* Prices may differ from that shown
The greatest crossover game ever? Quite possibly. A roster so big it puts King of fighters to shame? Definately. Broken tierings? Of course! It can only be Capcom's Marvel vs Capcom 2. It is pretty impressive that the DC version is virtually arcade perfect, surpassing the pretty accurate Xbox version and the awful Playstation 2 release. All the sixty plus characters are here, all the strange glitches such as the Gambit Glitch, make it in from the arcade and all the infinites such as Cable's AVHB and Magneto's ROM shenanigans made the cut. For the hardcore, this is the perfect conversion. Arcade perfect, simple training mode and plenty of options. For the casual gamer, I am not so sure. From the off, many characters are locked, meaning you have to earn points to unlock them which is unnecessarily longwinded. For me, the presentation of the game does not match up to early efforts in the series, which is a shame. Gone are the smooth animations of the XMen and Marvel Super Hero games (having to be cut down for the memory), gone is the funky announcer from earlier VS games (including the dual names for finishing supers) and gone is the tag team mode from Marvel vs Capcom 1 (understandable since it is teams of three this time I suppose). Coming in, we have a funky jazz/soul soundtrack which seems curiously out of place, more assists from both of your team mates, 3 vs 3 matches, a lack of backgrounds and a bit of a rubbish boss compared to Apocalypse and Onslaught For the hardcore, it is an excellent purchase, but for newcomers to the series, it may feel a bit empty and shoddily put together eg 2 Wolverines? Morrigan's horrible sprite?
Possibly the most successful Capcom 2D fighter, hell fighter full-stop, since Streetfighter 2, Marvel Vs. Capcom 2: A New Age of Heroes, hereby referred to as MvC2 for the sake of brevity, was a game that was the sole reason a lot of gamers bought a Sega Dreamcast. After the success of Marvel Vs. Capcom, everyones favourite franchise milkers returned a few years later with what was possibly their biggest fighter ever. That's in terms of roster, scope, critical and financial success. While it remains a 2D fighter in terms of graphics and engine, MvC2 is really quite far removed from the Streetfighter series of games in many ways. First of all, while Tag-Team 2D fighters had been done before, Capcom took a new step towards cramming as much into a fight as possible by making it 3-on-3, with players being able to swap between their three selected fighters at any point during the match. This meant that the game eschewed the familiar 3-Round format, and instead, the player fights until the entire team sees their health bar's completely emptied. While this makes playing the game a lot more fast and furious than your average Streetfighter, it still works on the same basic principles of special moves being performed via D-Pad rotations or charging one direction and quickly tapping the other, but performing super moves is a little different to how it works in the standard SF games. While in those games, Super Moves were performed via double-d-pad motions, in the Versus games, they have always been performed via the single motion, but pressing all of the type of attack at once. For example, Ryu's hadouken is performed by performing a Quarter-Circle-Forward(QCF) and pressing a punch button. His Shinkuu Hadouken, his super move, is performed the same way, except both punch buttons have to be pressed. Yes, you read that correct, both. You see, unlike the SF games, and all previous Versus games for that matter, MvC2 only uses 4 attack buttons(Strong and Light Punch and Kick), in a very SNK-esque manner. This means that the other two buttons, usually used for Medium strength attacks, 'call in' your non-active partners to perform a one-off attack on your enemy, much like the helpers in the first game. The game boasts, when everyone is unlocked, an unprecedented roster of 56 characters from the Marvel Universe and Capcom's many games. The game takes in every character to appear as a playable fighter in a previous Versus series game, apart from the Japan-only Norimaru and the pallette swap bonus fighters of the prequel, as well as numerous new additions to the series, as well as some characters created from scratch. The expansive roster is both the game's coolest and worst point. While it's awesome to see Capcom including obscure characters such as Hayato from Star Gladiator and Jill Valentine from Resident Evil, was there really any point in putting in lame new characters such as a female pirate named Ruby Heart and a cactus in a sombrero named Amingo? while the latter is pretty amusing, personally I would rather have seen Capcom incorporate some of it's more legendary characters. Where are the Final Fight gang? Arthur from Ghosts N' Goblins appeared as a helper in the first game, why didn't they put him in here? The work on the Marvel side is equally frustrating. The major new introduction is the game-breaking Cable, but more on that later, with the other most notable addition, for the wrong reason, being Marrow, a very obscure X-Men character. When your game is missing Blade, Nightcrawler, any of the Fantastic Four or Thor, you put in Marrow. How many of you have even heard of Marrow? she is slightly better known that Shuma Gorath. There are other detracting points from the cast. First of all, you start the game with over half of them requiring unlocking. "great! it will add replay value right?" wrong. While I've complete the arcade modes of every Capcom fighter I've ever played with every character, this game expects you to play through it multiple times to unlock points for characters. Had they done this in any other 2D fighter of theirs, I wouldn't have complained, but this game doesn't have endings. While I know a lot of gamers don't pay attention to them, a lot of gamers don't pay attention to hygeine, it doesn't mean all of us should do without, especially if we have to complete the game numerous times to unlock the roster. As this would indicate, MvC2 is lacking in a story. The last boss is a shape-shifter named Abyss, that is comically easy to defeat. And then, when you unlock them, you realise that other hilarious corners were cost. Iron Man and War Machine, who was already Capcom's laziest attempt at a new character ever, are basically identical. Shall we count how many fighters follow the standard Shotokan formula?(fireball and dragon-punch special moves) well there are the obvious ones like Ryu, Ken, Akuma and Dan, as well as Morrigan, Cable, Captain America, Spiderman...hell I can't be bothered. The fact that there are two almost identical versions of Wolverine one with bone-claws, one adamantium sickens me. They didn't even put one of them in his old, cool red and yellow outfit. Speaking of Cable, that brings up the game's other hilarious point. It's possibley the most imbalanced fighting game ever. Out of the 56 characters, only about 6 of them are actually any use, Cable being the most famous, especially due to the fact you can chain three of his Hyper-Viper-Beams together. You see, also unlike the Streetfighter games, MvC2 features some incredibly OTT combo moves, with the number of hits going well into double figures on most occasions. While this opens doors for people who want to learn phenomenally large combos, it also makes the game incredibly easy to play for people who have no skill, by simply picking a team with Cable, they can spam away with HVBx3 and win easily. This really hinders the enjoyment I got out of the game, knowing that while it can be fun with all of these characters, the fact that even a moron can beat you if he picks the right characters really defeats the game. While I can still have somewhat fun fights with my friends, because we don't tend to play using any high level tiers or anything, it's still a bit crappy when my friend who really sucks at the game haphazardly picks a team of Cable, Wolverine and Iron Man and basically cheap-kills everything before him. Controlling the game actually works pretty well on a standard Dreamcast controller, given that it only requires 4 face buttons. However, I know a lot of people don't like using the analogue stick, and the DC's D-Pad is lethal, so a good arcade stick is probably recommended. Graphically is another aspect in which the game promises much, but ultimately falters. It has some nice 3D rendered backgrounds, although most of them are of non-descript places like caves and icebergs. You are trying to tell me that in all of Marvel Comics and the Capcom franchises, they couldn't come up with a better stage than a friggin iceberg? What makes this nice rendering job stick out even worse is the sprites. While the ones created for the game look ok, the game is really a hodgepodge of sprites from various games, especially on the Capcom side. We have sprites from the Streetfighter Alpha games, previous Versus series games, and most hilariously of all, the same Morrigan sprite from Darkstalkers. Naturally several of these clash, not only with each other, but with the quality backgrounds, creating a pretty disjointed look to the entire game. Sonically is easily the game's worst aspect. Almost so bad it's hilarious. First of all we have the music. Oh dear god where to begin. You know all the cool theme tunes of Capcom fighters of the past? the ones that stuck in your head for years? the soundtrack for MvC2 is nothing like those. Instead we have some bizarre lounge-music. Funny enough right? oh no, it gets better, bizarre lounge music...complete with banal lyrics. Seriously, try not to laugh as the game declares it's "gonna take you for a ride", followed by some brass going off. The character voices when they shout their battle cries are ok, but dear god this announcer is abominable. He sounds far too excited, although granted he isn't Capcom's worst. Streetfighter Alpha 3 made me look for a silencing option more quickly, and the game would be superseded in sonic hilarity by Capcom Vs. SNK 2 upon it's release. When all is said and done, my review isn't going to even put a dent in the worldwide popularity of Marvel Vs. Capcom 2, but the fact is that I can't bring myself to love a game that becomes so labourious to play. While it may be about the only fighting game to still have an arcade following, as well as the largest roster I've ever seen on a fighter, the game really lacks a lot of the soul and charm of a Streetfighter related game. Even the prequels had this going for them. While I accept that this is still a fairly solid, and even moderately enjoyable game on 2-Player, I can't really say I enjoyed the game all that much, hence it's pretty low score. I will still recommend the game, basically to fans of the Capcom and Marvel universes, mainly because they might get a kick out of seeing so many of their heroes in the one game. Review Also posted on Epinions.com
Marvel VS Capcom 2 has been around in the arcade for a long period of time now and it is starting to gain the well-deserved respect it needs. It is the sequel to the less popular Marvel VS Capcom, which is available on most platforms. There have been many different stages of development in this series. It started off with just the Marvel series and then progressed into Marvel Vs Street Fighter. Finally there is now Marvel VS Capcom 2, which takes almost everything combined in all the past games and puts it onto one disk on the Dreamcast. You have around 50 characters, most of which are not available too you unless you unlock them after playing. You will find all your favourites from the Capcom games and Marvel characters. Pretty much everyone has been included in this game. The game is based upon a tag team battle in which you must select three of your favourite characters in the order you want them to fight in. You use each other to win the battle as you combine your special finishes into one super combo. The graphics in the game are excellent, the animation is perfect and they have used the same style as they did in the previous Street Fighter and the Marvel games. What makes the graphics look even better is when you perform your super combo, you see many different effects and colours in the background and they are delightful to look at. The amount of detail, which is used, on each individual character is very good, it makes you feel as if you are part of a cartoon. The Marvel characters look very well animated but some of the Capcom characters don?t look as good as they have previously and it sometimes spoils the effect of the game. The sound is the best part about the game, all the voice acting is the same as it was in the previous versions and the Marvel characters do actually sound like they do in the cartoon!! (Unlike X-Men Mutant Academy) All the Capcom characters remain the same as in previous versions and they all appear to be in there. Some characters that we see for the first time are Gill from Resident Evil and Mega Man. The background music does NOT suit this game much as it is more of a Jazzy sound than the predecessors, which would be more suitable for this game; instead it just makes you feel more relaxed and may distract you. The game play for this game is amazing, the speed at which all the characters move is great and the game is very fast paced. If you have played any of the newer Street Fighter games you will know how fast they play and this is probably the fastest. You build up your energy bar until you can perform the Super Combos by holding the two back triggers (The Super Combos are one of the most important factors of this game, unlike the other games). The Super Combos are the best part of this game as when you perform them at the highest level the computer does not stand much of a chance. There are not that many modes to choose from in this game, unlike Street Fighter Alpha 3, which offers a lot, but you only, have the basics in Marvel VS Capcom. These are the modes: . Arcade . Survival . VS . Practice This may not seem like enough but you don?t really need much more for this game. After you have played the Arcade Mode a few times you will complete the game. This isn?t much fun but they have made a shop mode which has made the game last a lot longer. Basically you start off with around 20 characters and you must unlock the remaining 30 characters by playing the modes. You receive more points for the more time you spend on the game therefore you have to play this game to enjoy the full features. In the shop you can buy new characters, new character costumes and new stages. These all range in price and it will take you a good ten hours to get all the characters from the shop mode. This can get very frustrating however because you may not have enough points to buy the character you want and then he may not appear for a long time. The game is fairly difficult at first to get used too and the end boss will be very hard to beat. However once you begin to understand how the special combos work you will understand how to beat your opponents. You will find characters that you like the most and stick with them, this game takes around an hour or so to get used to but after then its quite simple. Once you have fully completed the game then you will likely get board of it quickly, this is the kind of game that once you have finished with you come back to it again in a month and when you do you will wonder why you went off it so quickly. It is a good game but the there are a few things that could have made this game better. Namely the music, more modes and some multiplayer modes, for example co-op modes and team battle. This game is worth a rental if you have not played the predecessor if not you will love it because it is 10 times better. More characters, more fun and more super combos. The best capcom game made to date.
Marvel Vs. Capcom 2 is an excellent two dimension scrolling fighter game. If you enjoy comic book characters blazing it out with your favorite Capcom fighters, then this game is definitely for you. The controls are similar to those of previous Street Fighter games, however there are a few more options available in this one. Each match starts with three fighters on each team. These fighters are chosen from the plethora characters available, 54 to be exact. As soon as the fight begins almost anything is possible. You have the ability to tag in one of your other fighters or just bring one of them in to help you out for a moment. The special attacks that are involved also leave you some choices for who does the pounding. One, two, or all three of your characters can be used to unleash their wrath on a weary opponent. Sometimes the controls can be a bit touchy and may take a little bit of getting used to. Otherwise, if you love old school two dimension fighters with an edge, you will cherish this game!
Wolverine, Spiderman and all their friends all in one big fight?! Believe it! One of the best licenses in year has dawned the Dreamcast. All the marvel characters you could ever think of are crammed in here along with all your Capcom favourites. All the characters have been given their individual moves and special attacks. The animation is almost as good as watching a cartoon as well! The `VS` series started off with Street Fighter VS X-men. It didn’t contain many characters but of course it was a massive hit. There were two people on each team and they could jump in at any time they wanted. The best version was on Sega’s Saturn as it contained amazing 2D hardware. A version was ported to the playstation albeit with a lot less animation as the playstation simply couldn’t handle it. Following the success of that game many followed and the best one so far and the newest one (barring SNK VS Capcom) is Marvel VS Capcom 2. The backdrops have changed from being flat and 2D to full 3D arenas, some newly created and some from your favourite games such as powerstone. In one of the stages there is even a clock in the background, which reads off the VMU and gives the EXACT time in real life. This game is simply amazing and the detail has to be seen to be believed. At first it is very overwhelming as millions of colours burst on the screen with all the characters following. There are simply piles of characters as well. There is a shop within the game where you can buy new characters, new stages and even new costumes. This works on a point based system within the game. The further you get in the game, and the more you play it, the more points you get and the more you can buy in the shop. This is easily one of the best reward schemes in a game ever and it feels as if it is really worth all the effort. So far I have played the game for 34 hours and I still don’t have everything! I have found many characters throughout my quest though, Jill from resident evil and venom being two examples. I have also found many new stages and costumes. This game jus simply blows you away and there is nothing that can compare to it. The dreamcast has the perfect set-up of buttons for the game as well and everything runs smoothly. This is simply the best 2D beat ‘em up on the market for the dreamcast and if you like marvel and are into capcom games you should really pick this up. You should be able to pick it up quite cheap now and it comes highly recommended.
If you've played the other Street Fighter games that Capcom have released, you'll have some idea what this game is like. First one to knock the energy out of the opponent in two rounds, using whatever moves the character you have chosen has to offer. This one now gives you the ability to make a tag team between 3 fighters and switch between them whilst in combat or use their combined powers to knock the hell out of your opponents. Nice! I found this game to be very fast! Even on the easy levels - lots of combo moves, and lots of button pressing and lots of swearing! As I went on I found it necessary to learn how to use the tag team partners effectively because if you don't, your opponent definitely will and frequently does - big time! The effect on the screen when you use all of the characters is lots of groovy sparkly, flashy effects that can only be said to be a bit over the top - but great fun to watch, especially when you've been frustratingly taking on an annoying computer opponent for several games. Being a comics fan - I love the fact that you can choose from all manners of the Marvel Comics people to fight in the game - ie. Captain America, Spider-man, Hulk, etc. I especially like the idea of choosing some of the obscure CAPCOM characters like Megaman or the strange Cactus character. This game has more than 50 characters (WOW!)to choose from, but when you first start, you only get around 20 to choose from. To get more characters, you have to earn points in by fighting and then spend them in the "Shop" (similar to NoMercy on the N64 or Soul Calibur). I always find that theres always a character that appears in the shop that I want, but costs just that little bit too much! Great game to mess around with, lots of depth if you choose to go out and grab all of the characters and learn their moves. More of the same though if you aren't a great fan of the CAPCOM 2D fighting games genre.
Marvel vs. Capcom 2 is the solid sequel of the original It offers 56 whopping characters from the Capcom and Marvel series. It has Features like : Crazy tag-team 3 on 3 fighting. Hyper Fighting with no slow-down. Tons of secrets and ability to unlock new characters. Even if you have the original Marvel VS Capcom on the Dreamcast, you'll want to take a serious look at this crazy sequel. This is the craziest, fastest and downright hyperactive fighting game you will ever play. The action on-screen is unprecedented and only the powerful 128bit Dreamcast can handle this madness. The standard 2D graphics are not as impressive as Tecmo's DOA2 or even Namco's lush fighter Soul Caliber, but in terms of madness onscreen, Marvel VS Capcom takes names. The Dreamcast controller still blows for this type of game, but the game manages to control well. The coolest feature is the ability to choose 3 characters and tag them in at any point in the game. The hardest part playing this game is keeping up with the action, it's almost too crazy. With only dead or alivce 2 as the exception, Marvel VS Capcom 2 is music to your ears. This is a wicked game
This has so much potential to be cool, a back catalogue of some of the finest characters ever from fighting guru's Capcom and the entire Marvel universe to choose from. Add some incredibly manic gameplay, gorgeous 2D graphics and you could be looking at a game to trouble Soul Calibur as best DC fighter. Graphically the game is fantastic, and for a 2D game in the 3D dominated game playing world, that is saying something. The backgrounds spin and gyrate around your characters with fluidity and ease and with nary a hint of slowdown. Capcom should be commended for eking this amount of graphical detail out of the DC. And remember, this is only a 2nd -generation game, imagine what DC games could look like in a year or two. In fact you could say that MvC 2 reaches the same heights of visual splendor as Soul Calibur or DoA 2, albeit by an entirely different route. The characters may look horribly pixilated and blurred in static screenshots but you only have to watch the game in motion to realize that this is far from the truth. They jump, kick and punch their way across the screen in a flurry of seamless animated moves. Each character also has their own special moves, which, when combined together create a vast array of eye-candy of the most sweet and tooth-rotting kind. Thankfully, Capcom have realized the importance of having good audio in games. The music suits the game perfectly with its zany style that mirrors the gameplay brilliantly. So far MvC 2 seems to be one of those Triple-A titles that everyone should own, sublime graphics and a funky soundtrack combining to make a well-presented game. Unfortunately the gameplay falls well short of the standards expected, especially when compared to the latest Street Fighters, which are still setting the tone for 2D fighters around the world. It's not particularly bad, it just doesn't seem to feel right under my control. The characters are far too sluggish and for a beat-em up the game takes far too long to get in to. It is also far to limited when compared with the likes of Soul Calibur (again...). A lack of combos and moves makes the game seem monotonous after the first hour or so of novelty. The difficulty level is also rammed right up there. Rock-hard games were the norm for Spectrum games, not DC games. It just becomes too hard too fast.
Next Generation consoles dserve next generation games but Capcom just insist on bashing us with millions of 2D beat-em-ups. This game, even though 2D is very graphical and has over 40 characters in total! That's technically the biggest beat-em-up in the world but we're not technical, we're realists. This games could have done better if it was in 3D I feel but it is nice to see some retro games becoming popular. What I don't like about this game is that the feature of special moves has beem taken too far. If you figure out your characters special move then you can kill your opponent with one hit. THis destroys the gameplay, playability and enjoyablity of the game alike. A classic that is recommended.
Capcom, still the leaders of 2-D beat-em-ups! If your a true Street Fighter fan like me, then, you will love this game. It's not made by the original SF2 team, 'which was the best', but this still kicks ass. 2-D games seem to be declining, with more 3-D games developing each year. If your not an old-skool games-player, when 2-D beat-em-ups were everyday life back in the day, then this is the time to start. This game is like Tekken Tag (Capcom invented tag first), but you can choose 3 characters. All the characters are amazing (56) in total but you start with 28 first-you have to unlock the rest. The moves for each character are hot especially the specials. Add this to combos and team moves, and you can imagine what destruction you can do. Characters range from Spider-Man, Mega-Man, Captain America, Wolverine, Strider, Ryu, Ken etc. What annoys me is, the character drawings (you won't notice it) and the music, but you'll get used to it. Other than that, you must buy this game if you have a Dreamcast.
This is one truly mad game!! When my mate said he was going to buy it I didnt think that it was a very good idea!! Since i played it however i have totally changed my mind. Dont brand this game as "Another game in the Street fighter series" becuase it is far more than that. This game has a stunning 56 characters and a jaw dropping sceneries!! Each characters have a 5th costume which you can purchase in the shop with the points you earn for good fighting in Arcade Mode!! You can gain points in this game for training or performing well in arcade mode and you can use these points in the shop to purchase costumes, stages and extra characters!! This game has a unique 3 on 3 tag format. When you play you chose your team of 3characters from Marvel or Capcom. Picking your team is a very important part of winning. You use ure team members to help you at any time during a battle by pressing either L or R according to which partner you want. This game is great fun to play in single player mode and multiplayer modes. I would reccomend this game to anyone who like a good beat em up. This is definatly the best 2D beat em up ever!!!!!
Capcom is the only company now which is holding on to making 2D fighting games, there was a time when there was 2D fighting madness by all the major companies, even the simpsons ended up on arcade as a fighting game. But now only one company remains Capcom (their was SNK but they are now leaving this world, sniff sniff sniff, ah never forget my teenage years, missing school for Capcom and SNK games down the local arcade). Capcom now refuses to put the guns down on 2d fighting games. You see you have to still be into 2D fighting games in order to like this game. If u haven`nt checked my review of MvC, please go check it now,MvC2 cannot be expressed in words, it is the most craziest, absloutely nutty 2D beatump, that I have ever played and enjoyed, were talking an absolute total of 56 characters, in this game, (of course you need to unlock the other 28 characters from the 56), gone are the 2D backgrounds, and now have been replaced with 3D instead, which looks superb, they now have a new control system, which works extremely well, which uses the four buttons on the dreamcast instead of 6, so you dont have to worry anymore of the dreamcast pad not having 6 buttons. The character roster is simply amazing, it even has jill valentine from resident evil, a character from star gladiator, and more marvel characters, Cable makes a welcome in this game, as in the previous titles where it was 2 characters u can use in the game, and a third for a mini special, u can now have 3 characters, and do some serious combos. Anyone that owns a dreamcast must buy this game you will not be disappointed, its Capcom at its best, bring a couple of friends round and u will be on it for hours, it reminds of the day when streetfighter 2 came on the arcade. One thing that may dissapoint people acording to peoples taste is the music, they have done a whole new style to it, some people msay hate it, some may love it. mVc2 has to be the best 2D fighting game ever in history, i don`t know how Capcom can make a title even better than this. Thanks again Capcom for an absolute stunner of a game. My rating 10/10, go buy it now i promise you, u will not be dissapointed!! An all time classic
This is the sequel (if you hadn't guessed it) to Marvel Vs. Capcom, Capcom's way over the top fighter released on Dreamcast earlier this year. This time, the fighters are back, along with their friends... lots of friends. MVsC2 boasts an impressive 56 characters, of which there are plenty of old favorites. Practically all of the the original Street Fighter characters apart from E Honda, Sagat and Balrog make an appearance and they are joined by a vast selection of other characters from the Capcom and Marvel universes... once you unlock them New additions to the Marvel team include Cable, Storm, Dr. Doom, Juggernaut, Rogue, Psylocke, Colossus, Omega Red an more. Again, unfortunately Apocalypse doesn't make an appearance. Seeing as he can morph into anyone and grow into a skyscraper sized fellow - that's maybe no bad thing. Like the previous game, this one features some crazy effects, but on a much bigger scale. Basic moves like punches create modest effects, but when you do a special getting all of your characters on screen, sometimes you just wonder what the hell is going on as the background changes into a sort of tunnel and your characters break out the heavy weaponry and/or run across the screen punching and kicking faster than then eye can see... Things come into focus when you realise that you can select three characters and get them all on screen at the same time if you have a max power bar. When choosing your team you also get the option to choose their assist type - what they do when they come on screen when you tap the triggers. Some, like Jill Valentine (Resident Evil) can give out herds to heal your character, while others like Juggernaut are more suited for a 'Dash' command - running across the screen. Each character has a different specialty and you can either play the game by brute force - Juggernaut, Hulk and Sentinel or by mixing Juggernaut, Wolverine and Cable. The fi ghting engine is much improved, control wise. Instead of the multitude of kicks and punches (weak, medium and strong) there are now only two - weak and strong and the shoulder buttons are reserved for calling on your other characters briefly or to perform a special. Pressing two punches or two kicks calls on your other character permanently. Specials are much easier to perform in this game - a simple tap of both shoulder buttons. Depending on hoe charged up your power bower is you will either do a move with one character, two or get them all out for five or so seconds when all you can do is watch. I won't spoil the surprise by telling you what happens in these moves , but just imagine lots and lots of Lego men, a pirate ship and big robots - and that's only for three of the characters... Graphically, it looks amazing. Gone are the 2d backgrounds and in are fantastic stages in full 3d (even more so than Soul Calibur). These stages are beautiful and make full use of the Dreamcast - one even has a giant clock which shows the correct time, another is in a fair ground and the best one is on an icy raft moving down a river. There are more, a to credit Capcom that they haven't made them all 3d for the sake of it - some of the stages look very 2d, but work better for it. There are a huge amount of extras to unlock - the most impressive being the thirty odd secret characters. By playing through modes like Arcade mode you can earn points which with you buy them, and stages, or you can use the VMS vs.com program to swap fighters with your mates. Marvel Vs. Capcom 2 initially looks daunting, but extensive playtesting will reveal yo you a surprisingly balanced and progressive fighter more along the lines of Alpha 3. Albeit, the moves are over the top and the graphical presentation is weird, but it never takes away from the fighting engine below it which is rock solid and deeply tactical, especially in two player. Not since my childhood with the endless bouts of Street Fighter 2, has a fighter been able to come close to delivering those levels of enjoyment. Marvel Vs. Capcom 2 manages this. If you liked the original, you will love this and if you didn't, there are enough changes to make you reconsider. Despite saying that, there will always be people who will prefer the Alpha games and this one won't make them change your mind. In my opinion it is one of the greatest fighting games ever produced on any console, where the first one wasn't - it's that different. Playing on the kind of epic scale that every fighter deserves, Marvel Vs. Capcom is a necessary buy for Dreamcast owners.
This is without doubt one of the best 2D beat-em-ups ever made. Surprisingly, this is the sequel to the equally excellent Marvel vs. Capcom which was also released on Dreamcast quite a while back now. So if you already own Marvel vs Capcom should you still buy this new title? Hell YES. The Capcom team have managed to breathe new life into the tired 2D genre which they saturated with the countless updates of the Street Fighter series. So what makes this game so special?? Hhhmmmm where should i start...... The graphics are what will strike you first. Gone are the old 2D backdrops and in are the brand spanking new 3D ones. This may sound strange if the game is still 2D but i assure you the new 3D graphics blend in seamlessly with the characters and must be seen to be believed. The 3D backgrounds are only possible with Sega's excellent Naomi board which also means that the Dreamcast version is identical to the arcade version albeit with a little more load time. The gameplay has also been updated. In Marvel vs Capcom it was mainly 2 on 2 fighting with a third helper that could be called a set number of times during the fight. This has been changed for Marvel vs Capcom 2 and it is now true 3 on 3 fighting with all 3 members of your team major players. This is the best inclusion since it allows ridiculously huge combos to be performed. I have managed to perform excess of 300 hits but i have heard 999 hit combos are possible!!!??? With these huge combos come the new pyrotechnics. The screen lights up more than on bonfire night and your eyes will burn unless you play in sufficient light. This game should carry a health warning (joke). The controls have also been simplified with only four attack buttons and the trigger buttons using to tag in and out your team members. This makes playing on the Dreamcast although the arcade stick is easily the best way to go. The roster of characters available in the game is unbelievable with 28 initial ly available and a further 28 to unlock. Yes that's right folks 56 playable characters. Old favourites such as Ryu and Cyclops return and new members such as Jill Valentine (Resident Evil) and Cable are welcome additions. These extra characters make sure that the game has a lot of longevity since you have to complete the game to earn points. These points are then spent in the shop to purchase new characters and stages. There a few minor niggles with the game. For starters the four player mode in the previous game has been removed. The music in the game is also abominable. 2D purists may also find it annoying that novices can button bash their way to victory. Apart from these faults the game is fantastic. If you have a Dreamcast and are looking for a good beat-em-up then this is definitely for you. HADOKEN!!!!!
Just to warn you, this is an opinion of the import version of this game. There's a whole loada stuff which I'm sure I could unlock if I could understand the menus, but I can't, so I'll probably miss quite a few bits out, but I can sure as hell play the main game, so that's what I'll review. I think I can sum up the Marvel vs Capcom 2 experience in three phrases - First, when you start your first match you'll be saying "What the f**k is going on here!?!?!". Second, a couple of matches later you'll be into the "Owww, my eyes hurt, my fingers hurt and my brain hurts!" stage. Finally, once you've got used to the mayhem you'll me playing with frantic yells of "Die you big fireball throwing freak... DDIIIIIIIIEEEEEEEEE!". In case you have't figured it yet, MvsC2 is absolutly insane. I don't just mean Reeves and Mortimer style silliness, I mean Hanibull Lecter-esque complete certified maddness. The gameplay has changed quite drasticly since the original MvsC. To start with, instead of the 2 characters per team there are 3. This makes for tactics that are much more based on taging and multiple supers than before. Indeed, the middle punch and kick buttons have been removed to make way for two assist buttons which call out your teammates to do various moves then jump back off. You can choose the type of assist each character has at the start of a game, ranging from healing moves to arial moves and several other assist types. You can also properly tag to the other characters by pressing two attack buttons at once, and characters regain energy while they're not being used. Another bonus is that the game is much easier to play with the dreamcast pad than the streetfighter games. As with most 2D fighters these days, you have a power bar which gradually rises during the bout and allows you to do big supers when it's full. But MvsC2 doesn't just have supers, it has eye melting, screen filling, brain popping, epileptic killing, mega-supa-dupa-supers. Once you have a level 3 super bar you can press both assist buttons (no complicated button combinations here) to call out all 3 of your fighters to unleash a combined attack from which your eyes may never recover. They really are amazing. Oh yea, there are loads of characters, twenty-something to start, and the same amount again to unlock. This makes for a huge choice, you're sure to find 3 fighters that fit your style perfectly. Just to mention a couple of the really cool new guys, there's Cable (son of cyclops I believe) who has a REALLY fat gun, and Clair from Resident Evil who can attack with zombies and rabid rotwielers. Nice. Geez, I've written loads allready and I still haven't mentioned the graphics. People always seem to be really negative to 2D graphics, but this game should change all that. The graphics are stunning. The backgrounds are 3D and are really beautiful, to the extent that they'll distract you until you get used to them. The characters are wonderfully animated hand drawn 2D, it makes a great combination overall. I would even say that, although different, the graphics rival Soul Caliber and DOA2, no kidding. To round up, MvsC2 may not have the finess of the proper SF games, and hardcore 2D fans may not completely approve, but for everyone else, it's a fantastic 1 or 2 player experience (unfortunatly the 4 player option from the original is missing). To top it all of, it seems there is a (very) small chance that the UK version will be online playable. I'm keeping my fingers crossed, and even without, it's a must purchase for fighting fans.