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This is a game for the Playstation 2. Its a fighting adventure game. In this game you play Konoko, an agent in the Technology Crimes Task Force. Which is part of the unified world government in the year 2032. You have to bring down the evil Syndicate – a futuristic mafia style crime organization that ostensibly sells black-market weapons and illicit drugs, but whose secret goal is the destabilization of the world government. You play through 17 levels and the further you go the more of their plot you discover. Each level is played through different scenerys and including inside different buildings. Each level is filled with plenty of baddies needing taken cared of. When fighting you can fight either with weapons or hand-to-hand using a variety of movement combinations. Have a look for all the different weapons to find. Overall quite a neat little game. Its a mix of a few different games in one. When fighting the enemy it reminds you of Teken. Thats if you are using your hands to fight. I can also see a glimpse of Tomb Raider in this one aswell. I think the number of rounds is reasonable as this means it wont be quickly finished. The graphics are ok but i wouldnt say their great. The tunes are great with many different ones in this game. As for gameplay thats excellent with plenty levels to keep you occupied.
Oni is a great game now available on the ps2 aswell as on the P.C its genre is tombraider meet streetfighter leaving us with a truely stunning game, which it lives up to when you actually play the game. The graphics are great , if there is one downside to the game it is that the game is far too easy to complete, making us one to play on and not actually complete the game in about a month!
Howdy-ho, I tried this game because I needed something new to spice up the long, dark days of winter, and besides- the box was kinda catchy. The blurb on the back, I will tell you now, misleads you and misguides you. Three things immediately struck me after installation and a coupla hours of play: 1) This will not be exciting. 2) This will not be new. 3) This is, however, pants. A purely consistent set of conclusions. Apparently, this was the biggest thing over in the States a little while back, but that's not saying much I wager. I've waded through the thick with my review on Project IGI, and so now I will dabble in the thin- briefly; the truth is never easy. This is a linear-plot driven, mainly combo/hand-to-hand combat of the console ilk, sometimes projectile-weapon oriented (vaguely), over-the-shoulder perspective game. Think Street-Fighter meets Tomb Raider. But trust me: it doesn't work- at least not for the avid PC gamer. Summary: The good: Ape-solutely NOTHING I could find to vindicate this title from the bog-of-eternal-stench, except its visual-damage-indication model (below). The bad: Hand-to-hand combat is let down by noticeable lag between keyboard and mouse- gamepad less so; near-impossible/inaccurate weapon aiming for no reason. Linear let-down. Graphics are nothing special at all... thankfully, this game was not hyped about. Much. Maybe Bungie were too busy working on HALO (much anticipated) to care much about quality-control, who knows? --------------------------- The training level makes it apparent that this is not exactly the most taxing of games. The controls are simple enough, and can be configured to user. However, there was noticeable lag, especially with keyboard/mouse control, while pulling off combos- this is dire during later stages of the game... while the combos aren't particularly difficult for those used to conso
le beat-em-ups, this lag makes them difficult. Even some of my console-guru chums found it frustrating... The graphics are pretty sad; the Lithtech engine is not fully utilised, and lesser PCs should have no probs handling them- but why bother: they're nothing much to look at anyway. The only bonus visually, was that AIs showed a certain colour when you hit them to show damage: from green to red (dead). Sounds are not important, really, despite what the manual tells you: there is no such thing as sneaking with this title. And even if you did, you'd be snailing it through the [absolutely] MASSIVE levels... Game physical-space is out of kilter: rooms sometimes seem ridiculously small, sometimes unnecessarily gargantuan... indeed, most of them are pretty much useless and serve no purpose game-wise whatsoever. Distances between most fights, especially the earlier stages are marathon, and you will find most of your time spent [frustratingly] in search of the next (in-the-long-and-rather-straight-line-of) ruckus. Moreover, by some stage you will break, go insane, and scream at the monotony of listening to Konoko's (your character's) clumpy footsteps over and over and over... Enemies you come across are pretty harmless, with three stages of difficulty each character type from red (easiest to beat-up), to green, to blue (methinks, if I remember correctly; it was all a blur). It's not until you come across Titans two thirds of the way into the game that things start to get interesting, but by that time you will have most definitely felt that it's all been somewhat... rather... futile. Like I said previously, the H2H combos are nothing to fizz-your-pants with... the most difficult thing I seem to remember was a swift down-up-side-side-punch, tagged with a rather poncy name like "Whirling Hammer Fist", or some other piffle. Additionally, you 'obtain' combos, and can only use them after you r
each certain levels, which reduces the incentive to go through again (if there was such a thing with ONI at all), and therefore reduced playability. Come to think of it, that -along with other such cheesy combo names- gave me the feeling that I was being pressured into playing the damn thing. Heck: I was!... Anyways, my console chums dragged it out merely to find out if there were any more 'interesting' combos. There is insufficient ammo about the place for this to be considered an FPS, which leads onto the fact that you are forced to go H2H for the simple fact that you have nothing better to fight with. And that was that. To finsih the game felt torturous. This story ends with a none-too-happy PC gamer heading back to E.B. the next day without even an excuse for the sales assistant as to why he was returning it. "Pants" I said, "...It was pants".