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Mission Impossible: Operation Surma (GBA)

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£11.42 Best Offer by: amazon.co.uk See more offers
1 Review

Genre: Action / Rating: T - (Teen) / 1 player / published by: Atari

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      20.05.2009 20:23
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      "Mission: Impossible: Operation Surma" is a video game released for the Gameboy Advance console in 2003 by Atari. It is based on the "Mission Impossible series. In the United States, the game received a rating of "T" by the ESRB panel which deemed it suitable for teenage years and above due to its violent content.

      In this title, the player assumes the role of Ethan Hunt who is on a mission to dismantle a criminal organization who have gained the technology required to infiltrate high security complexes. He is armed with only one firearm known as the "Multipurpose Gun" and an assortment of gadgets to complete the required missions which tend to involve simply remaining alive against hostile enemy forces. The game does bear resemblance to Konami's "Metal Gear Solid" in that the player must remain undetected to avoid heavy enemy confrontation. This confrontation, however, is simple and does not challenge the player in the slightest. I was able to simply navigate from left to right as the game "in the open" and accept the onslaught of enemy fire; keeping Ethan in tact throughout.

      The graphics are presented from a side scrolling perspective which focuses on Ethan Hunt. The animations are smooth but are offset by an obviously repetitive palette of backgrounds scenes which loop throughout. While they were drawn nicely, I did notice their repeating status and found myself able to predict where the character would find himself next. The enemy characters are also identical in their design and only feature slight facial differences. The soundtrack is comparably basic with simple musical scores and very quiet sound effects when executing an action.

      Overall, Operation Surma is not a game I would recommend to prospective buyers. It offers little challenge to the "teenage" age rating and is hindered by repetitive graphical scenes and simple audio implements.

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