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Legend of Dragoon (PS)

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5 Reviews

Manufacturer: Sony / Role-Playing / Rating: T - (Teen) / Published by: Sony

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    5 Reviews
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      31.03.2010 15:27
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      Not bad role playing game but not that challenging

      The Legend of Dragoon is a role playing game manufactured by Sony for the Playstation 1 amongst other consoles. It is not a bad game considering how many different role playing games there are out there right now. For me, it has quite a good storyline, fantastic background graphics and not much of a learning curve.

      As stated above the plot on Legend of Dragoon is not too bad. There are a few twists and turns that keep you interested and still playing. It is not too complex and there are various quests to unlock things and get more abilities. Your character is hunting for someone who killed his parents and along the way is joined by other characters in his quest. He saves a young girl who joins him and together they embark on a journey in an attempt to stop the one who captured her in the first place. Along the way they meet many mysterious characters who help and hinder them.

      In regards to the battle system used in this game it uses a system like not other other role playing game. It uses a combo system called Additions where you have to learn a one hit combo, followed by two hit and so on. It becomes harder as the game progresses but you can master it eventually.

      One of the problems with this game to be honest with you is that it seems just a bit too easy. You get items from the start of the game and if you die you get your life back. Also, if you change into a dragoon character you can beat most of the big bosses in the game within a few turns. Once you master it the battles are a bit too simple and puzzles as well.

      Overall, the graphics are not bad and if you want a role playing game that has great magical effects and good storyline then this is a great buy but if you are after a game that is a bit more challenging then it might be worth looking elsewhere as it's not got much replay value.

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      13.01.2009 00:04
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      Overall a very very good game, Final Fantasy fans would LOVE it.

      The Legend of Dragoon.

      Set in an medievil and mythodical time where over a hundred races inhabit the earth all living together in peace, disruption hits and the real truth is to be found out by a young man named Dart. His village, Niet, is torched to the ground and his mother and father presumed missing, Dart is forced to deal with life alone, protecting his closest and only true friend Shana.

      All throughout his life, Dart has been seeking revenge on the one named 'The Black Monster' who supposidly was behind the unprovoked burning of his village. On one of his adventures, just before Dart would have made a terrible mistake in trying to slay out a Dragon by himself, he is rescued by a woman named Rose who joins him in his struggle to find The Black Monster.

      All throughout the game you learn about the Dragoon campaign and lots of history about the earth in their time, how all the different races live together and what each of their specialities are, home citys etc. For example you have humans, dragons, winglies etc, and also some hybrids, such as Dragoons (Humans and Dragons).

      The game follows the same system as the Final Fantasy series, using turn based combat with special moves, limit breaks and attacks while still keeping to the 3rd person roleplaying. Being able to shapeshift into a Dragoon keeps the fights interesting and adds strategy and tactics in new and unique ways. I found the Dragoon animations very well done and they do look good.

      The game has unique combat moves called Additions for each character which goes alongside their normal attacks. I found this system pretty easy to get on with, its just all about timing. They're basically just combos and you have to time them correct to do more damage.

      There are a wide range of characters to pick from when choosing your team of 3, each with their own elements and advantages/disadvantages. For example, Dart is the Fire Dragoon, Lavitz/Albert is the Wind Dragoon and Rose is the Darkness Dragoon. Each of them have set magic spells they can used based on their element, aswell as an elemental attack which has to be charged up. I found this pretty easy to do as its just like additions, all about timing.

      The story line is very detailed and keeps you thinking all the time. It spans out over 4 discs and takes quite a while to complete, but is well worth it for just the story alone. If you're a Final Fantasy fan, you will not be dissapointed.

      It took me around 30 hours of play time to beat the game and I don't think thats too bad. I'm sure it can be done a lot quicker but it's an enjoyable game with a very interesting storyline.

      The game is also dual-shock compatible and vibrates the controller when things start to get rough during fights and cutscenes which adds to the feel of the game and makes you feel more involved somehow.

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        19.08.2003 20:12
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        My only Role Playing Game (RPG) experience on the Playstation has been the excellent Final Fantasy series, however my opinion of the series is subjective as I have only other FF games to compare with. Therefore, I searched for a similar game to compare against. Having played Sony?s excellent Ico, I felt justified in expecting a very good RPG from Sony and thus I purchased Legend of the Dragoon. This game is not the first RPG from Sony, but form what I have read, it is their first serious attempt to produce a decent RPG after a few ?market? testers. *****Introduction***** RPG games have been around for years, initially being available on paper and then transferring to the computer. There are several types of this game; there are those that allow the player to really get involved in the rules and statistics, and those that tend to leave a lot of the number crunching to the computer. This game is more of the latter, and while it does give some choices in the combat, it isn?t really a true RPG. It is more like a graphics-adventure with some RPG elements thrown in. *****Story***** What immediately stands out is that, although a little contrived, the story is well thought out and doesn?t have any serious flaws or problems. It is pretty typical for your RPG though, involving an orphan hero, and a big nasty evil monster to defeat. You are introduced to Dart, a young man who is from a village called Neet that was mysteriously destroyed by a ?Black Monster? eighteen years ago; somehow Dart was the only survivor. As Dart wandered the burned village he discovered a memento of his father, a strange but seemingly useless stone that his father always carried. This stone grows in importance as the story unfolds as it holds the secret power of the Dragoons. As he grew up Dart lived in a village called Seles and formed a bond with a young girl called Shana. On the return from a quest to try and avenge his home villag
        e he is attacked by a Dragon and escapes with his life thanks to a strange and mysterious woman named Rose. As Dart approaches Seles he realizes that his new home village has suffered a devastating attack; fearing that the Black Monster has returned, he finds out that Seles was attacked by Imperial Guards; his childhood friend Shana is captured. Dart, finding survivors in the village, promises to rescue Shana. She is imprisoned in a daunting island prison, but despite the odds against him and with the help of an escaping Knight called Lavitz, Dart successfully rescues her. However, while trying to return to their home in Seles they find their road blocked by Imperial soldiers ? this therefore leads to a detour that takes Dart to Lavitz? hometown. Once you get to this town you begin to learn what is happening in the world ? apparently the imperial soldiers are at war with Lavitz?s kingdow ? Shana seemingly is linked to the war and has an important role that only seems to be known by the enemy. After much thought Dart and Shana decide to help Lavitz and fight the war. The three intrepid heroes are sent to a border town to help defend it ? when the town is attacked Dart finally comes across a fearsome beast named Giganto ? suddenly all looks lost as Dart is knocked down and Giganto is poised to kill him. Luckily for Dart, the mysterious woman that saved Dart from the dragon had sensed something special in him ? she again arrives and helps him to transform into an amazing winged being that is able to destroy Giganto. Dart finds out that he has become a legendary Dragoon; the Dragoons were essential in the defeat of the Dragons in an ancient battle ? it also seems obvious that Dart?s father was a Dragoon too. The mysterious lady (Rose) teaches Dart how to use his new powers ? she is also a Dragoon. The four heroes now realize that to win the war they must destroy the dragon ? they set out to find the lair of the dragon, realizing that their ro
        le in the world has changed and that things, although still mysterious and ever changing, may never be the same again? *****Graphics***** The graphics in this game are good, not quite the standard of the later Final Fantasy games, but on a par (or slightly better than) Final Fantasy 7. The game has concentrated much on the battle scenes, realizing that this is an important aspect of the game. The characters in battle are well drawn and animated, giving much detail. They don?t suffer from the usual distortion or pixelation that seems to occur with the early Final Fantasy games and this gives the battle sequences a more real feel. The enemies are just as good, especially some of the ?bosses? ? I was particularly impressed with Giganto ? somehow the graphics does make you feel that this character is very large, and the axe he wields is particularly awesome. The combat graphics are interesting ? I was quite amused and surprised by some of the enemies attack methods. One enemy uses a chain to grab you, lift you up and smash you to the ground. Giganto often charges you, grabs the two characters in the battle and bashes your heads together ? these idiosyncrasies in battle make the game less monotonous. The graphics of the battle magic are, but don?t quite seem as ?epic? as the Final Fantasy games. Some of them are spectacular though, but don?t give me quite the feel that I required. They do seem a little more ?personal? though ? they seem to concentrate on the ?inner being? of the character and see much of the power being drawn from inside. The graphics outside of the battles are perhaps not quite as good. The ?settings? are excellent, giving a very atmospheric feel to the game. Some of the spot effects such as water, fountains etc are very good ? I did find the design to be a little annoying at times as traveling through these pre-rendered screens wasn?t always intuitive. (Sometimes I would be moving down the screen, w
        hen the next screen appears I often found that I had to change direction ? this was confusing and often led me back in the direction I came from ? I also had trouble locating my character on the screen occasionally. The animation and design of the characters seemed to lack a little ?pazzaz? ? they weren?t bad they just weren?t outstanding. This lack of interest also meant they were hard to find at times in the colorful and highly detailed settings. This was a little disappointing as the other graphics were generally very good or excellent. Like most other games of this type there are quite a few ?cinematic? sequences. Now I have been spoiled with the Final Fantasy ?cinematics? but was generally pleasantly surprised by the quality and detail of the Sony cinematics. Sony really have challenged Squaresoft in the cinematics battle! {I would point out as this is a PS1 game, the Cinematics do not compare with FF 10 - this is a PS2 game). It should be noted that the first decent Cinematic doesn?t appear until the second disk, but it is worth the wait. Overall the graphics are very good ? a little flawed at times perhaps but good nonetheless. One interesting thought though ? having played Final Fantasy X, where the graphics are amazing, I suddenly realize that this can be at the expense of the game ? although FF X is a very good game, if they had perhaps not concentrated so much on the graphics they probably could have produced the perfect RPG. Thus I feel the graphics in this game compliment the game play very well and do not overshadow it. *****Sound***** I am very spoiled in this aspect ? the sound in the FF games, especially FF X that includes speaking characters is exceptional ? the music is fantastic, the talking is excellent, the only downfall is the spot effects at times. Thus I was a little disappointed with the sound in this game. The music is very nice, and often atmospheric but seems u
        nemotional. With FF you really get a feel of how the characters are feeling as the mood of the music changes, I didn?t get the same feel I this game. This doesn?t mean the music is poor, it just doesn?t compare to the exceptionally high-class music in FF. There are no voices in this game, which is disappointing, but given that it is designed for the PS1, this is understandable. It did mean that I had to do a fair amount of reading just to keep up with the plot. The spot effects and battle effects are on par with FF, nothing special but generally good. *****Gameplay***** Generally the game play is very similar to FF; moving through a pre-rendered world, you move from location to location speaking to characters and finding clues that will help you continue the story. This game had a few more traditional type puzzles than FF, i.e. spin the wheel to open the door etc. What I liked about this game was that the game play wasn?t too complicated ? I feel that FF went overboard in this aspect and thus often made game play a little too challenging. **The Battle System** The game is a turn based system so that when it is your characters turn, the action essentially stops and gives you time to think. You then have various options available including the most wonderful ?flee? ? however I would point out that if you flee from battles then you will not gain experience and will find it difficult to beat tougher enemies. Sony I think have a better system of combat than FF ? in FF although you choose what actions your character will do, there is no ?skill? element. Sony have introduced a skill element that essentially involves ?timing?; the better you are at these timing elements, the more damage you do ? if you are particularly good at the timing elements, your character will do a ?special move?. Again this differs from FF ? in FF you gain points every time you battle ? as you fill a
        meter with these points, you will always end up doing a special move. In Sony?s game, you essentially can do a special move every time you attack ? assuming that your timing is very good. In a similar way to FF you can use items during combat ? again Sony have introduced a ?skill? element. As you use some attacking potions, you can increase the power by hitting the ?X? key very quickly. One thing to note is that Sony only allows you to hold 32 items at a time ? this is restricting, but adds an element to the game that doesn?t exist in FF ? the ability to manage your items well. You can also ?guard? during a battle ? this reduces any attack the enemy does, but also heals your character. This is a useful feature as you will not have a massive supply of healing potions due to the item restriction. This adds a strategic element to the battle, One element that is perhaps not as good as FF is Magic ? you can only use magic once you have become a Dragoon. As you battle you gain Dragoon points ?once you have filled a meter you can transform into a Dragoon for one turn of combat only. You then have the ability to either attack or cast a spell. Attacking is similar to standard attacking, but uses a different type of ?skill?. Magic is simply choosing a spell and casting it at an enemy. The only real advantage of transforming is that the attack and the magic are far more powerful than normal attacks. (note as you raise Dragoon levels, you stay as a Dragoon for one turn for every Dragoon level). The system overall is similar to the FF games, not quite of involved but it does add a nifty skill element. **Items and Skills** Like most of these typed of games you can buy items that will improve your character. What I particularly liked was the way in which you could see what he item would do to your statistics before you decided to wear it ? this made choosing items far easier and intuitive. Leveling
        was totally controlled by the computer ? thus as you gained experience and raised levels, the computer raised the appropriate statistics. This was perhaps good for beginners but I would have liked a little control of my ?leveling? if only to give myself a little ownership of the character (as an aside I was a little disappointed not to be able to name my character.) **Enemies** The type of enemy you face is varied ? from simple foot soldiers, to bizarre monsters. I found it harder to find the weaknesses of each monster than in FF ? FF gave you spells that would help find weaknesses, but generally I was able to defeat most monster fairly easily. There are quite a few ?boss? monster to fight, and quite often you faced these after several other encounters and didn?t have the chance to heal properly ? this meant they were tougher and more strategic ? I quite often found myself using ?shield? to avoid being hit and also to heal a little. *****Storyline***** One thing I found with the FF series was that the game often had peeks and troughs ? I found at times that I really didn?t have anything major to do, and was waiting for the game to start up again. This game doesn?t really suffer from that problem. The story unfolds well, and although initially you are in the dark about the overall plot, and may be a little confused as things start to unfold, you do find that the plot begins to get more interesting as the game develops. I liked the way in which my interest was constantly kept as the story began to add new elements as I went along. I never found myself lost looking for something to do, and generally enjoyed the story. There was of course the traditional love element, but this didn?t detract from the game. While the game isn?t as large as FF and doesn?t have any of the sublots prevalent in FF, it was logical if a little too straightforward. One thing I particularly liked was the way places
        revealed themselves as the game continued ? I found that in FF I wandered into areas that I didn?t need to see early in the game, and thus nothing was surprising or particularly new to me. *****Overall***** It?s hard to compare these types of games, as some people will like the simplicity and ease of this game, whereas many will prefer the detail, the sub games and plots of FF. I really enjoyed this game, feeling that it is perhaps a great introduction to the genre of RPG. It wasn?t too difficult, but neither was it too easy. It also had an in built tutorial that gently introduced you to the game elements as you went along. Overall I would say this is a very good game that will appeal to many gamers ? this type of game is becoming more and more popular as it gives value for money. Although the game is pretty linear, you probably will come back and play it eventually.

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        • More +
          10.10.2001 05:01

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          While playing LOD I tried my absolute best, not to compare this game to FF7 (or any other RPG for that matter). If I had compared it to another game, its guarenteed I may not have liked it as much. Luckily I managed to focus on the game and the game only. All I can is... WOW!!! This game definatlely lived up to its hype. Of course there are the usual ups and downs which all RPG's face, lickily, the downs are very minor and the ups are consitant. Not many sidequests compared to other RPG's, but the involving storyline will keep any RPG veteran (and newcomer) busy for hours. i have to say that LOD has one of the most twisted plots ever written. The game starts off with the ever so familiar "save the girl, save the world" storyline which at first may only seem moderately apealing. Then... out of nowhere... twist upon twist upon twist suddenly jumps into the plot and your once simple task escalates to a higher level of intrigue. To enhance this ever so delightful RPG is a new and innovating battle system in which moves are triggered through your fingers reflexes. Many of your once easily executed sword techniques are now accessed by the completion of a combo. High Points: - New additions system very addictive - Dragoons magic, Dragon summons, and air combos - Side Quests well thought out with an actual "point" to them. - Awsome CG movies - Memorable characters - Breathtaking theme song during end credits Low Point, writting this part hurts... but I've tried to be honest so you wont get any surprizes: - Lack of freedom on the world map - Limited Dragoon usage during battles (all depends on you D'Lv) - Numerious translation and spelling errors in dialogue, ex "Flerry of Styx"/"Flurry of Styx": spelt two different ways, the first way while in battle, the second way while in additions menu. (sorry, I know thats kind of picky, its only an example) - No magic outside of Drgoon mode, execpt for some items which require you to bash your controller in order to deal a satisfactory amount of damage. - Terrible voice overs during cinema scenes (lip sinc and sounds are off, kinda like one of Jackie Chan's early films) From the detailed backgrounds to the eye-poping cinema scenes. LOD has taken advantage of this day and ages technology in order to prove Squarsofts superiority when it comes to making good quality RPG's. While exploring the many locations of Serdio, Mille Seasu, Gloriana, etc. try to take the time to stop playing and examine your characters surroundings on the screen. You'd be quite impressed with all the tiny details which were casually slipped in to the world of LOD. The most memorable moment of Disc one, in terms of graphics, was not only the beginning scene. Through your grand escape from Hellena Prison, you cross through a forest in which you must cross a river. Well it is this river which caught my eye! I couldnt get over the fact of how real the water looked. It just goes to show you the time and effort that was put into this games creation. But the highlight of the game for me, in terms of graphics, would still have to be the end cinema in which Squarsoft goes "all out" in order to show you the playstations capabilities and boundaries. The three year wait may have seemed long for those of us who have been curious about LOD since the first preview shown. With its "Giganto" team of over 100 members and its "Giganto" team of many determined animators. LOD has shaped up to be one of my "Top Five RPG Picks"! Dont rent it, buy it! You wont be dissapointed! Although many of the same songs were used a couple of times for different places throughout the game, this didnt seem to bother me due to the fact that the songs were very enjoyable unlike some of the RPG's I&#
          39;ve played in which the same annoying song is played over and over and over again. Each tune placed in its apropriate location throughout the game. Key songs pointed to times of peril wile others stimulated joyful occasions. And... the main battle theme was not annoying unlike other game battle these which you eventually grow to loathe entirely. Amongst the many great musical scores, I still cant get over how well written and well played the final song of the game was (theme during the credits). Every now and then I sometimes like to go back and kick Melbu Fahma's butt just so I can here that song because... well... I cant get enough of it! I just cant! While some of you may find the repeated use of a song annoying, others (like me, a die hard RPG fan) will simply respect the sounds which we are given. For me, there are no low points in terms of sound. The music presented is both appropriate for the games situations yet lively enough to keep you humming along. This game is really good so just go and buy it believe me you will be impressed!!!

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        • More +
          12.02.2001 02:46
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          As a casual gamer an RPG has to be pretty special to impress me and furthermore keep me coming back to my PSX again and again to waste even more of my valuable leisure time. To date only the Final Fantasy series has managed to achieve this. So Legend of the Dragoon was up against formidable competition and a particular customer. The game comes on four disks, so it’s obviously big - four chapters to be precise. Each of which could have been released by a lesser publisher as a game in it’s own right. Not surprising then that this title was three years in production! Was it worth it? Well, overall, yes it was. Whilst it isn’t perfect Legend of the Dragoon proves that if the quality and content of a game are good enough the imperfections will be overlooked. The adventure section of the game is reminiscent of FF with beautifully drawn backdrops and 3D characters moving in and out of the scene. There are hundreds of these painstakingly drawn locations, many of which you will only visit once during the game. The fighting sections are in 3D arenas, a different one for each of the scenes. This is where you will experience the most significant difference between this game and other RPGs. Many of the attack moves do not just require you to select and then sit back – you actually have to time button presses or furiously hit a button as many times as you can. Thankfully it is more often timing than button bashing. This almost adds a beat-em-up quality to the game, as with the correct timing on the right button you can repel counter-attacks. As you progress through the game new and more complex moves are introduced for you to master ensuring that this side of the game never becomes ‘matter of fact’. So, what are the imperfections? Well, the storyline is typically Japanese i.e. warrior seeking vengeance for his murdered parents returns to the town where he grew up, meets up with the girl he used to play with as a child and so begins a lo
          ad of soppy text that you have to read at regular intervals throughout the game as they teeter on the edge of actually getting it on. During fight scenes you will on occasion transform your warriors into Dragoons. This sets off a cut scene of graphical splendor. However, once you’ve seen this a few times it can get a little tiresome as there is no facility to bypass them. So, down to the nitty-gritty, is it better than Final Fantasy? I haven’t seen FFIX yet but until I do as far as I’m concerned Legend of the Dragoon is the best RPG on the market. If you’re an RPG nut you must buy this. If you’re a casual gamer you really should consider buying this title and setting aside a little more PSX time.

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        • Product Details

          The journey that seeks the past ends and the journey to discover today begins. Unveil a Fantasy of magnifance, deception, magical combat and retribution. Three years in the making...spanning four CDs, a development team of over 100 puts mind, body and soul into this enormous magical playing epic. The RPG genre is raised to its highest production values both technically and artistically. This extraordinary adventure features astounding animations and graphics, innovative game design and strong character-driven story that portrays a world of lush beauty, intense combat and unknown destines. Highly original visual storytelling and superb gameplay makes Legend of Dragoon an unforgettable experience. The legend is that all that lives are born from the Divine Tree. Dragons, Humans and the Winged Ones are among them. The Humans won their freedom from the Winged Ones when they learned to harness the spiritual forces of the Dragons, transforming themselves into Dragons.