“ Every corner must be prepared for, and acceleration must be administered cautiously less you end up in an tyre wall. It boasts six real-life circuits including monza, suzuka, and long beach, which depending on your dreamcast's internal clock can be „
Where do I start with Metropolis Street Racer? It's hard to decide as there are so many good points to begin with.
Forget the Gran Turismo series on the Playstation. I've played them, then I played this and realised that I had to get a Dreamcast, if only to play this amazing game.
At first it seems a simple concept, race around the circuit in a certain time to progress. Then you look at the idea of kudos and all of the possibilities it offers.
In this game you don't play for points or imaginary cash or even points for a high score table. You gain kudos by racing fast and driving skillfully around the circuit. The more kudos you accrue, the more circuits you can unlock and newer cars will become available to you.
And that's another thing. The difference between the cars in this game are amazing. It's not just that some cars have a higher top speed or accelerate quicker, handling is equally important. It's no good having a big powerful car on a tight twisty circuit as you'll become very intimate with walls and fences as the car careens out of control. No, it's far better ro pick a slightly slower car that can handle like a dream situations. The control and feel of these cars results in highly addictive gameplay and the kudos you recieve for pulling of a perfect handbrake turn will have you begging for more.
The graphics are tremendous with London, San Francisco and Tokyo being accurately modelled and the detail is impeccable. But remember, keep your eyes on the road and not the scenery or you'll crash. The sound too, is great. You'll just love the different radio stations in each country playing along as you drive.
This is one fantastic game, in my opinion THE best driving game ever made. Do yourself a favour, buy a Dreamcast, buy this and prepare to live like a hermit for the next few months .
MSR Street racing used to be about how many people you could run over and still manage to finish in under 2 minutes, but after all that can only prove so much fun. Ever thought of a game that would be near impossible to complete, but not stupidly impossible. That’s the idea about MSR, its not impossible, but still manages to be bloody hard. The hardest part is not finishing the race, but trying to drive with style and still with a solid speed of 75mph. That’s why Kudos is involved it’s idea is to earn points by quality driving and then totalling them up at the end of the race to give a bonus to your score. Not only do they help your score, but also you need a certain amount to get to the next chapter. It’s this idea about MSR that makes it such a good game to play. The graphics are okay and the cars you get to race are very detailed, and it seems the only thing it lacks is the decent sound track. The guys at Bizarre have really let down the side with a function to swap from c.d. to radio, and yet they still manage to get some rubbish dance mix that irritates the hell out of you and then mucks up your driving time. The multiplayer isn’t that good, buts it’s a good laugh, which is important as the rest of the game can get a bit stressful. The cars like in most games start off with the basic models and gradually move to the fastest most powerful and best looking at the top. This also helps motivation, as racing to get a TVR is a lot better than trying to beat an old lap score, which is a normal improvement from the old racing games. When racing the cars you also have to pick up how each cars moves, and in extreme cases it means sliding off or staying on round the chicane bends, but normally its just amount how much you accelerate and how much you brake. Coming back to the multiplayer, the only thing that is wrong is the descent in the frame rate, but it isn’t really that noticeable. The online option
is also has a slower frame rate, but I found this didn’t affect my racing. I think the whole kudos racing points is a very interesting idea that has obviously had a lot of effort put in by the makers of the game. The whole concept of this “how you drive fast” is a lot better than any competing games that came out at the same time, on any console and is definitely an option to look at when your thinking of buying any racing game for the Dreamcast. With everyone saying that its really hard I think a lot of people have been put off, but once you get the idea of how to get round the corners the fastest with each car I don’t think anyone will struggle that hard. So anyone who’s out there thinking “should I get it or will I get no where and be the laughing stock of all my friends” say no and get it, because if I managed to get a hold of it, I’m sure anyone else in the world can. It just takes practice of going round the same circuit again and again. Don’t try to do anything fancy, just go out there and race! If I can, You can. It’s like the motto that Sega put with the game “It’s not how fast you drive. It’s about how you drive fast” and this basically sums the game up and from that you get the whole idea of the game. So go out and get it… Now!
Having played this for a good half-hour, wrestling with children half my age, in HMV I have spent yet more money on Dreamcast games! However, this is the 1st Dreamcast game I have bought which has been a snip at the price. I picked this up for the bargain price of £29.99 from my local HMV (Sunderland Bridges) and from the moment I loaded it up, I realised what a quality purchase this was. This game is structured in a very similar way to Gran Turismo, with the opportunity to progress earning new cars and tracks by passing tests and increasing your driving skills. All the tracks in this game are based either in San Francisco, Tokyo & London. Although I cannot comment on the authenticity of the San Francisco and Tokyo tracks, the tracks in London are so realistic it's silly! The first few races in London see you race round St James Park and the houses of parliament. The graphics on the scenery are beautifully rendered and really have to be seen to be believed. I haven't seen 3D graphics of such detail move so fast, even on my High End PC system!. This game also uses the system time (taken from the memory) to present all the courses in Real Time even going so far as to compensate for the changes in time Zone. This is an excellent touch, but if like myself you only play at Nighttime, it can be a little annoying as it is much harder to meet track targets when you are night racing! You may find yourself actually considering the current time in each area before you race (kind of creating a race schedule! - or maybe I just take it all too seriously in my old age!) Another notable point is the use of the car radio for the in-game musical entertainment. You can choose between several radio stations or play from a custom made CD! The radio stations (in London) are very authentic and even have commercial breaks for popular British goods (such as Tango) and recent chart topping hits. This game is very challe
nging, as it requires a lot of patience and for the player to really get a feel and subsequently expert control of each of the many vehicles. I have been playing this game for a good week now and have seen 7 tracks and 3 cars but this game still has the appeal, if not more than when I first played. Another excellent area of this title, is the superb multiplayer option, finally a good racing game that is multiplayer! This game mixes the best elements of Gran Turismo with the best elements of "Fun Racers" such as Beetle Adventure Racing. If you want a driving game with challenge and glamour, this is the ONLY title for you.
It is only since the price drop in the Dreamcast that I have finally been able to get my hands on this wonderful piece of machinery. For £100 I got a DC plus all the accompanying leads etc, a VMU (the memory card thingy) and 3 games. The first game was the Virtua Fighter game that launched the machine, which isn't bad, but not my cup of tea. Then was Jet Set Radio (the rollerblading/spraypainting game) which took up all of my first 3 days play, a superb game, just take a look at all the other opinions on it. After 2/3 days, I finally got around to opening up MSR... Well...first of all I had very low expectations of this game. I'm not too much into video games at all and immediately after buying the above package with my Dreamcast 2 of my best friends informed me not to bother playing this game as it was terrible. Now I look back and wonder if they were playing the same game as me. So, MSR. A racing game. We all know that the racing genre in gaming often becomes somewhat stale and it is not that often that anything remotely different (other than in terms of graphics) comes along. However, this game, although not playing differently to any other racer, does do things differently. This is all because of Kudos. Kudos is the Greek word for respect and is basically how you score points in this game. It is not based upon winning the race or necessarily getting the fastest time, no, it's definately more than that, and requires alot of patience, practice and bundles of skill. Your Kudos points for a race are based upon your all round general ability for that race. For example, hitting the sides or other cars will lose you Kudos, while getting a fast time or performing long powerslides will earn your more Kudos in return. This gained Kudos then opens up more cars and more more challenges, thus progressing you further through the game. The graphics in this game are picture perfect. I have not seen anything better.
Even the PlayStation2 has not yet bettered this game in terms of graphical power. All the scenery looks superb, there is no pop-up, the cars look just like the real thing, but the best graphical feature has to be the lighting effects. Both the reflections and and the lights coming from the cars are immaculate. A fantastic game to look at. In the actual game itself, there are 25 stages, or chapters, and to progress form each to the next you will to earn yourself a certain amount of Kudos on all the previous chapters. These challenges can range from simply winning races, to getting lower than a set time on a lap, and to complete special challenges, such as overtaking 7 or more other cars within 2 minutes. This diversity adds to the depth of the game and means it never gets repetitive. These all take place in just one of 3 places. May not sound like many, but the game boasts over 200 courses in total, with each of taking place in either San Francisco, Tokyo or London. This is where another of the game's finer points comes in, being that each race will takes place in 'real time', meaning that whatever the time is where you are racing, that is what time it is in the game, and because of where the 3 locations are situated, it means a variety of times to race from one minute to the next. Superb. Another selling point for this game is the real life cars. As I've already said, they look superb, and this is even more important because of the real life cars. From the ealr y Mx-5 and MGF to the later supercars that you will eventually get your hands onto. (But I won't spoil the surprise by telling you what they are). Once you earn a car, you are able to personalise a few options on it, such as what type of roof you have when and what is on the numberplate, however this game does lack the feature to improve your car that is now a majour feature of all the Gran Turismo games, but I feel this is not a let down because the
re is enough depth and complexity in this game already. Also noteworthy is the music. I know that games and music don't really often go together well (I will often turn down the sound and put on a cd!) however this game does give you the choice of what you listen to and there is a very wide range of relatively good music at your disposal, and there's certainly something to suit nearly everyone's tastes. Also, if you hook up to the internet, you are able to upload your best lap times and ghost cars and also downloads other people's ones from the internet. A good idea, but hardly enthralling, especially as you are unable to actually race against other humans over the internet. This is a game that will take months to complete and even longer to fully finish off. with over 250 races/challenges and plenty of cars plus a modest mulitplayer option, this is the type of game that is superb for the long time that it does last, but will rarely be pulled out once completed. Finally, and most important I would argue, the gameplay. This is what makes or breaks a game, and this is another point where Metropolis Street Racer excels. The Dreamcast controller is perfect for racing games and this is no exception, the controls are simple and of the trigger buttons are used for accelerating/braking, which is most certainly a very nice touch. Also, the cars 'feel' right, not too heavy to move, and never too light, the power sliding is superb once you get the hang of it (which is very difficult!) and the analog controller is just suited for this game. Overall, a fantastic game, and definately my favourite of the last 12 months. So, with the DC at record low prices, I suggest you get a copy of MSR as soon as possible!
Metropolis Street racer is another one of my best Dreamcast games that I have suddenly become inseparable from – this racing game is just darn addictive! I suppose it must be a combination of the amazing graphics, with accurately detailed cars and tracks – based in three very real, real life cities (Tokyo, the Japanese circuits are based here) (London – us Brits can enjoy a tour of Westminster, St James Park, and all sorts in England’s representative) (San Francisco providing the American city) and all look very, very realistic indeed – a mightily impressive graphics fest of a game. Nothing I have played on the PlayStation looks anywhere near as good as this. The game cost him £29.99, but you can buy it for £19.99 from most online retailers, good value if you ask me. This is one game that he won’t be seeing for a while… Second great point – the difficulty! Finally here is a racing game that is above average in difficulty – but it’s just the right difficulty that when you complete a task in one of the earth shattering 25 chapters, you feel so very much rewarded – you gain kudos – Greek word for respect, and are able to unlock more tasks in that level chapter – basically you aim to complete everything, get maximum respect for your driving, unlock the sweetest sports cars, new chapters and progress in order to complete the single player game, and so far I’m doing ok! So, how do you get kudos and why should you even want to get some? Kudos means respect, it’s the main aspect of the game – you respect the game, the game gives you respect for your driving skills. You get kudos for skill – and style, so you could be the most careful skilful driver, but if you take risks as well, getting in some superb handbrake slides, maybe the odd 360 here and there – you’ll get a whole bucket load of kudos! However, hit another car or a wall, then you’ll be p
atronised by a horrid “warning penalty” sign, which will deduct the kudos count when your task has ended, so be careful… Kudos is a very important aspect, it’s a fresh idea on a racing game – it’s not just about racing other cars, shoving them off the track and picking up the prize – in MSR it’s a lot more challenging, but the game breathes originality. Maximum kudos to Bizarre Creations! Each chapter will require a set amount of kudos to be completed, and although this does take a while, you will be rewarded with a car or two at the end of the chapter, it won’t fall into your garage, like in GT2, you’ll have to earn it if you want to race in it, so make your decisions carefully – you’re only allowed three cars maximum in your garage, another restricting element that actually enhances the gameplay, in my opinion at least. MSR is by no means flawless, but it’s one of the closest things to that word. Racing – ah yes, that is what it is all about – racing other cars, but in some chapters you will have tasks that involve just one man (or woman) and one machine; you’ll have to take on the hot laps, trying to beat a certain time, if you make the time lower before you race then you’ll get more kudos – as it’ll be more of a challenge, just make sure you know how fast you can drive on a certain circuit before you attempt the challenge – and don’t waste the joker cards that pop up here and there occasionally – they’re there for you to use on tasks that you know you won’t fail, and those that you score a lot of points on anyway as this will double your score on that task. Other cars are involved mostly though, with Championship races, Street Races and one on ones, and the strange, but good thing is that they have very good artificial intelligence – they’re not infallible, they’re not perfect, they
do spin when shunted, but they will give you a run for your kudos!! There are other modes as well, but the one player mode is the most rewarding, and I haven’t really invited anyone round to share this game yet (Well it’s not mine to share is it!), but I have played against a neighbour, and the 2 player racing is almost as good as the single player mode, however there is some slight slowdown – but then the single player is incredibly fast – slick frame rate, I think it’s around 30fps, and the sensation of speed is amazing. The detail on buildings is impressive, the lighting effects are very good too, although the cars aren’t as shiny as I’d hoped, and the game does feel a little bit dark when the sun is out, but I haven’t had time to dwell on these slight disappointments, the game’s positive points outweigh the negative ones. The cars! Oh yes, all the cars are official – starting off with a choice of just the MX5, Fiat Barchetta and MGF, you will soon be unlocking some beast like motors – Vauxhall’s VX220 is breathtakingly fast and purrs like an enchanted cat, there are around 45 real life sports cars – the most impressive is probably the Mitsubishi Lancer Evolution 6, there’s a very fine Audi TT, Ford Focus, TVR, and more…the cars look realistic, but as I say – not shiny enough. I was quite impressed by the fact that you get a driver in the car – someone actually turns the steering wheel, just as you do, it’s all very well done. Best looking game I have played on the Dreamcast so far – I think I’ll adopt this console, or maybe, swap for my PlayStation? You don’t have the same sort of options in sprucing up your motor, like you do in the GT series, but I’m not too bothered about that – nice features include privatising your number plate, selecting your own car colour and then changing the window darkness.
The presentation to Metropolis Street Racer is very impressive too – you have to select your time area, GMT would be ours naturally, so that the game can play in real time – i.e. at 5 o’clock in real life, the game will be at 5 o’clock – same lightness, and it even knows how dark to get when it’s winter and Summer – I was on at 9 today, still quite light in London (I haven’t played in winter yet, but I have been informed it gets dark in the game at around 4:30 in London – impressive). The menu screen is plush, the start up is brilliant, whole atmosphere in the game is really very well done indeed. Music wise, I think they should have had more of the start up music as in game it gets a bit boring listening to cheesy tracks from Will Smith a likes, rubbishy radio stations, and all of 6 seconds of Planet Perfecto – should have had some actual real music in. But never mind. MSR is a great game, I have been addicted to it, I have to admit this, and I’ll not stop playing until I complete it to be honest, so despite the slight flaws, it is a really good game, and I would recommend it to a great many people – all of you in fact! This opinion is probably my best to date, I hope you found it very useful, please leave a comment on it.
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There are way too many crap racing games around, made purely just to sell and make money. That's why a game as highly polished as Metropolis Street Racer is so refreshing. It seems that most racers focus on one particular gimmick (real-life tracks, exotic car licenses, interactive terrain), while ignoring other basic gameplay mechanics. Not so with MSR. Not only does it contain everything you'd expect from a modern racing game, but it throws so many wonderful extras in that it's hard to play without a giant grin stretching across your previously slackened jaw. This is one of those titles that regularly dispenses little treats and guides players through increasingly difficult, though entirely attainable, sets of requirements. It's broken into 25 chapters, with 10 levels comprising each chapter. Only a few levels are initially available within chapters, but as your score increases you'll unlock more. Earn enough points and new chapters are opened, giving you a chance to race through more levels and... well, you get the idea. Automotive freaks won't be disappointed either, since MSR features more than 40 different car designs, each one accurately rendered and detailed. The car models are terrific and even give players a glimpse of the dashboard and animated driver. That is, if you didn't choose to tint your windows. One of MSR's greatest points is that players can select all kinds of cosmetic modifications, from the degree of window tint to when the convertible roof is deployed to even what's printed on the license plates. The soundtrack is the crowning touch to one of the finest racing games ever. It may have taken a while to get here, but it was worth every second. This is what racing games should strive to be, and one of the few worth owning out of the many available for the Dreamcast. Racing games just don't get any better than this. If you have even the slightest inclination to play
another racing game, pick up MSR. And you can take that to the bank!
This game is excellent, it's all about perfecting your style and setting your own limits for maximum kudos. Powersliding round the corners and pulling off a perfect round is tremendously satisfying. To answer some of the criticisms: If you're sick of driving some courses at night all the time due to the real-time system, just choose a different time zone at the start of the game, it's simple as that. M-SR is also great to play. The cars drive perfectly and the challenges are hard enough and interesting enough to keep you going for a long time. It's not too dark in the night-time races, the brightness on your tv is too low. The night time courses look amazing, especially Tokyo (it's much better at night).
Metropolis Street Racer is very much the best Dreamcast racing game at the moment and has done well to receive a lot of high critical acclaim for it’s astounding graphics, sound, gameplay style but most notably the attention to detail on every car and city - you select a real life car, earn respect in kudos form, partake in a series of challenges in 25 intense chapters and earn the chance to use newer and better machines including the supreme Mitsubishi Evolution 6! The game is based on a one-player game, although you can play two players, or select a kind of tournament whereby 8players can play in a knockout stage. The graphics are some of the best seen yet on the Dreamcast, and this is most definitely a worthwhile game to buy which will bring your hours of fun and satisfaction – unlike some racing games, MSR is rewarding if you’re good enough. Kudos comes from skill, style and is the real aim of the game. Watch out for the AI cars that always attempt to knock you out the way, and beware the demon MR2s!! The personalisation in the game is good as well seeing as you’re allowed to edit the number plate, car colour and change the in car radio station! I recommend MSR to the die-hard racing fan, it may seem a struggle to get to grips with and the warnings WILL send you insane, if only for a while, but this is a monster of a game – it’s huge, conceived well and looks the nuts! It can be found for as little as £19.99, which is incredible value. Get it.