Monkey Island 2: Lechucks Revenge was released in 1991 and followed 1990s the Secret of Monkey Island. After defeating LeChuck and saving the pirate islands everywhere you are on a quest for the legendary treasure of Big Whoop. Guybrush is back with a beard and a new attire and with new jokes, puzzles and more problems to solve.
You begin your search for the treasure of Big Whoop by finding clues, asking people, and hunting for the map which apparently has been torn and hid separately. Obtain a crew, a ship, create a voodoo doll are just some of the objectives you will need to do whilst your time in the game. However to make matters worse LeChuck is back however this time as a zombie ready to cause trouble for Guybrush. All the familiar characters return which adds to a much better personal attachment due to the character development over the past game.
The graphics are the same although it does seem a bit improved over the previous game with more colours and animation. Gameplay is identical with command verbs and direction clicking to control and interact Guybrush with his surroundings. The game is definitely longer than the prequel and will give u many hours of pure delight, and laughter.
Any fans of the series, this is another sure game that will keep you entertained.
Last night I purchased "Monkey Island 2 - Lechucks Revenge" off the Playstation Network for a mere £7.99. I have to admit, I was sold on the trailer alone. The demo was too short to be of any substance, but it certainly showed the good things to come.
It should be noted here that the trailer is a tad deceiving. The graphics aren't quite as good as it leads you to believe, but I'll let them off, it wasn't even 10 quid after all!
Monkey Island 2 is one of those quirky things that has come about thanks to 80′s kids growing up and becoming industry leaders, game designers and film makers. It's like the Transformers movies or the A-team film (among other things). They aren't made for the child, they're made bythe children for the children. The 80′s children. Reliving those great years, those hazy days when times were simpler, things were more fun and everything was just a little bit OTT.
Monkey Island 2 therefore, is a rehashing of something great that already existed. Except now it's bigger, better and in HD.
For those that don't know already, the Monkey Island games were a series of swashbuckling adventure games made by those crazy chaps over at Lucas Arts. You play a Guybrush Threepwood , "mighty pirate". A thoroughly colourful character who is plagued by his arch nemesis "Lechuck". Basically you have to find your way around the virtual world, talking to people, acquiring items and solving puzzles. It's an old school adventure game. Nice and simple and lots of fun.
To be honest, today's youth probably won't appreciate it. They like their ADHD games fast paced with lots of explosions. You won't get that here I'm afraid. What you will get instead is a re-make of a classic game with plenty of bells and whistles.
Hitting the SELECT button for instance, transports you back to those hazy days and their wonderful graphics as Guybrush and co. go all pixelated.
Similarly, pressing R1 in the right sections brings in the original game designers for voice over commentary, of the sort you normally hear on films. Not that anyone really cares, do they?
There are many adventures to be had. Many frustrations too. That's half the fun though, trying to complete various puzzles by rubbing various objects you've collected against various other objects in hope of some success. There are some frustrating moments, but the design team seem to have accounted for them by adding some tools to alleviate our frustrations. Pressing and holding the square button gives you hints, depending on your location and L1 highlights objects you can interact with in the environment. This might be cheating ever-so-slightly, but you'll need it or go bonkers.
Of course, the majority of puzzles are simple. Find a knife to cut a rope to free an alligator to distract a hotel manager so you can break into a hotel room. Find a stick, some string and some cheese to capture a mouse. That sort of thing.
It's all good, clean, old school fun and best of all it comes at old school prices! Thanks Lucas!
Monkey Island 2 - Le Chuck's Revenge. The second in the famous Monkey Island adventure games. Due to circumstances beyond my control, I ended up playing this game before the first in the series, but it didn't hinder my enjoyment at all. This was the first adventure point-and-click type game I ever played, and for a 12 year old (at the time!), it was perfect.
Le Chucks Revenge starts with a unique option - something I don't believe I've seen in many other games of this genre - you get the chance to play the hard or easy version! So being a bit wet behind the ears, and a newbie to adventure games, I first played it in the easy mode. Excellent. With a bit of searching around, most puzzles are easy to find and solve. But don't start thinking that once you've played it once in early mode, it will spoil your enjoyment of the harder mode - oh no sir! Yes, you know the story line at this point, but there's additional twist and turns (and puzzles become harder and more complicated!) as you play through the game. It's also an ideal element for family members - be it a child wanting to have a go at the same game as one of their parents or older sibling, or be it an experienced adventure game player introducing a Monkey Island virgin to the joys of this game!
After the success of the first Monkey Island game, with its excellent storyline, this sequel thankfully lives up to the hype. The dialogue is still quirky, clever, and very very funny. If you've played the first game, you'll find many in-jokes and references that only you will appreciate. But considering I played them the wrong way around, it really didn't make me feel like I was missing out on anything. Remember, that although a sequel, it's its own story in its own right.
The graphics, although still basic compared to today's standards, are better and more detailed than the first. The puzzles (in hard mode) more complex, and the storyline is as engaging and absorbing as the original.
Highly recommended. Just remember - spitting competitions are not recommended in real life!
LucasArts? point-and-click adventure game ?The Secret of Monkey Island? was incredibly successful among game players, providing a funny and eventful distraction from the tedium of 1990 life, whatever that may have been. The inevitable sequel failed to surprise the gaming public when it followed the example of most other inevitable releases and occurred, and it followed a roughly similar format to the first game. There were a number of changes though: this game was quite larger, and with more for the player to do. It also had the advantage of being able to build upon its predecessor?s strengths and weaknesses. THE PLOT (M?HEARTIES) The game begins with a familiar looking (but now bearded) man hanging from a fragile-looking rope over a chasm, who is soon joined by a potential rescuer in the shape of his former love Governor Elaine Marley. She asks how he came to be in this predicament, and so begins his epic story? Since defeating the Ghost Pirate LeChuck in the last game, pirate wannabe Guybrush Threepwood has basked in his relative fame amongst sea-dog types and accumulated some fairly impressive wealth, but like Keith Chegwin and Timmy Mallett before/after him, Guybrush has outlived his fifteen minutes of fame and is now something of a bore. The player is given control of Guybrush after he is essentially told to sod off by some pirates around a camp fire, and as soon as the player makes a move they are robbed of all their wordly goods, which is a bit annoying as ?pieces of eight? are vital to get anything done in this Caribbean world (as Monkey 1 veterans will know). In this first part of the game, Guybrush has a plan to discover the legendary treasure known as ?Big Whoop,? but there are a few problems: he has no boat,
no pieces of eight, and the shrieking midget Largo has placed an embargo on ships coming in and going out of Scabb Island. To make matters worse, it soon becomes clear that Largo has resurrected LeChuck?s original body, meaning that Guybrush will eventually have to face the wrath of the Evil Zombie Pirate LeChuck? A lot of other stuff happens as well, but that would be spoiling it. STYLE & GRAPHICS The game is interesting and a little quirky from the onset, with the token ?copy protection? common to Amiga games (those rare few that weren?t pirated that is) being based on a Mix ?n? Mojo code wheel. The humorous angle of the previous game has not been lost, although the comedy is arguably not up to the standard set by the earlier release, and the same basic principles apply: Guybrush becomes involved in increasingly undesirable situations and has a couple of major nasties looming in the shadows, his only choices being to wander around a finite number of locations and interact with conveniently placed objects, some far less convenient than others. Once the animations begin, it?s clear that the LucasArts graphics team have become a little more skilful at animating and drawing scenery, but they are still very limited by the graphic capabilities of the time. Like trying to cook a Pot Noodle with recently used bath water, there is a limit to how impressive an ?Deluxe Paint II? rendering of a shop interior can be. The characters still only have black dots for eyes and wild mouth movements to show their speech against the monotone pink of their faces, but backdrops are actually quite impressive and a lot of effort has been made to ensure the player will realise which objects can be interacted with, without making it blindingly obvious. They are sadi
sts. SOUND The quality of the game music is very debatable, as it can either be considered incredibly good or mind-meltingly annoying depending on which version of the game is being played. I have both the Amiga and PC versions of this game, and although the PC version runs off a single CD as opposed to eleven discs, the opportunity cost of hearing computer clicks rather than music from the speakers makes it far too aggravating. On the Amiga, the music is very well composed and performed, and although characters still do not have voices, the limited sound effects are all that is necessary: the musical interlude of ?Dem Bones? towards the end of the game can also only be appreciated on the trusty but sadly outdated Amiga. GAMEPLAY The game can still become incredibly slow paced when the player becomes stuck, and being a fairly non-linear (within reason) adventure game, there are no real threats to the player in the form of enemies. Even the most perilous or tricky situations can be attempted again and again with no loss of life, the only casualty of note being the Amiga mouse and keyboard, both of which suffer most when the annoying disk insertion messages pop up. VERDICT This game lacks the originality and atmosphere of the first game, but is still very enjoyable, if very frustrating on more than a few occasions. The open-ended nature of which island to visit at any point provides some necessary freedom to the player, and the storyline is mostly interesting enough to keep the player from becoming bored. The only major problem I have with the game stems from the sheer number of floppy disks that were needed to play the game on the Amiga; if you assumed my earlier statement of ?eleven discs? was inaccurate then you
are correct, as the game requires a twelfth disk in the form of a save disk to keep Guybrush?s position and achievements. My family?s Amiga had a fairly impressive three disk drives, which eased the load a little, but the game?s design didn?t seem particularly geared towards saving disk-swapping time. Still, the far less impressive sound quality of the PC version means that some sacrifices are necessary. Personally, I play off the CD and disable the sound.