I never played megalomania for years mainly due to the head front cover and the fact it didn't look interesting which to my surprise I was amazed when a friend of mine hired it out and we both were hooked on it. I played this game on the snes format as well and it is exactly identical to this version as well.
The idea of the game is you start as prehistoric men and create weapons and other technology through learning and mining with the end result being that you defeat the opposing side. The prehistoric people advance in civilisation age as your technology and weaponry improves so you technically start the game in a mud hut 2000bc and can end up in the late 2000's using flying saucers.
The people in your hut breed which is important as the more people you can assign to either mining or creating items the quicker they develop that weapon or chosen bit of technology. You fight for control over a small ish map and if you send your men out to unoccupied tiles they will build a new base to start again in which can be handy as you can make separate barracks if you will just to breed more people depending on your game strategy.
There are four characters you can choose to play as and if there is three of you fighting on one island you can try and strike up an alliance so you can either team up on one other enemy or try and double cross your allies while avoiding the same happening to you.
Each level there are three or four maps/islands you have to win on to progress that level with about eight or nine to complete in total. You must plan your way as each level you have a select number of people to start with like one hundred for example that must be used to conquer all three maps combined so the norm is to start with around thirty men or so for each map but the choice is always yours.
Every level you progress through means you start the next level at a later date in history so you will start in mud huts the first level and will only progress so far but after a while you get to build and protect other out buildings.
The way the fighting works is just a computer decided numbers game depending on weapons as well but it is surprisingly good fun, You can start with sticks and rocks and work your way up to guns/planes/alien ships and nukes.
I rate this well as it is a good game for an old console but it is a four star megadrive game nonetheless.
An interesting little game, this! Mega Lo Mania is a real-time strategy game that borrows elements from the likes of Populous, power Monger and Sim City, in which you must advance your civilisation from the stone age through classical, medieval, industrial, modern ages and finally into the futuristic age, balancing your resources and mining a variety of elements whilst developing new weapons that include crossbows, catapults, cannons, machineguns, tanks, planes, nukes and even UFOs. The game maps consist of a number of separate sectors, in each of which you can build structures such as mines, labs and factories whilst guarding them with troops or alternately launching attacks on occupied neighbouring sectors. Your population can be garrisoned in your buildings for safety, and can be made to mine, research or just keep procreating in order to provide you with an ongoing supply of cannon fodder. You play against three other rulers, all of which have their own character portraits that can be clicked on to request or break tactical alliances, and they also have their own digitised speech responses with which they will ask for help, reject offers to team up or just laugh at you if you are losing.
Its a very fast-paced yet tactical game in which good resource management and speedy development is key, and civilisations at different levels of advancement frequently end up battling against one another, with troops trying to fend off biplanes and machinegunners with catapults, pikes and bows and arrows for example. Its especially entertaining when everyone is rushing to build nukes, before all turning to wiping eachother out with apocalyptic glee. The gameplay is very straightforward and immensely fun, with plenty of attention to detail, such as being able to place soldiers on the rooftops of your buildings to guard against invaders, and with different building and unit designs to reflect each of the various ages you progress through.
Simple and engaging with plenty of humour and variety and crude yet colourful and charming graphics, Mega Lo Mania is a very addictive little game that plays like a cross between Populous and Sid Meir's Civilisation games. Its very important to mention the music too, which is a rendition of Gustav Holst's ominous classical piece 'Mars', that adds lots of tension and excitement to an already gripping gaming experience. An ingeniously simple strategy game thats still great fun to play today.
I remember when there was a rash of what are basically god-simulators finding their way onto the shelves. mega Lo Mania was one such of these and stood up well against strong competition from other similar games such as Populous and Sim-city. In Mega-lo-Mania you are a god who must battle against other gods by manipulating the poor human folk on the islands below. You can increase their technicalogical levels and build defences, weapons etc. to enhance their chances of survival against the opposing races. Ultimately it comes down to building, developing and reproducing faster than the opposition and then to attack and wipe them out before they do the same to you. You battle across a number of different epochs beginning in the stone age with simple cavemen and nothing but stones and rocks to fight the opposition with, but progress through roman times, industrial revolution and eventually into the nuclear age with a few moe in between for good measure. This basically means that you get enhanced weapons and buildings but at the same time means that you have to go out and collect more resources to build these extra weapons/buildings, each of which has a material cost. The materials are finite as well so you must prepare more carefully as you advance through the epochs. As far as strategy games go this is rather weak. It seems to basically be a case of building up your offensive force and then going all out attack before they can do the same to you - very little else is involved an you can complete the game this way as well. You will also find yourself just moving the timer to its fastest point to get things over with quicker as otherwise it may take a couple of hundred years to finish a scenario. Graphics were good for the time and depict what they are meant to well, but ultimately pail against today's offerings. The sound effects are however, still impressive(ok good at least) with a goofy voice over greeting your new inventions.
..ergnomically terwiffc... overall, this is not a bad game although definitely not one of my favourites on the Amiga. I remember receiving it as part of a compilation pack of other rather mediocre but enjoyable games. Probably not one to seek out but still fun for a while.
This game was one of my least favourite games on the Amiga. It wasn't because the game was boring, the reason why was that I could never get to grips with this game I could complete the first few levels but after that I could never seem to progress. The basic idea of the game was that you could play any one of four gods controlling your people, trying to take over an area of space. You did this by using your people to develop weapons in your castle, you would then send your people out with their weapons to try and destroy your enemy fort. The game is split up into Epochs; each Epoch is split up into a further three islands. As you progress through the game so does the time scale, so at first you are just fighting with catapults, then cannons to eventually you can progress to weapons like jet planes, nukes and even UFO's. At the beginning of the game you just need to design the weapons, but as you progress you need to mine the raw materials needed to design some of the weapons. You then need to use factories to manufacture the weapons and eventually you will need a lab to design the more complicated weapons. You start the game with one castle but you can build more by moving men into unoccupied areas. You can also form allegiances with your opponents, but these will only be temporary because to win a level you have to destroy everyone. This was a great game on the Amiga, the idea was spot on, and it's just a shame I couldn't get to grips with the game.