjoyment buy this game, it may lack Fifa's presentation or This Is Football's amount of competitions, but this has to be the greatest football game of all time, kicking all the others back down the tunnel and into the bath. I have played countless football games from Match Day on the ZX Spectrum, through Sensible Soccer and it's superior sequel Sensible World Of Soccer on the Amiga, Every Fifa game released including '2001'. The gameplay is out of this world, and the controls are really simple to get to grips with, you'll soon be doing ones-twos around the penalty box like Pele in Escape To Victory. The graphics are excellent, with good animation and detail. The game speed is perfect none of Fifa's run the length of the pitch and score, patient build-up and quick breakthroughs are the keys to success in this game. it will annoy your girlfriend how addictive it is. The only niggle I have with this game is the commentary, Terry Butcher should have read the script before doing this job, bring back Alan Green from Olympic Soccer/Soccer'97 fame, please.