“ Genre: Family & Entertainment / Manufacturer: Capcom „
This review first appeared on www.gamers.com, glad to see everyone's enjoyed it. Ah "Megaman Network Transmission" for Gamecube probably one of the best Megaman Games out there. We get a new storyline with Megaman merged with 3d and 2d graphics, (the background and characters look amazing)new characters, challenging foes , different twists and quite a lot of intrigue to keep gamers happy for quite a long time. In fact before I finished the game, I was playing the game nonstop (between work and school) for three weeks straight. Story: The story follows the hit Megaman series, Megaman Battle Network for Gameboy Advance now in it's 4th sequel called Rockman.exe Blue Moon and Red Moon. The GBA games have been tremendously profititable for Capcom and thats because they are excellent games both graphically and gameplay wise, I was impressed with the first game in the series and since then I've tried to get my hands on every sequel that came out. The story has Megaman as whats called a Navi a computer generated character that can plug in and out of the internet and combat deadl viruses. If you played the first three games, you see how much dagamge these viruses can do. They can stop traffic lights, waterworks, flow of data information and basically cause hell on the world that relies on the power of data. You relate that to todays society and you know that viruses in the real world can do alot of damage not too mention give you a crappy day by erasing all your data. Megaman has a new friend called Lan who monitors and controls Megaman in the internet. You can think of it as virtual reality an Lan as "operator" and Megaman as his "avatar". Lan also has friends who have Navis however, like in Megaman Battle Network 2, the Navis get infected by viruses and start acting out of control. They attack anything and everything in the internet. Lan and Megaman eventually
battles the navi and stop the viruses themselves who are causing the danger. Howeve r with each sequel though new viruses come up to challenge Megaman and corrupt the data world under the direction of an organization called the WWW. The WWW is a rogue organization that you can think of as the Al Quade of the internet world, rogue virus programmers bent on controlling the world through corruption of data. Now in this installment it's a combo of the similar storyline mixed with new characters and a twist, except now the storyline changes in that a new virus threat known as the 'Zero Virus" has emerged but the WWW does not claim credit for it. Interesting. So now lets go to the game itself. Graphics 10: The graphics themeselves are probably the best out there for a Megaman game, whenver Megman jacks in and out we are treated to a great 3d animation of him jacking in. However, besides that every world that Megaman jacks in has vibrant , beautiful colors, with beautiful cel shaded and texture mapped graphics. The different viruses with their own strengths and weakness are shown in great detail. Megaman himself and all the characters look great. Capcom did a great job with the graphics area. Obviously they didnt wip this up in a day, they worked on it. Sound 8: Sound is great too. There are several digitized voice bites used in the game. However, the musical soundtrack for each level is great wonderfully done and made. Each music level also changes when you get to a huge boss. To top it off, every weapon and blast has their own sound. Playing the game with huge speakers and hearing the huge explosion is simply awesome. Some people complained about the japanese voices in the game (shown with English subtitles) but I couldn't care, take it a from a guy who has heard many badly dubbed Anime's out there, nothing can compete with the beautiful raw voice of the
original actors. Control 9: Control is great too. If you played the Megaman Battle Network games on the gameboy advance games, then youll recongize the controls. However the controls are changed somewhat for the Gamecube game. First each menu foloows one is a battle mode and another is a data mode. When Megaman encounters a battle you have yourself weapons known as chips. These chips come in a variety of levels from mininmal damage to huge damage. The chips also come with useful items such as shield and projectiles. choosing the right chips in a battle means all the difference between defeat and victory. Challenge and Replay Value: 7 The challenge in "Megaman Network Transmission" is great. When you first encounter the bosses youll see that they are not pushovers. Youll have to buy powerups and get great battle chips to win. However on top of that each boss has a weakness that youll have to master to defeat them. The cool thing about the game itself is that after you beat certain foes you get their chips so in basic terms you get their weapons making you much more stronger. All in all Megaman Network Transmission is a great game, is it not a rehashing of the old Megaman by any means, Megaman has never looked better. The game itself has spawned it's own series in Tokyo known as "Rockman.exe Access" which is currently available for free as a fansubbed download. So if you loved the whole Battle Network series, you have to get the series as well. Capcom has really breathed new life into the old Megaman, and this prooves that. It will be interesting to see how much further though, they can take the series counting this game and the others you have yourself about five games already using the whole plot of the Internet, but for the mean time, Capcom has given us Megaman fans another wonderfuly ride done m
emory lane with our beloved hero.
MEGA REVIEW!! - Advantages: Mega Man's first 3-D action/role playing adventure for the Nintendo GameCube?!, Intricate story line ties in with the whole Mega Man Battle Network series!, Collect battle chips, battle enemies, solve puzzles and uncover secret characters from the megaman universe! - Disadvantages: bad camera angles in game play