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This was one of the first games I got for my Gamecube. The idea sounded new and quite fun. It is an RPG/Card game, which seems a lot like card captors but with a slightly darker plot. _____ |Story | You play as Princess Katia who is the heir to the throne of Alanjeh. While in the castle one day her father, King Feobane, receives word that the black fog, which has been creeping over the land, has reached the castle. This black fog mysteriously appeared one day engulfing everything, anyone who entered it never returned, probably because monsters roam within. King Feobane tells Katia to go to the treasury room and remove their treasure, while he sets off to a war council with the other 4 kingdoms. _________ |Gameplay | The game itself is addictive, and fun for the most part. It has a unique playing style, which mixes in RPG elements with a Card battle system. There are hundreds of cards to find, each of which I one of 5 card types and one of 5 elemental types. Card types are: Weapon; the monster with launch a single attack and then goes to the discard pile, Summon; Where the monster becomes one with Katia and executes a single powerful attack, Independent; where the monster roams freely through the battle area attacking enemies, Spin; where the monster circles Katia until the run out of Hp and damage anything that comes to close, and Trap; which lie still on the ground until and enemy gets to close and activates the traps ability. ________ |Controls | The controls are easy to get used to with A, B, X and Y being used to summon your cards abilities during battle. You Character is controlled using the analogue stick and the C-stick rotates the camera and zooms in. ______ |Music | The sound itself is go
od, and the battle tunes set the mood perfectly. The in game music is average, but still sets a great atmosphere, as you get used to it. The monsters make various sounds, from squeaks to roars, and some monsters make continuous sounds. Most monster sounds suit them well. ________ |Graphics | The graphics of this game are quite good. Although they aren't the best seen on a Game. The animation for each card is great. Each different monster moves differently and the animations suit them perfectly. Katia doesn?t have many movements, but those that she does have are also well done. There is one opening FMV which is of high quality and introduces some of the beginning monsters, such as the Lycanthrope. ______ |Battles| Interestingly damage done to your monsters does not determine the whether you lose or not, but only aids it. Only damage inflicted by monsters directly to Katia lower your Hp. However you still need your monster to deal damage to the enemy monsters to beat them. The only exception to this is during special summoner battles when Katia must fight a rival summoner. Once a card has either been defeated or used it is put into your discard pile until the end of the level or you use a monster, which retrieves monsters from your discard pile. Random battles within levels become all too common and annoying eventually and players with a small deck of cards will soon find themselves running out quite quickly. Once all cards have been used and discarded Katia is open to attack from enemies with no way to defend herself. At this point the only thing you can do is lose. When an enemy is near zero health you can execute a capture throw by throwing a card from your hand at the monster. If it causes its health to reach zero you will capture the monster and be able to use it in battle. ________ |Diff
iculty| Whilst the difficulty varies throughout the quest it still seems to start harder than a game should, as from the first real level you may struggle to complete it. Sometimes the difficulty level can leave some players frustrated, and very angry, yet, you always feel very satisfied after completing that particularly hard part. ______ |Levels | Most of the levels are varied and there are a lot to explore with new cards to receive in each of them. These range from deep forest to mountains and lake areas. However you must follow quite a linear path around most of them with small branches to search for items. A small map is displayed at the top right hand corner of the screen showing items and the path through the level in case you get lost. At the end of each level you must fight a boss. By this point you wont have many cards left which makes it quite hard, especially early on in the game. ________________ |End of level Bonus| At the end of each level, depending on how well you did in it, you get to pick up to 5 cards from a list of 5. You may only get to pick 1 if you just barely get through and no more, taking a lot of time and damage. The selection is from 3 common cards, 2 uncommon cards and 1 rare card, which is usually the levels boss. ______________ |Replaying levels| This is a bad point about the game. One a level is completed there is no way for you to replay it and get any card or item you missed. ___________________________ |Gold + Experience = New Cards | During and after each level you will receive Gold and your monsters will receive Experience. Gold can be used to buy cards at Gurds Apothecary. You can also transform a card into a more powerful evolved form at the apothecary or get a copy of a card using the monsters experience point. __________ |Side Quests
| During the game you will meet a man called Alexander. Alexander is a scholar dedicated to studying fairies and is obsessed with them. In fact he even converted his house into a haven for fairies. At a certain point in the game you will find his fairy house. Alexander will give you info on fairies and will even trade you magic cards for red fairies. In every level you will find 10 fairies and its up to you to find them and bring them to Alexander. __________ |Multiplayer| The multiplayer in this game is alright, though once you play it once, you?ll realise you wont be spending much time here. Basically it is a 2-player summoner fight where the winner is the first to reduce their opponent?s health to zero. It?s not bad, but it just doesn?t seem to have enough to keep you interested for very long and could?ve been much better. _______ |Overall | The game is fun while it lasts. The game box promises 20 hours of play although you can complete it before then. Most of this time will be taken up by replaying levels you?ve lost a half dozen times before. It seems to be a bit disappointing on the whole, especially because you cannot replay completed levels. It is recommended to anyone that wants to try something new and there is also a sequel out now. If you look past some of the letdowns this can be a good game.
Lost Kingdoms was the first RPG game to hit the Gamecube. The game focuses on collecting cards to defeat enemy monsters and its really as simple as that. the little storyline which has just focuses on the 'Black Fog' taking over the land and plunging it into to evil releaing hundreds of creatures. Thats where you come in you play the role of prinecess Katia who goes out to find her father who went out to find out about the fog. The Game is VERY short casual gamers will finish it in a month while expierenced gamers can complete it in 1 week. The idea of card collecting may not appeal to all, restricting the auidience size. The Game is basic with little plot but still it manages to keep you coming back to collect all the cards and hidden bounuses. Generally A good game but some has some fualts. Lost Kingdoms Sound- The Music is soooooo repititive in the action scenes repeating the same track over and over.... When summoning monstors the dolby pro logic 2 kicks in creating a realistic atmosphere. The charecthers have no voices so you have to read the text on screen all the time. 3/5 Graphics- The Grahics on the landscape vary between each mission from Ice lands to forests to lava land ect.. though not much attenetion paid to detail. The Monstors have fairly impressive graphics. 3/5 Game play- You can only carry 30 cards in your deck on one mission so you have to becarefull not to run out. gameplay is fun and somewhat addictive to certain exent but after a while gets to repetitve find enemy kill enemy, find next enemy kill enemy ect.. 2.5/5 Multiplayer- Is too limited you have to collect crystals to survive which our so spare that the battle with your freinds is over in a minute or less. disapointing in this area. 1.5/5 Lifespan: As mentioned before The Game is VERY short casual gamers will finish
it in a month while expierenced gamers can complete it in 1 week. Overall- Generally A fairly good game that has is faults, Rent it before you buy it because card collecting does not appeal to all Rating 3/5
Lost Kingdoms is different, a japanese experience like no other, and the low price point is all due to this being one of those underatted titles, a good game that nobody knows about. A lost king shall we say. Lost Kingdom’s is no run-of-the-mill RPG, it successfully combines several elements to create a surprisingly deep yet underrated classic. It is like Pokémon but more adult, uses cards and includes a more desperate storyline (to use a reductive but accurate description). The story won’t win anything; a black fog is engulfing the world and the king has gone to rally support to fight it. Katia (you) has decided to join her father in his quest. Aided by a wise yet mysterious hunchback called Gurd she learns to use the cards to fight her way through the fog and find her father. The concept of the fog goes along way to explaining the most negative graphical aspects. Fogging is used in games when the creators don’t wish to spend time in producing a backdrop and cuts off the draw distance with fog. The storyline means that this poor graphical element is forgivable yet it does not make the graphics any nicer. The character models are nice and the scenery is detailed. The graphical style looks very familiar to that used in Castlevania 64. The sound incorporates traditional RPG sounds and enchanting or eerie music depending on the setting. It isn’t anything special but it all helps draw you into a remarkable title. The gameplay is based around training and collecting… something Pokémon used to phenomenal success. You collect and battle with cards, you also have the ability to capture enemies in cards and it is the cards, not the main character, which gains the experience to grow and evolve. You maybe forgiven into thinking this is a Pokémon wannabe, throwing cards to unleash a monster, capturing monsters and selecting which ones go in to your deck. You can even 'transform' your monster with enough experience…
yet Pokémon is a new RPG in itself, Activision have taken elements from Pokemon and placed it into a traditional RPG. Battles work in a different way for example, not only are they real time not all cards work the same. Some cards are cast and a monster will appear fighting to its death, other cards are cast, a monster appears, strikes, and disappears. You can only use cards if you have enough power as well; nevertheless many elements such as certain types of cards being stronger than others have been borrowed from the legendary Nintendo title. Collecting cards is not all about capturing; you can find them, exchange fairies for them and even buy them. These gameplay elements are different from traditional RPG’s as is the structure, short levels are present as opposed to a world in which you travel and this breaks away from the norm. This isn't necessarily good; the ability to transgress through an interactive world is one of the main attractions to an RPG. It means Lost Kingdoms is hardly the worlds longest RPG (although far from short) and interactivity is decreased, making your connection with the world and inhabitants smaller. Still, it is the premier RPG on the Gamecube that, with a few tweaks, could well be bigger than Final Fantasy… someday.