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Medal of Honor - Rising Sun (GC)

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  • bit disappointing
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    2 Reviews
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    • More +
      25.01.2004 23:34
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      Set for the first time in the pacific Theatre of Ops from 1941-1944. Medal of Honour gives players a sense of the courage it took to fight the Japanese from pearl harbour to the Philippine Islands. You are in the Character of US Marine Corporal Joseph Griffin. With the game you are given a manual which gives you information on all the characters in the game, all the weapons you can collect, how to play and a list of items you can collect on your way. You can buy this game for PS2, X BOX, PC and Nintendo Game Cube. It currently retails for £39.99, it is available from all computer retailers and also places such as HMV, Virgin , Woolworth?s etc. Getting Started I have this for the PS2 and in this format you get the choice of five controller settings or you can chose to customize your own configuration, although I opted for a customized set up the factory settings are easy enough to learn and use. I don?t know if this is the same for other consoles. This game only supports the analogue controller which is the standard PS2 Joy pad, This is a good thing as this vibrates every time you are shot or you fall. Screen Layout There is a compass at the bottom left hand corner of the screen. This not only indicates which way to travel but also from which angle you are being attacked , this is displayed as red flashing pointers. This makes it easier to pin point just exactly where you should be firing. The outer rim of the compass also acts as a life monitor, indicated with green, amber and red bars with green meaning you have full life capacity and red meaning your in trouble! In the bottom right hand corner you can see what weapon you are using, you have to collect weapons along your journey. This also lets you know how many rounds you have left in your magazine (how many bullets you have left to fire). The view for the character is in the middle of the screen and cannot be changed, you are the character and only th
      e weapon is in view. There is a crosshair (target cross) so you can aim and fire with precision although this can take some practice. For hints and messages to help and tell you the objectives you can press select on the joy pad and they will appear on the top of the screen, most of the time these hints are very basic and not all of them are much help. Playing the Game At the start of each mission you are given a briefing this is in the form of a short movie clip which contains actual TV footage relevant to mission your playing. I think this is great as it gives you an insight to the background and also helps you get lost in the game. Mission One Objectives (Day of Infamy) You begin the game on a ship being bombed in the middle of the Pearl Harbour raid, you are lay on your bunk when the ship comes under attack and the first objective is to find your way on to the top desk to assist your comrades to defend the ship. Along the way you have to negotiate fires, fallen pipes and wrong turns although there is help in the form of a fellow marine who you can follow to top deck. There are bonus objectives such as helping people and putting out fires, you are rewarded with codes to unlock the many cheats that you can get on this game. Once you get to the top deck another video clip kicks in and you watch your fellow troops getting fired upon by Japanese bombers, you are given your first weapon and told to defend your ship. I found it easier though to take control of one of the anti-aircraft guns mounted on the ship (imagine Cuba Gooding Jnr in the film Pearl Harbour). Once you have destroyed a certain number of enemy planes that are flying overhead thick and fast mission one is complete and another video clip kicks in, you are thrown overboard into the harbour. You watch yet more men fall to their death, you however are rescued and this for me is where the real fun begins. Mission Two Objectives (Pearl Harbour) <
      br>You are rescued by other soldiers who are on a small boat and told to take command of a rather impressive anti-aircraft gun mounted in a turret (cabin that spins round) on the back. The objective is to blow away as many enemy planes as you can. This can be quite tricky as they are coming at you from all directions and there are hundreds of them , this is really fast paced and takes some practice to control your aim. You are trying to defend a row of battle ships, bonuses are given for the amount of aircraft you bring down. Mission Three Objectives (Fall of the Philippines) Again there is a video clip containing more TV footage, here you are given orders. This mission is where this game gets a bit more difficult, this is the first mission you have to think (lol well its difficult for some!) Most of this mission you are trying to locate lost items and navigate through streets. You also have to meet a few of the characters in this mission, they fill you in with all the latest news and inform you of which direction you should be heading. Aswell as the detective element you will come under heavy fire from your enemies, collect new weapons and destroy tactical items. Mission Four (Midnight Raid on Guadalcanl) You start this mission on a boat and you are given a Springfield 03 Sniper Rifle which in my opinion is the best weapon in the game as it lets you take down targets from a great distance away. Most of the game play in this mission is spent trying to navigate through a forest which gets really frustrating as it seems to be one of those lost woods where you are always back at the place you started! This is quite tactical but I would say more towards the shoot em up style as you are always watching for hidden enemies. Mission Five (Pistol Pete Showdown) Again this mission starts with another briefing, if you think this might start getting tedious then think again. The short clips just add to the atmosphere of th
      e whole game. This mission is quite a strategic level, you need to do a lot of thinking to complete this one. It is all about locating lost troops in order to ask them about the location of three big pieces of artillery that must be destroyed. A lot of game play is spent exploring as you have to meet up with certain characters who tell you the location of various objects that you will need to complete the mission. It took me ages to figure out this one, very much a thinking mission but still has plenty of shoot em up opportunity Mission 6 (Singapore Sling) As always this starts with a mission briefing with the trusted movie clips to keep you in the mood. This has nine objectives, so is slightly longer than previous missions. This mission also requires a bit of thinking, there are various clues that you have to collect, people to meet and place to go to. Here you have to sneak into a hotel and free some more POWs and escape while dodging the bullets of many an enemy. Mission 7 (In Search of Yamashitas Gold) This Mission sees you again meeting up with many of the characters that have helped you along the way. Your first objective is to rescue a pilot of a shot down plane, he has been taken to a temple. Once you have rescued the pilot the temple starts to fall down around you and you have to search for the correct way out. This is more of a shoot em up mission as there is only one main objective. As you would expect and as with most other games the enemies have become thicker and faster, but your skills will also have improved by this point (or should have at least). Mission 8 (A Bridge on the River Kwai) This mission has a great mixture of tactical thinking and the taking out of loads of enemies, All the main objectives in this one are finding the locations of tactical targets and basically blowing them up. Targets include blockades, trains and barges. The aim of this is to stop the enemy smuggling gold and
      fuel. Mission 9 (Super Carrier Sabotage) This is the last mission and is very fast paced, the main objective is to destroy an enemy air-craft carrier (which you have sneaked onto). This is done by sabotaging the fuel lines and releasing poisonous gasses to kill all the inhabitants. There isn?t much strategy in this level as you are told how to do this in the pre mission brief. Once this mission has ended the video clip kicks in and you are shown how the Americans reoccupying territories that belong to them, thus the battle is over. Phew??? In my opinion this is the best game I have ever played, the attention to detail, the historic clips, the characters and variety of weapons are some of the features that I love. The graphics are excellent, a lot better compared to other current games. Even though this does contain a lot of video clips you are not waiting ages for the game to start. One thing in particular that amazes me about this game is how it has been made, the ending credits of the game explain this to you. All locations of missions are actual places that have been photographed to ensure no amount of detail has been missed. Steven Spielberg actually had a part in making this game as well. If there was one bad thing I had to say about Medal of Honour - Rising Sun then it would be the length of it. There is an option to go back to the beginning with an entrenchment tool which unlocks parts of the game you couldn?t previously get to, and also with the cheat codes collected from completed bonus objectives the first time around. I think this is laziness from the game designers, what is so special about being able to go back and start from the beginning? The previous Medal of Honour games have been a lot longer, Frontline for example contained 19 missions. It make me wonder if Rising Sun had been rushed out for Christmas sales. I still however prefer this game to previous Medal of Honours as the pace is
      faster and somehow gets you more excited, perhaps because of the high profile of Pearl Harbour with recent box office films. I don?t know why it impresses me more I just know I am addicted to this game!! Well done if you have read this whole review, I now need to get treatment for repetitive strain injury!!! Cheers, Ben

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      • More +
        04.12.2003 05:15
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        • "bit disappointing"

        I'm a big fan of the Medal of Honor series, first-person-shooters in which you get to run around re-enacting your favourite war movies. The first MOH and its sequel, Underground, on the old Playstation, were great fun, and the Gamecube version, Frontline, was even better. So when this new sequel came out I bought it as quickly as possible. The big difference is that Rising Sun is set in the Pacific, while earlier versions were in Europe. So does it live up to expectations? Um, well, not entirely, sad to say. Bits of it are still fine, offering all the second world war carnage you could possibly want, but in other respects it doesn't come up to scratch. Good stuff first. Some of the missions are tremendous. The first couple, where you're a humble marine during the raid on Pearl Harbor, are great, looking fantastic and somehow imbued with a genuine sense of panic. And there are some other real winners: running around Singapore trying to infiltrate an Axis summit, or the mission on an aircraft carrier. There are plenty of novelties along the way, such as riding on an elephant with a machine gun strapped to its back (something that I'm sure happened all the time in the war). One level culminates in you entering a beautiful Buddhist temple which you have to destroy remorselessly - who among us can honestly say that they haven't wanted to blow up a big Buddhist temple at some point in their life? It's also quite scary at times, although not as much as in earlier versions. Wandering through a jungle, you never know when a camouflaged bad guy will leap out at you. And I got quite freaked out (in a good way) the first time someone came at me with a sword. The enemies are quite happy to bayonet you at close quarters, making some of the fights more ferocious than in earlier games. There's still no blood when people get shot, though, and in spite of the game's '12+' rating I don't think there's anything
        here a child couldn't play quite happily. The graphical representation of people is pretty good, with the faces actually looking like real faces (albeit ones that only ever have one expression on them). The various ways enemy soldiers die are as nice as ever. The sound is great (although my TV isn't good enough to take full advantage of it) with all the voices, footsteps and gunfire sounding authentic. You can now save at various points during missions, something that would have been great in the earlier versions. The interface on the pre-game menus is better, too, simpler and more intuitive. Like earlier MOH games, Rising Sun has missions that are based on famous war films. The first two games took inspiration from older films like Where Eagles Dare or The Guns of Navarone, Frontline leaned more towards the Private Ryan/Band of Brothers end of the spectrum. This film starts with Pearl Harbor, takes you through enough grotty jungle settings to evoke every decent Vietnam movie ever made, and even lets you destroy the Bridge on the River Kwai. The incidental music is excellent, as it always is, really sounding like it could be movie incidental music. It has a far more 'Eastern' feel to it this time round, and isn't as martial as usual, but it's a welcome change from that horrible Band-of-Brothers choral rubbish that Frontline shoved down our throats until we were all sick of it. Now we come to the bad points. While some missions are fine, others are most emphatically not. Most of the jungle levels look unimpressive, the visual quality of the foliage being really poor. Some of the level designs are weak, too, being unnecessarily confusing (which would be fine if it was intentional, but it obviously isn't). Bad guys and soldiers on your side often behave incredibly stupidly, standing up and looking around like dumb sheep for a full five second while they're getting peppered by machine gun fire - they've mana
        ged to make the computer characters considerably less intelligent that the ones in Frontline, which is idiotic. You can't seem to shoot someone you've just shot until they've completed the animation that shows them reacting to the hit they've just taken, something which strikes me as unrealistic. (And the makers of the game do care about realism - as I understand it all the weapons are accurate in terms of how many shots you can fire in a given time, how long they take to reload, even what they sound like - so they let themselves down by having important aspects of the game not work properly). The default controls are annoyingly fiddly, but you can re-jig them until you're happy. Another really bad thing is the huge number of cut scenes. I've never liked such things, preferring to play a game rather than watch it, and the fact that the game comes on two discs must be down to this. The characters are all preposterous, of course, and the dialogue terrible. Your character is Joseph Griffin, a callow, geeky looking fellow, not a patch on rugged Jimmy Patterson who you play in Frontline, or foxy Resistance chick Manon (ooh la la!) from MOH: Underground. You'll also meet plenty of British soldiers during the course of the game (you, of course, are American), and their dialogue is hugely embarrassing. (I assume they're meant to be Brits, anyway. They could be Australians - judging by their accents it's extremely hard to tell.) The main gripe is that the game is too short. I'd completed story mode within three days of buying it, something I'm none too pleased about. There are only nine missions and none of them gave me any real problems, something I'd never have said about the earlier versions (some of those missions were *really* hard, occasionally prompting me to scream abuse at the telly, throw my controller at the cat and storm out of the house in a sulk. I was hoping to be inspired to similar petulant di
        splays by this game, and am very disappointed that I wasn't). There are far too many health packs lying around in Rising Sun - if you get shot to pieces you can just go pick up some health and be back in the fight before you know it (just like in the real war, I assume). And the final mission is such an anti-climax that I couldn't quite believe that it was the final mission. Previous MOH final missions have been pretty awe-inspiring, like stealing the Nazis' prototype jet fighter, or single-handedly liberating Paris (ah, those were the days). I was vaguely hoping to pilot the Enola Gay over Hiroshima or something, but it just didn't happen. There are two annoying things about all this. Firstly Electronic Arts are obviously anticipating that we'll all buy the sequel to get a decent ending, secondly it all seems very rushed, as if they decided to get it out for Christmas without bothering to finish it off properly. The multi-player mode in Rising Sun is still good fun as you pit yourself against your friends (although for some reason they've taken away the radar that showed you where your opponents were. You can also have computer players in the multi-player games, which is to be welcomed. Still nowhere near as good as the multi-player in Timesplitters 2, and not what I bought the game for, but it's probably the one thing they didn't screw up. There's also a two-player collaborative mode (where two people can take on the story mode missions together), something I was initially happy about. But it's all done quite ham-fistedly. If the two players get too far away from each other, one automatically teleports to the other's location, which is really irritating. And the collaborative missions are much, much easier than the single player versions, which is surely missing the point. And alongside all these criticisms is the vague feeling that the second world war probably shouldn't be fun (I've
        a suspicion that the people there at the time didn't enjoy it much). For some reason this never particularly bothered me when I was shooting imaginary Germans, but somehow shooting imaginary Japanese people makes me feel very slightly weird. I was relieved not to find the game full of grotesque racial caricatures, but it still feels a bit imperialist in some way. Oh well, at least I don't have to feel guilty playing it when my German flatmate's around like I did with Frontline. For all the gripes, Rising Sun is still a Medal of Honor game, and what there is of it is good fun. I'm obviously going to replay all the missions over and over again until I've got top marks for all of them, so I'll get my money's worth. It's just a shame that it doesn't come up to the high standards of the previous versions, still my favourite single-player shoot-'em-ups. It's especially annoying as there are very few such games available for the Gamecube, and this one, about which I had such high hopes, has let me down. I wouldn't bother buying it until it's been around for long enough to bring the price down considerably. I enjoyed it enough to not condemn it completely, but it should have been so much better.

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