“ A real driving simulator with more emphasis on the fun aspect than realism, Metropolis Street Racer features impressive graphics for its time, fast paced gameplay and a great selection of cars. „
Little joke in the title there. This was one of the first 'proper' racers I'd ever played, featuring real locations, real cars even real music stations and DJs. It was also the BEST racer I'd ever played. And the same can be said even now. Although, at the time, Gran Turismo 3 on the PS2 was leading the way as a 'Real Driving Simulator', MSR was definitely the 'Real Fun Simulator'. Yeah. OK, so GT3 had realistic looking graphics (for the time) thousands of cars to choose from and so much more to, MSR was far and away so much more fun to play. Graphics maketh not a game. Playablilty does. The cars feature in MSR were those that you really wanted to drive, whereas GT3 just included as many as it can. Besides, during a game of MSR, you're very likely to have driven each car at least once. With GT3, with so many cars, you'll never drive them all, making them a waste. In the end, the game was year late. Bizarre Creations wanted to make sure this game was as perfect as it could be... but it wasn't. Early copies of the game had numerous bugs still present in the final game. Some of these bugs included Tokyo races always being at night, VMUs becoming corrupt and the Quick Race screen being blank. The major bugs were soon fixed with new copies, but small bugs still existed. The bugs also lead to the exclusion of the replay feature. My biggest annoyance is when a racing game doesn't include a replay feature (ahem EA, ahem). Who doesn't want to see their car belt down a straight or drift around a corner at 150mph? Because of problems with the AI, the replays were removed. I was unhappy. For Dreamcast standards, the graphics in MSR are second-to-none. Although they don't quite measure up to GT3, for a console with less power, it sure put up a fight. But again, I don't care about graphics, I want to play a game that's FUN, and MSR had it in bucket loads. It's Not How Fast You Drive... It's How You Drive fast. This was MSRs slogan. And it's true. In the game, you don't just have to race for first, you race to first with style. Kudos is the name of the game. You earn Kudos by driving stylishly. A clean overtake, a clean section, a clean lap, drifting... almost anything you do can earn you Kudos... except for crashing. hit another racer and you'll get some Kudos taken away. This is were the game gets a bit picky. Even the slightest touch on another racer will net you a penalty. Even when another racer collides with you, YOU still get penalized. That is a little unfair. The cars and cities? Hm. MSR had licensed cars from 13 manufactures with 43 cars, It's the usual line-up: Ford, Nissan, Mitsubishi, Toyota, MG and the like. You also got 7 secret 'cars', but I won't spoil it for you. You can customize each car slightly, as well. However, before you can own the car, you must earn it. Choose a car you want, alter it's colour and window tint. Then take on a time challenge. Beat the time, win the car. From there, you can then personalize your cars number plate and, if it's a convertible, choose when you want the hood up or down. Each car also had it's own unique handling, so not two cars ever felt alike. MSR had you racing in 3 real cities; London, Tokyo and San Fransisco, each perfectly rendered. Take a trip to London, and you'll be able to point to place and say 'I've raced a Skyline down there'. Each city also has it's own radio stations and DJs. You can't understand what the Japanese DJ is saying unless you understand Japanese. Speaking of music, you can also create a custom playlist. No, not using your own MP3s, but using the CD Player. Yep. A Kenwood head unit in fact. Sega's reputation for cheesy but ultimately catchy music is all too present here. Most of the songs were sung by T.J. Davis, with the music composed by, (I think) Richard Jacques, both of who worked on the music to Sonic R. The number of races/stages in this game was also pretty impressive. With a total of 250 stages across 25 chapters, each containing 10 races, the game was massive and would take you many a month to complete fully. By using the Dreamcasts clock, the races in each city would either be day or night, depending when you enter the race and your Time Zone. In the London timezone, race in London at 12:00 midday, and it would be daytime. Race in Tokyo at 12:00 midday and it would be nighttime. Race types vary throughout the game. You have either straight-up races called Street Race, One-on-One races, Timed Run, Hot Laps, Challenge or a Championship. Complete a Challenge on a certain city at a particular time and you'll often unlock a new reward, such as an extra garage slot, a Joker to double your Kudos, a cheat or a new car. In a Street Race, just come 1st, but try to win as much Kudos as possible. A One-on-One is essentially the same, but you only race against one opponent. Hot Laps have you trying to complete a lap under the limit, a Timed Run sees you trying to complete 3 laps within the time limit, and a Championship has you completing across 2-5 races. Despite it's original bugs, and despite the presence of GT3, Metropolis Street Racer is a unique racing game, not like any other racer before or since. Well, except the Project Gotham Racing series', which is more-or-less the child of MSR. This game is not one to be missed. If you're the lucky owner of a Dreamcast, and you don't own this game, I highly recommend you get it ASAP. Pick it up from eBay dirt cheap and you'll be glad you did. Forget your Need for Speeds and Gran Turismos of this generation, Metropolis Street Racer is where the real racing is. Kind of.
Although Gran Turismo had a certifiable foothold on the racing game market in the late 90s and early 00s, the one viable antidote to this was the Dreamcast's Metropolis Street Racer, which not only boasted splended visuals, but a deep single player mode that rivalled that of GT. The series did outlive the Dreamcast, also, renamed as Project Gotham Racing on the X-Box. The game is best remembered for its "Kudos" system which transpired over into the Gotham games - a points system where racers are rewarded not only for getting through a race quickly, but also for not crashing, and performing stylish stunts as you race around. The film also recieved considerable acclaim for being among the first games to create authentically photorealistic representations of many of the world's most famous cities, such as London and Paris, as well as implementing a proper weather system that alternated accurately between day and night (and most amazing, is attuned to the time zone that you're living in as relative to the other countries you race in!) There is a huge amount of racing to do in this game - there are over 250 races to take part in, and a vast number of chapters, in which your goal is to impress other racers, which earns you the aforementioned Kudos points, which can be used to unlock cars and other goodies. There's also massive customisation abilities, such as being able to change the colour, tint, and other little nuances of any vehicle that you acquire. For a game released almost a decade ago, the sheer level of depth in this game is astounding, and without a doubt rivals the complexity of the Gran Turismo series. With numerous nuances that not even that series had yet picked up on, such as a radio station, and the clever weather cycle, this is an intelligent, extremely addictive racing game that's among the very best of the genre of its generation, and still stands tall today as a racing hallmark.
Well I thought that I should buy some Dreamcast games before they all disappear off the shelves. So when I was in Woolworths I saw MSR at £19.99, which I thought was a good deal. When I took it to the till the lady said that it had been reduced to £14.99. Even better! I got home and put it in. At first I was put off because it did take quite a while to load asking you to read a bit about not racing around real streets as it is illegal and setting the time (how weird). Finally you get to putting in your name (which I think that I can do) then you come to a screen where I was drawn to ‘your garage’. Before I pressed the button I wondered what kind of marvellous cars were on the other side waiting for me to drive (and crash) them. To my horror there was just three empty spaces. Okay I thought in a few minutes I will be driving a big Ferrari or equivalent. Oh wrong again. You only have a choice of a Fiat, a Mazda or a MG. At first trying to get a car to challenge with is quite hard (especially around the roads of Tokyo which to me is by far has the hardest courses even in the supposed daylight). So I had a car and now I was ready to start racing. There consists of a daunting 25 chapters around the very realistic cities of Tokyo, London and San Francisco. In chapter one, as in all the chapters, you have to get enough points (known in this game as Kudos???) to qualify for the next chapter. Each individual chapter consists of Hot Laps (where you have to beat a time that is set for you), Timed Runs (where you are timed and have to complete it within the time), Challenges which are okay to begin with but get harder, One On Ones, Street Races (against other cars) and finally Championships where you compete with other cars over different stages. Also at the end of each chapter you get a better car that you can race if you challenge and win it. The cars in this game are very realistic with such cars as the lovely Audi TT, Mercedes SLK and even a Jenson. At the end you will be surprised to also receive such modes of transport as a London taxi, Japanese bus and a LAWNMOWER. As the games goes on you realise that Kudos mean everything here as if you hit a barrier or another car you get penalised which might mean that you don’t get enough Kudos to finish the chapter. I have become addicted to this game and I also tried to get cheats to help me along slightly. You will also find as you go on how annoying the music is that they provide but in all seriousness did you buy the game for the music – NO. I found the ones of most help were that if you are short of Kudos then go to a timed run and once you have the time that you need in the bag then get a straight stretch of road and keep doing hand brake turns where you see wey hey for as long as you can handle. This will get you THOUSANDS of Kudos and help you to become World Champion. The other useful tip that I found is if you have a bad race or you want to quit, without losing the Kudos that you have already gained for it, you would before the finish press all the coloured buttons at once as well as the start button. This will get you back to the start again and the Kudos will stay the same. Finally I would just like to point out that there is a clock on the game and this will stay the same so if it is 7.20pm in London, you could race in daylight in London but in Tokyo it will bet 4.20am real time so it will be in darkness if you wanted to race there. Quite smart but also quite annoying sometimes. I really love this game and have become inseparable from it. I have not played a game that comes even close to how good this game is. It is also cheap to buy which is a great advantage. If you are wondering why I haven’t mentioned the two-player mode that is because honestly I didn’t and probably will not get the chance to play it. Well done Bizarre Creations. Great job.
This is one of the best games i have ever played and the graphics are far better than the playstatio - Advantages: Superb Graphics, Realistic Handling, Price - Disadvantages: Difficulty of some tasks, Going online and having to pay for phone usage.
Metropolis Street Racer is probably the best racing game that I have ever played on. It is the most addictive game I have ever played on. Like most other sim-based racers, MSR places an emphasis on real-world cars and realistic driving physics. The graphics are simply superb and contribute to a major part of the quality of the game. You drive around London, Tokyo and San Francisco with each city having three distinctly different areas for its’ tracks. For example driving around Westminster you can see Big Ben and the Houses of Parliament and other landmarks. The Bizarre Creations team have recreated the 3 cities, each with around 80 + street circuits to the tiniest details. The cities have been created accurately to every minute detail (hence the name “Perfect to every tree!” This makes the game so much more fun to play on, as you are roaming around in an area you know a lot about and just imagine it in real life. The main mode in Metropolis Street Racer is the aptly named street-racing mode. Kudos (points) are awarded at the end of each race based on your driving skill and style. Being quick to the finish accumulates skill points, and style points are awarded for sliding around corners using the hand brake. Following each race, points are calculated and deductions are made for any collisions with walls or cars. As you accumulate kudos, new races are opened for play. On some special events gaining sufficient kudos will reveal cheats, extra cars or bonus tracks. Each of the game's 25 chapters features ten races that take place on 200 different track variations. These events are split into categories such as hot laps where you have to try to complete a lap within a set time, timed events where you have to complete a certain number of laps within a time, challenges where you have to drive to a set criteria and of course actual races. Initially, you race alone against the clock, but as the chapters wear on, you eventually compete in one-on-one races and a full-blown championship circuit. One thing to bear in mind is if you crash during the events you will lose Kudos and this can be so much a penalty for the rougher drivers that you actually "gain" negative kudos! Before you can actually start your street-racing career you need some wheels. This is done by completing a lap within a set time limit. First time you try this it is not easy at all, but you can get away with colliding with walls etc. so that makes is more manageable. I found this part of the game extremely difficult at first but it soon became much simpler. Metropolis Street Racer includes 40 licensed vehicles to unlock from manufacturers like Audi, Mercedes, Toyota, Mitsubishi, and Alfa Romeo. All the cars are based on real models, although their performances a re slightly questionable. At the start you can choose from the Fiat Barchetta, MGF or Mazda MX5. I most preferred the MGF but there are many important points to consider when making decisions on which to drive. The Barchetta would be better for beginners as it is much easier to drive, the MGF does tend to over steer if you are too ambitious with the accelerator! The allure of the Gran Turismo series is the ability to adjust car settings to squeeze out that extra bit of speed. In MSR, what you see is what you get. Even so, those who are diligent will find plenty of motivation to unlock the faster, sleeker cars. In addition to the street racing mode, MSR also includes quick race, time attack, and multiplayer modes. The quick-race mode lets you jump right into the action on any of the opened tracks. The time of day, race length, and weather conditions may be adjusted, and up to five computer-controlled cars can be added to the race. The time-attack mode lets you practice any opened track in an attempt to cut into your best time. The multiplayer mode, while just for two players, is quite good fun. S ingle races, quick races, a series of races, and a championship mode are all available for multiple players. One of my favourite parts of the game is the sound effects and the variety of music available. You listen to what seems to be real radio stations complete with adverts and the music is either good or funny. The music is usually diabolical but can be funny at times! The game also has different weather effects, this is a good feature as driving in a downpour is much harder than the dry and the car you use which normally wins in the dry can become unusable when wet. This forces you to re-think your strategy and affects our choice of car depending on the weather. Overall MSR is a superb game, and probably the best racing game I have ever played on. It is just so realistic and so addictive that you have to love it! When I played the game it was almost addictive as Dooyoo, but not quite that entertaining! If you haven’t tried it yet…what are you waiting for? You won’t regret it! Cheers Jackal123
Metropolis Street Racer is seen as the premier racing game on the Sega Dreamcast, and I can see why people like this game, but in my opinion it’s not quite on the same level as GT3 on the supreme Playstation 2, it’s a good racing game, still looks pretty impressive, but falls short of the ‘classic’ title by quite a way, and for several reasons. The good: MSR has very good visuals, over the last few years the graphical leaps in technology have cascaded to such levels that games are looking real now, in game cars are so life like, and MSR had groundbreaking visuals when it was released, almost a year ago, but now they are looking slightly grainy and a bit shaky, with flickering buildings, and very dark day times, a distinct lack of brightness in this title. But overall, the graphics are good. It posses nice shining effects, nice sensation of speed, good backgrounds (based on 3 real cities), and so in terms of graphics MSR is a winner. The bad: MSR has diabolical music in it, although GT3 has rubbishy music in it too, at least that’s real music and not some rip off of 1996 songs, MSR has an appalling selection of tunes, very annoying radio stations, the same adverts on the radios and only one official song, of which you hear 7 seconds of – Planet Perfecto. Anyway, there should be some happening dance and trance music going on, maybe some garage hear and there, but not country and western feebleness, it just doesn’t suit the game. The gameplay: MSR has a main single player street racing career mode as it were, in which you’ll likely spend your time, if any at all, playing in. You start off with few cars to choose from, but when completing some mediocre and boring tasks like hot laps and timed runs, you may find yourself gaining enough Kudos (respect) points to gain a new chapter and new car. Sadly gaining this respect can range from adequately entertaining and exhilarating to genitalia numbingly boring. “Warning Penalty”, this will annoy. Big time. Every time you just even scrape your car against anything, you will lose kudos and you’ll be treated to an ocean of ha, ha, you’re rubbish, penalty, blah, blah, blah. However, do well, drive like a smooth criminal, and you’ll be in their with the maximum respect, with the sign “Wey Hey” showing up, drive with style, drive fast and drive like you mean business, and you will be “K”. However, it’s hard to drive well in narrow streets with annoying bollards and statues cropping up in the middle of the road causing you to fully stop and effectively end your race, which wasn’t interesting in the first place! The AI cars are boring, they’re no spectators and there’s no life in the real life cities that you’re driving round. What was the point in making the tracks on 3 real cities, when no ones in the game to care! The handling: The cars handle well, which is a good point, although some will be more of a pain to get to grips with. The control method is sound, unlike the music, which is shocking, but overall the handling is good. Cars are responsive, but don’t really under or over steer, you cannot tune your car or change anything about them other than the colour, licence plate and the window darkness…nice customisation… This is boring! The racing is boring, I am sorry but it just is. The rare few street races and challenges that you do have are so annoying, if you make one mistake you pretty much have to start again – you’re normally in a worse car than them, and the tracks you race on for street races are usually huge and real tricky. Even two player racing is boring, in fact the game is overflowing with sleepiness, it’s so dull, the only incentive to keep trying to get more kudos points is to be able to race faster cars, but who really cares? Anyway, if you do complete the chapters, well done, you clearly had nothing else to do in your time! The conclusion? If MSR was geared towards liveliness and was basically The Fast and The Furious, but in a game, then it’d be a lot better than GT3, beyond being equal. Thanks FLYING FOX
Having just bought myself a Dreamcast I have been addicted to this game recently, hence my lack of Dooyoo time over the past few days. The package is very slick indeed from the introductory video clips to the level of detail within the game itself. There are hundreds of races to take part in and dozens of different cars to drive. You can take part in individual races or time trials or the centrepiece of the game, the street racing itself which involves driving your way through from easy beginnings up to the ultimate skill level. There are a total of 25 chapters of racing each with 10 events. These events are split into categories such as hot laps where you have to try to complete a lap within a set time, timed events where you have to complete a certain number of laps within a time, challenges where you have to drive to a set criteria and of course actual races. After finishing an event you are given "kudos" points depending on how well you did. Gaining sufficient kudos allows you to progress to the next race and eventually chapter. On some special events gaining sufficient kudos will reveal cheats, extra cars or bonus tracks. One thing to bear in mind is if you crash during the events you will lost Kudos and this can be so much a penalty for the rougher drivers that you actually "gain" negative kudos! You will gain special bonus kudos for "style" which is defined by power sliding the vehicle you control. Should keep the joy riders happy anyway! Before you actually start your street racing career you need some wheels. You can't simply walk up to a vehicle and gain access with a screwdriver in this world however, you need to prove you can drive the car to add it to your garage. This is done by completing a lap within a set time limit. First time you try this it is not easy at all, but you can get away with colliding with walls etc. so that makes is more manageable. All the cars are based on real models, although their performances a re slightly questionable. For example later in the game you can drive a Peugeot 206 which does 0-60 mph in around 5 seconds, obviously not the basic model. At the start you can choose from the Fiat Barchetta, MGF or Mazda MX5. The best in my opinion is the MGF but you need to consider more than just the raw performance of the car when making decisions on which to drive. The Barchetta would be better for beginners as it is much easier to drive, the MGF being quite "tail happy" does tend to over steer if you are too ambitious with the accelerator. All the cars look very realistic and do handle well, not quite how they would do in real life but more accurately than the average arcade game. MSR has struck the balance very well between a pure simulator and arcade game, combined with the analogue control being used this gives a playable yet realistic feeling game. The graphics are simply brilliant. You drive around London, Tokyo and San Francisco with each city having three distinctly different areas for it's tracks. For example driving around Westminster you can see Big Ben and the Houses of Parliament and other well known landmarks. The only inaccuracy here is the absence of rush hour traffic, maybe a good thing! As the tracks used in the game are on public roads, with different layouts there are around 300 tracks from a mere 100 yards long up to 3 miles. Look out for those traffic islands is my main piece of advice! Sounds are the usual engine and tyre screeches but a very nice touch is the in car radio. You listen to what seems to be real radio stations complete with adverts and the music is either good or funny. On Capital Jazz (London) they play some very good soul type of music which would do well in the charts, in fact it may already of been released as far as I know. In San Francisco there is a Country radio station which plays a very f unny song which has lyrics which make me chuckle, the rock station is slightly less funny. The game is very smooth, you can play it at 60mhz if your TV supports this and it makes the whole experience look beautiful, the sound is also better through headphones. A nice touch, and the game is full of them, is that if you are playing at night the races take place at night, depending on the time zone you are in. The game also has different weather effects, this is a good feature as driving in a downpour is much harder than the dry and the car you use which normally wins in the dry can become undriveable when wet. If this happens to you as it did to me it's time to rethink the strategy. Only drawback is that it does slow the game down when it rains, it's like playing through treacle and it even rains inside tunnels! This is a relatively small drawback as it only affects a small number of races I found I was quickly able to compensate for this deficiency. This is the most addictive race game I have ever played (and I have played a few!), as I have hardly stopped playing it for 2 weeks now. I am on the 21st chapter out of 25 and once completed I will be going on to the Internet to see if I can beat some records, look out for me! I have yet to check out the online options so cannot comment on them but will be adding to this review as I do.
Metropolis Street Racer is a very good game although I have found some discrepancies with the game. It has a lot of plus points too though but I have to say that this is amongst one of the best racing games on the format. The graphics will astound you -they’re based on 3 real life cities – very realistic and very smooth indeed. Essentially the game revolves around a respect system in the one player mode, called Kudos – race stylishly against 25 chapters worth of mini tasks – mini races and championships – it’s very vast. Get kudos for hot laps – but remember, it’s not about how fast you drive - it’s about how you drive fast! So they say… Plus points: Superb graphics Amazing gameplay – very good handling, realistic physics! Stunning cars and very nice lighting effects. The vastness of the whole game – MSR is huge! The one player experience! Downsides: Multiplayer mode: it’s very complicated and takes AGES to set up. The Frame rate in multiplayer – slow! The warnings – every time you touch a wall or car, you get kudos deducted and an annoying warning sign. ANNOYING. Overall? It’s a worthy game of your money. But it’s not a 5 star game. 4.
It's not a real racing thing as the cars r al on the screen its not real but looks real how do they do thsi! I am always confused cos this looks yeah Dave if you like. Then you get respect cos its not real but looks it. JOKE. Anyway, it is good cos you get cars and race them in a city where there are buildings of and its yes. Overdown its a real good game cos it aint real but LOOKS real. HOW THE HELL? COol. 6 Stars.
Is one of the most oft-delayed titles in Sega history worth the wait? You bet your asphalt it is. Got this game a few months, ago and still have not completed it, prob i am not that good at it. the best bit of the game it the music. it changes to the different cities you are racing in. I adivse this to the extreme car racers, cus you have to be real good to complete this game. and it will take you a long time too. look at me i have not completed it yet. :( it's quite hard to find the cheats for the game too. Presentation - Umm..menus were ok, but the fact that you can't re-try a challenge without. Graphics - Good, but not great, and certainly not what I expect from the DC in all. Sound - Otherwise bearable audio murdered by the most irritating soundtrack ever. Gameplay - Hells yes. Near flawless control, awesome AI, and tons of tracks all glued. Lasting Appeal - I have logged roughly 200 hours so far, and it just keeps getting better.
Where do I start with Metropolis Street Racer? It's hard to decide as there are so many good points to begin with. Forget the Gran Turismo series on the Playstation. I've played them, then I played this and realised that I had to get a Dreamcast, if only to play this amazing game. At first it seems a simple concept, race around the circuit in a certain time to progress. Then you look at the idea of kudos and all of the possibilities it offers. In this game you don't play for points or imaginary cash or even points for a high score table. You gain kudos by racing fast and driving skillfully around the circuit. The more kudos you accrue, the more circuits you can unlock and newer cars will become available to you. And that's another thing. The difference between the cars in this game are amazing. It's not just that some cars have a higher top speed or accelerate quicker, handling is equally important. It's no good having a big powerful car on a tight twisty circuit as you'll become very intimate with walls and fences as the car careens out of control. No, it's far better ro pick a slightly slower car that can handle like a dream situations. The control and feel of these cars results in highly addictive gameplay and the kudos you recieve for pulling of a perfect handbrake turn will have you begging for more. The graphics are tremendous with London, San Francisco and Tokyo being accurately modelled and the detail is impeccable. But remember, keep your eyes on the road and not the scenery or you'll crash. The sound too, is great. You'll just love the different radio stations in each country playing along as you drive. This is one fantastic game, in my opinion THE best driving game ever made. Do yourself a favour, buy a Dreamcast, buy this and prepare to live like a hermit for the next few months.
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Many had waited for a racing game where skills were involved and tracks were unlocked by hand breaking your way around turns and here is Metropolis street racer. Warning though, novices will despise this game, as the aim of it isn’t to shunt other cars off of the course. But anyone will appreciate the graphics and all new features to hit the game. IT has over 250 tracks and some great cars so read on. There are many new modes to have a go with in this game and new aims to do in and out of the racing. Also there are a lot of little things to do in the game like personalizing your number plate, and mine are either “sam rulz” or “Bite me!” but I am not sure if this puts off the opposition or not… Also you can change the warning signs/ messenges when you hit something or the congrats when you do well. When you first arrive at the menu you have to start the time and whether you are in the Greenwich meridian. This is because the time in real life, will be the time and settings or conditions of the place. For instance if I cant sleep and get up at 3:00 am and choose to race at London it will be pitch black and if I raced in Japan at that time it would be daytime. Next, when you come to the main menu o the game you find the only racing option open to you at that time is in fact to get some cars in your garage. TO do this you must choose a car and set some records with it to get the car and then unlock all the other modes not there before, as you were not equipped with your driving machine at that time. Now the first option you will probably try is street racing and it will say ‘welcome to metropolis street racer’ when you enter and you will get ready for some good times. You will now enter the first chapter of the game and find about4 races to choose from. Now it might come as a shock to you as these races aren’t with other cars. Also you will wonder what kudos is. Basically you get th ese ‘points’ for winning races and pulling off nifty handbrake turns. However the races aren’t really about winning or bashing other cars but all skill and if you can get some good points to get a new race and eventually, a new chapter when you reach enough Kudos. Sometimes you will face other cars but like you they are after good lap times too so don’t waste time trying to nudge them it doesn’t really effect them. It is advisable that for the first lap you concentrate on a good time, then for the others you pull off some nice turns to work up your kudos. But be careful if you hit something it will say penalty and this means that it will deduct kudos and the more mistakes, the less kudos. The game may seem complex but that just greatly improves its depth to play. There are also other modes like ‘Time trial’ or ‘quick race’ which are the fairly usual stuff but since I have time to spare I will explain it. Time Trial: This is a mode where you get a car and beat all of your previous best times on laps set when you are in street racing or a previous time trial. Quick race: Like single race on most other driving games you basically pick a car and track and go whizzing off against other cars and to some it will be more entertaining than the proper one player mode. Of course no ultimate racing game would be complete without a funky multiplayer and it doesn’t get much better than this. You basically have all the same options like the same amount of tracks and cars. Like the one player game, which has over 250 tracks the two-player mode, does not have the same amount but it is just as good. The visuals look ace on it and you can have hours of fun and to some this is where the fun part of shoving cars will come into play. SO in my opinion this game is the best racer ever and will remain for a while. But we will have to wait until July 20th to see if GT3 can do any better but my bet is that it will be over hyped and doesn’t stand a chance. I love this game sooooo much that I will give it a whopping 98%!!!!!!! GO get it! T_W
With the launch of the world’s greatest racing game just on the horizon, I thought I’d write a review of the world’s current cream of the crop driving simulation. It’s not even here yet, but already Gran Turismo part 3 is the undisputed king of the video game empire, has anyone thought for a second that it might actually fail to live up to the hype? Maybe, but it’s going to sell by the “bucket load” as the Sony PS2 magazine will tell you countless times, and from the screens, videos and demos, it does look pretty special. That isn’t the point though. It’s time to think back to last November, when Sega and Bizarre Creations unleashed the mightily monstrous Metropolis Street Racer into our lives. So, it’s half a year old, but in my view it’s slick uniqueness and enormity couple with the damn hard challenges and frustration make MSR one of the classics, and a worthy competitor to the soon to be released one. I’ve been lucky enough to own both a Dreamcast and a PlayStation 2, both of which have been set in a temporary world of shadow, collecting dust whilst the Game Boy Advance has enveloped my mind, and turned me into Mario/Luigi and Toad on Super Mario Advance, but the batteries ran out, I turned to my Dreamcast collection and stuck on MSR and over the past few days, managed to finally “complete” the mammoth mission of the 25 gruelling chapters of the single player mode. Yes, it’s a challenge, and it will scare off the feeble racing “fan”, but to be honest, there aren’t many games that are as rewarding as the finest, most graphically incredible, cruising game on the Dreamcast. Progress through a series of chapters, each more difficult than the first, and gain Kudos – respect, as your panache and level of ability roar towards perfection, in order to reach your target of Kudos and open up a new chapter along with the odd sports car or two. Oh, and the cars are very, very impressive – they’re cars that you may well realistically own one day, none of this McLaren F1, Jag XJ220 or dare I say it a Pikes Peak Suzuki Escuado (something reminiscent of that at least!). You start off with the milder Mazda MX5, Fiat Barchetta and MGF, but a total of around 40 beastlike machines are ready for your unravelling. The Vauxhall VX220, probably the nicest open top roadster available, equalling, perhaps beating, the mighty Lotus Elise in terms of style and power, is the main car featured in the game – plastered all over the front cover, and not accessible until the latter stages of the game, is one of the best cars to own in your garage. You’re only aloud 3 cars at any one time so be careful. Alpha Spider’s, Astra Coupes, Audi A4s, Nissan Skylines, Ford Cougars, Renault Clio’s (the fast ones!) and Audi TTs are all waiting to be accessed! Yes there’s even the fantastic Lancer Evolution! Amidst the ‘normal’ cars, you can also unlock some really quite odd machines like cabs and lawnmowers – the less said about that the better. Ok, so unlike your standard Gran Turismo, you really do have to earn these cars. Completing a chapter is good enough, but you have to keep on improving your times to get the required kudos, so when the cars finally do glisten in front of you (virtually of course) you’ll have to go one step further and take the car out on a pre-selected circuit and attempt to get the target lap time so you’ll get the car. “It’s all in a days work”. Never has the saying been so rightfully associated with a game before – MSR will take you days upon days to get through, so that call in sick to work will need to be worked upon! Once you have your car, you don’t need to go fiddling around with the suspension, tyres or anything – there’s no money involved here, only kudos, and you have to respect Biz arre Creations for that. Select your colour, number plate (personalised number plates are a must!) and window darkness – not complicated, but at least you’ve got a certain amount of customisation here. Graphically the cars look incredible. Lifelike, shiny – but not overly so, MSR excels in terms of visual delight, but that’s not all…! London, Tokyo, San Francisco. Mean anything to you? If you’ve played this game then you know what I’m on about. Metropolis Street Racer is true to its name letting you rip roar around photo realistic streets of the 3 aforementioned cities, and it’s not only fun, it’s dangerously addictive. I’ve spent many an hour screeching round Westminster at 2am in the morning with ‘Club Paris’ turned up to the max (you can select music from around 40 pre-made songs, as well as tune into a variety of radio stations – WOW!) and to say that the game is large, yet alone enormous, is an understatement. The Bizarre Creations team have meticulously recreated the 3 cities, each with around 80 + street circuits to the tiniest details. It is so realistic, with trees where trees should be, road markings where they actually are, the only downside is the lack of life in the cities, i.e. no people moving around, crossing the road (wanting to dive in front of your car etc) and there’re no pigeons in Trafalgar Square – MSR is a living virtual dream for pigeon haters! Oh, and be careful of obstacles and statues in the road, they’re not going to speed your car up! Sound wise, everything purrs like it should with authentic engine sounds, donut making noises et al. The music is a tad annoying, although the radio stations are hilarious with some wacky presenters and announcements. No real songs except for a preview of Planet Perfecto’s Bullet in a Gun 2000, which is good while it lasts. As I mention, the graphics are nothing short of breathtaking, wit h the game running at a smooth 30 frames a second, it is quite extraordinary how everything looks so right. 1player aside, MSR excels in multiplayer tournaments with the option of 8 of you playing in knockouts, championships and the like. It’s the best racing game around, and the follow up – Project Gotham (arriving on X Box) will be the one to knock the steam out of GT3.