* Prices may differ from that shown
Mario Kart Super Circuit is the 3rd game in the amazing mario kart series and is very similair to the original mario kart on the snes but much better. Graphically the game is better than the snes version and it is also superior in gameplay too.
Mario kart Super Circuit keeps the same options and gameplay feel as previous entries in the series. The games grand-prix mode features 5 cups and 20 tracks with such classics as shy guy beach and bowsers castle. In total the game has 40 tracks, 20 of these are new and 20 are from the snes.
There are 8 characters in the game, Mario, Luigi, Peach, Toad, Bowser, Donkey Kong, Yoshi and Wario which as usual are divided into three different weight categories. Light, Medium and Heavy. Light characters such as toad,yoshi and peach have high acceleration but can easily be knocked around by the other racers and have low top speeds. Bowser, Donkey Kong and Wario are slow at accelerating and are effected by going off road much worse than the other classes but they can easily push the other racers about the track as they wish. Mario and Luigi are the remaining characters and they are both middle weights. They are somewhere in between both extremes and there driving styles are more adaptable so they suit more track types. Each weight class have there own advantages and disadvantages and as such are all suited better to some tracks more than others. When racing the difference between the classes is clear.
Most of the tracks in the game are short and take no more than a minuite to complete a lap on most of them. The tracks as usual are full of enemies and obstacles that will slow you down if you collide with them. The game contains the usually items such as green shells, banana skins and mushrooms. Unlike later additions to the series weapons in this game dont dissapear as green shells will continually bounce down the track until they hit someone and banana skins will never dissapear until the end of the race adding a much more tense racing experience. As usual the game features 3 difficulty levels which are 50cc, 100cc and 150cc.
The single player aspect of this game may be fun but multiplayer has always been the main fun in mario kart games and always will be. If you have 3 or 4 players you can play single races against each other but if you only have 2 players than you are allowed to play grandprix mode racing against computer controlled racers. Also battle mode is included shoving you into an arena in a battle to the death.... or maybe just to your last balloon bursts. Mario kart also has single-pak support allowing up to 4 players but only yoshi as a racer and only 4 tracks to choose from.
The games graphics are bright and colourful with rich detailed backgrounds and is very easy to see on the gameboys unlit screen. Most of the sound effects are taken from the snes version of the game with a small amount of speech added to the characters. Mario Kart Super Circuit doesnt do much wrong and is a solid game for the gameboy advance.
Mario Kart Super Circuit is probably the most impressive game to grace the Gameboy Advance. Gameplay, design and graphics excel anything else you're likely to find on the console. It is a must own for all Gameboy Advance owners and is a real worthwhile addition to the library of DS and DSLite owners aswell.
For those unfamiliar with the Mario Kart series, the basic premise is that Mario and his friends have taken a break from their busy schedule of eating giant mushrooms and jumping on turtles to participate in a go-kart grand prix. All the familiar faces are here, Mario and Luigi, Peach, Bowser, Toad, Donkey Kong, Yoshi. They participate in a series of cups, racing through tracks based on different levels or areas from the Mario series. The gameplay is geared towards playability and fun, not towards realism. As such it is suitable for all skill levels and all ages, controls are simple and functional. The game also includes are range of power ups and weapons that are obtained randomly and can be set upon your opponents. These range from the fiendish such as the blue shell that zooms like a torpedo, divebombing the player in lead; to the silly, the banana peel you can leave for others to skid on. It's a madcap, competitive environment that is fun both solo and in groups.
Mario Kart Super Circuit is the third Mario game in the series and takes most of its cues from Mario 64. The game takes place in a 2D rendered environment that is making a very good job of simulating 3D effects. The tracks use a similar approach to the old Super Nintendo "Mode 5" effect which laid a texture at an angle along the bottom of the screen, this creates the effect of a scrolling floor. Perfect for simulating race tracks and this was how Mode 5 was used in most of its implementations. The racers themselves are pre-rendered 3D models converted into sprites, this isn't that different to way the models in Mario Kart 64 were created and so their is a good deal of visual coherence.
This incarnation of the game not only has a collection of really excellent tracks but the decision was also made to include a lot of tracks from the original Super Mario Kart. This creates a lot of variety to the game and a good deal of replay value for Mario Kart fans. It takes a good while to complete the game in all three speed classes and even then it has a full range of multiplayer options that mean it never gets old.
Mario Kart Super Circuit demonstrates Nintendo's incredible dedication to quality on their handhelds. Despite following two very successful home console versions, Mario Kart Super Circuit never feels like the poor cousin. Tracks are an intricate and gameplay is identical. While the graphics can't offer the same as the N64 version, a great deal of effort has gone into the emulation of the style and a presentation that works for the system.
Mario Kart Super Circuit is not a portable solution or a quick fix between stops at the real thing, it is Mario Kart. As good as it ever was or ever will be. It is playable, enjoyable, multiplayer and single player, crazy and varied. Highly recommendable.
This can be picked up for a range of prices on Amazon or eBay. A new copy will be hard to come buy and expensive but an unboxed cartridge can be had for only a few pounds. It will play in any Gameboy Advance, Gameboy Advance SP or Gameboy Micro. It will also play in the DS or DS Lite but no DSi or DSi XL consoles as these do not feature a GBA slot.
Mario Kart Super Circuit is a racing game for the Gameboy Advance
developed by Nintendo.
The game doesn't have any storyline to it is purely an arcade racing experience. You can just take each of your favourite Mario characters through a series of Grand Prix events and cups, do some time trials, play a quick game or play in the multiplayer mode with a friend.
The character selection is quite good with Mario favourites like Mario himself, Luigi his brother, Princess Peach, Yoshi, Bowser, Wario and Toad all making an appearance. Each of the racers has different stats for weight and speed so you have some fast characters like Toad and some slower racers like King Koopa Bowser! A speedy racer will have a higher top speed which allows them to zip ahead at times but a racer with more weight can bash into the others and send them off course and make them drop coins.
The game allows you to pick from a few difficulties from 50- 150CC, this affects the speed of your Karts so if you are a new player you will probably want to go for the slower 50CC series. The cups also range in difficulty though fans will be happy that the track selection brings back favourites from the NES and SNES games.
The racing action is largely dominated by powerups you can get pickups like mushrooms which will give you a turbo boost, banana skins to make your opponents spin out all the way to a starman who will make you invincible! The powerups to favour people who are doing poorly so if you are in 1st you only get things like banana skins!
The game also includes a coins system, on track you will spot several coin pick ups and must pick them up as each one will slightly increase your speed.
Graphics are decent but not in proper 3D, the characters have been updated with little sounds they make when you hit an opponent or win.
If you want a fun easy to pick up and play racing game, Mario Kart Super Circuit is an excellent game.
I've always been a fan of Mario games and when i first tried out Mario Kart for GameBoy advance it didn't disappoint me.
The game gives three choices for single players; mario GP, time trial and quick run. It gives different cc choices; 50cc, 100cc and 150cc. Each increasing in difficulty.
You get to pick from the classic mario characters; mario, luigi, princess peach, toad and donkey kong etc.
There are loads of different track choices available, some are the basis for newer mario tracks available on the wii and nintendo ds.
On the time trial you race against previous records. On quick run its a simple race on one track against all the other available characters. On Mario Gp you complete a whole cup which consists of four tracks. When completing the tracks to a high score you can unlock other tracks.
I love this particular mario game and i know that other avid fans of racing games or mario games will too.
"Mario Kart Super Circuit" is a video game released for the Gameboy Advance console in 2001 by Nintendo. It is a racing game based on the popular "Mario Kart" series of video games. In the United States, the game received a rating of "E" by the ESRB panel which deemed it suitable for all ages.
The gameplay of this title resembles the earlier "Mario Kart" video game for the Super Nintendo console. The player will select a popular character from the "Super Mario Brothers" series and compete in numerous Grand Prix style tournaments, known as the "Mario GP" mode, to achieve accolades by the way of trophies. The game offers three difficulty levels which are divided into "CC" speed ratings of 50cc (easy), 100cc (medium) and 150cc (hard). As the difficulty progresses so does the player's kart speed and this lowers the available reaction time to upcoming twists and turns. Weapons can be gathered in the game and are offered as random power-ups. This offers some difficulty to the game as some weapons are infinite in their duration. A banana peel, for example, remains on the track permanently until the race ends or a racer collides with it and spins out for a few moments. Multiplayer connectivity is offered by use of an optional game link cable and allows up to four players to race against one another.
The graphics are presented from a trailing view of the player's kart. While only the rear of the player's character is in view, I was able to distinguish clearly between the Super Mario Brothers characters as each sport their typical attire; Mario is kitted out with his traditional red and blue garments. The courses themselves are good but do not feature a considerable amount of environmental accents such as shrubbery or trees. Many of the tracks seem to be just the race course and surrounding dirt or grass. The background scenes, however, are of a higher quality and showcase numerous scenes from the Mario franchise. The soundtrack is simple to feature an assortment of slightly repetitive musical scores due to their short playback time, engine noises and weapon effects.
Overall, Super Circuit is an excellent racing game and I would recommend it to prospective buyers. It retains much of its appeal seen on more technologically superior platforms and remains an enjoyable play for extended durations.
*A review of Mario Kart Super Circut primarily based on a single-player experience.*
The first Mario Kart game not to be developed by Nintendo themselves, with Intelligent Systems taking on the task. Mixing elements from Super Mario Kart and Mario Kart 64 but getting the balance about right.
Newcomer and veterans of Mario Kart are welcome to the racing, and the handling comes close to that of Super Mario Kart rather than Mario Kart 64 (a good thing). Controls suited to the Game Boy Advance.
Graphics are good and the music is sound (ahem).
Eight characters to choose from, including Toad and Peach.
Plenty of circuits to race on, and not a single bad track.
The secrets to be unlocked make for a super special surprise for fans of Super Mario Kart.
The rankings system boosts replay value. Completion of cups in Mario GP Mode is not difficult, but the real challenge lies in obtaining three star ranking.
(Via link-up player can hit other player with a red shell without them realising who done it. Also, battle mode becomes available for multiplayer.)
Can be tricky to make out coins on the track from a distance.
Whilst the chances of picking up a worthwhile item do not vary vastly depending on player position like in Mario Kart 64, it seems the duration of some item effects do change.
It can feel as if it's you against them (as in the computer opponents being a team) in the Grand Prix Mode. When you're ahead of a driver, they would fire a red shell at you, but when you're behind, they'll place the shell down which then homes in on you should you pass it, rather than fire it at someone ahead of them.
A small point - 'speed' should really read 'acceleration' in the character selection screen.
Super Mario Kart is still my favourite MK game, but this is a Game Boy Advance title not to be missed.
If Mario Kart DS is the best Mario Kart game so far, then Super Circuit is possibly the second best, as well as the least recognised. Super Circuit is, once again, Mario Kart at its most basic, and yet at its finest.
The eight racers from Mario Kart 64 (Mario, Luigi, Peach, DK, Toad, Yoshi, Bowser and Wario) are present, racing over four cups and 16 tracks (with a hidden bonus I'll address shortly). Alongside the basic Grand Prix mode are Time Trial and Quick Run options and some multiplayer extras (including Balloon Battle).
While it may lack MK DS's online gameplay, Super Circuit was one of the earliest titles to operate with the one cartridge, many players idea that began with the GBA. However, it is worth pointing out this was by no means perfect. Memory limitations of the system mean that only four tracks are selectable and all four players' characters are differently coloured Yoshi.
MK:SC is also a great treat for nostalgia lovers, as all 16 original SNES tracks have been ported to the game and are unlockable.
It may not quite be as sharp as MK:DS, but this is a bargain purchase for fans of the series and young gamers.
Mario Kart: Super Circuit: Nintendo have really been pushing their Game Boy Advanced and SP consoles recently, I personally have an Advanced because I do not play in the dark and have no purpose for the light that will set you back an extra £20-35. Mario a classic character from the platform serious has picked up so many ?friends? over the time and some of them race in this game against each other, it?s a simple first over the line wins. But things are never has simple as a normal race with power-ups available around the track to try and knock your opponents of track and slow them down. Made by Nintendo so a very high reputation comes with this game and with this reputation comes expectations, but can then successful console game come across well on the hand held. ~ Power Ups. ~ > Weapons: Green Shells, fire a shell in a straight line if it hits someone in front of you it will cause him or her to skid, it is very hard to use. Red Shells, like a green shell but it well home in on the person in front of you. Triple Green Shells, 3 green shells spin around you protecting you from other people?s weapons but you can fire them off one by one using the trigger button. Triple Red Shells, 3 red shells spin around you protecting you from other people?s weapons but you can fire them off one by one using the trigger button. Spiked Shell, it will automatically find the person at the front of the race and really hit them hard causing them to skid a lot. Banana Peel, drop it on the track for other people to drive over and spin. Lightening Bolt, makes everyone else go small, make sure no one has just used a star because it will protect them. When they are small they drive a lot slower. > Speed: Mushroom, short burst of speed. Tripl e Mushroom, 3 mushroom to be used one by one. Star, speeds you up, protects you against weapons, and if you hit people then they will skid Ghost,
speeds you up, you go invisible and if you drive through people they get haunted by boo and slows them right down. ~ Buttons. ~ D-Pad: Steer B: Break A: Accelerator Left: Trigger (Use Weapon) Right: Jump Start: Pause Select: Nothing ~ Screen Layout. ~ Top Left is the coin amount this shows how many coins you have collected, more coins in the Grand Prix modes the better end ranking you get. Top Left just in is the lap count tells you have many total laps have to be done and the lap you are on. Centre is the weapon box shows you what weapon you are currently holding, use trigger button to use. Top right is overall time you have taken. Down the left is the order of the top 4 in the race. Bottom left is your current position, bottom right is a map of the track with dots for the players position?s the flashing one is the race leader. ~ Single Player. ~ Just need a Game Boy Advanced or Game Boy SP plus the game cartridge in the game slot. Three options you are presented with are ?Mario GP? (standing for Grand Prix), ?Time Trial?, and ?Quick Run?. After picking a game type you are faced with 3 options 50cc, 100cc, 150cc, this is relating to the game speed a slower game will be easier for new comers to navigate because you have a lot more time to react to turns in the track plus do not really need to break ever on 50cc where as 150cc break turns are needed all the time (I advice the logically progression up the speeds). Then you get to pick your character ill come back to that in a minute. - Mario G& #80;: This is the best-ranked racer over 4 races wins; you get points for where you finish. First get 9, Second 6, Third 3, Forth 1; if you finish out the top 4 then you have to retry the race using up a life. Get 3 lives to last you the 4 races. The cups available to you are: > Mushroom Cup: includes the race courses of: Peach Circuit, a fast track with no traps j
ust lovely green grasses both sides of the track, lovely blue skies, and the occasional castle pops up in the background. Shy Guy Beach, a pleasant drive around a beech only trouble you come across are crabs just do not bump into them really. Riverside Park, a forest level looks like Donkey Kong is finally at home, watch out occasionally weird animals pop up from the holes in the ground and you can fall of the sides of the bridge into the water. If you are about to hit one of the animals hit and hold break until a music mark comes above your head should stop you skidding and wont slow you down as much by far. Bowser Castle 1, the easiest of Bowser?s castles mainly because it has sides up all the way around, the only trap to watch out for is flame balls coming up from the lava when you are hopping over the holes just stay central and you should be fine. > Flower Cup: includes the race courses of: Mario Circuit, a simple track a lot like Peach Circuit a plain race track nothing to watch out for, a good trick is when you come to the start finish line there is a little off road on the right use that and there is a turbo pad at the end. Boo Lake, nothing to complex again, be careful of the edges the walls blocks go one by one as you hit them plus one big hole in the centre of the track as you go around but isn?t hard to dodge just go around. Cheese Land, little more complex now the track is very windy and you have to be careful of blue cactus that walk across the track hit them and you will skid, you can use the music note method mentioned before. Bowser Castle 2, first hard level but shouldn?t present any large problems, be careful of the lava falls really don?t be tempted to stray to far of course for the power ups. But turbo pad lay in easy to use spots. > Lightening Cup Luigi Circuit, hard for a start level, the track is pretty easy to ride around no big turns. Watch out for the spots of light on the floor ride o
ver these and you will skid don?t use the music note method just press the jump button just before and you should clear them easily. Sky Garden, looks like a scene out of jack and the beanstalk. Big track in the sky no hazards to watch out for but no sides to the track so you can fall off. Cheep-Cheep Island, a long level around a beech level watch out for the long way around because at times the track splits into two, watch out for crabs on the track again and the odd hen. Sunset Wilds, first track with some good laughs on it, weird tent things if you hit you get a shy-guy tagging along for the ride slows you right down, all you have to watch out really is the tents. > Star Cup & Special Cup I want to keep these a secret as these present the most problems for you and its good coming over things yourself rather then having everything spoon fed to you. > Time trials, is trying to get lap records, it records your best attempt and you can race against it next time around a good way of telling if you are doing better, I get really competitive against my mates for best lap times. > Quick Run is just practice laps. ~ Joint Playing. ~ If you have more then one game boy enough games for each one and a joining cable to connect the games. The options you get is just a normal race a one off race on a selected track, a grand prix like those on single player, or battle mode where you have to hit your opponents with weapons bursting balloons taking off their lives. ~ Characters. ~ Mario (Speed: 3, Weight: 3) an all round player good speed and good at using weapons. Luigi (Speed: 3, Weight: 3) same as Mario just looks green Peach (Speed: 5, Weight: 1) top speed here but the weight means that they have a very poor use of weapons; they don?t hit opponents as hard. Also the low weight means you will lose a lot of ground if hit by a weapon. Toad (Speed: 5, Weight: 1) same as Peach just looks like a mushroo
m. Yoshi (Speed: 4, Weight: 2) Easiest player to use, good speed and the 2 weight means he can reasonable use weapons. D K (Speed: 2, Weight: 4) slow but great use of weapons. Wario (Speed: 2, Weight: 4) same as D K Bowser (Speed: 1, Weight: 5) slowest racer but packs a great punch with weapons, plus isn?t fazed too much by weapons, plus you can race without worrying about bumping into anyone. Hard to use but advanced players can utilise him very well. ~ Graphics. ~ It is on a Game Boy so do not be expecting miracles, but in my mind its as good as the N64 version for graphics. The good thing about Mario is that it is completely cartoon so realistic graphics are not needed at all. In short they are good for a Game Boy but not great for today?s standards with 128bit consoles. No glitches in the graphics, but the landscapes are really not detailed so the characters look pretty good. ~ Sound Track. ~ That lovely repetitive music that reminds you of the great game past. Its all very happy in the typical Mario style but it is a Game Boy people very rarely have their volumes turned up anyway. In public places it is annoying hearing the same 20 seconds of music over and over, and in my house I have music on all the time I am playing. ~ Tips. ~ Do not overly use break just realising the accelerator works just as good and slows you down a lot less. Use mushrooms on home straight its hard to turn during the speed kick plus if you are right behind someone when you use it, it will make them skid. If have a red shell and you are about to over take someone do not use it to over take them but just as you pass them realise it to hit the next person. When people use weapons against use shows it behind you for a bit if you have a shell or banana in storage use it then hold the trigger button and it will protect you. ~ Fun Factor. ~ This is not a serious game it really is for those whom
enjoy a simple bit of fun playing not too much thinking needed. If you do have mates with the game you can be competitive but its hard to take it seriously normally end up just laughing a lot at each others misfortune. ~ Appeal. ~ It appeals to people whom like simple racing games, not many other crowds. ~ Gameplay. ~ Has had me playing for hours now, take it every weekend I have to make my 2 hours train journey twice keeps me pretty much hooked into it until the end of the journey when I am normally tapped on the shoulder by a train worker and told its end of the line. ~ Value. ~ It is still retailing between £25 and £30 it really is not worth that, it has had me hooked but not a lot of people I know it does not have the wide appeal the consoles ones have because its easier to have multiple player which Mario Kart is great for, single player not really worth it. Have a nice day © David Clark (Any questions e-mail or add me to msn: DavidJamesClark@hotmail.com)
It may not be the cheapest game around £25.00,but look in a sale and you could be lucky! But I've got the game, it has got great graphics on the advance and the sp. The circuits are great, even though most of them are of the older nintendo version. Because i play it so much, i've got really good and am not used to coming worst than 2nd! I would say that it one of my best games! Mario super circuit has a good choice of eight charcters(Mario,Luigie,Peach,Toad,Bowser,Yoshi,Donkey Kong,and Wario) I like yoshi,because he is light and fast. Most of my friends that have the game are Toad, I tkink that he is just to fast and flys of the course.
Owners of the super Nintendo entertainment system (snes) will already be familiar with the concept that is Mario kart. There have been several stages of this game as it moves through the various consoles Nintendo has brought out. Life for Mario kart started on the snes. For those times it was cutting edge and was one of the reasons for owning a snes. After its debut and with the release of the Nintendo 64, Mario kart 64 was released. This game "wow"ed us all with its superior polygon based graphics and terrain. It still had all the style of the original and the classic racing and battle modes. The latest addition the series is Mario kart super circuit. It already had a long line of successful title behind it and people wondered if it would offer anything that the snes version hadn't as it looked essentially the same in the early released screenshots. Well to sum it all up, it delivers much more!! This game is truly an awesome addition to the series and arguably one of the reasons why you should own a gameboy advance and could well be the better of the two previous titles. To start with the game still contains all the game options of the original 2 games. These include a grand prix mode, time trial and quick race modes in single player (multiplayer play is explained later on). The game has been designed beautifully and the menu's are coloured and animated, for example when picking your player pressing one of the top L or R buttons makes the character jump or fire a turtle. After selecting your player watch in awe as you see him zoom away and the screen fade to black. With such attention to detail it is hard to fault this game at any stage. The background music is also of a high calibre. Plugging in your headphones reveals the awesomely invigorating stereo sound which pumps bass and tune-full-ness into each ear. After selecting the single player menu you can choose to play in grand prix mode. This puts you with 7 other computer-cont
rolled cars against each other. You can select your skill in terms of CC. The lower the CC the slower your car travels and the easier it is to race. Selecting from 50, 100 or 150 CC lets you control your skill and allows a perfect introduction to your tier. Each additional CC becomes more interesting. You can select from one of 8 characters and each character has their own unique handling style and acceleration due to their weight. The heavier people having slower acceleration but can slide and carry a greater speed around corners. They're also useful for barging other smaller users off the road. Finally you begin your game. From the instance you start the game you will realise how smoothly the game plays and without any skipping of frames it keeps a fast and furious pace throughout your race. As you begin your race you'll also notice (those of you who have played the previous two titles) that it is a cross between the previous two titles. The squares on the floor from the snes version have been replaced with nicely animated cubes as in the N64 version. Also the aid of slipstreams has been included. On a straight getting behind a car will cause you to slowly increase your speed up to the back of that car. This is amazing and will try to get you to pull nicely timed overtaking manoeuvres. The computer-controlled cars are not stupid; their artificial intelligence is amazing. Watch as they pull into other cars slipstream and pull out at the last moment to overtake you. Also watch and smile as they try to block you from overtaking them. Each character maintaining their different style of racing. Add to this the varied and amazing environments you race through, which will challenge you for years and make every race you have unique. This gives the game an incredibly long life span and will remain in your collection indefinitely. Watch as your character glows slightly red when you run over gate with lava underneath. Time trial mode enables yo
u to concentrate on getting the best time and offers 2-player action with just one gameboy as you take it in turns to beat each other's time. The best lap is shown as a ghost when you race again on the level and allows you to actually physically see your target. You can also replay the time trials you have set in the past or connect to another gameboy and share your best times with a friend. You'll find the environments varied and the amount of tracks are plentiful with 4 tracks in each cup and their being 4 cups and if that's not enough after you have completed the game you get all the original tracks from the snes version! BUT WAIT... It gets so much better if you have a friend with a gameboy and you have a link cable. You wont need 2 carts but the version with you get with only one cartridge is not anywhere near as good as if 2 cartridges are present. Plugging your gameboys together and going to single cart allows 2 or more players to easily link-up with one cart. Then there is the choice of 4 tracks to choose from. There is no character selection screen and the 4 tracks get tiresome. Also you'll notice that there is no slipstream function and the game smoothness is heavily limited. For the maximum multiplayer experience I suggest that every player gets a copy of the game and you use the multipack link up option. This allows all the original game modes to be played in multiplayer. With 4 players you can all participate in a grand prix or take a single race with just the 2,3 or 4 of you playing. There is also the addition of battle mode where all the players are in an arena and have 3 balloons attached to them. By using objects you collect you need to burst each other's balloons. The person with the most balloons at the end of the game wins and it's a fight to the death, ie until all your balloons have popped. Its amazing how much fun this game mode can be with 4 of you and the arena's are just as varied
in their environment and the fluidity of 2-4 player mode using multipack linkup is still as perfect as single player mode. Summary ------- There's nothing like overtaking, cornering, flying through environments, running through speed ups / jumps, battling and fighting with one another to give you an immense feeling of playing. Who needs violence and what's more, it's in your hands to take with you everywhere. This game is unflawed and unrivalled on the Gameboy advance, the best racing car game and unique at that. (5/5).
If I gave you an option of a serious driving game resembling the likes of Gotham racing equipped with a massive assortment of modes, opposed to an amusing kart game or other simple racer with extremely tempting multiplayer availability and comical powerups, what would your choice be? If I was to also tell you that the second option included the finest, unsurpassed of Nintendo’s characters ever seen, would it be a stupid point to raise which you might be more tempted to want? Of course it would be. There could only be one thing I was talking about in that last paragraph. Mario Kart for the Game boy Advance. The old legend of a plumber and his companions we have seen so many times before has been brought back once again in a fantastically well-presented game. Everyone knows about the Mario kart series and perhaps the reason it is so popular is the way you can race Mario against Wario, Peach versus Bowser, but all in one big race with 8 contestants in. There are many, many tracks to scoot around on, with 3 modes to play them on too. The tracks are also spiced up with boosts and powerups, to help you go faster or to kick anyone’s butt who is in front of you by…oh lets say shrinking the whole pack to make them slow and squashable! : D As I said there are 3 main modes in the game and you will play all of them a lot. You can start off with the quick run mode, where you pick your character, the track and then have a single race with 8 other ferocious racers nipping at your heels. There is the time trial mode in which you shave seconds off your best times, with your ghost to compete with which is from previous laps and tries at it. The biggest and best mode in the game is the grand prix mode where you choose your character, then you cc varying from 50cc, 100cc and last 150cc each getting faster and harder. You then have to pick a cup which has 4 tracks in, and if you do well on the cups you will unlock the special cup, also if you get 100
coins on a cup you will get an extra cup for that cup that you have won the coins on. The visuals on Mario Kart: Super Circuit is superb for the Gameboy Advance, but then in my opinion they match the n64 graphics too. Each track as a totally different background that is all done to the last detail and the colours are amazing for such a tiny machine. There is nothing left out and even objects in the distance look great and the colours and shading are to perfection. With 8 racers with some of the wildest powerups ever seen, there is bound to be some slowdown…nope, the little machine holds up fantastically and I wouldn’t put it on any other console at the moment as I still just pick it up and play it anytime. If you turn up the volume on your GBA you will notice that there is some tunes playing while you are racing and the sound can be annoying but it is very good quality for a pocket console. The sound effects are classic cartoon noises, which are all very well, but bit that annoys me is the sounds of the drivers. Whether its Mario saying “Ere we go!” or Donkey Kong making some…inspired sounds it is just irritating, but you will be ok with it if you here them screaming after you hit them with a decent powerup. The most important implement of Super Circuit is the game play and boy how very good it is. It is so very smooth how you can just plough your way around a circuit, and something quite realistic, is the way you slide like a rally car when going around the rougher courses. The gameplay is excellent, but there will be other racers and obstacles that stand between you and a shiny new trophy so all eyes must be on the track. As I mentioned there are obstacles, but feat not, there is a way of hopping the smaller objects by using the R button to do a small jump. This element can also be used when going around a bend to do a power slide that will help you maintain speed and staying on the track! Overall
this is a stunning buy and you must get it with only Golden Sun bettering it in my opinion. A Masterpiece!
To put things straight, MarioKart SC is one of if not the best game avaiable on the GBA at this moment in time! I bought this game thinking it would be a pretty basic port of the old snes MarioKart (like Mario World) but it is infinitely better. Not only does it have 20 standard tracks in 5 cups to play on, once you have completed those you have access to the special cup with another 4 tracks, and then, if you collect over 100 coins on each cup you get the original cup tracks from the old snes game! Confusing as that may sounds, it basically means... LOADS OF TRACKS!! There are the standard 3 levels of play as anyone who played the snes version will know 50cc being easy, 100cc being medium and 150cc being mega tough! I'm still getting my ass kicked on the 150cc and i've been playin it for a good few months now. Then there is the time trial mode were you can spend countless hours trying to beat the computers and your own times. All this would be a top game alone but this is one game that really takes advantage of the GBA's linkup system. Remember the battle modes on the snes?? Think of those but with loads more options and tracks, and you only need one game pack! Brilliant! I highly recommend this game to anyone. It is a top notch racing game with excellent playability, a long shelf life (infinitely long if you enjoy kickin ass on the link up hehehe) and the graphics are stunning, you would never know it was on a handheld if it wasn't in your hand... errr..... i think?? Anyway, enough said, what else is there to say except... go and buy it!
I bought my boyfriend a GBA for his birthday along with Mario Kart - unfortunately he's not been able to play it much as he can never get it off me. There's 16 circuits to start with, but you can then unlock an extra 4 in the Special Cup, then you can unlock 5 Extra Cups which have 4 circuits each. The graphics are among the best I've seen on any GBA game, and with all your favourite Mario characters it provides hours of fun each time you turn it on. My only main complaint with it is that I can't put it down and as a result I've got very sore thumbs. Finally, the game pak allows 4 players to link and play the game against each other using just the one pak, which is an ingenious idea especially when kids can't afford to keep buying the same games as their friends just so they can compete. Nintendo really have a winner here
Mario Kart Super Circuit is quite possibly the most anticipated games from the first generation of games for the GBA. We've had some pretty spectacular games like Tony Hawks 2 and Fire Pro Wrestling, but none of these has the pulling power that Shigeru Miyamoto's latest masterpiece has. First shown at the 2000 Spaceworld (Nintendo's annual tradeshow) the game has continued to impress ever since. Although it didn't quite make the launch of the GBA, it was well worth the wait. The final product is THE best game out now for the GBA and probably won't be surpassed for a long time. ***** This is the third in the Mario Kart series, the first being released in 1993 for the SNES (Super Nintendo Entertainment System). It used the SNES' revolutionary Mode 7 engine and was the first in its genre; Kart Racing. Five years later the game was updated for the 64-bit era for Nintendo's new console The N64 (Nintendo 64). The game featured improved graphics but was still the same game at its core albeit with some minor niggles like the cheating AI. Mario Kart Super Circuit has taken the best features from its predecessors and managed to squeeze them into a tiny cartridge, while adding it's own features, fixing some discrepancies form the previous features and enabling you to play it wherever you like. If you are unfamiliar with the MK formula here's a little rundown. You race in a number of different cups, each with four races over VERY different terrains. It could be ice or it could be normal tarmac or you might find yourself in a jungle setting. You race either three of five laps depending on the cup against seven other competitors. To help you out in the races you can collect golden coins which speed your (sic) kart up and weapons like the red shell which homes in on the nearest kart or the mushroom which gives your kart a speed boost. There are three modes of play in MK: SC. Mario GP, Time Tr
ials and Battle mode. They're self-explanatory. In MK: SC there is eight familiar faces for you to race as, Mario and Luigi who fit in the Middleweight category. Princess Peach, Yoshi and Toad, who fit into the lightweight category and Bowser and Wario who fit into the Heavyweight category. In the 30 courses in the game you will race around deserts, alien planets (alien cheese planets to be precise), past rivers, in jungles, through snow and on slippery, treacherous ice. The game uses a rating system which is based on the following criteria: How well you did in the four tracks. How many coins you collected. How fast you went round the track. Items used. The ratings are ***, **, *, A, B, C, D or E. To get the *** star rating on every course is extremely hard and it is not known if anyone has accomplished this feat yet. For 15 *** you are rewarded with a new title screen. Graphics Amazing. That's all I can say about the graphics in this game. This is one area of the game that no one can fault. The game menus are surprising good which is rare for a racing game, which usually have boring, generic menus. All the buttons are animated and you hear a rev of an engine when you choose an option. The character select screens show the faces of the characters and when you choose a character you get a spinning 3D model of the character, really excellent. For the actual races themselves, Nintendo have used an advanced version of the SNES' (Super Nintendo Entertainment System) Mode 7. Mode 7 is a system that makes games appear to be 3D when they are not. Games on the SNES that used this system were: F-Zero, Mario Kart and Turrican. The items that you use against your fellow racers, (shells to hit your opponents, lightning to shrink them, banana skins to make them skid) are all animated sprites which also give the illusion that they are in 3D. This is a first generation GBA game
and all ready Nintendo have produced graphics of this calibre, who knows what kind of GBA games we will be playing in two years time. Sound This being a portable console you would've thought the music would be nothing more then plinks and plonks like on the GB and GBC, but nothing could be further from the truth. If you put on some earphones and plug them into your GBA, you will hear great tunes. They're very catchy and a lot of them use guitars and are not synthesized like on the SNES Mario Kart. The music changes from track to track and each matches the mood of the track you are racing on. The ghost house track has spooky, tingly music, while the Mario Raceway track has fast, upbeat music. For sound effects, you have the usual revving of the engines and the screeches or the tires as you power slide around a tight corner. Also, each character has their own (annoying) little catchphrase. The weapons all have their own sound effects, you use the shrinking lightning weapon and you hear a great crash as lightning hits all of your opponents and shrinks them down. Multiplayer This is where the game shines. There are three different multiplayer modes. Grand Prix, VS and Battle. In Grand Prix you and your friend race in any of the cups you have unlocked and you have the computer characters racing with you as well. In VS mode you do the same as GP mode, except for no computer opponents just you against a friend. In Battle mode you and upto three other players must use weapons to destroy each others balloons. You each have three balloons and the last person left with balloons wins. Top play any of these multiplayer modes you must have a LL (Link Lead) and four cartridges for battle and Gran Prix mode. If you only have one cartridge then you can still have multiplayer VS mode but you only choose from four tracks and one character (The green dinosaur himself, Yoshi). This is where you will spend most of your time
playing (unless you don't have any friends then……tough!) and it really justives the £34.99 price tag that the game carries. Longevity So….will you be playing this game in a years time? The answer is YES! The game is not like an RPG where once you complete it you never want to go back, it will last you forever. The TT mode (Time Trial) will make you want to keep coming back trying to shave another couple of seconds off your already brilliant time. You will always want to humiliate you friends in the multiplayer modes. This really is a desert island game. Difficulty This isn't an easy game. It will take you weeks maybe even MONTHS to get *** in every cup and in every class. If you ever do this, you truly are a MK:SC master.
Nintendo. It was last June that they released the Game Boy Advance, a small, handheld portable games console that revolutionised 2D gaming. I?ve bought one, and how much joy has it given me? Ooh, rather a lot, I?ll have you know. Although only having 4 games for it, and all 4 being sort-of rehashes (F-Zero ? ?new? rehash, Super Mario Advance ? Rehash, Rayman Advance ? Rehash) and one more, which might be a rehash from a predicted view. This other game, by no means, however, is a rehash. Mario Kart: Super Circuit. Nintendo?s Super Mario Kart has proven to be one of the most successful; racing games of all time, and is still played many a time by retro fans. Like me. However, there?s something satisfying by carrying classic games in your good ol? (in a new way) GBA. MK: SC (and MK is NOT Mortal Kombat, for the last time!) has a totally redesigned graphics engine, and give s fresh new feel to the MK series. Okay, is that enough for the intro? I?d think so. Let?s get on with information about this game. The graphics of this game. They don?t push the GBAs power to the limit, like Rayman does with its 2D-only effects, but they make very, very good use of sprite scaling, and is what makes a lot of the game appear 3D; this is mostly implied on the characters/karts. The tracks of the game are very nicely detailed, much like the SNES version?s, but these have more detailed road/off-road textures, with a nice scaling background. Do you remember running at full speed through a straight on Green Hill Zone on the game I do not need to mention? It was absolutely beautiful. This does the same thing. The menus too, are eye-candy. While the menus are not doing much do let you get on with the game, they still provide nice, cool effects that can make you say ?Oh, wow!? or ?Hehe, cool?. It just does, look cool. Okay, what is Mario Kart? Some of you might even be asking. It?s a kart racing game, featuring 8 of the main Nintendo characters: Mario, Luigi, Peach/P
rincess Toadstool, Bowser, Yoshi, Toad (we can?t forget him now, can we), Donkey Kong (not Jr. this time) and Wario. No, there?s no Koopa. Damn them, everyone wanted Koopa! Okay, so all these characters, you control in the usual manner of racing games. This one has very fluid controls; it?s a game where you can?t win by holding down ?A? constantly. It?s clever, and addictive. You are given 5 main options of this game: Mario Kart GP, Single Race, and Time Trial. Do I need to explain what the latter 2 are? Mario Kart GP. On this mode, you are given 3 kinds of difficulty levels (and which are also speed levels, pretty obviously. You?ll see why now): 50cc, 100cc, and 150cc. 50cc is great for starting off. I did it quite easily, with only 1 silver cup instead of gold awarded, which I retried and got the gold again. It was pretty easy, and great for beginners (like I was then). However, this got me to the point where I thought the game would be easy. I underestimated. 100cc is good if you have fully mastered 50cc, it gives a bit more of a challenge: the Special Cup was something I had quite a bit of trouble with. Still, this will take you a bit longer to finish, because you don?t quite reach the 1st position every single time. Well, I didn?t. And I played SMK to death. Kinda. 150cc: You wish I?d written here. I haven?t finished it yet. And I?ve tried a lot. Okay, so after playing your 20 brand new GBA-exclusive tracks, are there any bonuses? Oh yes. You?ve only done half the game. And even that took you a while, didn?t it? If you get a good number of coins on the 2nd time round on the cups, you?ll unlock the ?extra? version of that cup. Once you?ve unlocked them all, then jump for joy! You?ve unlocked all the classic SNES tracks! The fact that I found this harder; better/more aggressive AI, 5 laps etc made this an extra challenge. I?m afraid of losing on this on 150cc, so I don?t really want to do it. *scared* Okay, what?s the
fourth mode? Multiplayer. OF COURSE. Yes, multiplayer. You can have 4 people playing with only 1 cartridge. Nice, eh? Unfortunately, you can only choose from 4 tracks and be different colours of Yoshi, but eh. If you have several carts, then you can have everything; co-op Mario Kart GP, single race (which you can choose any character and any track you?ve unlocked) and battle mode. This is basically battling in an arena, which is very nice. That done, I might as well go on to the weapons to hinder your opponents. Green Shell: Fires a shell to fire at the enemy, but bounces off walls and basically goes wherever it want to. So aim carefully. Red Shell: Same, but it homes in on the enemy and can?t sustain wall damage. No more feather! Star: Invincibility, and speed. Lightning: Makes everyone tiny enough to squash. Mwahahaha! Banana Peel: Makes enemy slip and spin off. No more coin! Mushroom: Turbo boost! Weeee! M?kay! That?s all done now. So how long does this game last? Heh, well, quite a while. I told you before, I?m still on 150cc, and I?ve had it for months. And I still play it too. It?s a nice challenge. By rushing, expect about 2 months minimum. In the no food/drink/toilet era. So what about this game as a whole then? Oh, you won?t be disappointed. I could write an opinion saying, ?It?s Mario Kart.? but I wouldn?t be able to. Besides, I?ve used up people?s time by writing this. Hehe! This is a classic game, and a reason alone to own a Game Boy Advance. This well deserves the 5 stars that I give it; and by this, I mean that it is a bloody good game. It?s like; Fighter?s equivalent to liking swords. He dislikes Nonswords, see? Ah well, the 20 minutes I?ve wrote this have been very enjoyable, and I hope you enjoyed reading this as much as I have when writing it. Byee!