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"Logical" is a puzzle game released to the Gameboy Color console. How to play the game is not immediately obvious at first glance and required further reading before understanding the functions required to successfully complete the game.
Gameplay is presented through a square grid which features a number of odd-looking instruments; sort of a pipe with four dented wheels on both the top and bottom; which rotate at the players command. Coloured balls will enter into play at the top of the display and fall into these "dents". It is the objective of the player to create a series of identically coloured wheels through rotating and swapping the colours between the "pipes". A difficult explanation for an even more difficult title! Players use an on-screen hand which can be moved using the arrow keys to select the wheel for rotation. Rotation is done by pressing the "A" button.
Graphics are acceptable as far as a puzzle title would go. It is not necessarily a requirement of puzzle games to feature cutting-edge cinematics or other features. It is easy to distinguish between the various coloured balls and that is the crux of this title.
The audio features acceptable musical compositions which accent the game well and fade well into the background, not allowing the player to be distracted through heavy tones or other sounds. I particularly enjoyed that aspect of the game as many puzzle titles do not feature more silent implements when it comes to found.
"Logical" can feature great difficulty when a player makes a mistake in the early start of the stage. Luckily, producers made it simple to restart the level by pressing the "Select" button; I certainly found myself using that function frequently throughout gameplay. This would likely appeal to fans of puzzle games and offer considerable replay value.
I enjoy puzzle games in general. Maybe it's the fact that every single one has a new set of rules to learn, thus encouraging originality. Maybe it's the fact that they can - in general - be played in short bursts and still enjoyed. Maybe it's because I can play them for a while and never have any total time of play dictated to me. Maybe it's because of the multiplayer side of things. Whatever the reason, I do, in general enjoy puzzle games. Occasionally there will be a game that I do not like at all. I'll start off not wanting to rate it, I'm just too nice that way. I'll start the game and after a couple of levels be able to tell exactly what will happen throughout the course of the game. I'll carry on, to check. A few levels on, I'll find I was right. Personally, I am a strong believer in giving things a chance, so I'll carry on for a while longer. But, minutes will turn to hours and not in the way you think. I could start playing Chu Chu Rocket, and I NEED to keep a check on a timepiece. Otherwise, I'll end up playing all night. With Logical, I was seriously looking forward to the game being over. Basically, this game requires you to rotate wheels with four slots into which a counter thingimajigie can fall. Counters can be transferred from one wheel to another, but only through available tubes or 'channels'. When a wheel is filled with 4 counters of the same colour, they all disappear. Later on, one way channels, channels which change counters' colours and channels through which only counters of a particular colour can pass all arive later on, but by that time you will be pleading for the game to end. Take my advice. Switch your Gameboy off - there's nothing left here for you to see. The only way you can play is to progress through a series of courses. Although there are quite a few (about 99), the game will obviously have a finite lifespan. No endless mode
to improve your score on; no multiplayer mode to keep you entertained. This game is quite lacking. Lemmings is level-based, but at least it's good fun while it lasts, with varied level layouts, serious cerebral challenges and good playability. Ultimately, Logical is inherently flawed. Learning any new set of rules is - for me - fun. Within 20 minutes Logical had become a chore. It never became fun again.