"Marvel vs Capcom: Clash of the Superheroes" is a fighting video game. It was first released in 1999 by Capcom for the Sega Dreamcast. In the United States, the game received an age guidance rating of "T" which deemed it appropriate for ages 13 and above.
This video game was first seen in video arcades as a freestanding unit. I remember venturing into my local game room at the time and coming across the massive blue machine which featured various decals of comic book superheroes and "Street Fighter" characters. I promptly placed a few of my gaming tokens into the machine and was mesmerized by the fighting experience. Later in its life cycle, it was ported to the Sega Dreamcast console and what I remember about my arcade experience was duplicated in an at home environment without the need for a pocket full of coins.
In this video game, Professor X of the X-Men series calls upon the superheroes of the world to destroy Magneto before his mind fuses within the entity to create the super villain Onslaught. Teams of two characters, a mix bag of comic book characters including Spiderman and Captain America from Marvel Comics and Ryu from Capcom's Street Fighter series, will battle each other in a series of eight progressively difficult battles before reaching Professor X at an untimely moment when he morphs into Onslaught. Players must then defeat Onslaught in a series of two endurance battles which destroys him and shows a brief moment in the winning character's life regarding what defeating Onslaught meant to him or her.
Marvel vs Capcom is often a button mashing affair. This aspect seems very geared for the game room with the numerous plastic buttons and wobbly joystick, but it also transitioned reasonably well to the Dreamcast console. I do often find that the clunky and somewhat jagged shape of the Dreamcast game pad makes swift combinations and other commands requiring precise timing difficult. I feel the odd dimensions of the game pad are better suited to slower affairs, but was able to adequately adjust to the rapid-fire pace of the video game.
The graphics are two dimensional and presented from a side perspective. The game moves with a swift and fluid motion which allows ease of play and creates a generally pleasing visual experience. There are, however, an abundance of flashing images which are seen throughout battles. These flashes are especially seen during the execution of hyper combo special maneuvers. Captain America is a noteworthy offender as his "Hyper Charging Star" results in several flashes of blue and white both in the foreground and background. After a lengthy gaming session, I frequently walk away with eye strain and headaches which I feel are attributed to the excessive flashing images seen in the game. The audio is suitable for the game. The music is upbeat and the clashing of physical contact comes through as appropriate for a comic-like atmosphere.
I enjoy what Marvel vs Capcom has to provide and feel the bulk of its enjoyment is seen in the multiplayer mode. The presence of a live human opponent greatly skews the game in terms of skill level and playing preferences, and always breathes new life into the video frenzy. It is otherwise a fun single player venture that presents an opportunity to create several different teams which continually refines gameplay. I would happily recommend it to prospective buyers.
Originally released in the arcades, then on the Sony PlayStation and Sega Saturn, the latter in Japan only, Marvel Vs. Capcom was released worldwide to coincide with the release of Sega's Dreamcast console, and would kick start what would prove to be a beautiful partnership between Capcom and Sega on the little white box.
The game is the third entry into the Streetfighter spin-off games dubbed the 'Vs. Series', due to the fact each game contains that word, and because it pits the characters of one company, in this case Marvel Comics, against Capcom's finest, which for the first time was expanded to include characters from outside of the Streetfighter series. Unlike the previous ports of this game, and the previous home ports of Vs. Series games prior, now Capcom were dealing with the Dreamcast, and all it's 128-Bit power, so now instead of cutting out the Tag-Team action the series was famous for, it could now be included in all it's glory.
The game is a Tag-Team 2D fighter, where the player selects two fighters from the available cast and dukes it out against a friend, or the computer's 2-Man team to try and empty both enemy's health bars, using a variety of punches,kicks,special and super moves. Where this Tag-Team format differs from, say the team mode in other fighters, or SNK's King Of Fighters series, is that at any point during the combat, players can swap between their two fighters, and even combine them in deadly Dual-Super moves. This makes for frantic paced duels with projectiles and character sprites flying all over the screen, and the action would be impossible to keep up with if you were paying anything less than 100% attention.
To further spice things up, the game leans more towards the engine of the Marvel-licensed spin-offs than the staple Streetfighter series, which means the player will also have to prepare for lots of double jumping,dashing and air blocking and projectiling if he is going to survive. As another little improvement, Capcom also included extra helper characters, selected at random, whom the player can call in to perform an attack on the enemy, before jumping right back out of the battlefield. None of these characters can be selected to play with, which is sad, because it's also the only time we will see some of these great characters in the Vs. series, and in some cases will probably be the only time we will see them outwith their respective old games or comics.
Further things taken from the Marvel games over the SF series is how Super Moves are implemented. As Im sure you all know, in Capcom 2D fighter land, Special Moves are performed by either charging the D-Pad in one direction before quickly pressing the opposite in conjunction with an attack button,rolling the D-Pad in a smooth circular motion and pressing an attack button on the last direction(the most famous being the Quarter-Circle Forward Punch, which is the predominant command for a projectile,eg Ryu's Hadouken, in 2D fighters) and the rapid tapping of a button. In the Streetfighter games, a bar appeared in the lower corner of the screen of each character, which filled up as attacks were performed, this was the super bar. In SF games, Super Moves are performed by performing the D-Pad motion of a Special move twice then pressing the attack button. For example, Ryu's Shinkuu Hadouken, or Super Fireball, would be performed ala QCFx2 P. Not in the Marvel Spin-Off games, and for that matter this game. While building up the Super Meter is the same, in these games the Super is performed by pressing all of the attack buttons with the D-Pad motion. For example, in this game, Ryu's Hadouken is the standard QCF P, and his Shinkuu is performed by pressing QCF All 3 Punch buttons.
In an aesthetic note, the Capcom fighter's Specials and Supers have also had to be altered to bring them closer to the same level of power as the Marvel fighters, so now instead of shooting a small ball of chi for a Hadouken, Ryu hurls a ball the size of Captain America's shield, and insted of throwing a large Hadouken for a super, he now fires a beam of blue chi from his hands.
Strangely, Capcom decided to absolutely destroy Chun Li's moveset, removing her Kikouken projectile and her trademark Spinning Bird Kick. Exactly why they chose to render one of their best, and most famous characters, a bit useless I really do not understand.
As you would expect, the actual mechanics of the gameplay are spot on. Capcom has been making 2D fighters long enough to know how to do it well, and MvC doesn't disappoint. While the differences in gameplay between this and the regular Streetfighter games may put some off, it's a unique style of it's own, and has earned the seperate following it now sports. Fights may not feel as tactical or thought-required as say, Streetfighter 3:Third Strike, but they do require a skill unique to those in this game, and this was the days before the next entry into the series where any old button masher could select a disgustingly over-powered character and mash their way to victory.
The game features the regular arcade mode, where you pick two characters for your team and fight your way through several computer controlled teams, before taking on the boss, who for this game is Marvel Comics legendary Onslaught. In his first form, Onslaught is basically just a large fighter, like your characters, except he cannot be knocked down, is twice as powerful, and generally a bit of a pain. Upon defeating this form, he transforms into a giant, at which point you basically fight his Head and his arm, as you do with Apocalypse in the first two Vs. Series games. Personally, I don't quite know what to think of this method of boss character. With characters like Ryu and Morrigan, who have Beam attacks for Super Moves, he is far too easy, however, when playing as Zangief, who's attacks are based around grappling, fighting either form of Onslaught is a nightmare.
Also included is a Survival mode, where you have to see how many teams yours can take on with One bar of health each, and the multiplayer modes,Versus and Cross Fever. Versus is the bog standard way of playing a fighter at home in 2-Player. Pick a Team, your opponent picks a team, you fight, rinse and repeat until you grow bored. What Marvel Vs. Capcom does to distance itself from 2D fighters with short-shelf lives, is Cross Fever Mode. As I have pointed out, instead of being One-On-One combat, MvC is actually 2-on-2, just only one fighter from each team fighting at a time. That means 4 Characters, and Capcom decided that this also means 4-Players. This is an awesome mode that really does add an extra lifespan in itself to the game, if you can gather 4 fight-fans around the Dreamcast for some rapid-fire tag-battling action. What's all the more remarkable, is that this mode predates the one in Tecmo's Dead or Alive 2 by a little while, and is sadly the only 2D fighter to feature such a wonderful option. The only thing that hinders it is that the game doesn't have a particularly large selection of fighters to choose from.
Speaking of the cast, it comprises of 15 Fighters from accross the Marvel universe and Capcom's gaming history. That's not to mention the vast amount of helper characters, and one hidden fighter, although there are more hidden 'fighters', they are just pallette swaps.
On the Capcom side of things, we have the Streetfighter series representatives in the form of Ryu,Chun Li and Zangief,Morrigan from Darkstalkers,Strider Hiryu from the Strider series,Megaman, as well as the hidden character Roll, from the Megaman games,Captain Commando,who appeared in a self titled game in the arcades which was ported to the SNES and the shock character that is Jin Saotome from a Japan only release named Cyberbots, although he also appeared in the Dreamcast game Tech Romancer, although that may have come later. In terms of helper characters, we see such greats as Arthur from Ghouls 'N Ghosts,The Unknown Soldier and more Cyberbots characters.
On the Marvel side, we have the expected Spiderman,Wolverine,Incredible Hulk and Captain America, as well as Wolvie's fellow X-Man Gambit,Spiderman's nemesis Venom and Iron Man is replaced by his buddy War Machine. In terms of helpers, the Marvel Universe contributes such legends as Magneto,US Agent,Iceman,Colossus and, in his only gaming appearance,the mighty Thor.
You may read on the internet that you can unlock Carnage and Lilith, but the truth is, they are the aformentioned pallette swaps of Morrigan and Venom, and can't be classed as any more hidden characters than Gold War Machine or Orange Hulk. The difference between these and the regular versions, are usually to do with damage inflicted or recieved, and only the 'Lilith' has any real difference to the naked eye, in the form of her projectile sprite.
The character selection is ok, but let us be honest, it could have been better. Zangief simply doesn't suit this sort of game, and I would rather have seen someone like Guile take his place. Exactly where they dredged up Jin from I will never know, Im sure the majority of gamers would rather Capcom have put in a real legend of the company such as Mike Haggar from Final Fight than someone who piloted a robot in a game nobody outside of Japan even played. The marvel side isn't much better, they could have done better than Gambit, he should have been a helper and Thor a playable character. Why you would opt to put in War Machine over Iron Man is beyond me, and this is an issue I will get back to later.
But with that said, the selection does have it's share of gems to it. The addition of Venom was a great shout by Capcom, as was digging up Captain Commando and Strider for the game.
The 'hidden characters' proved to be a farce, I can't understand why Capcom bothered, instead of just throwing in the proper sprite for Lilith and either coming up with new characters, or using ones from previous games instead of these wastes of space. Am I the only person who would rather have seen Omega Red than an Orange Hulk? for god's sake, they could have at least been sensible and made the grey hulk the alternate version.
While it may not sound it, Im on the whole not all that disappointed with the character selection for MvC, while it could have been better, it also could have been so much worse.
Graphically, the game is pretty good. The sprites are, for the most part sharp, well animated and pleasant to look at. The exception being Morrigan, who is actually the exact same sprite from Darkstalkers, so naturally looks aged in comparison to the others. The sprites have been made less pixelated than in their previous outings, for the sprites which have appeared in older games, which is the majority, and the new ones are crisp as you would expect. All the fighters have the anime look of the Alpha series of Streetfighter games, and in general are good to watch.
The one complaint I have that is major is War Machine. In his victory portrait, War Machine appears exactly as I knew him from the comics I read as a child. However, the actual sprite used in gameplay is simply the older Iron Man sprite recoloured. No, just no. His moves are identical and everything, this is the ultimate in laziness on Capcom's part, and you have to wonder why they would highlight how lazy they are by even bothering to put in War Machine instead of just using Iron Man.
The backgrounds are all well detailed, and full of interesting things to distract you from your fight, including other characters clanging around in the stages, eg Raptor from Darkstalkers playing his guitar on stage in a bar where you fight, or Dr.Willy from Megaman in another arena. The game also scores points here for using arena's that aren't just generic fighting dens, and are actual locales from comics or games. While there is the required desert and post-apocalypse future, although that may be Strider's, there is also Spiderman's Daily Bugle roof, the bath house that was E.Honda's stage in Streetfighter 2 and a robot factory from Megaman amongst the stages, making for a real pleaser for fans of the characters.
The sound is also good. The fighter's battle cries are clear, if in Japanese, and the sound effects fitting. I can still hear the noise of Strider's sword slicing. The music is also an awesome choice on Capcom's part, as the Capcom characters fight to remixed versions of songs from their older games, although for some reason, instead of fighting to his unique them from SF2,like Chun Li and Zangief do, Ryu instead fights to a remix of the Streetfighter title screen theme.
To be honest, I couldn't tell you where the Marvel character's music comes from, although I think some of them may hail from Capcom's previous fighting games featuring them.
Where the game's real weakness comes in is in the form of controls. Like most Capcom fighters, it uses Six-Buttons. Light,Medium and Heavy Punch and Light,Medium and Heavy Kick. Swapping Team Members is performed by pressing Heavy Punch and Heavy Kick at the same time, Calling in a helper by pressing Medium Punch Kick in unison, and Team Supers by performing a QCF Heavy Punch Kick.
The Dreamcast controller only has 4 face buttons, meaning that you will have to set 2 of these to the shoulder buttons, a control scheme that simply won't hack it for those who want to be able to play the game as it should be done. An arcade stick is an absolute must, especially seeing as the game forces you to use the Dreamcast D-Pad, which is lethal to fingers. While I own the beautiful Sega stick, this leads to even more problems than just needing an arcade stick. Cross-Fever mode is where a lot of the game's play will come from, meaning that to get the greatest experience out of it, you will be required to have 4 Arcade sticks, and at the RRP of those things at the time, this was far too expensive. While a laugh can still be had with the regular controllers in Cross Fever mode, if you want to seriously play the game, an Arcade stick really is a must.
On the whole, while I may seem to have said a lot of negative things about the game, Marvel Vs. Capcom is definitely an enjoyable title, that fans of 2D fighters will lap up, and by all rights a wonderful port to the Dreamcast, with minimal loading times and arcade perfect gameplay,graphics and sound.
Capcom even went the distance for putting in an extra mode that is actually useful in the form of the Cross-Fever mode, and the only real problem isn't really due to this game itself, but the Dreamcast's controller, which isn't Capcom's fault by any stretch of the imagination.
If nothing else, having a game like Marvel Vs. Capcom as a launch title was a real signal of intent from Sega and Capcom, as they teamed up, along with SNK, and Sega themselves, to ensure that the Dreamcast was the console all fight fans needed, and while Marvel Vs. Capcom may not immediately spring to mind as one of the best Dreamcast fighters, on any other console it would be a must own for genre fans, and to be honest, I feel they should all go for it on DC. It may not have as wide a character selection as it's sequel, or the graphics of Capcom Vs. SNK or any of the SF3 games, but it's still a highly enjoyable 2D fighter, especially on multiplayer, and I feel it is of a high enough quality to warrant 4 Stars from me. To further add to it's qualities, due to the death of the Dreamcast, it can now probably be picked up for peanuts in terms of price, and you would be pushed to find a better fighter on any of the 3 current 'living' consoles.
On other aspect which I forgot to mention about the game that was awesome, was the nice little touches given to the characters in terms of what they say upon winning fights. For example, the Hulk says his infamous "don't make me angry...", and Venom drops a more subtle nod to the fans with "we want to eat your brain" a reference to a talking Toy Biz action figure in the early 90s which earned cult statues due to how out of character,over the top and generally hilarious it was.
It's little touches like these that helped escalate the game above being just another entry into the series.
Review also posted on Epinions.com
Capcom's now famous crossover Vs series began in
about 1996 with the release of X-Men Vs Street
Fighter. After that came Marvel Super Heroes Vs
Street Fighter which didn't seem to go over too
well with fans of the first game. It was more or
less an expansion game which changed the character
roster around abit and recolored the backgrounds.
Next up came the game im reviewing now which is
Marvel Vs Capcom.
Unlike MSH Vs SF, Capcom took a little more time
and effort on this one. No longer do we have
pallet swapped backgrounds but we now have all new
ones. As usual the character roster has been
messed around with as well. New to the scene are
the likes of Mega Man, Jin Saotome, Captain
Commando, Morrigan, Strider, Gambit, Venom and War
Machine. War Machine unfortunately is little more
then Iron Man from Marvel Super Heroes with a new
paint job and some slightly different looking
One interesting thing about the character line up
is that ultra popular Ken and Akuma are not in the
game. Instead, Ryu has a super move which gives him
the moves of either of these characters. If you
change him red then he will then take on all of
Ken's moves and black means he's got all of
As far as hidden characters go, you wont really
find very much. Like the last Vs game their all
pallet swaps with the exception of Roll who pretty
much plays like Mega Man. You get swaps like a
golden War Machine, a gray Hulk and Zangief and a
Red Venom who is supposed to be Carnage from the
comics. Only difference in the characters from the
originals besides their color is some different
character attributes. Red Venom is quicker but
takes more damage, gray Zangief is even slow and
can walk through attacks but he also cannot block.
Why couldn't Capcom add some actual hidden
characters? They could have spent a few more
months in development but no they didn't. Guess
Capcom was a little hard up for cash so they
rushed this game out to market just like the last
Play mechanics still remain pretty much the same
with its tag team matches. Each player gets 2
characters to fight as and gets 1 random assist
character. During the fight you can call an assist
character in to perform an attack. Each assist
character does a different type of attack. Thor
will come in and shoot lightning from his hammer,
Cyclops will shoot out an optic blast. There are
tons of different assist characters from various
Capcom games and Marvel Comics. Unfortunately
that's all they do is assist. You cannot choose
them as part of your regular team. This is pretty
lame since Capcom already had all the animation
and sounds for most of these characters since they
were used in previous game done in the same
Playmodes here are pretty limited. You get your
standard 1 and 2 player modes along with a
training and survival mode. Then there's Cross
Fever mode which allows 4 players to take part in
a single match. If you have 4 controls and four
people around then you`ll want to check this mode
out. Other then that the only other thing is the
Onslaught mode. In the Onslaught mode you assume
the role of the games final boss which fills most
of the screen. Its a fairly cool mode to mess
around with but you`ll probably tire of it after
playing once or twice.
Graphics 8: Graphics in Marvel Vs Capcom are
typical Capcom. Characters are animated extremely
fluidly and everything runs very quickly without a
hint of slowdown. While the character animation is
still smoother then 90% of the 2D fighters out
there it still pales in comparison to Capcom's own
Street Fighter 3 titles. But still with all this
action going on onscreen one cant help but be
impressed by the total lack of slowdown.
One downside of the graphics is that the
backgrounds are a little on the bland side of
things. Their much better then the backgrounds in
the previous 2 Vs games but pale in comparison to
other Capcom title like Street Fighter 3, Street
Fighter Alpha 2 and Cyberbots. This is just my
opinion though. One final thing on the backgrounds
I thought I should mention is the pictures on back
of the case. There's one which shows Akuma
throwing an air fireball and Wolverine jumping up
at him. This is not a picture from this game at
all. Its actually from MSH Vs SF from either the
Japanese Sega Saturn or arcade. Akuma is not in
this game at all and neither is that background
and they also have their Japanese names. So don't
waste your time trying to unlock Vega (Japanese
name for M.Bison) or Gouki (Japanese name for
Akuma) because you`ll be very disappointed.
Sound 7: This soundtrack sounds exactly like the
music from all the other previous Vs titles or
Mega Man games. Its kind of an anime sounding
guitar rock. What the heck happened to Capcom's
sound team after the Street Fighter 2 team? Were
they part of the team that split to SNK after the
SF 2 was complete? Overall no real stand out songs
here except for maybe Roll`s theme which features
some Japanese vocals.
In the voice and sound effect dept everything
sounds great. Nothing at all really new from
Capcom`s Marvel or Street Fighter titles but it
gets the job done well and I guess this is one
area Capcom don't really need to touch.
Control 8: If you plan on using the original
Dreamcast control for this one then your going to
be in for an awful time. The standard DC pad was
never meant to play this game. Moves will not come
out when you need them and combos are best left
alone. Playing with one brings my rating down to a
I ended up picking up a Mad Catz pad for this one.
Its a little bigger then the standard DC pad but
it makes the playing experience much easier. Plus
it has a 6 button alignment which the standard pad
lacks. This pads not for everyone though but for
me I wont touch this game without it.
Another control you may want to use is the
standard Sega Saturn control pad (not the first
lame American model either). This can be used with
the use of a special adapter which you can find
from several different places on the web such as
"levelsix.com" . You are of course going to need
the Saturn pad as well which you may be able to
find at a flea market or off Ebay. Anyone who has
ever seriously been into 2D fighters knows that
this Saturn pad has no equal for 2D fighting
games. I personally don't own one of these
adapters but a friend of mines does and i've used
it and it works perfectly. Using this brings the
control rating up to a perfect 10.
Overall I would highly recommend Marvel Vs Capcom
to anyone who love 2D fighting games or the
previous Vs titles. However, if you already own
Marvel Vs Capcom 2 on the DC or another console,
you may want to think twice about grabbing this one
since part 2 is better in every way.
Even though this game has been out for years now, i still think its one of the best fighting games ever made. After being in the arcades for so many years they decided to take it out on a few consoles. I have it for both the Dreamcast and the Playstation. Theres loads of characters to choose from such as the Hulk, Captain America and Spiderman. Of course they aint all goodies cos you can also pick baddies like Venom. Good thing about this game is that you pick two characters to play with. So i could pick Venom and Spiderman and when ever i want to change from spiderman to venom i simply press the buttons. This is really handy if your away to die cos whilst you aint fighting with one character they get there energy back. Theres two games to play in one player mode. Firstly arcade mode where you will fight i think its seven matches before coming up against Magneto and someone else. Then theres survival mode where you see how many matches you can play with your two characters before dying. At the end of each match you will get a small amount of energy back but it aint much. As for two player mode you only get to play single games against each other. Each character has his or own special moves. Also when it comes to doing combos some characters can do loads of them in a row. Gambit does a 37 hit combo just by hitting two buttons, altough this doesnt take off much energy. Note that even though some characters are small like Mega Man, it will surprise you how many hit combos they can do!! This game offers plenty of secret characters. Which are achived in a few ways. To get them you will have to complete the game with out getting killed, do loads of combos in a match and theres another way which i cant remember. Theres some surpriseing characters to be found!! This game i think is great. The graphics are excellent and the back ground in each round is amazeing. The sound is excellent and loads of great sound effects too. The gam
eplay is excellent as even when you complete it you still want to play it. Also trying to get the secret characters is a challenge.
In true 'what if?' tradition, Marvel Vs Capcom pits cartoon superheroes against videogame stars. Of Capcom's three 2D-based fighting game franchises, their Marvel tie-ins have always occupied a middle ground. Compared to the tight, focused combat common to the Street Fighter games, they're a mite outlandish. But next to the unpredictable, reaction-based play of the Dark Stalkers series, they usually appear atypically conventional by comparison. With Marvel Vs Capcom, though, the all-important 'balance' of the series has undergone a paradigm shift. Owing far more to the Dark Stalkers games than the refined Street Fighter, there's a brazen emphasis on esoteric, screen-sized attacks. While this emphasises the (until now, unproven) sprite-pushing capabilities of the Dreamcast, it rather cheapens Marvel Vs Capcom as a beat 'em up experience. Like its predecessor - the wonderful X-Men Vs Street Fighter - Marvel Vs Capcom utilises an inspired 'tag team' system. Before the start of a bout, players choose not one but two fighters. These can be switched at will during combat. Should one character be beaten, control switches to the remaining character, and victory occurs when both fighters are KOed. For Marvel Vs Capcom, the eponymous codeshop have introduced 'guest' characters. Chosen at random at the start of a fight, these can be summoned with a simple button sequence. In many senses, this addition only highlights the emphasis on reaction-based play. For all but the most accomplished player, a game of Marvel Vs Capcom is fought with reactions alone. Or that's how it often seems. Being able to elicit yet another eccentric special may sound like a Good Thing. But, set in context, it tips the balance between 'method' and 'madness'. Marvel Vs Capcom genuinely looks outstanding. Its massive characters - like Hulk, or Street Fighter's Zangief - stomp with well-an
imated aplomb, and there's no trace of slowdown or flicker. Special attacks, too, are massive, smooth-moving wonders. Yet, ironically, it's this aesthetic excess that makes Capcom's latest that little bit less scientific during play. It's worrying to note that the player who can fire off the most attacks in the shortest time generally wins. Those who favour a thoughtful, skilful approach will find this exasperating. Its best feature, like many fighting games, is its multiplayer mode. Marvel Vs Capcom offers more than the average beat 'em up, though, by genuinely realising the potential of its tag team system. With four pads, a group of friends can fight in teams of two, switching between fighters as and when required. It's a superb idea, and one that genuinely works. Marvel Vs Capcom is, or as near as matters, arcade perfect. But herein lies the problem. As a coin-op fed by the occasional pound coin, it's a worthy cause. But as a home console title, its shortcomings are that bit more apparent. After the initial 'oohs' and 'ahhhs' that accompany first sight of its more eccentric attacks, extended play can prove frustrating, even unrewarding, to all but the hardcore 2D fighting exponent. The domestic user expects more. They don't get it. Ergo... An entertaining, though inherently flawed fighting game. Against the well-considered wonder that is Street Fighter Alpha 3, Marvel Vs Capcom appears a little frivolous. If that's your bag, then fine. If not, steer well clear. Everyone should bear in mind, though, that the Dreamcast pad is totally unsuited to the rigours this game demands of it. If you're not prepared to buy Sega's joystick as well, you should knock ten percent from this final score... 7/10
We've just purchased this game today for our Dreamcast. It's a brilliant game, and the graphics are amazimg. It looks and sounds just like you're at the arcades. One of the bonus of having this game, is also the hidden characters which come and help you throughout the game i.e. Arthur, Ice Man, and Storm - thats the name a few. And another good thing, it's totally addictive! One of the best beat 'em ups. Can't wait till I play the second one, which is out now!!
Capcom is the only comapny now which is holding on to making 2D fighting games, there was a time when there was 2D fighting madness by all the major comapnies, even the simpsons ended up on arcade as a fighting game. But now only one company remains Capcom (their was SNK but they are now leaving this world, sniff sniff sniff, ah never forget my teenage years, missing school for Capcom and SNK games down the local arcade).Capcom now refuses to put the guns down on 2d fighting games. You see you have to still be into 2D fighting games in order to like this game. But MvC, is quite simply astonishing, absolutely crazy effects, mad combos, stunning character design, strider is back, along with megaman, venom etc.It really kicks in when you fight your mates, you will end up fighting all the time. You have to be an old school 2D beatump fan to appreciate this title, the best in the range so far. MvC may not use the potential of dreamcast, that being an arcade port, but to me who cares, I love these games By the way you can pick-up a copy at a relatively low price secondhand, a must buy for 2D fans.Oh another thing i already have MvC 2, and man it makes MvC look 32bit were talking 56 character, all with their own special moves and excellent Backgrounds.
Capcom is the only comapny now which is holding on to making 2D fighting games, there was a time when there was 2D fighting madness by all the major comapnies, even the simpsons ended up on arcade as a fighting game. But now only one company remains Capcom (their was SNK but they are now leaving this world, sniff sniff sniff, ah never forget my teenage years, missing school for Capcom and SNK games down the local arcade).Capcom now refuses to put the guns down on 2d fighting games. You see you have to still be into 2D fighting games in order to like this game. But MvC, is quite simply astonishing, absolutely crazy effects, mad combos, stunning character design, strider is back, along with megaman, venom etc.It really kicks in when you fight your mates, you will end up fighting all the time. You have to be an old school 2D beatump fan to appreciate this title, the best in the range so far, MvC may not use the potential of dreamcast, that being an arcade port, but to me who cares, I love these games, so do many people, thats why Capcom are in embedded into true gameplayers hearts. By the way you can pick-up a copy at a relatively low price secondhand, a must buy for 2D fans.Oh another thing i already have MvC 2, and man it makes MvC look 32bit were talking 56 character, all with their own special moves and excellent Backgrounds. My Rating 9/10, once again Capcom proves to the world there is life yet in 2D fighters.
Capcom has always been associated with Street Fighter. With a character franchise to rival Disney, who can blame them for milking them to death. With more versions than a Microsoft product the characters need something better to do. Marvel Vs. Capcom is then a significant jump from what you would expect of a game with Ryu and all in it. Instead of being a bare bones knock 'em around fighter, Marvel Vs. Capcom is a lesson in extravagance, both graphically and moves wise. If you though the last few Street Fighters were a bit dry - rejoice! With a cast line-up to die for, this game has potential! The brash presentation, 100% arcade is well suited to the Dreamcast. This is one game where the designers have not had to stick to reality - some of the moves are awesome. Spiderman, Wolverine, Captain America and many other Marvel faces make an appearance to combat the Capcom stalwarts - Ryu, Chun Li, Captain Commando, Strider among others. Each character is beatifically animated and has authentic sound bites. From the rippling muscles of Venom to the facial contortions of Ryu... this game oozes quality and style throughout. Each character has their own moves and signature attacks, although not as many as in Street Fighter. From the Marvel team, Spiderman can use his web shooters and Wolverine, for example, can make good use of his adamantium claws. Ryu has all his main moves - Fireball and Dragon Punch - and in recognition of the game's nature - his midair fireball has been legally included. No more dodgy 'Rainbow' edition hacked versions f you want to get that move! Chun Li's spinning bird kick is in here - I could go on forever... The main selling point of the game is the 'tag' system. When you play a game, you choose two characters and are allocated a helper character. When in game, pressing a trigger or a combination of buttons will bring on your other character or cause your helper
character to perform an attack. You can switch between your main characters as much as you want until their health runs out, but you have a limited number of helper character attacks. So you could be fighting a game against Strider. with the Hulk, and realise that you are too slow - it's no problem is someone like Ryu is your other character. One drawback is that you need to master two characters and players are not likely to choose between a strong/slow one and a fast one - you will always use two similar characters. Capcom has obviously a huge range of characters to choose from (again they forgot E. Honda) and you are given a 'helper' character which I mentioned earlier. These guys and gals are not fully playable - they can only do one move and come on when you want them. Storm, Ice-man and others make and appearance. If you heard that this game has about a hundred characters - technically it does, but only about 25 are fully playable. The graphics are superb, vast backgrounds accompanied by detailed characters, but things really get going when you perform a special move. The screen doesn't just go blue or anything - a huge kind of asteroid belt appears behind you character and sometimes a huge spaceship/gun/comet/star or some other crazy shit will appear and you watch in horror as Ryu or Morrigan is enveloped in a sheet of fire balls... You really need to keep your eyes open to see what in hell is going on, with some of the graphical pyrotechnics on show, you could be forgiven for thinking your TV was about to explode... And that is one of the main problems - you just lose track sometimes. When you have to play again and again in arcade mode, you get exhausted trying to figure out what is going on. It drains you. If you don't mind this, and are prepared for your eyes bleeding, don't like the hardcore purity of the SF series then you should get this game. It is not as good as Soul Calibur or P
ower Stone but for sheer thrill-power it can't be beaten. Spiderman Vs. Ryu - need I say more?
There are 15 fighters to choose from spread across the Marvel/Capcom devide. On the Capcom side characters like Mega Man and Strider make their first appearance in a beat 'em up. Meanwhile, Marvel have enlisted the help of characters such as War Machine and Venom. Like the two previous tag-battle games, two characters are selected to be pitted against the computer or another human opponent. The main change from Marvel Super Heroes vs Street Fighter is the inclusion of 22 helper characters whose purpose is to join in for an attack. They can be called upon only a limited amount of times in the game, and usually bring with them some of the more impressive visuals. Unlike other fighting games the battles are fought across a solitary round. These fights last just as long as in a traditional fighting game because of the two characters each player controls. The tag team partners can be interchanged at any point and can also team up for attacks. Obviously it takes a lot longer to defeat two fighters than one! The playing style, though heavily influenced by the Street Fighter games, derives its evolutionary heritage from games like X-men:Children of the Atom and Dark Stalkers/Night Warriors. The precise control system of the Street Fighter games is replaced by frenetic 'shake out' combos and chained special moves. This means the game descends more into furious button bashing than the controlled chess like manoeuvres of the early Street Fighter games. Whether you like this kind of play or not will impact on the enjoyment the game will bring. The game is certainly well over the top in almost every aspect of play. Just as the control method is an exaggeration of the Street Fighter games, the visuals are also large and brash. Every move seems to set off huge full screen visual effects. The amount and size of the sprites moving on screen at one time far exceeds anything seen in a 2D game before. With so
much moving on screen at once the game can be hard to play, reinforcing the loose way in with the game is controlled. This can prove initially distracting and overpowering if you haven't played a Capcom tag-battle game before. In this sense the game does give off the faint impression of a beat 'em up fan title, rather than a mainstream game like Capcom's other Dreamcast beat 'em up Power Stone. To the uninitiated the game can prove unusually daunting, but at the same time an outrageous play 2 player battles can prove very fun. As a graphical demonstration Marvel vs Capcom passes all tests with ease. The Dreamcast throws the sprites around screen with ease. As it should do, after all the Dreamcast possess far more power than the CPSII arcade board from which the game originates. Nevertheless the on screen action is impressive and the game is almost indistinguishable from its arcade cousin. The biggest downside to the game is, essentially nothing to do with the game itself, rather the Dreamcast controller lies at the heart of the problem. Never before has such a peripheral been so unsuited to a game. With a game that relies on such detailed and fine controls, the effect is at best disappointing. It would be highly advisable to purchase the arcade stick to go with this game. Playing the game and learning the detailed chain combos will prove nothing less than frustrating for anyone using the basic Dreamcast controller. With Virtua Fighter 3 suffering in a similar fashion, we can only hope Sega release a six button pad for the western release of the Dreamcast. Overall the game doesn't really bring anything new to the series, with the original X-Men vs Street Fighter being the best of the three. Where as Marvel Super Heroes vs Street Fighter was barely an upgrade from X-Men vs Street Fighter, Marvel vs Capcom has been given a nice new lick of paint. New backgrounds and characters together with a brand new bo
ss character, give at the very least the illusion of being different from its predecessors. Marvel vs Capcom is possibly the pinnacle of 2D gaming. The polygon pushing power of next generation machines may be the benchmark for impressing potential buyers, but the sprite based abilities of the machine with such a demonstration, cannot be called into question. A new high watermark for the 2D genre has been set. Essentially a different style of game to Virtua Fighter 3 and Power Stone, Marvel vs Capcom deserves a place in any Dreamcast owner's collection.
You get to play one of 15 instantly recognisable characters from Capcom and Marvel. Some of which being Ryu from the street fighter and Spiderman. This will make the game appealing for fans of the series, and also it mixes different styles of beat 'em up's to create a unique gaming experience. This coupled with amazing graphics and dazzling lighting effects make this a truly superb game to play. There are also hidden characters and stages to unveil increasing the longevity. Great gaming for all ages.
Insane, mad, frenetic, quick as a flash. The game itself is embedded in oddness and perhaps more suited to the stranger member of society. The graphics, in all fairness, are arcade perfect, comparing favourably with Streetfighter Alpha3 but behind the quality set by Soul Caliber. The gameplay is adequate when compared to all other Dreamcast games but does not shine above all the rest. The game itself was, in all fairness, shortlived due to the quality of other games on the market. With other games available on the market, it is perhaps more appropriate to buy something like Soul Caliber rather than this as Marvel vs Capcom could be seen as a game to tide the avid player over until something better was released. Given that other better games are already out then that is an issue to consider when spending a large amount of money on a single game. In addition to this, the Dreamcast controller is not really suited to such a game when compared to the comfortableness of the SNES or Playstation controller. All in all, a must for all Streetfighter fans but not really a must for all others, a definite rent before purchase.
M vs. C is an excellent 2D fighting game, however, it lacks something that I can't quite put my finger on. Oh, Yeah...characters! Sure, you can play as all the legendary fighters like Ryu and Wolverine but after a while you run out of characters to master and team combinations. Don't get me wrong though this game is pretty sweet (especially when you're fighting against a friend) the tag team fighting action and double finishing moves are kickin' but if you're thinking of buying this game I'd advise you to wit a little bit for Marvel vs. Capcom 2 is released (it has 50+ characters).
I love 2 fighters. Alpha 2 on Saturn was so great but this game was just not up to the same standard. The first problem was the sound, it was not always there, Ken often kicked someone and no sound appered. Also the speed did not seem up to the arcade version. All in all the Dreamcast version of the game is not as good as the arcade but if you did like the arcade version it is a good buy. This game did not live up to my expectations but IS much better than any of the 2D fighters on the Playstation.
Dont get me wrong I love fighting games like street fighter and mortal kombat. I rented Marval vs Capcom and i wasnt very impressed at all. This game is what all the rest are i didnt see anythign special about it besides each character has a special number of attackes and weapons but what is new. If your gonna buy a fighting game go for powerstone its something differnt and I thought it was pretty good. Rent marval vs capcom first or go try it out in the arcade before making a purchase youll be sorry