"Metal Gear Solid" is a video game released for the Gameboy Color console in 2000 by Konami. It is loosely based on the popular video game of the same name released for the Playstation system. In the United States, the game received a rating of "E" by the ESRB panel which deemed it suitable for all ages.
Despite bearing the same name to the Playstation release, Metal Gear Solid for the Gameboy Color is set in an era prior to the Playstation game. An anti government militia has stopped public progress in a project known as "Babel". The player's character, Snake, is hired to stop these men. In a similar fashion tot he Playstation release, Snake is required to remain undetected at all times and only engage the enemy in combat if absolutely necessary. The player must progress through various settings in order to retrieve the necessary components for the Government's "Babel" project. There is a strong element of difficulty in this title as enemy encounters almost always means death. It is not a typical action title to eliminate all from sight but rather the enemy should be left alive at all times unless it is a simple one versus one confrontation where no other personnel could advance and kill Snake.
The game is presented from a top down perspective which is slightly odd considering the numerous camera settings the Playstation game featured and depended upon. Snake is still able to make use of various items such as night vision goggles and infrared lenses to suit certain missions, but these seem lackluster in comparison to the more developed Playstation counterpart. Similar to the Playstation the player must rely on an on-screen radar but this is very small on the Gameboy's display. The musical scores in this game are quite good and feature great variety throughout, although the sound effects are often repetitive and lacking in any sort of depth. All weapons are comparable in sound although this repetitiveness can be offset by the otherwise good music.
Overall, Metal Gear Solid retains its appeal from the more developed Playstation game and remains an enjoyable play for its duration. I would recommend this game to prospective buyers.
Back in 1987... There was a game called Metal Gear. It was released on the MSX home computer. It was great, original, years ahead of it's time. A couple of years later, there was a sequel, Metal Gear 2: Solid Snake. This took the vg world by storm (in Japan). It was brilliant. About 8 years later, there was a third game released Metal Gear Solid (PS1). This took over the world. Often renouned as the best game of all time. Then, they try to release a GBC title. YOU STUPID B******S! The graphics look worse than the MSX series, the storyline is slightly warped from the masterpiece (MGS on the PS1), and it isn't even improved. It's awful. A scar on the beautiful face of the Metal Gear series. Please don't get it, and if it's too late, sell it!
The name 'Metal Gear Solid' has been the buzzword around the playstation sinse its release, as it was one of the launch games and the game was an absolute classic from start to end. That is high praise from me as i am usually against playstation games. The game is currently very cheap to own on platenum for PS and is also released for the PC, and the sequal is very near general release (At time of writing). Then as i was surfing the reviews section of the various gameboy websites i frequent i saw a GBC version had appeared. Let me say now that i was more than a little impressed. First a little synopsis. You play Solid Snake, retired secret agent who is widely know for destroying the origonal METAL GEAR. Metal Gear is in many guises thoughout the series and in this and in the PC/PS versions it is a mech-esque battle tank, armed to the teeth and nuclear capable. The intro sequence, which is VERY long for the format (and longer than some PC games i gave played) fills you in on the mission. Snake is being rehired by the government because they had decided to rebuild Metal Gear and were transfering the nearly complete machine when the plane was hijacked and taken to outer heaven, the place where the origonal Metal Gear was destroyed. The begining of the game proper has Snake being dropped into a jungle a little way from the fortress. He is then introduced to the various characters via the codec, a transmission system that Snake has and is vital the the plot. Incidentally, for all the sequences in the game the speech is relayed via text messages that are displayed in a box somewhere on screen and are large enough to see clearly but no too big as to interupt gameplay. This is a truly masterfull game in many ways. The plot of the game consistantly expands and is one of the best i have seen on the GBC. It takes the player in loads of different ways suprising you very often and you become quite emotionally attached to the characters
that you meet in the game. The graphics are superlative and very clear. It is very hard to miss your player or anything happening on screen. The text system is very well implemented and is probably the best they could use. Some have argued that the game could have been better if digitised speech was used like in Perfect Dark, but given the amount of speech you would need several cartriges to get it all in. The way you get seen by enemies is right out of the playstation version. When you are seen you get a red 'alert' timer, which times down while the enemies cannot see you, and then goes to the yellow 'evasion' timer, and once that is gone you get your radar back online. Speaking of the radar, it deserves a special mention. Some would think that a radar system like in the PS verion would be hard to see on the small GBC screen, but it is actually very easy to see and use properly. It shows your character, the environment and the location on enemy troops very clearly and is a godsend in some situations. The boss fights are very well constructed and the inclusion of the boss health bar is very usefull. There is nothing worse in a game than fighting a boss, but having no health bar so you cannot tell if you are actualy hurting it or not. The one here is very usefull and sits nicely next to yours at the bottom of the screen. Also the game itself is huge, and is the longest game i have played on the GBC to date. It takes a huge length of time to finish and once done you want to play again. There is nothing really to balance these with. There is only one battery backed save space which means there is no shareing of the cart until it is completed, unless the person you are sharing with only wants to use the VR missions. Sometimes it is very hard to know where there is a new save point. Save points usually occur after a stage change and at various points inside stages, and it is very hard to know where these instage ones a
re. These are not acctually save points, just places where you will start after saving with a message to mei ling. Actually, the VR missions deserve a mention. There are absolutely LOADS of VR training missions included with the cart. There are 10 with each weapon, 10 for the sneaking, and another 5 for sneaking with each weapon and there are i am sure loads more than this. It would take a very determined person to complete them all in any kind of hurry and really do help make the player better at the game. Really there is no other way around the matter. YOU MUST BUY THIS GAME. Even is you dont really like action adventure games for the GBC you have got to play this, even if you only borrow it from a friend. This is one of the few games that makes owining a GBC feel good, and is one that will be played time and time again.
Metal Gear, Hideo Kojima's vision of an IRBM-firing walking mechanoid which would be more than a match for anything pasty, bearded 'Robot Wars' contestants could ever come up with, is on the loose again and guess what the American government have done to stop it. Pre-emptive nuclear strike? Full ground invasion? Nope, they send one bloke. Of course, that bloke isn't just any old schmo picked off the street, he's Solid Snake, the most deadly assassin in the world (unless I'm controlling him in which case he's a bumbling fool). Kudos to Konami. Too many Game Boy developers see the machine as a second-class console where poor conversions and shoddy production values are acceptable. Not the Japanese giant. 'Metal Gear Solid' for Game Boy Color is not a conversion of the seminal PlayStation version, its a totally unique game and one which has that feeling of class and solidity so sorely lacking in the handheld market. The first thing you notice is the quality of presentation. The cut scenes and menu screens are in no way inferior to those of its PlayStation big brother and are charged with the same 'feel' and atmosphere that went towards making the 32bit version so unique. The in-game graphics are also excellent. Although they are no more spectacular than any other Game Boy Color game, they are clear and crisp and, surprisingly, offer a better view of the area surrounding Snake than PlayStation 'MGS'. The control system, too, is better than the PS version. Any of you who have read my opinion on Snake's previous outing will know that I found its analogue control rather awkward but this has all been fixed for the Nintendo version. Praise must also go to Konami for condensing a four button control system into two buttons without any loss of functionality. As always, though, it's not all good. Although the story and levels are new, most of the other aspects of this game (
weapons and training missions for example) have been seen previously on the Sony version. Despite this, 'Metal Gear Solid' on Game Boy Color is an excellently implemented game which actually manages to improve on its predecessor. This is nothing short of amazing when you compare the technical specs of the two machines. Even if you weren't a big fan of 'MGS' on PlayStation (like me), you must buy this game if you have a Game Boy Color. In fact, I'd go as far to say that it's worth buying a GBC for this game alone. One of the top five Game Boy games of all time.
Metal Gear Solid ? those three words combined arguably equal the most hotly anticipated PlayStation game in the console's three-year existence. Created by veteran designer Hideo Kojima, it marks the continuation of a series that began its life on the MSX home computer, and, later, appeared on NES, the version with which most of us are familiar. More than two years in the making, Metal Gear Solid retains, at its core, the same gameplay principle made familiar by its predecessors released all those years ago. Emphasis is placed on covert actions, rather than all-out machismo. The importance of this is clearly seen in the game's premise. Players assume the role of Solid Snake, returning hero from the previous Metal Gear episodes. A special forces operative, he is called back to duty for the purpose of infiltrating the heavily-guarded Alaskan stronghold of his ex-comrades, alone and unarmed. That's how the game begins. Snake is without weapon, outfitted only with binoculars and a contraband pack of cigarettes. Survival and progress early on in the game is entirely dependent on stealthily killing the base's guards, bare-handed. Snake will come upon plenty of weapons later in his mission, however, but the emphasis on keeping his presence within the immense compound secret (or as secret as possible, to keep things realistically playable) remains of utmost importance. Gameplay is controlled from an elevated third-person perspective within realtime polygonal environments. Various camera angles are just now and again to provide close-ups on the action, or simply infuse the situation with some cinematic flair. Unlike many games, all of Metal Gear Solid's cut-scenes are generated via its 3D engine. Progress in the game is kept on a linear path, much like a role-playing game. Plot points crop up often along the way, providing subtle (and sometimes glaring) hints at what you must do next. Snake also remains in contact with his operatio
ns center via a satellite up-link. Just as in the previous games, this device operates on various frequencies which, when selected, offer several types of mission-critical data from Snake's support crew "back home." As for Snake's enemies, they aren't merely limited to standard guards. Snake must contend with the six main members of the terrorist group at various points during his mission. Each of them has his or her own specialty (sniping, sharp-shooting, sheer strength). Some take Snake on within the base confines while at least one prefers to attack via helicopter. We'll keep the rest secret. Long considered the most ambitious PlayStation title ever envisioned, Metal Gear Solid is here at last. Is it everything we expected? Let's hear it straight from the review crew?
'What!?' I hear you cry 'MGS on the Gameboy?'. Well, believe it or not, yes! Konami have managed to squeeze the whole of MGS onto the Gameboy, including 180 training missions (which have to be played twice to 100% the training)! The amount of play here is staggering, but that's not the only thing. The amount of fun is immense, too! Remember all those times when you lured a guard towards you and ran rings round him? Now imagine doing it on a bus. Now that has got to be satisfying! As well as knocking on the wall, you can crouch and shoot, and you can also use all of the weapons available to you in the Playstation version. Unfortunately, MGS is a colour only game, so people with older Gameboys will miss out on the fun. Well, unless you upgrade! MGS is one to consider upgrading for if you have a spare £60 floating about. The graphics may not be in 3D (it's a sort of top-down-cross-isometric view) and the cut scenes may be pictures and words, but MGS is still a challenging and engrossing game! As well as the training missions, you can replay all of the games levels to try and get your best time, and the game will rank you! Overall, MGS is a game that puts gameplay above aesthetics, but it's a gem of a game, and well worth buying, especially if you are a fan of the original.
What the heck was Konami thinking? They can't possibly shrink down Metal Gear Solid from the Playstation to the Gameboy! Well, Konami then had the ingenius idea of changing the storyline, weapons and items and characters. In doing so, Konami was able to start a new Metal Gear Solid for the cute little Game Boy Color! (Did I just say that?) Anyways, we begin again with the colonel talking to Snake, asking him to sign up for this certain mission to infiltrate the base upon where the new Metal Gear is again. Once again, our retired Snake is reluctant to do so. But the colonel says something which makes Snake do it, something which will perhaps bury the past which Snake has left behind... Well to say the least, terrorists have stolen the new Metal Gear which was meant to be brought to the American Government. So, it's up to Solid Snake once more to infiltrate the base upon where Metal Gear is and destroy it. Then follows a series of twists and plots that will leave you confused, surprised and even not trusting anyone in the game anymore. To say the least, there's less of the family problems Solid Snake encountered on his Playstation adventure, and more of the military stuff and backrounds and pasts of the enemies and certain characters that create the story. While it is very well done, I prefered the Playstation version's story, but hey, you'll still enjoy it. I also forgot to add that people who have played the Playstation version will feel this Metal Gear Solid as a some sort of parallel universe or something... (Maybe it's just me...) Anyways, on to the gameplay details. Being limited by technical specs, I understood the Game Boy version will have much less in the way of gameplay due to it's limitations. But I was apparently surprised at how Konami was able to keep several features of gameplay from the Playstation version and place it into this game. You can punch enemies, but you can't snap their n
ecks though, sorry. One thing I was worried about when I heard of MGS for the Game Boy, was the weapons and items inventory system. But Konami has done a decent job of using the Select button to open up a menu where you can choose to use the codec, or change the weapons and items in your inventory. Also, while you're in the menus, the game pauses for you so you don't have to worry about being attacked while you change weapons. About the enemies, well one thing's for sure, it's sort of harder. Since it's hard to tell how long the enemies' range of vision and hearing are, it's hard to judge where to go in fear of being detected. But I guess this has more to do with technical limitations rather than the developer's mistake. The use of sound to lure the enemy in is here as well. Although the enemies are rather quick this time, so you have to hurry and hide! You can also look into the area without being spotted, but this time, the camera scrolls to the side to look at the further area. All these add up to a fine experience against the normal areas, but it's where you fight the bosses where it does shine. Black Chamber, a rather darker, but smaller version of Fox Hound, (although they said they'd lived in Fox Hound's shadow anyways) is the enemy bosses now, hired by the terrorists to fight Solid Snake, but they have their own reasons as well. These guys specialise in chucking very big boomerangs at you and making things incredibly hot! (I meant it literally, as in burning stuff.) Things get a bit complex as you have to have several things equipped as you fight them. (For example, IR goggles or Night-Vision goggles to be able to see nocturnal enemies.) These guys provide a lot of the action and you can't help but feel satisfied when you've beaten them. (Then you'd feel sad as they tell you their terrible sad, lonely pasts. Damn!) Anyways, the game adds up an experience that although inferior
to the Playstation version, is the best in the Game Boy, you'll enjoy it as you use that cardboard box to hide, you'll say "In your face you 100ft. peice of junk!" as you beat Metal Gear and you'd feel proud of yourself as you finish the game, then saying to yourself: "Wanna go again?"...
It was said that it couldn't be done. To take a game with such graphic splendor and cinematics, and put it on the Gameboy. Well, they did it, and they left both those things on the PSX version. This game once again proves that it is the gameplay element that makes a game worth playing. The perfect example is the story. I think that its pretty forgetable unlike the PSX version. However there is something about this game that just kept me playing and playing. It was the sheer fun of seeing how the next puzzle was going to unfold. This is not the same game that is on the PSX. So if you played it there, you can still play this one and expirience everything for the first time. I won't lie, everything isn't as complex as the PSX version. A lot of the in game "mini-games" are simple due to the limited buttons on the Gameboy. But it is still an awsome game for the Gameboy. Basically, I really don't know what else to say, other than if you like Metal Gear Solid on the PSX, and you need to play something while taking a dump, this game is perfect. Just don't expect an epic tale that keeps you on the edge of that toilet.
Metal gear solid on the g b c is the small screen version of one of the best ever games, m g s on the p s x. You play the role of solid snake, who, with the help of only his radio attached to his ear, is set off to stop some terrorists from starting a nuclear war with the robot metal gear. As well as the excellent main game, there is also a huge no. of v r missions in which you learn how to control solid snake, learn many moves and also how to use all the weapons in the game efficiently and effectively. An excellent game, and worth buying today.
Having played (and loved) the Playstation version of this game I thought “No way can it be any good on the humble Gameboy”. How wrong was I ? In the game you play Solid Snake a rock hard Rambo type who has to infiltrate a heavily guarded fortress. Instead of a 3D world you get a top down view, which works surprisingly well. This version has all of the parts from the Playstation version that made it such a great game. You’ve got the guards who yawn and fall asleep while on duty, all the weapons are here (including the Nikita rockets) Snake even tries to chat up any females he meets. In addition to the main game, you also get 180 Virtual Reality training missions and the option to play against a friend with the linkup cable. I’ve only just really started playing this one, but it looks like it will take longer to finish that the Playstation version.
This game is a masterpiece. Some of you may be wondering how a 2D version of Metal Gear Solid can be made. Well, it had two (three, technically) prequels that were all 2D on 8-bit systems. Now you know, it seems pretty easy to port it. The game is more like the Playstation version than the old games, with a MGS Codec, item and weapon pockets and the 'evasion' and 'alert' modes. There's even the radar. It plays the same, too. You can have an immense amount of fun creeping around corridors, hiding in boxes and sniping on guards as they have their backs turned. The game is huge, with lots of sections and bosses. A plethora of weapons and gadgets also make the game cool and varied. The mine detector, gas mask and thermal goggles are all there, complete with decent screen effects. Somehow, Konami have managed to include all of the PSX controls into four buttons. You use A and B (Square + Circle) for item/weapon/punch, Start for crouching (X) and the Select button todo everything else. Select brings up a menu where the D-Pad scrolls through weapons and items (shoulder buttons) and Start brings up the Codec (Start). There is a great plot, cutscenes and some nice graphics. Everything looks rich and colourful, and the guards all make animations like yawning or scratching. You can talk to people on the Codec, and they all give great advice. This is one of the great bits of the game. To add to the longetivity, there's a function to replay any stages you've completed - you could try for a higher rank. Even better, upon completeing the game you can replay any stage with a different mission objective. This is very fun indeed. Finally, some inspiration from MGS: VR Missions means that the VR Training mode doesn't just have 10 levels that you can play. No, there are 15 levels to play with either a gun or without, practice or time attack. Then there a 5 levels per weapon which can also be played in pra
ctic e or time attack. Finally, there are a load more levels in 'Advanced Mode', combining sneaking and weapon skills together. The VR Training could almost be released as a seperate game due to all of its levels. And you can keep competing for the best times, and after completing all of the levels (shown by a percentage) you unlock extra features. Overall, Metal Gear Solid is one of my top five games for Game Boy, both looking good and playing fantastically. It'll keep you ages and at £25 it's an excellent purchase.
This is one of the best Gameboy Colour games to date. I have to admit that initially i was worried whether or not the Gameboy could do such a game justice but the game is easily as great as the PSX version. Despite the lack of 3D graphics Metal Gear Solid for the Gameboy still manages to reproduce the same amount of tension as its PSX brother. You must once again guide Solid Snake through various missions trying your best to avoid being noticed since the aim of this game is stealth. You can hide in boxes and sneak past cameras. The graphics in the game are superb with a top down perspective being used. This view point reminds me of the NES Metal Gear games. All the details are nice and clear and everything moves along very smoothly. The only problem that i have is that the radar in the top right is a bit small so seeing enemies is difficult sometimes. Apart from this minor niggle everything is the same as the PSX version, even some of the music has been reused and adds a touch of nostalgia to the proceedings. All the weapons, except the sniper rifle, are present once again including the Nikita missile which is still a blast. The sound is excellent with different surfaces making different noises. For example when stepping on a metal floor a guard can hear you, if instead you crawl there is less noise. This kind of thinking must be used throughout if you are to complete the game. The one player game is excellent and the storyline is easily as immersive as it's PSX counterpart. As well as the mammoth one player task loads of VR missions have been included to extend longevity which was a problem with the PSX version. To extend longevity further the single player missions can be replayed until you get a better ranking. This is done by finishing the missions in a shorter time. This game is one of the best Gameboy games on the market and should be owned by everyone with a Gameboy.
The Gameboy has been getting a lot of unusual conversions of late, games like Tomb Raider and Rainbow 6 making their way to the platform. Anyone familiar with the Playstation game of Metal Gear Solid will probably be wondering how the game has transfered to the GBC. The answer is very well indeed. Essentially the developers have returned to the format of the original MSX Metal Gear game. Action is top down, but with the emphasis still on stealth. You play Solid Snake once again and you've been given the mission of penetrating the enemies base and destroying Metal Gear Solid (so pretty much the same as in the Playstation game). The game is devided up into sections, each representing a stage of penetration into the base. At various points you'll need to fight a boss, again closely matched to the Playsation bosses. Gameplay consist of sneaking about, avoiding the being spotted or heard by guards or cameras. When absolutely necessary you can use one of a large array of weaponry to take out your opponent. Everything you experienced in the Playstation game or the original is here. You'll still use the communication device in your ear to talk with a variety of people back at main base (if it's in your ear, how come you see who you're talking to?). You'll need those cardboard boxes to sneak about, that gas mask, or the night vision goggles. The range of gameplay is impressive, it pulls you in right from the start and involves you at every step. It may look like the original MSX version (actually it's slightly better looking), but it's surprising how closely it plays like the Playsation game. In addition to the main game there's a large number of VR challenges, completion of which opens up a bonus option to play all the sounds in the game. You can also try them all against the clock and try to get the best times. One particularly good addition is a two player game via the link cable, I've yet to try this, but it'
;s a welcome addition. Each player must race to find three discs, the first to collect them all wins, the first to lose 3 lives is the loser. Not many GBC games take advantage of the link so it's good to see it being used for once . This is one of the best GBC games I've played yet. The depth of gameplay is truley impressive and makes it a game you'll keep revisiting. Be warned it isn't an easy game, you'll need to spend a lot of time sneaking about the levels and solving puzzles. The VR game extends it further, some of them are surprisingly tough. If you enjoy either the original Metal Gear or Metal Gear Solid on the Playstation, you'll love this.