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The mascot of the Oddworld series, Abe, is a delightful character, who I'm surprised hasn't appeared in many more games since. He has a quirky design, with his sewn up mouth and bulgy eyes and his voice is very distinctive, to the point where I used to repeat his 'follow me' out loud, mimicking his voice, whenever he said it in game.
Abe's Oddysee and it's sequel, Abe's Exodus, are games very much of their era. They were 2 dimension side-scroller puzzle games that were comprised of hundreds of screens that players had to make their across, avoiding deadly enemies and traps. They were a lot smarter than your Mario & Sonic titles, and involved very meticulous button work to ensure you didn't jump directly into a mine.
To make the game even trickier, Abe had to guide his fellow Mudokans out of the meat-processing factory in which they both worked, and were unwittingly the prime product of. Having to negotiate your way through the various traps was hard enough with the player-controlled Abe, but the AI-fuelled Mudokan followers were often the victim of a guard's machine-gun fire, making that special ending for saving ALL the workers that much more unobtainable.
This was such a hit in the PSone era that it's a shame it failed to make the jump to the third dimension, like many of the other 2D platformers of the time. Who know, perhaps Abe is due a 3D revival, or at the very least, a re-release on a handheld.
'You are what you eat' - what a great saying. Great because it sounds profound, yet it's complete cobblers - unless you happen to go around munching on your own elbows. I mean, how many people do you know who've turned into giant sausages, carrots or burgers? I suspect that the person who originated this phrase was completely out of their mind when they came up with it - allegedly. You might as well say 'You are a doughnut' - it's complete nonsense. Unless that is, you happen to be Abe, the hero of Oddworld: Abe's Oddysee. He and his species, the Mukodons, are in serious danger of being on the menu themselves. Abe and his friends work at Rupturefarms, a meat packing plant that specialises in turning the wildlife of Oddworld into snack food. But profits at the plant are falling, and so his boss decides to come up with a new mystery meat product to push up profits. And just what is this new product going to be made from? Mukodons. Understandably, Abe isn't too happy about having his species culled to fill supermarket shelves, so he decides to make a break for it, and escape Rupturefarms. It's up to you to make sure he doesn't end up packaged, processed and priced.
And in order to keep Abe and his fellow Mukodons alive, you have to make your way through seven huge platform levels. Or over seven. Possibly. The game is slightly reminiscent of Flashback, an old yet superbly animated platform game from French software house Delphine. Both games have you running around levels, clambering up onto ledges, hanging off rock faces with your fingertips - and both games featured extremely athletic main characters. But while Abe may be able to leap and roll with the best of them, he does have one major problem - he can't fight to save his life. Whereas the Flashback character had a handy gun to see off baddies, poor old Abe has only his wits. And the occasional stone.
But it's not all bad news - Abe does have some handy talents which can be used to deal with his foes. He can sneak around without waking baddies, he can run, leap and grab ledges without pausing for breath, and he also has a particularly vicious chant. You'll have to use Abe's fleet-footedness carefully in order to dispose of the various nasties in the game. A typical way to deal with a monster is to sneak up to it, carefully avoiding the nearby bomb on the floor, wake up the monster, run back the way you came, avoid the bomb again, and then watch as the bad-guy blunders straight into it, blowing itself to smithereens. You can also chant to take over some baddies, but that only works if you're out of their reach - otherwise they're likely to run away or blow your head off with a shotgun blast. Or you may just have to sneak past them, or vault out of their paths. It a change playing a weaker character who can't just take out hordes of enemies with his bear fists, and it means you have to think and plan your actions more than you do in other platform games.
If all else fails, and Abe does end up dead then you needn't despair. Abe is extremely hardy and has an unlimited number of lives - you'll be automatically reincarnated at the last restart point, and you can also save your game and come back to it later. Perseverance is the key - you may think you've reached a dead end, but if you put your mind to it, you'll come up with a solution so obvious you'll kick yourself for not seeing it sooner. And you're not completely on your own - there are handy clues scattered around the levels, and the native Mukodons will give you a hand if they recognise you as a friend. You need to persuade them you are friendly by greeting them, at which point they will whistle at you - repeat the whistles in the correct order and they'll help you out, either by letting you past safely, yanking a lever and opening a door, or by giving you a magical chant which you can use to blow up bombs and traps.
But while you can complete a level by making your way to the exit, you might run into a few problems later in the game. The thing is, you need to rescue the trapped Mukodons you come across - the number of Mukodons you rescue decides whether you get the bad or good game ending. You need to rescue at least half of the Mukodons to get the good ending - otherwise Abe gets the chop. Once you come across a Mukodon slave, you can get their attention by pressing the '1' key to say 'Hello'. Then by pressing one of the other number keys, you can get them to follow you or stay put. Once you have a Mukodon following you, you need to lead him to the nearest magic portal and chant to open it at which point he will leap through it to safety. But you have to bear in mind that the other Mukodons are not as agile as you are and so you can't rely on them leaping and rolling to avoid obstacles - you have to clear their way first. It makes the game just that little bit more interesting.
Oddworld is a lot of fun to play, and looks great with it. All the characters in the game are extremely well animated, and the backgrounds look good. Oddworld is has a lot more depth than most platform games, and even after you've finished it once, you can always play it again and try to find the Mukodons you didn't rescue - or rescued right up till the point when they walked into a meat-grinder. Oddworld is hugely involving and a lot of fun to play. If you're looking for a playable, original game, Oddworld: Abe's Oddysee is a must-have.
(review by me, originally posted on Gamesdomain)
For a long time since it was first released in 1997, I looked at oddworld and thought definately not a game for me, eventually as the years passed I thought I'd give it a go at least, before condeming it out of hand. So I rented it, and it turns out I was wrong about Abe's Oddysee, it turns out it's a very addictive little game. After returning the rental I went out and bought a copy for myself.
Welcome to Oddworld, a massive plant filled with all sorts of exotic flora and fauna, many of which feature in the immediate game world. The bipedal sentient creatures known as Mudokon's (Abe, the character players will control for the majority of the adventure, is a Mudokon). The whole species has been forced into work by the greedy Molluch, a breed of Alien known as a Glukkon. Abe and his pals work for a pittance in the largest meat packing facility on Oddworld, until one evenin, Abe overhears the horrifying new meat that's on the menu. He vows to escape and along the way must rescue as many of his long suffering friends as possible.
Gameplay wise, Abe travels through hundreds and hundreds of 'screens', Each time he enters a new screen the camera is fixed and Abe moves either from the left hand side of the screen to the right or vice versa, before a black screen pops up for a split second and another screen appears. The games in 2 dimensions and Abe can travel left, right, crouch down and jump up.
Along the way Abe will have to communicate with his fellow slaves, simple commands can be issued such as Wait!, Stay Here!, Follow Mw!, and Work! The idea is to lead your downtrodden chums to portals which enable them to escape the factory.
To help him in his escape, Abe will be able to possess the various wildlife on Oddworld and even the gun toting Slig gaurds (who themselves have been enslaved by the heartless Glukkons). Once possessed the player can control the creatures, many of the games puzzles revolve around the central theme of possesion.
The game requires alot of thinking and problem solving to complete, and depending on how many Mudokons you manage to you either get the 'good' ending or the 'bad' ending. If you save 50 or more then through a series of cut scenes you are freed from the awful factory, if you fail to save at least 50 then you are gently released into a meat grinder for your troubles.
Oddworld is of a good length, as the game can get somewhat repetitive with similar puzzles and the same, go through a door, push a switch to eventually open another door style of play from start to finish. This could certainly be considered a problem if the game was longer, as it is Oddworld is just the right length that it will provide you with enough of a challenge without needlessly gragging on.
The gameplay is fun and challenging, the graphics are fine but the only minor gripe is it's repetitiveness, this isn't a reason to avoid the game but in my opinion it's best played in short, sharp bursts.
Reccomended to all who love a challenge and anyone who's into gaming.
Oddworld is one of the strangest and most interesting games I have ever played.
Its certainly one of the most original.
Its a platform game where you take control of Abe. Abe is some kind of fish looking creature. He discovers that all the workers of a factory are going to be killed and turned into food by the owners.
He goes on a quest to stop this. You must make your way through his unusual world where you will meet different enemies with different AI abilities. There are scraggs and other parasites to be careful of. Some will shoot you, some will eat you. Each level is one big puzzle that you need to complete. You will have to use your abilities such as sneaking, jumping, running, throwing to survive.
Its an absolutely brilliant game that I think everyone who loves platform games should play. Its a great addition to anyones collecton.
You can pickup bombs in the game to blow things up and the game itself has longevity and starts easy. It does get more difficult as you progres through the game.
For years computer and console games have been promising to allow more interaction between in-game characters. Yes, epic RPGs have always allowed you to talk to people you meet while playing, and there’s no denying that shooting someone in the head in an action title could be described as interaction of a sort, but there’s never been a non-role-player where the entire outcome has rested on how you communicate with the game’s other inhabitants, has there? Oh, but there has! Sort of. Released way back in the misty depths of September 1997, gorgeous platformer Abe’s Oddysee sent gamers everywhere on their first trip to the odd world of…erm…Oddworld – a world where interaction (and, as you’d expect from a platform game, jumping off stuff) was the key to success! Assuming control of Abe, a member of the bizarre Mudokon race, you began the game trying to escape from the Rupture Farms meat factory, and thereby avoid becoming the primary ingredient in a tasty Mudokon Pie. Once off the menu and free from the shackles of slavery, you ventured outside, only to discover you were destined to become the saviour of the entire Mudokon race. Unlike a certain other saviour, born 2000 years ago, you set about bringing freedom and redemption to your people by jumping, whistling, farting, solving puzzles and, as mentioned above, interacting with the folks you meet on your travels. At least, that’s what developers, Oddword Inhabitants, promised us. What we were told to expect was a revolutionary character interaction system known as Aware Lifeforms in a Virtual Enviroment (or ALIVE, for short). What we got was the ability to tell other Mudokons to follow you or stay put, and the occasional opportunity to copy the moves of other characters by pressing the right buttons in the right order, usually resulting in the other character either shifting out of your way or following you to safety
. Why you bothered jumping through hoops to save someone so clearly against being saved is anyone’s guess. You could also possess the many gun-toting guards out to stop you, then, once in control, send them to a painful and often spectacular death. But that was it. That was the extent of the interaction. Hardly as groundbreaking as had been claimed. Despite this, the game was really rather good. The levels didn’t scroll, but were instead made up of some gorgeous single screens, which would change whenever li’l Abe moved from one to another. Much like Flashback, if you can remember that far back. You had an infinite amount of lives, which was handy, as it was impossible to play through the game without dying more times than the entire supporting cast of Rambo 3, such was the difficulty level of the puzzles and the itchiness of the baddies’ trigger fingers. Perhaps the oddest thing about Oddworld - Abe's Oddysee was the two-player mode, which wasn’t actually a two-player mode at all. Player 1 would take control of Abe first off, and keep playing until the poor Mudokon met his maker. Control would then pass to Player 2 and the second control pad, who would then play until he died, whereupon control would switch back to Player 1, etc., etc. It was an absolutely pointless addition to a fairly decent game, and served absolutely no purpose whatsoever. What was to stop Player 1 just passing the control pad to Player 2 in a single player game? The result was exactly the same. In the end, Oddworld: Abe’s Oddysee was a disappointing title, but only because the interaction element had been so hyped. If such a song and dance hadn’t been made about the game being ALIVE, then the game might have been that bit more enjoyable. Now that the hubbub about all the ALIVE nonsense has well and truly passed, it’s possible to look at the game from a more detached perspective
and see it for what it truly is – an entertaining, if flawed, puzzle platformer. That’s a bit like Flashback. But with farting.
Welcome to Oddworld: a distant jungle planet which feels like the dumping ground for all of Mother Nature's more interesting flights of fantasy. Its a world teeming with life or all shapes and sizes, but always weird and wonderful. Its an awesome sight to behold...but wait, there's a game in here somewhere too, its not all eye candy. In fact, there is ONE HELL OF A GAME IN HERE! Do you like tough puzzlers? I do mean TOUGH puzzlers because Abe's Odyssee is one of the toughest and most rewarding of its kind that I have ever seen grace the Playstation/PC etc. You do? Well then you came to the right place brother...let me show you around... You play Abe, one of the most clueless and adorable characters seen on the computer screen. He looks like a..like an, I-dont-know-what - kinda like a green bent-over goblin type alien figure who narrates through the story with a voice sounding like a goblin with a heavy cold. Abe is very cute..and very dumb. But not as dumb as his counterparts whom it is your task to save. You see Abe is a slave, as are 99 of his Mudokin buddies who work for the vicious Glukkons in their meat processing plant known as the Rupture Farms. These corporate reptiles are suffering from something of a problem right about now - their 'aggressive marketing strategy' means that the current Scrab and Paramite population is falling to epidemic levels - in short they have pretty much wiped out the source of the meat they are processing. They need an alternative and one night whilst staying late to get in a bit of extra cleaning Abe overhears just how they intend to overcome their meat shortage - by changing the menu to include Mudokins!!! Horrified, Abe sneaks off and the rest of the game is devoted to a run through of Abe's attempts to rescue his 99 bretheren from the farms before they are all turned into hamburgers...well 'mudburgers' maybe... This is no ordinary game. The attention to detail is awesome and its
a joy to even watch someone play it(my first experience of it). The cut scenes are some of the best I have seen in a game. They are not just space fillers to move the story along, but blend seemlessly in with the gameplay, even with the last frames freezing into the actual gamescreen so that you take over where the cut scene leaves off. You spend half your time admiring the gorgeous backgrounds, even if the foreground is the usual Playstation fare. Its great stuff. Great too is the attention to the characterisations. Abe is so dumb that he is cute and the voice effects are just perfect. The narration is often done in the for of a poem, which when delivered in the nasally congested voice of a drunken goblin just sounds wonderful - you can't help but fall in love with Abe. All of which makes it all the more imperative that you keep him and his buddies safe throughout the numerous levels which await you... ...which is less that easy. You may be able to complete the game, but rescuing all 99 of the Mudokins is many, MANY times harder. You begin in the Rupture Farms, with a number of Mudokins to lead to safety past the cybernetic sligs, and then out into the real world of Oddworld which is the most carniverous, dangerous place you'll have ever seen. Tough luck then really that you have very little in the way of actual weaponary at your disposal...in fact, you have ZERO weaponary at your disposal but instead must rely upon you it and guile to get past your opponents...and Abe's shamanistic powers of course. You see, Abe is something of a God amongst his people, given special power by 'Bigface'(don't ask) which allows him to not only be pretty much immortal(you just go back to where you were before you died) but also with the power to possess your opponents by chanting mystic hyms and manipulate your surroundings in much the same way. You will have to learn how to utilise these abilities and others to best effect if you stand any chance of
completing this game. Trust me, you are going to end up very dead, and very often in the course of trying. You'll also end up with quite a few casualties on route as well because your buddies are pretty dense. When you see one mopping the floor etc. you can run up to them and tell them to "follow you" (in the cutest accent known to man) and they will. Tell them to "wait" and they will go back to cleaning...of course they'll follow you right into the path of danger and get killed, they'll also wait until something comes along and eats them...hmmm. Each section of the game IS completable without the aid of a cheat but you'll be very tempted to go hunting for one - don't! Its well worth sticking with this, I have never had such a crowning sense of acheivement at completeing any game on my own merits than I did with this one...its a toughie, but its worth it! The puzzles all fall into the manipulate surroundings/possess bad guy/perform-a-number-of-events-in-perfect-timing-or-end-up-very-dead...kind of bracket but trust me, there is enough variety to keep you amused for the entire length of the game...even if it does have you pulling your hair out at times...most times! Damn, even farting gets you killed here...yes your character passes wind and giggles shyly...which I have often done by misclicking and ended up cut in half by machine gun fire for my attrocious social faux pas, but you can also use it to create a diversion...you enemies even react to sound! As sideways scrolling platform games go this has to be the finest of them all by my recogning, the first I have seen to pip the awesome Flashback(on the Amiga) for that crown in terms of its gameplay. My one gripe would be the save game facility which only allows you to save 'sections' within a game and therefore you end up repeating the same sequence over and over again to get to the next save position. This is annoying because these sections may con
tain several incredibly hard sections which means that you end up repeating them over and over and over in your attempt to get past them. Still, its a minor gripe on the grand scale of things. Abe's Odysee is almost perfect, definitely the finest example of a platform game you'll see and whats even better is that its out on a budget label now. Great stuff!! And there's a sequel. :o)
GAMEPLAY: A lot of times, there are puzzles that just seem impossible, but after trying and trying (And Dying), you find that the answer was right there in front of your nose the whole time. That is how it often feels like while playing this game, if you learn to be more observant you'll easily make it through this game. That's not to say that you'll just beat the game in a week though, because it does get much harder as you progress, and you will find yourself dying many times, for this reason you have infinite continues and the checkpoints are relatively close. This game is also very long but it never gets boring if you're the type of person who likes a little thinking in their game. My only problem was that at first the controls were kind of odd (pardon the pun) to figure out because they are so complicated. But after about an hour, you will have mastered them. FUN AND REPLAY VALUE: If you're the type of person who needs to shoot at everything in sight, you will be very disappointed, there's not much of that except when you control an enemy and the ocational grenade/rock hurl. Still this is a very enjoyable game even for someone who is not even particularly interested in the genre (like me) because of the detail and the innovations put into this game. You are very likely to play it again too, because there is a bad and a good ending to be found depending on how many Mudokons you rescue (from a total of 99). It will take you a while to beat and you can always go back and do better. You won't be dissapointed by the length. WORTH BUYING: YES This game is definitely worth buying for people who enjoy playing long, challenging games, especially for side scrolling fans. It has enough replay value to keep you coming back and trying again and you won't be able to put it down. It also has the best FMV in any game. Action fans however stay away as this game is not for you. But it's still w
orth renting at least, you may like it, try it. OVERALL: This game is worth buying, if you can find it in a bargain bin or something, go for it. If not you should definitely consider it, and if you're a fan of the genre you should go out and get it right now. It is above average in every category and deserves a place in your collection.
Oddworld. This planet is known to be 10 times the size of the Earth. Some say it is too big to be fully explored by any one being; even the countries are way too big to know everything on. Well, there is one particular country that is probably the smallest of them all. On Mudania, Mudokons are the most populated species here, although there are so many different creatures you wouldn’t be able to say. Somewhere in the heart of the country - Glukkons rule the businesses. They own RuptureFarms, and are using these Mudokons as slaves for their dirty work. One of these slaves (Glukkons insist them to be employees) is probably the hardest working of them all. His name is Abe… (From the manual) You are Abe, an ignorant, happy floor-waxer in RuptureFarms, the most dangerous slaughterhouse on Oddworld. You and the rest of the blue guys are Mudokons. You’ve been a slave all your life for your boss, Mullock the Glukkon. Mullock represents the Magog Cartel, the meanest bunch of Corporate Weasels you’ll ever meet. You start the game chained up in a cell. Awaiting interrogation by Mullock the Glukkon. You’ve done something bad… very, very bad. What have you done? You’ll have to play the game and find out, because Oddworld: Abe’s Oddysee is a flashback. That means it happened in the past, even though you’ll be playing it in the present. Or something like that. Just play the lousy game, all right? Now, that’s all from the manual. I’ll put the second page in my own words, so I can see how it compares, or whatever. RuptureFarms is a meat factory, and is thought to be the biggest meat processing plant on Oddworld. They are a big business, and the Glukkons of the Magog Cartel (on the top floor of RuptureFarms) are nothing but Fat Cats, in the saying sort of way. They supply many types of meat, and have even wiped out species’ to keep it running. They sold meats such as Paramite Pies,
Scrab Cakes and Meech Munchies. The Meeches had become totally extinct, and were no longer selling, so they survived on the 2 original products. One night, Abe was working late on the top floor, and was happily humming through the corridors, waxing the floor as he went. He noticed a small gap in the door of the main office as he passed, and heard some Glukkons talking and conferring. The ‘big screen’ was displayed, and their ratings were on-screen. They were going down (in a ‘dehn’ sort of way). They needed a way to raise the sales. And boy, it was a good one. They could see it rising before their eyes. “Mudokon Pops”. The crunchy snack where you can eat Mudokon heads right off a stick, M mm! Abe, terrified, had to escape. He had to save all the others from certain doom as they know it. Abe will be a hero. He has a destiny. Help him! Wow, I made it longer. So, where does Abe’s quest start off? Well, in the beginning of RuptureFarms, of course. Only the most dangerous meat packing plant on Oddworld. Should be a walk in the park, really. Here, you have got 28 ‘employees’ to rescue and make them into escapees. This is such a big place, it’s got barrels of meat going on for miles in the background, make sure you don’t miss anyone there. Be careful of Sligs, these are yellow robots with excellent speed, agility and aim. Nothing will distract them, except maybe a good chant and possess. This place is really a training level, but make sure you look thoroughly. If you just look on surfaces, you will only find 14 Mudokons. If you exit without any more, then they all DIE. Casualties = 14. And yes, you think you have been everywhere, well look harder. They are there. If you escape from this hellhole; you will go onto the Fire-Free Zone. This is like the outside barrier for RuptureFarms. Lasers and Scrabs guard here. Get through it and it turns nighttime, this will be the first time into th
e Stockyards. Not that by now the background detail is absolutely wonderful, indescribably better than any pictures you see. I’m going to go on and describe the areas, but I won’t get into the story. The Stockyards are sort of on top of a cliff, and a giant moon faces the country, bright and beautiful. It’s got a nice blue background, and the foreground is mostly shadow. Look out for Slogs, a Slig’s Best Friend. Use the meat to get past them, otherwise you are dead. Next up? The Monsaic Lines. This is the holy caves of the Mudokons. For some reason, this is the place to train and learn new moves, etc. This place is nearer to a Jungle of Stone, while still being inside a temple/cave thing. Look at the backgrounds, they are very lush. Scrabania is the next one. It’s a large desert; it’s all trackless wasteland. Watch out for Sligs, they are on the lookout for any remaining Scrabs and also you. Paramonia has the same basic thing; only this one is full of forests in the background and wooden raft-like floors that have been created by the natives here. This place is my favourite. I’m not going in any further; it’s time you knew what I’m going on about. Abe’s Oddysee (It’s spelt like that) casts you as Abe, and you must get him to the present. This involves getting through 2D worlds, so it’s a 2D platformer. But not totally. Its got very good puzzles that will tempt you muchly (it’s not a word) to get a guide. When I say that you must get to the present I mean that the very start sees Abe in a small room, hanging from a rope. He can still stand, though. So, now this is a flashback and at the end of the game, you are caught up with the present. How well you did depends on what ending you get. This is determined by how many Mudokons you rescue as you go through. Although most of the game is set out of RuptureFarms, all 99 Mudokons are placed in RuptureFarms, you will find out how
. The intro I mentioned earlier, I thought was made so original and influential for how simplistic it is. The makers have put quite a good humour to Oddworld, although most of it has been put into Abe’s Exoddus. “If we have to tell you how to turn on your PlayStation, then the game is going to go straight to your head, so return it now and invest your cash in a job training program” is one example. Abe has to free his allies by leading them to the bird portals, which are circles of birds. Abe can communicate with the Mudokons be saying ‘Hello’ with a combination of buttons. ‘Follow Me’, ‘Wait’ and ‘Grrr’ are the other orders. Chanting opens these portals, and provided the Mudokons are in the same screen/nearby, and then they will jump into the portal, which then goes into their freedom. It’s a clever system, which is highly satisfying when you first try it out. The chant is also good against enemies, say, against a Slig for example. It puts you in control of them, so you can move them around and shoot/order whatever and whoever. This makes you feel even better. Once you get bored with the Slig, merely chant again and he explodes. Boom! The graphics in game would be PlayStation bog-standard, but this is only when you don’t pay attention to detail. The Full Motion Videos are astonishing, and the fact that if you take notice to what Abe narrates, the whole speech is a poem. “I had just got past those Slogs, And then the strangest thing, I saw. A huge moon was before me, And its face… was my paw! Then I fell, and cracked my head And some Bigface appeared And said I was dead! Said the land was unfree, In balance at best. And setting the creatures free, That was my test.” Ah, so clever. And if I may forewarn you: However you found completing the game, you will find rescuing all 99 Mud
okons approximately 4/5 times harder. It is a good, challenging game. Try to persevere and try your best. Explore is the best way. Now, sorry I’ve given this game another 5 stars but I’m going through my collection, of which I bought only after reading many unbiased reviews. So, it’s another game worth buying. But are there any major flaws? Well, if you don’t like this type of game, or you don’t like hard games/get tempted to cheat too easily, it’s best to stay away. The game carries major atmosphere, and watching the backgrounds on every single screen will just leave you breathless in a non-literal way. And remember, Oddworld is big – very big – and Abe’s Oddysee is just the first glimpse of the strange and exciting depths of THE ODD!
I have enjoyed playing Abes Odysee for a long time now and I still find it entertaining. You play Abe, a made up creature from a made up species called Mudokens. The Mudokens work on Rupture Farms as slaves doing all the work. As Sbe you have to save all of the mudokens. The more you save, the better chance you have of winning the game. As you travel through Rupture Farms you have to tackle your way through Sligs (odd creatures with big guns who enjoy killing mudokens), Mulluck the Glukkon (the boss Of rupture farms), Scrabs, Paramites and slogs. Along with various other setbacks including bats, bombs and cliffs. Rupture Farms is the most dangerous meat-packing firms in all of oddworld (now you can see why they call it ODDworld!). But don't think it's all over yet, there are plenty of other dark and dangerous places to get through yet. These are The Stockyards and the Free-Fire zone (the deadly no-man's land which surrounds Rupture Farms), the Monsaic Lines (the holy caves of the Narative Mudokens), Scrabania and the Scrabanian temple (home of the scrabs) and last but by no means least, Paramonia and the Paramonian temple (nesting place of the paramites). Abe's oddysee is the first in a series of oddworld adventures. The next and most recent is Oddworld: Abe's Exodus which is almost the same but has some differences and is set in a different place, if you like this game you'll love Abe's Exodus! Graphics: The graphics in this game are exellent and very clear. Each part of the game is carefully made to make it as real as possible. The only let down is that it is in 2D. Characters: The characters are exellent. Each of them has their own unique features and they look very realistic. Although all of them are odd they are superb and create an exellent, extraordinarty world. Controls: The controls are very easy to use. It is very clear which buttons to use and when to use
them as the screen tells you what you need to do. Abe's oddysee is an exellent game, I loved it and enjoyed every minute of it. I can't wait until the next one comes out. Try it for yourself!
Oddworld: Abe’s Oddysee is a strange game, but none the less a great one. It was released back in the summer (well actually late summer/ early autumn) of 97 just before the amazing Final Fantasy 7 and shocked a lot of gamers. It showed that games could be interactive in a new sense. Although some people probably mocked the game for it’s use of two-dimensional graphics, the more mature gamers saw the game for what it really was. It had high quality graphics (even though they were 2D), great interaction with characters and amazing FMV sequences. The first time I played this game was via a demo that came with the Official Playstation Magazine. I was very impressed with the quality of the whole package. Even the casing for the demo was great! The story The plot goes like this. Abe is a Mudokon, a made up (obviously!) species of people who look…well…green! Although some look blue? It doesn’t really matter. Anyway Abe and his friends live and work in a factory called Rupture Farms. They are slaves to the Glukkons, who also employee Sligs as the guards! O.K. that’s a lot of funny names isn’t it. Bear with me, as it’s really quite brilliant. One day, Abe is doing his daily job of cleaning (well actually floor waxing!), when he overhears a conversation between the Head Glukkon, Molluck, and a Slig. Molluck has a plan to turn all the Mudokons into Tasty Treats! The reason for this is that Molluck’s business is failing! Well it’s a good idea isn’t it? When you business fails, turn your employees into food! Great! Not for Abe though. He decides to escape from Rupture Farms and so you start playing the game. Once you have escaped from Rupture Farms, a mysterious character called Big Face tells Abe, in a mysterious vision, that not only must he save all his pals, but save the entire world from Magog Cartel! I don’t think I should say a
nymore, as I don’t want to spoil it for some, and also because it goes on a bit! Gameplay You control Abe and must navigate through each different area by way of individual screens. Basically you play the game in 2D, and it is a lot like a standard platform game. You can walk, run, press switches, pull levers, throw items, and talk. All these abilities are great but the best and most used skill is the latter, talking. The system works very well, with Abe able to communicate to fellow Mudokons and also the enemies. Unfortunately the enemies won’t talk to you and you can’t persuade them to stop attacking you, but never mind. The reason you must talk to other Mudokons is not only so they can help you but also so you can help them to escape. You see Abe can also chant. This allows him to possess some enemies and also open portals for the Mudokons to escape into. The latter is great, but what is really fun is the former. Possessing the enemy and then using them to help solve puzzles or make the game easier by shooting the other enemies is immensely fun. It’s things like this that make this game stand out from the rest. Using the Playstation controller is simple and effective. The button layout is almost perfect and after a quick play, you should get the hang of the controls. Walking is done using the D-pad, obviously, and the other controls revolve around a system of holding down one button and pressing others at the same time. This is a great idea as in theory you could have 16 different combinations. But in this game all you do is hold down say L1 and then press any of the main buttons like square or triangle. By doing this you can say different things to the other Mudokons. Things you can say range from the simple “Hello” to “Follow me”. I must say the voice acting in the game is brilliant, because it is really funny! The game isn’t very difficult un
til the final levels, so you get used to the game controls and how it all works. Because of the 2D nature of the game and the limitation in the number of screens it does get quite tricky at the end, but this is good for mature gamers, as most people will agree that it is usually quite hard to find a great game that is also hard. Metal Gear Solid is a perfect example of a great game, but that is too easy (well actually it’s too short). Graphics As I have said earlier, the graphics, although 2D, are brilliant. They are a mix of dark and dirty levels like Rupture Farms, and beautifully organic levels like when you escape from Rupture Farms. When you see some of the levels, it just takes you away to a new world. What I mean is that you get really absorbed into the game. Which brings me onto presentation. Presentation Again the game shines in this department. From when you turn the game on, to when you finish it, the presentation and indeed the music is superb. The way the camera moves, the atmosphere, the FMV that cuts into gameplay without any loading! It’s brilliant, and this helps the game enormously, as there are very few games that have great presentation. Most games have poor opening credits and menus, bad use of camera and FMV. But this game has it all. Music With most games, you have music for each level, and it’s usually in the form of a continuous track. But with Oddworld, there isn’t really much music. Instead there is a quiet ambience in the background. You sort of get single notes played very slowly but really atmospherically. It really gives the game a kind of futuristic feel, like it’s really on a different and strange world. Obviously the creators of the game wanted to achieve this and they have done it very well. Lastability Although the game isn’t the biggest game I’ve ever played and I did manage to complete it in three
days solid, it does have too different endings. Because I rushed it, I got the bad and short ending, but if you rescue enough Mudokons (I thinks it’s 200) then they save you at the end. You then see the good ending! This adds extra lifespan to the game, and makes you play a second time. Overall I would say that this game is worth buying especially now that you can pick a copy up for £10! If you can look past the fact that it is 2D and just enjoy the gameplay and presentation, then you will find a highly entertaining and enjoyable game. Oddworld: Abe’s Oddysee is available now for the Sony Playstation, and costs about £10. For further information and news go to: www.oddworld.com The sequel, Oddworld: Abe’s Exodus is also available, and the sequel to that called Munch’s Oddysee is being developed for the X-box! Don’t get me started on the subject of the X-box!