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Super James Pond takes place straight after it's predecessor, James Pond. The game is a typical 90's platform romp, in which you play a fish that is a parody of James Bond. The villain from the first game Dr. Maybe, survives and not content on spoiling water any more, travels to Santa's Grotto and holds all of his workers hostage.
Many of Santa's helpers have fallen prey to Dr. Maybe's wicked experimentation and are now his evil minions. It is up to James Pond to free all of the hostages, get the toys back and most importantly save Santa.
Due to the greater risks involved with this case, James Pond has been given a robotic suit as well as the title of, "RoboCod" (As if the first pun was not bad enough) This suit then allows James Pond to stretch his midsection to reach new heights. This ability allows James Pond to move around the map in all directions, much like Ladd Spencer's Bionic arm in Bionic Commando.
The game was originally released in 1991 on the Amiga, DOS and Sega Megadrive in 1991, but then was later released on numerous platforms, most recently the DS and PS3 network. All of these ports retained the orginal game play and graphics.
Unlike most games of today, James Pond 2 hosted a large sum of fifty levels. Each section of the game boated new art for the backgrounds, enemies and a unique boss. There are items to collect and secrets to uncover along the way making the games experience very long indeed.
The most charming part about James Pond 2 and the biggest draw had to be the artwork. The graphics within the game were not only cute but very well detailed and animated, each little creature having its own personality and some of the giant bosses looking brilliant.
James Pond offers very little to the platforming gaming genre apart from his gimmicky ability to stretch upwards and grab things above him. Much like the classic Mario games, each level is about stomping on heads, amassing points and getting to the exit in one piece. Each level is fairly vast an expansive allowing often for some exploration and some fairly annoying puzzles from time to time.
Overall James Pond 2 is an visually athletic and vast platformer that does prove to be a challenge. The game is well designed but does, like all standard platformers get very tired and boring after a time.
Originally released back in 1991 on Amica, PC and Sega Megadrive, the cringeworthily-titled 'James Pond 2- Robocod' is a piscine-themed side scrolling platformer in which you play as a secret agent fish on a mission to reclaim Santa's Workshop in the North Pole from the evil Dr Maybe, who is churning out evil toys which populate the game's fifty levels. These are varied, including toy workshops, car factories, a land of giant cakes, towering castles and many others, and there are also bucketloads of different enemies and items to be collected, all of which add to the game's longevity.
Its a fairly formulaic platformer at heart, requiring you to collect points and bounce on enemies to kill them with numerous bosses along the way, including giant ballerinas, evil teddy bears and killer cars. One innovative feature however is Robocod's ability to stretch upwards until he reaches a ceiling, at which point he grabs hold of the roof, regains his original shape and can shimmy along. This gives the game an extra dimension, with many of the levels progressing upwards as well as sideways, as seen previously in the earlier platformer classic Bionic Commando.
The visuals are varied and appealing, and there are also plenty of secrets and hidden levels distributed throughout, making for a more immersive gaming experience, and whilst hardly groundbreaking overall Robocop is an entertaining, varied and well-designed game, although the tinkly and repetitive music does start to grate very quickly.
"James Pond: Codename Robocod" is a video game released for the Gameboy Advance console in 2005 by Play It. It is a parody of the popular "James Bond" action hero. In the European marketplace, the game received an age rating deeming the game suitable for three years and above.
Players of this title assume the role of James Pond. He is on a mission to liberate elves who are being held hostage by an evil tyrant. As a sub quest, James Pond must also collect the assorted floating items which add additional points to the player's score. I was not able to immediately find a use for these incurred points but the feature seems to incite feelings of nostalgia for a 1980s arcade system. Releasing the elves from captivity is not a difficult task as the player must simply walk to the holding cage where they are and this will unlock it and set them running on their way. The levels are simple and the crux of the difficulty is actually finding the hidden elves. Controls are responsive and the player is able to designate specific buttons for specific actions through the options menu. The game also features a password save function which allows the player to restart at a specific level by entering a strand of text prior to play.
The graphics are presented from a side perspective which focuses on James Pond. The visuals reflect the "nostalgia feel" of the cartridge by offering numerous line segments to create platforms and solid coloured backgrounds which are accented by design efforts to give impressions of building structures and ledges. James Pond himself, however, is a lively creature with bulging eyes and a large grin accompanying him throughout play. The soundtrack is similarly "dated" with more extended low quality musical scores and assorted "beeps" for sound effects.
Overall, James Pond could be seen as appealing for a short while to fans of vintage style gaming. It is something I personally enjoy and would be able to recommend it to prospective buyers.