“ Original single-player storyline. New and familiar characters from the Bond universe. First person perspective complemented by dynamic third person camera. „
This has to be the best bond game since 007 Goldeneye. the game's one player is good enough to have a story thats keeps you somewhat interested, and a good gameplay which is fun yet simple to play. The game includes a variety of missions in the one player, to sneaking around undetected, to going in guns blazing, using super gadgets to get the job done and the odd driving experince in the astin martin and even on a snowmobile. the game is full of fun things to do. The best part of the game however for me was the multiplayer.
With some friends over not only was it fun to kill each other as you run around many levels, but you could also have computer controlled bots which were fun to play alongside. so you could have an 5 on 1 deathmatch and you could also play all vs all. The game was best because the bots, it meant you can play the deathmatches even on your own against the computer controlled bots and put them on hard difficulty.
The weapons in game were well varied and you can chose different weapons to appear in the deathmatches. From playing a game with only pistols to having snipers and rocket launchers.
The controls wer simple to pick up and the game was easy to play. Defaintely one the best games in my opinion on the gamecube, even if the graphics were a bit dull.
Nightfire is one of those games that everyone should have, no matter what their console. The single player is decent with an original storyline that could be straight out of the films and there is one of the best multiplayer experiences on offer.
Nightfire is an FPS (as with most Bond games) and one of the best on the 'cube. Graphics are solid although unremarkable with nice textures and a smooth motion, and vehicle missions handle unusually well for a Bond game. It took me about 8 hours to complete the singleplayer and I have not gone back to it, but the real strength of the game lies with the multiplayer - There is a wide variety of characters (including nods to the fans favourite Bond villains), maps and weapons, and you can turn on bots in order to fill the game up with plenty of bad guys for you and your frineds to destroy.
I first got this game a year ago in December, currently the game in my gamecube is that game. I play loads ogf games and that is my favourite.
This game has everything a person who is addicted to action could want.
Most people think 'Oh, its a James Bond game, they are all the same' or they think 'It's a game for boys, i dont want that'. THIS IS A UNISEX GAME anyone can play it, just give it a chance and you will de addicted.
In the last James Bond game there was a mission where you had to get through a door with a padlock on it, so you had to shoot it. In this game there is a safe you have to get through, rather then shooting it, you have to use a lazer to melt the locks!!
The single player missions are addictive.After each mission, the next one is more longer, tougher, clever and tactical. Also after each mission the next one is more complicated and you get to use more things such as weapons,gadgets and vehicles.
In some missions it is like you are in the middle of a ware zone armed with everything you could think of, from pistols to rocket launchers.
In other missions you are in the shadows armed with nothing but a stun gun.
In other levels you are on a timer and you have to move quickly.
In others you are controlling a machine gun, a smoke screen, rockets and a dangerously fast Aston Martin, the Vanquish!!
The multiplayer scenarios are incredible because you are like God in the game, you can control how much life you, your partners or even your opposition have! You can decide the weopons and gadgets. You can decide who plays and who doesnt. You can also decide if you want to play with your partner a game where you kill each other or just the enemies. Or you can decide if you want to do sophisticated misions such as finding data and returing it back to your base without dying. You can also play the best most classic option, capture the flag!!
Nightfire is a mission-based First Person Shooter (FPS) starring everyones favourite super-spy, James Bond. On yet another mission to save the planet from some evil genius (plot isnt really important
), he takes on hordes of enemies at locations such as a castle on top of a snow-bound mountain, heavily defended bases with more surveillance than you can shake a stick at, a penthouse that contains far more than meets the eye, an underwater training base simulating outer space
our James certainly gets around a bit. And of course we have the Bond girl
well, several Bond girls in fact, aiding him at different stages of the game.
We also have of course the Bond Gadgets from the watch that has its own grappling hook (Im awaiting the mass-market release of these! :-D) to X-ray specs that conveniently see through to a mans skeleton but just down to womens underwear. (You can actually be quite voyeuristic in this game if the mood takes you.) It has other uses of course like spying out concealed weapons
This is the first Bond game Ive played (well, since the old "Live and Let Die" on the Atari ST many years ago), and initially I was impressed. The graphics are good though not spectacular, and there are quite a few graphical glitches around (parts of walls disappearing etc), and very occasionally you can get caught somewhere that you cant move from (save the game frequently). The sound is excellent with crisp sound effects and excellent voice acting, which adds to the atmosphere of the game considerably.
What I liked about the game is that its not just a straight shoot-em-up some levels require stealth, and one level in particular requires that you remain unseen and unheard fire a shot and its game over. Theres a bit of variety added with the use of the gadgets too and the odd sub-game thrown in for good measure. I suspect that this coupled with the rather small number of weapons in the game would make it an unsatisfactory experience for die-hard FPS fans, but for me it made things more interesting. The gameplay is pitched at about the right difficulty, not many parts seem too difficult but a good level of challenge is kept up throughout.
Now youre probably wondering, why only 2 stars? Well, at the point I was really getting into the game (around half-way through) I came across a bug that stopped me getting any further in the game. I checked the official site and downloaded the patch, but this failed to rectify the problem. Then I emailed Electronic Arts technical support but received no answer. So, unless I can get hold of a saved game from beyond that point, Im stuck. I suspect this may well be a problem relating to Windows XP but cannot confirm this. If youre running a previous version of Windows you may be all right, or indeed if youre using a graphics card other than the GeForce 4 MX. At any rate, I would have given this game a 4 star rating had I been able to play the whole thing. (Even if they hadnt fixed the problem, I might well have given it 3 stars if EA Tech Support have replied at all.) I also posted about this problem on Epinions own message boards relating to games, but no-one seemed to have an answer.
The multiplayer games (capable of hosting up to 32 players), which doesnt particularly interest me but no doubt for some it will be a major selling point.
Overall this is a good game as far as it goes, but being unable to finish it means that for me it didnt go far enough. A pity really.
Graphics: - 81% - they look pretty good but have a few glitches.
Sound: - 92% - excellent voice acting and high quality sound effects
Playability: - 83% - doesnt take long to get into the swing of things
Longevity: - 44% - if you dont have the problems I had or are interested in the multiplayer option, you can perhaps as much as double this rating
Replay Value: - 65% - lots of secrets to find if you can be bothered!
Value For Money: - 57% - it cost me £10 at MVC, Im not too disappointed but again (of course) if Id been able to play all the levels this rating would have been higher.
Overall Rating: - 51% - still a good few hours of game play in the levels that worked.
OS: Windows 98/200/ME/XP
HDD space: 500Mb
Video: Direct 3D, 32Mb
Internet connection: 56K modem (for multiplayer)
Age rating: 11
Note: admittedly I do have the option of phoning for Tech Support at standard call rates, I dont feel particularly inclined to do that - I feel that once I've paid for the game, I shouldn't have to pay more to get it to work, even if the money is going to BT not EA.)
Amazon.co.uk have it on the Marketplace from just £1.00, which would be a steal if the game worked properly on your computer.
James Bond is back in 007: Nightfire. Packed with new villains, new gadgets, new and old allies and of course, beautiful Bond girls. This time, Phoenix Corporation has caught the eye of MI6, They suspect that Raphael Drake, CEO of Phoenix Corporation, might be involved in the purchase of a stolen guidance device intended for the US Defense platform. Soon into the game, you find out that Drake has been stockpiling missiles on his island, and is heading to the Platform with hostile intentions. I would recommend this game to anyone who has played the previous 007 games, or likes the films, This game will leave you shaken, and stirred.
007 Nightfire is the latest in the James Bond series of games to be released, arriving in the UK in late November of last year. The series has so far been very variable, ranging from the quite superb Goldeneye on the N64, to the bland and uninspiring Agent under Fire that came out on PS2 and Gamecube in 2001, and the X Box in 2002. Although I have played Bond games before, this is the first I have owned - it came a part of the package with my PS2 (although my research tells me that on its own it retails at £35 to £40). As the name suggests, this game is based around the exploits of James Bond 007; more precisely it is a first person shooter with plenty of guns, gadgets and action. - The Background Story The world is once is once again in need of the talents of Secret Agent James Bond to save it from an evil genius trying to mastermind his way to world domination. The game is set in the present day, where industrialist Raphael Drake - head of Phoenix International Corporation - has been entrusted with dismantling nuclear warheads around the world. While the press has him down as a philanthropist with green motives at heart, British intelligence believes he has more sinister motives to his work. Drake has been implicated in the theft of a secret piece of technology from the missile guidance system of the US Space Weapons platform. With his connections to work on nuclear warheads, this could potentially make him very dangerous. It is up to you, as Bond, to find out what Drake's plans are, and to stop him before he succeeds. All in a day's work, really. - Gameplay Nightfire is a first person shooter, meaning that you see the action through the eyes of Bond himself. Also in vision are the weapon or gadget you are holding, your health meter (which starts as a full green circle, diminishing in segments when you get injured, and changing to yellow and then red, the more injury you sustain), the amount of ammo you have lef
t for the weapon you are holding, and the shot type (some weapons have alternate fire modes, such as armour piercing bullets). Also appearing on the screen from time to time are symbols to indicate certain action moves (such as using your grapple) are possible - because after all, us players would be too dumb to experiment and find these things out for ourselves, wouldn't we? Messages for Bond from Q are also displayed along the top of the screen to tell you when an objective is complete, or to issue a new objective (although this is usually accompanied by an audio message, so don't worry if you can't read the message quickly enough). Controls are pretty straightforward and easy to pick up, and as this game has the advantage of offering multiple controller configurations, you can pick the arrangement that suits you best. However, there is more to this game than just running from A to B shooting people along the way - a couple of driving levels thrown in to the game for good measure to give you a break from the first person shooter perspective. Bond's car for this game is the Aston Martin Vanquish that was featured in the last Bond film, complete with machine guns, smoke screens, missile launcher, torpedoes and a selection of Q's latest gadgets. In the driving sequences, you have the option of controlling the action from either a first person view (i.e. in the car) or from above and behind the car, again with a choice of controller configurations. This is just as well, as trying to drive and take out your enemies at the same time can be rather tricky! Although rather short and too linear for my liking, the driving sections are very well animated (as good as games such as GT3 in my opinion). In each mission in Nightfire (there are 12 in all) Bond has objectives of various types to complete - while they may not be terribly difficult, it at least gives you something more to think about that where your next target is goin
g to be. Your first objective is given to you at the start of the level, with the second being given to you once you complete the first, and so on. To make things a bit more interesting, the programmers have once again included the concept of "Bond moves" that players of Agent Under Fire may be familiar with. The idea of a Bond move is to behave like Bond - most of these moves are not necessary to completing each mission, but are rather secret extras hidden within the game. A Bond move may be something like entering a building along a zip line rather than through a door, for example. There are a set number of Bond moves in each mission, and a golden 007 symbol flashes on your screen for each one you get. Each Bond move is worth points towards your final mission score. Finally, the gameplay offers you one other feature - a multiplayer option in the Goldeneye style. For those of you unfamiliar with this, let me explain. This type of multiplayer action is not in the main game: it is a separate and distinct feature where you can play against bots (enemies controlled by the game) in an arena (either one of the settings from a mission in the main game, or from one of the Bond films). In this option, you get to control everything that is happening, from the personality of the bots you are playing against (such as very aggressive, low accuracy, assassin, etc), to the length of time of the game, to the style of play (e.g. king of the hill, team vs team). It is useful not only as a training option (just put you and a chosen number of bots in an arena and have target practice) but can also be fun if there is another gamer in the house (as there is in my case). I really wish more games would do this, as it adds considerable longevity and fun to the game, and a training facility is always a good feature to my mind. -My Opinion Visuals - The cinematic introduction to the game is superb, it could genuinely be from a Bond movie! In
the game itself, Nightfire mostly makes full use of the PS2's capabilities, even adding little details like the sun shining in your eyes and reflecting of your gun's sights. The cut scenes that move the plot on between the action sequences have very life like animation for the people and are a pleasure to watch. EA Games are also very proud to have license to use Pierce Brosnan's image and name for this game (unlike the "generic" Bond from Agent Under Fire), and the Bond in the cut scenes does bear a reasonable (if not perfect) likeness to him. 9/10 Sound - The first thing I have to say here is that EA games even went to the trouble of having a Bong song composed for this game, and it is played during the opening sequence I mentioned above (it is called "Nearly Civilised" and is by Esthero if you are interested). Rather pointless, but in a strange way very cool! Elsewhere, you generally get music based on the famous theme from the films. 9/10 Lifespan - Although there are only 12 missions, most are of a good size and are broken into sections lasting between 5 and 15 minutes each. The longevity of the game rests more with other factors, though. At the end of each mission, you are given a score based on your mission statistics: the number of Bond moves completed, number of enemies dispatched, subdued or surrendered, a stealth rating, shot accuracy rating, your time, your difficulty level and the amount of health remaining. Your score is then translated into a medal ranking (bronze, silver, gold). Once you have completed a mission with a gold medal, 007 Bonus tokens appear the next time you play it - collect all of these and you can get the platinum medal. Gaining gold and platinum medals unlocks bonus material, both in single player and the multiplayer options, which gives you a huge incentive to play and replay levels to try and improve your performance. This combines to give you a long lifespan for your
game (several months for me). 10/10 Playability - This depends greatly on the mission. I though the driving levels were pretty poor and rather dull to play, but most of the shooter levels and multiplayer arenas were fun (especially where you get to use your sniper rifle). To take an average, I would say 7/10. Originality - Lets face it, Bond games are not new and not original. We are all familiar with Bond, and first person shooters are plentiful for the PS2. What saves this from a low rating is the availability of the Golden-style multiplayer option, which is normally lacking in most comparable games. 6/10 Atmospherics - Disappointingly lacking. The vibration function of the dualshock controller is barely used, and sound effects are quite limited, although there are some attempts at atmosphere with the visuals. You simply don't get the sense of atmosphere that is so present in games such as Medal of Honour, for example. 3/10 AI - By "AI" I am referring to artificial intelligence, or the ability of the game to react to your actions. In Nightfire there is quite variable AI. On the good side you can cause effects such as leaving footprints in the snow and bullet holes and broken windows where you shoot; some enemies will also react to you in a realistic way, say by running to raise the alarm when they see you, for example. However, some of your enemies are rather dumb and are happy just to stand there (fully armed though they are) and just let you shoot them, while others take hits in the head and just don't die. I think this is probably due to poor collision detection or inadequate testing prior to release, but either way it does spoil what would otherwise be very good AI. 7/10 I am very glad indeed for having this game in my starter pack. I have been playing Nightfire now on and off on a regular basis for the past three months, and still have not tired of it; I know that if I had bou
ght it separately I would easily have got my money's worth by now. There is something very satisfying about getting to be Bond, even if it not the most realistic or atmospheric first person shooter out there. But overall, a big improvement on Bond's last outing in Agent Under Fire. Do I think improvements could be made to the game? Well, yes, it is not perfect. The AI and collision detection (i.e. the accuracy of your shots hitting where you are aiming for) could do with some work: in places it looks a little rushed. Another mission or two would have been good, and I would have liked to see the designers use the dualshock vibration capability, perhaps to resister being hit or being close to dieing. My only other complaint is that the Brosnan Bond is not voiced by the actor - it would have been nice to hear the man himself speaking (as worked so well when the film actors were incorporated into The Two Towers game). Still, only a minor niggle in an otherwise pretty polished offering. - My tips on being Bond - Although it can be tempting to rush through a level to get a good time, try to slow down and really explore things when you first play a mission. There are plenty of hidden goodies for you to find, and up to half a dozen Bond Moves to uncover in each mission by playing around with things and looking for new perspectives. - Try to think like Bond. Are there any barrels that may explode when you shoot them - especially ones close to enemies? Can you use your gadgets in other ways that those required to complete the mission? Are there any ropes or wires in the environment that Bond could use to gain a back door entry to a building? - Most enemies will shoot back and/or call for assistance when they see you. So don't let them! Try to sneak up and take enemies out from a distance. If you have a sniper rifle, use it to your full advantage. - Use the multiplayer option to your full advantage by turning it
into a training aren a to improve your shot accuracy. - And finally, the boring but essential bit... 007 Nightfire is produced by EA Games, and is available on PS2, Gamecube and X Box. It costs £35 to £40 in most shops. Official site: www.eagames.com Unofficial but very useful site with hints, tips and cheats: http://www.gamefaqs.com/console/ps2/data/32816.html
Its ver easy to draw comparisons of this game to the N64's Stunning Goldeneye, I'll try my best not to do so. Nightfire begins with a tutorial level, designed to be like the pre-titles sequence in a Bond film. It's actually quite good, with a rather good ending topped off with a Bond like title song. You are then thrown straight into the action with a rather good level based at Rafael Drake(The Bond Villain)'s castle. However, this seems to go on all too long, as the next two levels are based on Bond's escape and getaway, which seems to take up rather a lot of the game. The plot of the game is actually quite good, and rather better than the shameful plot of the latest 007 film, Die Another Day. It involves Drake, an unlikely suspect, using the destructive Nightfire weapon to his advantage. However, Drake isn't really bad enough, and he doesn't make a great villain. The on-the-rail driving levels that plagued the appaling Agent Under Fire, are back again, and sadly they've been little improved. Worse still, they've taken away the option to do a 180 degree spin with the B button, so rotating Bond can be a long and laborious task. However, the driving levels featuring the V12 Vanquish have been nicely improved, and there are some nods to previous Bond films and games when the Vanquish turns into a Submarine in one of the later levels, a la The Spy Who Loved Me. However the poorer quality levels, are far outweighed by the better ones, especially towards the end of the game. The graphics in Nightfire are very good, and a polished look is a great relief after seeing those dodgy texturing effets in Agent Under Fire, compared to other games on the Cube they're above average. The gameplay, however, feels is sharp and tight, the left anologue stick providing your look movement, and the left 'C' stick providing forwards, backwards, left and right. Compared to the same controls on the PS2 version,
the Cub is the better for it. The multiplayer is quite good, the controls remain sharp, even with 4 people and several computer controlled bots, there is a little frame slow down if there is a lot of on-screen activity, explosions and such like, but nothing major. Overall, Nightfire is a well polished, good looking game, however for me nothing compares to the excellent Goldeneye.