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** Lemmings - Mega Drive **
Lemmings is a single player game which was released on the Sega Mega Drive back in the early 90's. The game came as all Mega Drive games did in a box between Video and DVD size. The box contained an instruction manual and a 16 bit cartridge specifically for the Mega Drive.
The idea in the Lemmings game is that you must guide a certain number of lemmings across a landscape to a designated exit within a set time limit using the lemmings themselves to build stairs, bash though walls, dig down into the ground and sometimes even blow themselves up in order to get the other lemmings through to the exit.
When I first played lemmings I was about 13 at my friends house one evening after school and I have to admit, I really didn't like it, I thought it was fiddly and time consuming and just not for me, however there must have been something about the game being so fiddly that made me want to play more because I found myself buying my own copy of the game and as a result, sitting for hours playing it.
When a landscape loads you are given a screen stating how many lemmings you need to rescue, their release rate from the starting point and your time limit to complete the level in. Each level starts with a cute lemmings voice saying 'Let's Go!' accompanied by some basic but catchy background music. From the moment you hear 'lets go!' your timer will have started and using some of the 8 skills available to your lemmings you must guide them all to the exit. The skills available are: climbers, these lemmings will climb the walls, floaters, these lemmings will drop from heights using an umbrella to float, bashers, these will bash through walls creating a tunnel though, miners will dig diagonally through walls, diggers will dig directly down through the ground, builders are your lemmings for building stairs over objects or gaps in the ground, blockers will block the way and are especially useful if your lemmings are heading in the direction of a drop off the screen, bombers are as they sound and will blow themselves up after 5 seconds. In each level you are given a specific number of each skill and it is up to you to assign them to lemmings in the best way possible to save them all.
Lemmings landscapes vary from simple sand and dirt which is easy to dig through to find your exit, to metal and bricks which will require a bit more force such as a bomber or if you cannot spare any lemmings then you must find another way around by maybe getting your lemmings to build stairs to go over, or turn your lemmings into climbers and they will climb the walls, just remember to turn them into floaters if there is a big drop after their climb or else they will splat on the floor.
The game is easy to control, you use the D pad to move the cursor to the bottom of the screen and select the skill you want, you then select the lemming you wish to do this skill and click on it. You must select the lemming in the exact place that you want them to use the selected skill.
** Graphics and Sound **
The graphics in the game are basic but they are all that is needed for this game, it is the game itself that is addictive and fun. The sound is basic, the catchy music as you play through the levels isn't too unbearable to keep the sound and effects turned on.
** Price and Availability **
Like all Mega Drive games now you are looking at eBay to be able to get a copy of this, I've seen them on there starting at around £1 plus postage.
** My Experience and Opinion **
My opinion of Lemmings today is a big difference from the first time I played! I really enjoy playing this game, it is fun, very addictive and extremely cute! There are lots of levels, I'm not sure how many, but they vary in difficulty and the number of lemmings needing to be saved. I first played this game around 16 years ago and I can honestly say that if I get chance to put the Mega Drive on I will play Lemmings. I do find it frustrating when I cannot complete a level and this then turns into a challenge where I will sit and play it until I complete it.
Thanks for reading :)
Lemmings was one of the most popular games released in the 1990's. Originally released on the Commodore Amiga, Lemmings made its way onto many formats including the PC and Playstation. The idea of the game is to get all of your Lemmings (or a specified percentage of them) from one location to another. This may sounds simple enough but there would be objects in your way or even unpassable areas which would need your Lemmings to perform specific tasks such as dig through hills or build a bridge for the rest of the Lemmings to cross.
Lemmings requires you to think laterally and to think fast. Depending on which level you are on, Lemmings are released from their hutch at varying rates. If you take too long to decide what action to take, your Lemmings will wonder aimlessly off the edge of a cliff and into oblivion. The early levels are not too taxing and you should pass these with relative ease and very few casualties. This is a good introduction to the game and after playing for 10 or 15 minutes you will be hooked and will not be able to leave the game.
The levels on Lemmings are categorised into four difficulty levels. These levels are 'fun', 'tricky', 'taxing' and mayhem. The mayhem levels are pretty much impossible for the standard gamer with lemmings being released at a ferocious rate. Within seconds, all your lemmings will be wiped out unless you can somehow work out what needs doing as soon as they are released.
The Playstation version of Lemmings comes with the expansion pack, Oh No! More Lemmings. This contained exactly the same gameplay as Lemmings but with another 100 levels. This was a pleasant treat for Playstation owners as Oh No! More Lemmings was sold as a separate title on most formats. Oh No! More Lemmings is playable at five difficulty levels, 'Tame', 'Crazy', 'Wild', 'Wicked' and 'Havoc', each with 20 stages. Progression from level to level was not as steep as the original Lemmings making this game more suited to casual players rather than the hardcore gamer.
Even in the 21st century, Lemmings would still stand the test of time as it's playability really shines through. Without Lemmings there would be no Angry Birds and other platform games in this genre.
Lemmings is developed by DMA who are now known as Rockstar North of Grand Theft Auto fame. If you still have a Playstation, dust it off and get yourself a copy of Lemmings either to relive the nostalgia or to experience this great game for the first time.
When Lemmings was released by Psygnosis in 1991, it was hailed as one of the most brilliant games of its day, and its simple idea and gameplay allow it to be just as accessible today.
The premise is devastatingly simple. You are the sole protector of the Lemmings, which are green-haired, blue-clad dopey little creatures who must be guided from their point of entrance on the screen to the exit. Using a variety of tools and resources at your disposal, you can give them skills or building materials to navigate the map to the exit. Sounds easy, doesn't it...
The Lemmings have the annoying tendency to act like, well, lemmings. They will continuously walk in a straight line until they either:
a) bump into an obstacle, then turn around and continue marching in the opposite direction, or
b) walk blithely into their own death. This is usually the outcome.
The level starts with the cute call of 'Let's Go!', and a trapdoor opens in the ceiling and out pour the Lemmings. The number of Lemmings that you have to rescue per level varies from 2 to 100, and the load-out screen will tell you what percentage of Lemmings must be rescued to progress to the next screen. The exit is usually at the other end of the screen, with a variety of obstacles and deadly traps to cross. The 2D landscape is destructible, which was a very cool feature for the time. Across the bottom of the screen is the inventory of resources available. You can only select one Lemming at a time, so they must be used wisely. These are as follows:
Climber: This allows the chosen Lemming to climb vertical surface, which can be very handy. However, there is no telling them NOT to climb up to places you don't want them to explore. Once made a climber, a Lemming will stay a climber.
Floater: This is a really handy tool, as it equips one Lemming with an umbrella that allows them to fall slowly over any distance. Being quite fragile, they can only survive a drop of about 30 pixels or so on the screen; any higher and they splatter into bits. Like the climber, they handily retain this skill
Builder: If selected, the Lemming will build a bridge from where he is stood. It extends for a little while at a 30 degree angle, and when he runs out of brick, simply shrugs his shoulders and steps off the edge.
Bomber: Sometimes sacrifices are needed for the greater good... In this instance, the unlucky Lemming will start to count down from 5 to 0, then explode, leaving a crater in the landscape and a shower of Lemming bits.
Blocker: This turns your chosen Lemming into a nightclub bouncer. Immovable to the end, he will block Lemmings from continuing on their way, and can normally only be removed by blowing him up.
Basher: This allows a tunnel to be 'bashed' horizontally. The chosen Lemming does a diligent job, continuing until he breaks through to the other side, finds an impervious barrier, is told to blow up, or finds a gaping chasm.
Digger: Like the basher, but digs vertically downward.
Miner: Like the above, but the Lemming wields a pickaxe to tunnel down at 45 degrees.
With these few tools, which are limited in number, you must carefully choose where and how to employ them to achieve the goal of rescuing the Lemmings. The game is divided into four 'stages' of 30 levels. Each successive stage becomes more challenging, aptly titled 'Fun', 'Tricky', 'Taxing' and 'Mayhem'. As the game progresses, the percentage of Lemmings released increases, and the amount of resources available decreases. Be prepared to get see the same screen quite a few times as you attempt and re-attempt to best it. The game employs a system of passwords, revealing the next password upon completion of the level.
The individual level designs vary greatly in their theme and construction, despite the goal remaining the same throughout. Industrial architecture, natural caves, crystalline landscapes and bizarre alien worlds are all well-rendered and add variety. There are also cunningly hidden traps to discover and avoid, such as falling rocks, bear-traps and acid pools, which will all bring your precious Lemmings to a sticky end. Oh, and they can't swim either, so avoid water where possible.
Some of the levels are fiendish in design, and this can be a real test of lateral thinking. Steel plates cannot be destroyed, exits are sometimes false or hidden, and sometimes the Lemmings appear from two or more entrances. Thankfully you can pause the game to survey the land and make your next move, but this does require a quick mouse-hand. And if it all goes wrong, you can 'Nuke' the level, which will quite cathartically blow up your entire Lemmingy entourage. At the last stages of the game, some of the levels are so hellishly difficult they require pixel-perfect placement of bridges, or split-second timing of placing a bomber. Whilst it may get infuriating, the sense of satisfaction at having cracked a difficult screen is immense. A bit like finishing the Times Crossword. Sort of. And when you've done all of those, there is an expansion pack called 'Oh No! More Lemmings!' which adds an extra 100 screens.
The real reason why Lemmings works, is that it taps into the side of you that likes a challenge, and you end up genuinely caring about these furry little idiots for some reason. It's probably because they're cute and funny - if they'd chosen black widow spiders as the hapless creatures that needed saving, this game would've been a disaster.
If there are any gripes, it's that you have to keep a notepad of passwords, and the music is immensely irritating. A MIDI version of 'How Much is that Doggy In the Window' on loop is enough to drive anyone bonkers, but thankfully you can turn it off.
You can easily get Windows for Lemmings for about 1 pound these days off ebay or in the bargain bucket at PC World. Be warned though, this is an incredibly addictive game, silently challenging you to beat it, almost wishing you to do so.
This is classic computer games design. A brilliantly simple premise, wonderfully drawn landscapes and a memorable little character. It's a sad truism that as budget and technology increase, imagination tends to go down, whether it be in the film, music or games studio. There have been few recent blockbuster games that possess the originality and brilliance of Lemmings, the only two that spring to mind are 'Portal' and 'Plants vs. Zombies'. If you want a game that's a real challenge, this is well worth a look.
Well its a well-known game for a start. The idea was very original, Lemmings spawn from a box in a certain part of the map, and you must use the Lemmings skills and abilities to get the Lemmings home. In order to get the Lemmings home, you must have a strategic mind, although the earlier levels shouldn`t test you too much, as they`re fairly self explanatory, later levels can be challenging, requiring you to quickly multi-task in order to save as many Lemmings as you can. Unfortunately with the Amiga Mouse, acting quickly isn`t always that easy.
The game has a few difficulty levels of which the player can choose at the main menu. The difficulty level affects everything, such as how many skills you have available and how many Lemmings you actually have to save.
Lemmings also features a 2 player vertical split-screen mode, in which there are 2 spawn points, usually next to each other and 2 exits, usually apart from each other. In this mode, players can only control Lemmings of their colour, and they must guide them to their exit in order to score points, although the player can only control his Lemmings, getting his opponents Lemmings into his exit will also score him points. This is a competitive game, no co-op play is available. There are 20 2-Player levels.
The game has been ported to countless systems including the SNES, PSone, MS-DOS, NES, various Atari and Commodore`s, several SEGA systems, Windows and PPC, although it was originally an Amiga game.
There are 99 levels available in the singleplayer mode, so enough to keep any hardcore Lemmings fan at bay for at least several hours, if not weeks if you haven`t much spare time.
Graphics - Minimalistic, and very basic. 3/5
Sound - Not much to say here, but has some very nice sounds and music. 4/5
Gameplay - An incredible game, should keep you entertained for hours, especially with the 2 player mode available. 5/5
Overall - 12/15. You won`t find many games better than this.
The concept is simple, the possibilities are endless; the combination is highly addictive.
The lemmings drop out of a hatch and walk - and without your intervention, that's all they do. Your job is to guide them towards their goal using a limited number of specialist skills.
The skills are as follows:
Climber: Once a lemming has been turned into a climber, he will climb any vertical face
Floater: Once a lemming has been turned into a floater he will survive any fall by opening a little umbrella
Bomber: A bomber will blow himself up after 5 seconds. This is useful for removing blockers and blowing through obstacles
Blocker: A blocker will stand his ground and not let anyone past, forcing the lemmings to change direction
Builder: A builder will build a diagonal staircase of 12 bricks in the direction he is walking
Basher: A basher will bash his was through an adjacent vertical surface
Miner: A miner will dig diagonally down through vertical or horizontal surfaces in the direction he is walking
Digger: A digger will dig vertically down through any horizontal surface
The trick is to work out how to use your limited skill set to get from start to finish, losing as few lemmings as possible. Each round has different scenery, posing a new set of challenges, and a different target number of lemmings to be saved.
As well as being addictive, the game is educational and develops the lateral-thinking skills of the player as the rounds get harder and harder. Planning, timing and patience are essential as you draw on your genius to tackle stages that initially seemed impossible.
The lemmings themselves are cute, funny and frustrating, and the quirky sound-effects and occasional hidden perils only add to the charm of the game - and the "nuke" button is hilarious.
A simple but ingenous game, lemmings is a 2d puzzle game with a very simple aim- get your lemmings from one side of the game map to another. At the start of each level your lemmings drop through a trapdoor in the ceiling and march relentlessly onwards to the right, turning back again the other way if they hit a wall or should they meet an edge plunging off it to their deaths. In order to prevent this from happening you must give individual lemmings special skills, of which you only have a limited amount, in order to guide your remaining lemmings through the levels and pave a way to the exit for them.
There are eight skill types available, which are as follows-
Blockers- These simply stop your lemmings from travelling in a particular direction, eg turning them back in the direction they came when they reach a cliff edge. A very common and particularly useful skill.
Builders- These build a series of diagonal steps for your lemmings to walk upon, allowing you to cross ravines and the like.
Bashers- These tunnel horizontally through walls and other obstacles, allowing your lemmings to pass.
Diggers- these work much like bashers, but dig diagonally upwards.
Miners- these are near identical to diggers, but diagonally downwards.
Climbers- these guys are able to scale vertical walls, allowing them to reach otherwise inaccessible areas, at which point they can be given another skill to tunnel down and meet up with your main group of lemmings, allowing you them to move forward.
Floaters- these use umbrellas to travel long vertical distances downwards without being killed, at which point they can build ramps for the rest of your lemmings to use, reaching the lower terrain safely.
Exploders- this skill causes individual lemmings to blow up, and can be used to get rid of no-longer-useful blockers or lemmings who have became trapped in certain areas of the map. You can also choose to blow up all your lemmings if you have given up on a map, which is a great way of taking out any frustration the level may have caused!
Lemmings is a game that is instantly familiar after just a few minutes of play, and the challenging level design and varied level visuals give the game tremendous longevity, with the puzzles becoming increasingly challenging throughout the game's large number of levels. The graphics are incredibly basic and heavily pixellated but remain colourful and appealing, with the low resolution forcing the game's developers to position each individual pixel with great care. The sound effects are entertaining too, with your lemmings making cute cries of 'Lets go!' at the beginning of each level and 'Oh no!' just before they explode.
Lemmings 2 and 3 would introduce lots of new and varied levels and skill types, but the original game remains an addictive and brilliantly simple puzzler that remains as fun to play today as ever.
Lemmings 3D allowed the gamers follow the world of lemmings through the eyes of a lemming for the first time ever. I distinctively remember the opening video sequence of lemmings in 2D and a lemming pops out and presses a button which makes him 3D and then the PC blows up making all lemmings 3D.
Some of the levels were really hard to complete down to the fact that if the gamer could not control the camera well enough then she/he would not be able to solve the level.
The level difficulty rates could be changed as in previous games to fun, tricky, Mayhem and tricky. I struggled on the Mayhem levels and only rarely did I complete these levels.
There was also a new viewing mode called VL (Virtual Lemming) which enabled users to look through windows or look in halls.
The game was developed by Clockwork Games and the brand Lemmings continue to be a success today.
Lemmings is the best computer game ever!
It really is that simple.
I had never seen anything like this in my entire life.
I opened up the box of the Commodore Amiga - I think this was called the Family Pack, or something like that.
What lay within was the computer and all its bits and pieces which included three games.
Bart Simpson and the Attack of the Space Mutants
But this is a review of Lemmings.
At its simplest the game involves a number of animated creatures (the Lemmings) getting from A to B, via a number of obstacles. They have at their command a number of tools in the way of 'skills' which includes the ability to dig holes, tunnel through objects. build steps, climb walls, parachute, path blocking and self-explode.
As a player you need to ensure a certain percentage of the Lemmings released onto your screen arrive 'home' It is your job to ensure the Lemmings get through, over, under or avoid the obstacles between their release point ( trapdoor in the sky) to home.
You will assign a skill to a particular Lemming which may be permanent, transitory or self destructive, which will allow it to knock out obstacles and/or build a path through for his fellows.
Depending on the level, the amount of skills you have available to you and the amount of trys for each skill may be limited.
This is what gets you really thinking, how best to assign the skills and exactly when to assign them. Not only do you need to think quick, you need to be quick with the mouse - the skills are assigned by clicking on them with the mouse and then clicking in the lemming you want to assign the skill to - this in itself can get tricky, for not only do you have a limited time to do things in, you must remember you are dealing with Lemmings. And what are Lemming famous for? Yep that is right, jumping off cliffs. Whilst you are busy keeping an eye on the progress of a 'skilled' Lemming, you also need to keep an eye out on where the other lemmings are heading, and it is usually off a cliff at the edge of the screen.
Providing you have rescued the required number of Lemmings for that level, you can proceed to the next. At the end of each level you are also given a code for the level you have just completed, in case you need to switch off your Amiga. This saves you going all the way through the levels again.
I am sad to say that after owning this game for what is now coming up for almost 20 years!!! (where has all the time gone!!!), I have never completed it.
I remember when I first got it, not getting to bed until really-stupid o'clock.
It is available on PC and many other platforms, but I recommend you spend £20 at the car boot buying an Amiga 500+ (there is always someone selling one). Chances are you will get Lemmings with it. The other advantage of playing it on the Amiga is that this is the only platform I know of where you can properly play two player lemmings - now that is something else!
If you enjoy single player lemmings, you will LOVE two player. In essence your screen is split in two, though you can scroll through the whole scenario. You will be blue lemmings and you partner will be green lemmings. there will be two homes, one with blue flags for you and one with green flag for your partner. With two players, as well as getting your players home, you need to stop your opponent getting his players home.
The player who gets the most players home on that level is the winner. Easy peasy, but lots of fun and ocassionally, mild fisticuffs
There are twenty levels of this, they are relatively easy, as you are not playing against the level difficulty, but against an opponent.
Get yourself an Amiga and a copy of original Lemmings NOW!!
(Written on my website - www.ps2-central.co.uk)
I have received the game and I must admit the game is absolutely brilliant!
Not just that the classic levels from previous Lemmings games on different consoles in the past have made an arrival for the PSP version, but new ones have been created and I must say that these are excellent.
The aim of the game is to get as many Lemmings to safety from various levels from the entrance hatch to the exit. Each level needs a lemming to be assigned to a command, maybe even more than one. These are climbing, floating (with an umbrella parachute), bomber (self destruct), blocker (stops lemmings going where they should not go either at all or not as yet till other lemmings complete their tasks), builder, basher (goes through walls to create a passage), digger (digs to lower level) and a miner.
The levels are excellently designed for the PSP and sort of 3D but in 2D style like in previous games to stay true to the classic gameplay.
Not only you play the original levels, but also "Special" levels, "User" levels and "Extra" levels. "Special" levels are there made by the game developers and gives more of a challenge and these are uniquely done and steadily increases difficulty, "User" levels are levels that you create, meaning you can create your very own levels. How cool is that? Challenge yourself in many ways and this also makes this a game that you cannot put down and complete in short time. There is also "Extra" levels which means that you can download exclusively official levels via www.yourpsp.com (should see some new ones up on the site soon, possibly on release date!).
The sweetist thing about this game is that there is full-on Infrastructure mode but not as you know it. Instead of playing against each other as you'd probably expect from online games, there is a Ladder-type mode which you play to become the best at various levels available on the online mode! I have already made the top 5 in two levels on there! The other bit you can do on the game is that you can share your levels with each other. Imagine how challenging it will be to complete each level made by gamers.
Not only you can play on Infrastructure, you can also Game Share some levels with your mates who haven't got the game. There are 4 game levels to share and each with their difficulties but most probably 1 is easiest and 4 is hardest.
More into the level editor then. The level editor is as detailed as the actual levels that you play first. You can make it as challenging or as little challenging and simple as you want to. But if you find that you want to try out people's levels via Infrastructure, some may be absolutely impossible, but thankfully, there's an option to report them for that as it ain't really fair for us gamers to try out levels like that and not being able to... bet ya some can't do it either!
The downside to the game is basically the use of the pause function when playing. I think this makes it less challenging and makes it less likely to panic before time runs out or you start to lose lemmings. This removes the whole tension of this game as it was known for back in the Amiga / Megadrive days.
So, if you liked the classic game of Lemmings back in the early 90s, then expect this to be as brilliant as the game you probably have played! This is a must have game, either for short burst gaming or for a good session. Not much new offered apart from the new Infrastructure and Game Share modes and the new levels but it more than makes up for it! Recommended to all!
This game is so addictive. I had it on my old Amiga 500+. The graphics could be described as a bit crude but for its time they were top notch. After a few sessions, you'll love helping the little green haired lemmings to safety. This game can be played by all ages and if you enjoy a game that involves using your brain then you will certainly enjoy this one. Once you are hooked you can get all sorts of other lemmings games, but that's for a different section!!! A game that could see you attached to your computer for hours. Definitely worth a look even if it's just to see what games were like back in the 80's. With the lemmings being so small, it could be difficult to click on them some times as the curser wasn't the easiest thing to control. The levels did vary in difficulty with some being that bit too easy and others taking far too long to work out and complete. One good point for the game is that you could speed up or slow down the speed of the game so if you had set up the level to win, you could get there quicker - or alternatively buy more time!!! You can't help but feel sorry for the little things as they - sorry to say it - splat on the ground when they fall from a great hieght. It does take a while to understand what all of the lemming controls do and some of them are only temporary, such as builders, which I believe lay twelve bricks and then move on as a walker again. Something I always found useful was to pause the level just as the doors at the top of the screen opened. This way you can at least find the exit before starting!!! You can also plan your route and plan of attack if you're like me. A save option was also available, which is always good in these games. Failing saving make a note of the passwords at the end of the levels and pick up where you left off
My first computer was a Commodore Amiga 512. Essentially an Amiga 500 with a small block plugged into the back that apparently made it faster. It was a Christmas present to my little brother and myself when I was about ten I think. It came in a glorious big red box with a bundle of applications (remember Deluxe Paint III anyone?) and a few games. 'Bart Simpson and the Attack of the Space Mutants', 'Captain Planet'- a dire dire attempt to convert a cartoon into a computer game I think there was another which I don't remember but more importantly (and as you have probably guessed) there was 'Lemmings'. An unassuming little game by Psygnosis that came in a small black box with a picture a small creature with a shock of uncontrollable green hair and a blue dress essentially, stood looking very proud on the top of some mountain or something. We played the other games in the package but Lemmings was the classic. I'm now a student at university and have rediscovered lemmings as it has been converted to the PC (and most other platforms that will support it) and so I once again have access to it. It isn't as difficult as I remember it being- maybe I'm now a little cleverer than I was at eleven (I don't think so) or maybe it's because I have played it before and hence have already gotten into the necessary mode of thinking. Whatever. I will describe lemmings on the Amiga (that s where this review is placed) and then proceed to tell you the differences in the windows version for PCs. Now although I'm sure that you all know what this game is I have to give a decent description of it just to make this review complete so here goes. Lemmings are small creatures that fall from the sky, well out of a trapdoor actually, and then walk in a straight line until they hit something which causes them to turn around or die. Fortunately for us and the computer game industry they inhabit a two dimensional world which we c
an view from the third dimension i.e. side on. Lemmings is divided into levels, each level begins with lemmings falling in a steady stream out of a trapdoor and then walking in one of the two possible directions until they die or the time limit for the level runs out. Walking lemmings can walk up or down any surface as long as the gradient is less than vertical. If it is vertical then lemmings will fall down it if they are above it, at the top of a cliff, or turn around and walk the other way if it is a wall to them, the bottom of a cliff for instance. On each level there is a home, a small decorative archway into which the lemmings will hop if they reach it. Your job is simply (simply, huh!) to guide the critters from their trapdoor to their home within the time limit. The screen is split into three main parts- the actual level itself with full colour graphics and lemmings galore. This fills the main part of the screen, all but the bottom two inches really. Levels are only as high as the screen you can't scroll up to see more or down to see more. Horizontally though levels can extend for screens and screens. When the mouse cursor hits the edge of the screen the map will scroll in that direction until you reach the end of the level map. The second part of the screen is the tool bar- this is where the different things you can make the lemmings do are stored. Also there are the options to pause the game, quit the level. The third and last part of the screen is a small scale level map in black and white. It shows the entire level in a very small scale with lemmings appearing as very small green dots. There is also a box overlaid on the map to show you which part of the level is being displayed on screen at the moment. The tool bar and mini map fit into the two inches at the bottom of the screen below the main level display. As well as these three items there is a small area at the very bottom that displays how many lemmings there are out at the moment, ho
w many lemmings are home at the moment and the time remaining. Unfortunately there are many things which will make a lemming pass away- a fall from too great a height will result in the lemming becoming a small puddle of pixels and then disappearing with a sound very like 'euch'. It really is a very distressing noise that you will get used to hearing, but more on the sound effects later. Walking into any liquid, be it water, acid, bubbling stuff or green ick will result in the lemming drowning. If it is a low hazard fluid then the lemming will float for a very brief period going glub and then drown. If it is a high hazard fluid then the lemming will die immediately. Walking off the top or bottom of the map will result in lemmings dying. There aren't any levels with mountains that allow lemmings to walk off the top of the screen but there are plenty with holes in the ground for lemmings to calmly destroy themselves through. Just to spice things up there are a range of traps that appear on various levels which also kill lemmings with varying degrees of efficiency; jaws that snap off the ground, a noose trap that hauls lemmings up by their ankles and then squishes them, bits of the ceiling which lower when lemmings walk underneath and then get squashed, I'm sure I've forgotten some but you'll just have the pleasure of discovering them for yourself. The thing that varies the most with the traps is whether they are visible or not. Some you can see right from the start of the level and some you can't see until they activate- lemmings come into contact with them and die. In order to negotiate these hazards you are equipped with a number of things you can give to lemmings. Abilities that mean they can do more than just walk. To give a lemming an ability you choose the ability by clicking on the icon and then move your mouse pointer over a lemming. The mouse pointer is usually a cross hair but when a lemming walks underneath it
it becomes a box around him. By clicking again you gift the lemming under the cursor with that ability. You only get a finite number of each ability- these vary with the levels and once a lemming has been given the ability the counter goes down by one. You can't give lemmings an ability you have run out of. From the left the abilities are: Climber: Er, pretty obvious really. Once you have given a lemming this instead of turning around when he reaches a vertical surface he will climb up it. Lemmings climb much slower than they walk and can only climb upwards they will still fall off the top of things. Once you have given a lemming this he has it for the entire level- he will climb every vertical surface he comes to. Lemmings can only climb vertical surfaces- if they reach an overhang they will fall off- if it is too high a fall then they will go splat- if it isn't then this acts to turn them round. In other words a lemming will walk from left to right to a wall, climb up it until he reaches an overhang and then fall back to the bottom and walk from right to left. If a lemming climbs a vertical surface and then reaches a less steep patch he will haul himself over the ledge and continue walking. Faller: Also called Floater sometimes. The Icon associated with this is an umbrella. When you give a lemming this he has an umbrella and when he falls from something he deploys the umbrella like a parachute and falls more slowly. This results in him having a nice safe landing after a fall from any height. Upon which he packs the umbrella back into the folds of his dress and continues walking. Like climber once a lemming is given this ability he has it for the entire level. If you give a lemming climb and fall then he is called an athlete (as opposed to a climber and faller). Bomber: Also fairly obvious. The icon for this is a bomb. Once you click on a lemming with this he gets the digit five above his head. It counts down to
zero at which point he curls his arms over his head and shout Oh no! and then explodes in a shower of pixels destroying a small egg shaped patch of scenery directly around where he was. Some scenery cannot be destroyed by bombers- steel tends to withstand it although not always. Whilst the counter is counting the lemming continues with whatever it was he was doing prior to being chosen, walking, digging, climbing or whatever. This means that sometimes if you need a particularly positioned explosion you have to time where you imbue the lemming with the ability very carefully. Blocker. When you give a lemming this he stops walking and turns to face you. He stands with his legs slightly apart and his arms spread wide. He taps his foot in time to the music and turns his head from side to side. He will continue doing this for all eternity (well until the time limit on the level runs down). More importantly lemmings who walk into your blocker will then turn around and walk the other way. Blockers also have other effects but that would be giving too much away. Blockers rock! Builder. When you give a lemming this a small red sack materialises o his back. He pulls a small white block from his bag and places it in front of him, he then stands upon this and repeats the process eleven times resulting a in a small staircase of twelve steps up which he and other lemmings will walk and then fall off, when the builder himself lays his twelfth step he will turn to face you and shrug giving you a small amount of time to click on him before he falls off his staircase. As he lays the last three bricks he clinks, clink, clink, clink, shrug fall, this gives you a warning when a builder is running out. Thus builders can be used to get lemmings out of holes or up cliffs or whatever. If a builder reaches a point where he bangs his head he will stop building and turn around. This is really important to some levels. Also if a builder reaches a wall and bangs his
front fist or block on it then he will stop and continue walking as usual. Basher: This lemming will dig a tunnel through the scenery, he will bash in the direction he was walking for as long as there is scenery to bash, once he runs out of things to bash he resumes being a walker. Fortunately gravity doesn't affect tunnels and so if you dig right through a piece of scenery it doesn't fall onto your head. Bashers cannot bash through steel or some other types of scenery and simply stops bashing when he meets it. Miner: The lemming produces a pick axe from nowhere and then proceeds to hack at the ground. He digs down diagonally for as long as there is scenery for him to mine through and then becomes a walker again. Like a basher he cannot dig through steel and if he meets it goes clink and stops. Digger: Like basher and miner but vertically downwards. Same rules apply. There are a few other buttons on the tool bar a plus and minus sign with numbers above them. These alter the flow of lemmings from the trap door. When a level begins the trap door opens with a creak and then a lemming falls through. After a set period of time another lemming will fall through and so on until all the lemmings allocated for this level are out. Each level has a minimum flow rate which is what it starts at. You can increase the rate above this but not decrease it below. The values range from 01 to 99. At 01 lemmings are about an inch and a half apart as they walk, at 99 the lemmings are a caterpillar nose to back of head. If you have lemmings in an enclosed space- i.e. they drop straight into a bit you've blocked at both ends then they can share the same space. What looks like one lemming on screen could be all eighty of them. Usually the lemmings are not in phase and so you can tell that there is more than one but sometimes they can get perfectly aligned and you think you've got one lemming and in fact you have sixteen
. If you click an ability on a group of lemming close enough together to all be covered by the mouse pointer then the ability is transferred to the lemming furthest away from the home, almost always not the lemming you wish to confer the ability upon. There is an icon of two lemming footprints which is the paws (pause) button and that pauses the level... You know what this does really. If you push the P key on your keyboard then this is equivalent. Pressing once pauses the level, pressing again unpauses the level. The remaining icon on the tool bar is a mushroom cloud. This button nukes all the lemmings on the level- makes them into bombers. This is for when you have made a mistake that means you can't complete the level and don't want to have to finish watching all the lemmings troop around for the next five minutes. Trust me you'll use this a lot. What's very useful is that you have to actively double click on this icon to nuke your lemmings, this means that you can't accidentally destroy your entire level- which is very useful. The first lemmings game has one hundred levels split into four groups of twenty five called Easy, Tricky, Taxing and Mayhem. When you start the game you get a menu screen with various options- choose level, alter sounds effects, turn music on and of, the usual, and you can select to begin from any of the sections- level 1, level 26, level 51 or level 76 but until you have completed one of these you can't proceed to the next one. The first few levels are very very easy, they teach you how to use each of the abilities and demonstrate the things that you'll be up against in later levels. The difficulty is gradually increased until you're pulling your hair out. On the Amiga when you complete a level you are provided with the password for the next. If you play straight through then you have no need to type the password in but if you stop playing and switch off you can come straight b
ack to the level you are on by typing in the password. This is slightly annoying as you end up writing down reams and reams of passwords and you need to keep an accurate record of which one is you most up to date but it works as a system. The graphics on lemmings are nothing special. Very simple colourful and well rendered background scenery and simple animation on the lemmings. this said it works brilliantly, the lemmings are cute, I might even go so far as adorable especially because they are so irritating and frustratingly stupid. The walking lemmings bounce up and down and each of the abilities is simply but effectively animated. Debris from digging or explosions simply disappears after being thrown into the air and holes through the scenery are simply the background colour, dark blue or black, so as not to confuse you between scenery and not scenery. Because the lemmings are cute and the animation of the actions are over emphasised you can immediately see what any lemming is doing on the map with a glance which is really useful. By keeping things simple Psygnosis did a great job. Each level has a tune that plays whilst you do. There are a selection of tunes that the game cycles through although each level always has the same one. The tunes can get annoying but they fit right in to the mood of the game. They are all upbeat and bouncy although for people who live with you and aren't playing a long period of time stuck on the same level will eventually drive them mad as they will hear the same tune over and over again. The sound effects are good too- each one tells you something about what is happening on the level, very useful if you are doing two (or more) things at once. You may have a lemming building on the far right of the map and someone digging on the left who you are watching. When you hear the clinking start you know you have about three seconds before you have to refresh your builder. Much more common is setting some lemmings fre
e to walk and then going and doing something else and hearing a long chorus of 'euch euch eueueueueueueueueuech' as your entire supply of lemmings drop themselves off a cliff. The level begins with a 'Lets go' and the creaking of the trap doors and then when the lemmings jump into their home they yell 'Yippee'. The thing that makes lemmings so good is the simplicity and variation. There are all sorts of levels that require different approaches and so the appeal remains even after you've played sixty levels. You will become hooked very quickly and your house will reverberate to sounds of 'Damn that lemming!' and 'Nooooooooo to the left you stupid lemming'. In fact 'You stupid lemming' will become a stock phrase. By making levels with different scenery and different tunes Psygnosis have added another variation. There are levels which require thinking about really hard for four days before you realise how to do them. Seriously you'll get stuck on a level, get fed up with not being able to do it for a few days and then suddenly in the middle of watching Frost on telly you'll go 'That's an idea- I could dig a bit to the left and then...' and you'll be tearing off to the computer to try it out before you even realise. There are levels which are easy conceptually but require a perfect combination of timing and mouse control- in some senses I'm not as fond of these levels as I think that the game should be based around thinking your way through a level not just being able to use the mouse precisely. Some levels, especially the earlier ones those in tricky, will require you to see a certain trick. A combination of abilities that result in the lemmings doing something else. Until you see the trick the level's just impossible but when you see the trick you'll be so proud. Some levels give you eighty lemmings, some give you two, some require you save ten percent some require y
ou save one hundred percent. Usually you get between sixty and eighty lemmings and you have to save between eighty and one hundred percent, this means that when you get a level different to this it is a nice change and you know what they say: A change is as good as a rest. Some levels require you to do eight things some require you do eighty (seriously), some have one puzzle to work out some have four in sequence. Some levels have multiple trap doors which lemmings fall through in turn some have multiple homes for you to choose from, some have both. Because of all the variation and the fact that the game actually relies upon your own brain power lemmings has a very long length of game play. There is no way you will do every level on the first attempt unless you work in the gaming industry. Potentially you could criticise the fact that once you've done all one hundred levels that's it game over but it is hard to see how this could be avoided. Also there is an extension game called 'Oh No More Lemmings' which s a cheap extra one hundred and twenty levels which actually et hard very quickly and will more than double your game playing time. That said I am not as fond of the scenery on Oh No More Lemmings but if that's the best criticism I can come up with... There is a two player option with twenty levels. The second player as a second mouse and their lemmings are in reverse colours (blue hair and green dresses). The screen is split in two and the lemmings come out of different trap doors and aim for different homes but you are on the same map and so what you do effects the other person's lemmings. This is a great touch and very amusing as you finish your preparation and then release your lemmings only to find that the other person has built some stairs over your hole and they all die or something similar. Although this is good fun it isn't the real appeal, you'll enjoy battling it out with another player but it isn
9;t the same as trying to beat the computer. So how different is the Windows version? Not very is the answer. There are a few upgrades or new functions but nothing that changes the game . The one hundred levels are still the same and everything about the game itself remains but there are a few extra options. When you complete a level the computer remembers and so there is no need to write down a long list of passwords- a very good thing, to avoid people getting mixed up if more than one person plays lemmings on the same computer they can log into the game with different user names so that everyone actually has to complete the levels for themselves. When you finish a level either by completing it with the necessary number of lemmings or by nuking or by the time running out there is an option to see an action replay. Now although this may sound unappealing it's true use is this: If there is a very long level which you have done correctly right up until the last moment where you make a fatal error then you can choose to watch the action replay and intervene at a suitable time. As soon as you click on a lemming the action replay stops and goes back to real time. For many lemmings purists this is cheating- you should do a level all on your own all the way through but it is a useful function. There is also a fast forward button on the tool panel in game so that once you have done all the necessary tasks and are waiting for the lemmings to walk home you can click this and they will all run in and then you can continue. Be warned there may be times when you click this and there is a tiny mistake and the finish screen will come up saying- you saved no lemmings and you will have no idea as to the reason because when you fast forward you cannot follow what the lemmings are doing. The other real pain with this is that if you screw a level up and press fast forward to finish you can get locked into an action replay loop. The level replays the wa
y you did it last time and if that isn't what you want you press nuke or fast forward and then the level replays again, even if you choose play level not action replay. The way to get out of this is to click on the choose level option and choose to play the level again, this resets everything and you can continue as normal. In the Amiga version- and most other ones, when you click an ability over a group of lemmings the cursor selects the lemming furthest from the home (unless one of the lemmings is already doing something in which case it selects him). so picture the situation; eighty odd lemmings walking back and forth in a gap of about 2 cm on screen and you have to build them out but only to the right, it's nearly impossible to be sure you'll get a lemming waking in the right direction, and usually you don't due to Murphy's law. On the PC all you have to do is hold down the arrow key in the direction you wish to build and the cursor will select one of the lemmings walking in the relevant direction. Again many purists (myself included here) see this as cheating, there was a level of skill in choosing the right lemmings and a level of luck. Thus some levels should be done with that choice of building the right direction in mind and you as a player should have to be sure that you can mange it, i.e. not allowing all your lemmings in a small gap so that you can't differentiate those going left from those going right. On the other hand to do an entire level and then fail it because you happen to get a lemming in the wrong direction can be infuriating so it is a useful feature. The worst difference between the two versions is that the PC version doesn't scroll. When your mouse pointer hits the edge of the screen it stays there the only way to scroll over the map is to move the view window over the minimap which requires moving your pointer away from the main game view- not something you want to do. The windows v
ersion also has no two player option simply because windows cannot support two mouses (mice) but that doesn't matter too much. On the plus side you get all the extra one hundred and twenty levels of Oh No More Lemmings for free which is great and extends your gameplay for hours and hours and hours. As it says on the box: 'The management accept no responsibility for lack of: Hair Sleep Sanity' You have been warned.
LEMMINGS Probably the most addictive game ever released on the Amiga and still a much loved classic to this day. So, what is this game Lemmings all about then you may ask? For those of you who have not heard of the game!!!! Here is a reminder. For those of you who loved this game, here is a trip down memory lane. BASIC OUTLINE OF LEMMINGS ************************* In the game ‘Lemmings’ it is your job to save the lives of some pesky ‘tiny green haired rodents of very little brain’. This can be any number ranging from 10 – 100 of the little blighters. Basically they have no sense of danger and once they enter a level ‘Lemmings will keep on walking and walking and walking. That’s what Lemmings do.’ This of course can mean that they will be heading for disaster and basically by utilising special skills that you can give to a single Lemming it is your job to manipulate their route and steer them to safety. SPECIAL ABILITIES ***************** Climber – They can climb walls and just about anything else remotely vertical. Beware though because when they reach the top if there is nowhere to go they just leave go. Sometimes best to combine a ‘climber’ with a ‘floater’. Floater – After walking off something your little ‘floater’ Lemming will use an umbrella to float to safety regardless of the height. Much better than going splat! Bomber – The kamikazee, hero of the game. Once you select a Lemming to become a ‘bomber’ they get a five second countdown then explode. Most useful in removing ‘blockers’. Blocker – These little darlings will stop where you click on them and will halt any other lemmings from going any further and they will then turn back the way they came. Builder – A builder can build an angled bridge in the direction he is walking
. Usually about seven tiles in length. Very useful for guiding other Lemmings over a trap or hole etc. Basher – This clever Lemming will dig a hole in a straight line through most solid objects (but not all). Miner – These Lemmings have the ability with the help of a pickaxe to dig diagonally & downwards at the same time. Digger – This special skill enables a Lemming to dig vertically downwards. SO WHAT IS SO FAB ABOUT THIS GAME THEN!?! ************************************** Well, despite its simplicity, it is strangely addictive. The version I played had over 100 different levels that slowly got harder and harder. The first levels were very easy and at times you wondered what the point is in making them SO easy. The point is the early levels give you the opportunity to learn how best to use all the different special skills. As the levels get harder and the terrain on each level more difficult you are forced to think more strategically. Sometimes you really wonder how on earth your going to do a level. Then a flash of lighting hits your thoughts and your away to save the Lemmings day once more. The later levels put limits on how many Lemmings are allowed to die. Sometimes this is none. These are some of the hardest ones to complete because one mistake and its all over. The music that accompanies Lemmings is quite charming (at first) and really makes you giggle at times. The starting animation’s can also be hilarious and well worth a couple of watches at least. The best way to play this game however is within a household or group of you who become strangely fanatical about getting further on in the game than anyone else. I remember at one point both my parents and my boyfriend & myself were ruthlessly battling it out to be the Lemmings King (or Queen). The game is now available across most platforms and in many different guises. I prefer the simplici
ty and charm of the original and the more dated releases on the playstation. There is a bit of variety amongst the different platforms so feel free to check out them all if you consider playing this game. The game is fairly cheap and is easily picked up second-hand at such places as ‘Electronic Boutiques’. Play and enjoy!
Name me a classic game. Now think about it properly, but first consider this – what IS a classic game? If you're me (which you almost certainly aren't), then you'll acknowledge the fact that one of the defining features of a classic game is that it's been around for yonks. Sure, there's a few generation defining games coming out this year, but they won't become truly classic is my eyes for a few years yet. Give them a chance to become crap! Lemmings is one such classic game. It's addictive, it's fun to play, and it's been around longer than my underwear (ahem). As you'll often hear me say, the simplest games are often the best – Tetris, Puzzle Bobble, Breakout, Asteroids – and while Lemmings isn't necessarily the easiest game on the face of things, but once you get down to playing it, it's just a simple case of choices. But we'll come to that later. This op is mainly going to deal with the general phenomenon of Lemmings, but I'll specify the differences between Amiga Lemmings and Windows Lemmings too. - What? Lemmings was first released in 1991 (yes – that ago! Almost makes me feel geriatric) to an adoring public by one of my favourite software houses of the time – the unpronounceable Psygnosis. Designed by DMA Design (who a lot of people will recognise as the developers of Grand Theft Auto), it's an interesting puzzle/strategy game which has been released on just about every conceivable format, and is known to many as one of the great classics. Popular with both sexes, Lemmings certainly had the lions share of the market, and I suppose this is the kind of attention that such devout originality brings with it. - Let's go! Ah, the immortal sound effect heralding the start of a game of Lemmings. Haunting your dreams and dominating your days. I swear, I've heard that high pitched squeal more times than most things in l
ife, and it's something that'll live in my mind forever. So, how does Lemmings work? Well, the view is side on, and the aim is to get your cute but terminally dumb Lemmings from the start point (a trapdoor) to the end point (an archway). While the Lemmings aren't exactly suicidal, they don't exactly hold their lives sacred – they have no problems with walking into the centre of a burning furnace, or hurling themselves from great heights! If you don't stop them, they'll just keep on walking until they reach the exit or reach their deaths. This movement of the Lemmings is quite predictable – they fall out of the trapdoor, and then keep walking in the direction they were going. If they hit a solid vertical object (i.e a wall), they'll turn around and start walking in the opposite direction. If they find a hole in the ground… well you know what happens next! - It's good to be in control… The level starts off and you're told how long you've got, and how many Lemmings you have to save out the total. If you think it's going to be easy – think again! It's all to often you'll be dealing with one part of the map while Lemmings are disappearing into a hole somewhere else, or being pulverised by some unseen danger. But you learn, and you'll get it right in the end. So, how do you control the Lemmings? Well, you have no direct control over them, but you can define their 'class'. This tells them their purpose in life, and they'll do it until they escape or meet their (typically gruesome) death. So what can they be? » Climber. When this bloke hits a vertical surface, he's start climbing up it. Don't ask me how. He just does. » Floater. Chuck this one of the edge of a cliff, and he'll fall a while before pulling out an umbrella and floating down Mary Poppins style. You just have to hope there's some floor further down! <
br> » Exploder. Kind of self explanatory – select this and your Lemming begins a 5 second countdown before vibrating a little and exploding in a tasteful shower of pixels! Quite useful for dealing with trapped Lemmings, ones that are getting in the way of the rest, and ones that are just plain annoying you. » Blocker. Probably one of the most useful classes, this makes your Lemming stand stock still and block the path of all the others. Hopefully this will prevent them meeting a gory death while you decide what the hell you should be doing. » Builder. This nice construction worker one will chuck a bag of tiles on his back and start laying them down one after the other creating a diagonal bridge the Lemmings can walk across. The bridge appears at about thirty degrees to the horizontal, and the Lemming will stop either when he hits something solid, or runs out of tiles. » Basher. This one is basically a horizontal digger – set him going next to a wall and he'll pound it thoughtlessly with his hands creating a tunnel for his follow Lems. » Miner. Same as a basher, but uses a pickaxe to go diagonally down in the direction he's facing. » Digger. Same as a basher, but scrabbles away at the ground and works vertically. As well as this, you can increase or decrease the flow of Lemmings using the plus and minus buttons (unless this option has been limited by the level you're playing. And you can 'paws' the game (groan), and nuke all the Lemmings on the level is all is not going well, or you're just getting a bit annoyed :) Lemmings fireworks ahoy! - This is the one where… Each level is different, and you'll need to use different skills of the Lemmings on each. The first few levels teach you how to use the different skills, and you're limited to just using those skills. Later levels give you access to all the classes, but individual ones may be ex
cluded to make it that little bit harder for you! In fact, being given the choice is sometimes a lot harder, because you have to sit there and try and decide exactly what you have to do to get the Lems to the exit. It's not always as obvious as it seems. As sometimes it's MORE obvious than it seems! My advice is to pause the game and survey the level properly before making any rash decisions that might wreck your chances. - Aw, doesn't he look cute? The graphics are great on Lemmings. The Lemmings themselves are only about a few pixels tall – 20 at most – but they are surprisingly animated for their size. They wear full-length blue sweaters and have green hair, and you can see that hair bobbing around as they walk along, and its amazing the animators managed to cram so much life into such a small package. The level graphics are quite random – bridges and pillars arranged around lumps of rock and other structures that wouldn't look out of place in some modern art gallery. It just means that you'll never end up with the levels looking particularly samey, and it all looks quite nice anyway! - Whistle while they work Sound also plays a part in Lemmings. The sound effects consist of the initial 'Let's go!', the 'Yippee!' when they reach the end of the level, and variously incidental effects when they run out of bricks when bridge-building or explode or whatever. The music in Lemmings is always annoyingly catchy – a mixture of medleys of well known songs and some nice new tracks which were composed by the musicians themselves. It all works very well and fits the game to a tee – light-hearted throwaway ditties that make you smile and you'll most probably be whistling them for weeks to come. - Oh no – it's more players On the Amiga version at least, you could play two player Lemmings. This basically involved plugging two mi
ce into the Amiga and playing Lemmings split screen – generally with one person starting from one end of the level and the other from the other – crossing over in the middle. It was mayhem after a while, as both teams sabotaged each other's bridges with exploders and blockers appeared in inconvenient places. Although you inevitable ended up punching your fellow player in frustration, it was great fun and the aim of getting the most lemmings home in one piece was generally forgotten in favour of the 'cause your mate as much trouble as you possibly can' approach :) - Let's go! – Windows stylee So what's the difference with the Amiga version and the Win95 edition of Lemmings? Well, very few in essence – you get a game called 'Lemmings Paintball' bundled with the Windows version, although after 5 minutes play you'll wish they'd just left the remaining part of the CD empty, because it's patently crap. The music is done in MIDI, so unless you have a good sound card (like me :) ), it'll sound pretty dire, and it does sound the same as the auditory glory of the Amiga version anyway. The biggest downer is the lack of a two-player mode, probably because Windows has the inflexibility of almost exploding at the thought of using two mice! The graphics look pretty much the same, which is a good thing, and the menu screens are a lot slicker. And there's no writing down sheets and sheets of passwords, as the game saves your position. The biggest bonus is you get the extra levels from the 'Oh No! More Lemmings' data disk bundles as part of the game, which is a nice add on. And the extra function of a fast forward button for when you've set up the level for the Lemmings to walk through and you don't want to wait forever for them to finish is always handy (although don't use it too liberally – you never know what's going to happen next!) The gameplay is
exactly the same, although now you can hold down the arrow keys to select only the Lems travelling in that direction – which is a godsend. - Oh no! As with everything though, there is a bad side. Those without a keen eye will not notice the pixel sized gaps you sometimes get in the floor that the poor Lemmings can fall through, which can be a pain, and the game is essentially the same all the way through (although you'll be too addicted to notice). Some of the music tracks can get a little grating too, but there's no problems turning those off. Other than that, well, it's great! Oh, maybe I should include lack of sleep too :) - Yippee! Lemmings is both a classic game and a milestone in gaming history. It is original, interesting, addictive, and pretty tense sometimes too! I've played it since I had the demo on my Spectrum, both on the Amiga and now the PC too. It's long life is welcomed by me, and I always now I can dig out my copy of Lemmings and have a go and still enjoy myself. It's brilliant, and I strongly suggest people buy it today!
Lemmings...its such a simple, classic game. I mean all you have to do is simply get your lemmings from one area on the screen to the next...like how hard can that be?! Right!? Nope - im soooo wrong!! The general idea of the Lemmings game is that you have to rescue all of, or most of, the lemmings from any possible dangers - eg. (and i mean lets face it - lemmings as in the real life versions do have a tendancy to run off cliffs!), like running off cliffs, dropping down ditches, walking into fire...etc etc! But there is so much more to the game you could ever imagine! There really is!! Honest - give it a go - just for 5 mins and you'll be hooked! ~As for graphics~ Well in comparison to the modern day "Final Fantasy 8" and the likes, then these are not the greatest of graphics...the splattering effect after the lemmings fall off the cliffs are not the type to make you cringe! ~Addictive-ability~ (Ok ok not sure thats a word....but you know what I mean!) :P This is VERY high! Although the idea is simple, the layout doesnt take much imagination, and the graphics dont take a world renound artist to master, this game has an extremely high addictive factor...id say it is like drugs...but ive never tried drugs - so thats a pointless statement! You have all the traditional methods of saving your little lemmings from near certain death - such as the pick axe, the umbrealla, the bombs, the shovels, the climbing ability....to name but a few. Today I spent about an hour (supposed to be doing homework...oops!) trying to master one level!! (Never did get it in the end...theres always tomorrow though!) Basically if you've got a spare few... well months really Id go and buy a version of lemmings - just to make the hours tick by that little faster. Its so addictive - and the little lemmings are just as cute as they are in real life...well not quite!!
Anyone who ever owned an Amiga probably owned lemmings at some atage as well...or at least playe dit. I remember receiving the game actually bundled with the computer one Christmas and it was the first of the titles I tried out...a few days later I got around to trying the other ones out as well. This is an incredibly addictive game! It is basically another god game/puzzler I suppose but with a difference. You must control a number of brainless lemmings as they make their suicidal progress across hostile landscapes, directing them into the exit portal found somewhere around the scenery. Your lemming friends simply drop out of a trapdoor with a cute little "lets go!" and start walking towards certain death and it is your job to prevent this from happening. You do have help on this front though...sort of. Your lemmings are in fact very highly trained in specific tasks...some can build bridges, others be made to stand and block the route to the nearest cliff refusing to allow all others past, still more can dig, parachute, swim, tunnel and umm...explode at will(!) in order to allow the safe passage of the other members of the tribe...others will of course drown, drop, burn, walk off cliffs etc. being not so highly trained and you must protect them. The game is fiendishly difficult...and becomes so fast. After the first few levels you will find things becoming tough and only after loads of practise will you continue to progress. Personally despite the obscene amount of hours I spent playing this game I never actually managed to play it to completion and I have still been known to return again for another attempt...this is like 10 years later...sad... Graphics are small but the animation excellent and very funny. The lemmings are very cute despite being the size of a pinhead, but its really the animation that sells it accompanied by excellent sound effects. An exploding lemming will clutch its head and exclaim "OH NO!" in a
quavery high pitched tone before exploding pixels across the screen with a comedy POP! This is all very tastefully done however...no blood splaterring across the screen of anything like that making this a game suitable for all ages although its difficulty level probably means that its best aimed at say over 9s. All the action is accompanied by some brilliant music which somehow manages to fit the scene despite being classics such as "How Much Is That Doggy(Lemming?) In The Window". This was one of the best Amiga games ever produced and one which had many users tearing their hair out and thumping the desk in fury. It has since made its way onto other platforms and is highly recommended to all to purchase.