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The stark limitations of early video game graphics meant that game designers frequently ended up setting their creations in surrealist universes rather than the real world, so invariably the player would end up controlling an anthropomorphic, top-hat-and-monacle-wearing jacket potato collecting diamonds on the rings of Saturn, or piloting a blocky little spacecraft that fired blocks at block-monsters against the black backdrop of deep space. All this made paperboy's mundane suburban setting seem all the more appealing, the game requiring you to guide a bike-riding paperboy through a series of suburban streets, dodging traffic and residents whilst throwing papers into subscribers' mailboxes and vandalising non-subscribers' homes by throwing papers through their glass windows.
The fixed 3d isometric graphics are sparse but appealing and still look rather nice in a LegoLand kind of way, whilst the gameplay is incredibly simple yet engaging, requiring you to keep a look out for extra bundles of papers after your limited stocks run out, and forcing you to keep moving, rewarding delivery at high speeds with extra points and with stopping for more than a moment resulting in a swarm of bees that chase you, forcing you to start moving again. The enemies you encounter are varied and hugely endearing, including dogs, traffic, skateboarders, tornadoes, drunks, remote controlled cars, motorbikes, psychopathic lawnmower owners and even zombies that emerge from the local cemetery. There's also a training course in between levels that requires you to navigate various ramps and obstacles, and the whole game is colourful and imaginatively designed, with a timeless charm about it.
The original arcade machine had a bicycle handlebar as the controller with buttons on either side to shoot papers left and right, but the numerous home computer ports are just as playable, as the control system is so incredibly simple and straightforward. Paperboy is an inventive and charming game and a true classic, but through fun to play its longevity is admittedly rather short. Still, the varied enemies and engaging visuals make it well worth returning to now and again.
This game involves the gamer controlling a paperboy on a bicycle which you have to throw newspapers at houses that have signed up to your paper but at the same time you have to throw papers and trash people who have not signed up to your newspaper.
The game has three levels easy, medium and hard. The gamer must go through an entire week without crashing the bicycle and the last for 7 days (Monday to Sunday).
I remember it being very hard not too crash but managed to complete it in the end. There is a training mode which enables the gamer to practice before taking to the streets. The harder the levels the faster it gets along with extra obstacles and faster vehicles.
There was a bug originally which allowed the user to skip to the finish line but was soon sorted out.
Overall this is another great game which I recommend to all hardcore gamers.
The original Paperboy game was originally a coin operated game before being made for the Amiga by Atari games, and has since been made for several other computer systems.
You play as a paperboy and have to deliver papers on your bike along streets, whilst avoiding objects in your path and cars. The game lasts for seven days one paper for each day, Monday to Sunday. You have to deliver papers to subscribers house and you lose subscribers by failing to deliver the papers or damaging their houses and you gain them by delivering papers perfectly, you get bonus points for getting them through the letterbox or post box and lose points for breaking windows etc.
You control the speed and the direction your paperboy goes in and you can not stop at any point, as the days go on the objects in your path get harder to avoid, you can earn bonus points by hitting certain obstacles with newspapers and vandalising non subscribers houses, you also can pick up extra newspapers along the way
At the end of each day there is a mini time trial where you have to complete a set course as quickly as you can to earn bonus points.
The game ends either at the end of the week or when you have lost your life's, each crash loses a life although crashing in the speed trial's does not lose you a life.
The graphics are very basics and the controls are only a few so easy to use.
The game is very simple to play all the way it aims more for a bit of fun than a good game
Value for Money
The game is fun to play although not really worth paying anything for as will not keep you entertained for very long and it does not take that long to complete.
However simplistic, cheap-looking and frustrating to play, Tengens Paperboy remains one of the more memorable Amiga games I struggled through as a child. Devoid of a plot or any kind of versatility in gameplay from the onset, Paperboy sees a young boy attempting to deliver newspapers to an American suburban community that seems bent on destroying him and his little bike.
GAMEPLAY & CONTROLS
Paperboy is played from an aerial view that begins looking down from the left, becomes a central birdseye view in the middle of the stage and shifts to the right for the third part. The Amiga joystick moves Paperboys bike left or right, and can speed up or slow down by pushing forwards or pulling back.
But Paperboy is, thankfully, much more than a simplified BMX simulator; the joysticks fire trigger, coupled with a shove to the left or right, will release one of the precious Daily Bugle newspapers to serve the customer or cause havoc. If Paperboy is hit by an obstacle, kerb or thrown missile he falls off his bike and pulls a grumpy face, and the player loses a life. Lose all three lives and the newspaper cover declares Stop Press: Paperboy Fired! You must then begin all over again.
If the player makes it through a level relatively unscathed, they will be rewarded with a bizarre obstacle course than can be completed for bonus points. If you are hit during this stage, as you often will be, Paperboy loses no lives but there is no opportunity to resume the course play jumps to the next day.
Successfully aiming and hitting a mailbox leads to a chime and the player receiving 250 points, while a less accurate hit of a door receives a more modest 100 points. Either way, a delivery has been made and the customer will remain loyal the following day unless Paperboy smashes their windows at the same time. Breaking the windows of non-subscribers (who initially inhabit the run-down ghetto areas with broken TVs and brick-throwers in the front garden, as some kind of weird message about early 90s society) is encouraged and awarded with points.
Points are also awarded for every act of paper vandalism, ranging from releasing a roasting chicken from its oven to dropping a car bonnet on a blokes head and hosing sunbathers, no matter where their loyalties lie. Delivering every newspaper on a day results in a perfect delivery message and extra life, before play resumes on the slightly more speedy next day.
Paperboy embodies everything that is pointless about early video games. The sequel added little of interest aside from a random level generator, new contrived situations and the unsophisticated Papergirl option which involved colouring the Paperboy sprite slightly differently and adding longer, red hair.
Not a game that deserves to be recognised so long after fading from shelves, although the premise is a fairly original and certainly memorable one. Gameplay was difficult and frustrating, but certainly addictive for a limited time as new discoveries wait to be made. Features such as stopping the runaway baby and knocking out the burglar add a sense of trigger-happy satisfaction, and Im sure less than five newspaper-missile atrocities were influenced by this severely dated game.
The general jist of Paperboy was that the paperboy went round the world killing all mortal enemies, saving hostages, blowing buildings up and doing various death-defying stunts......no hang on....that would mean that the game was good. The sad truth was that the paperboy delivered papers. You had to deliver a certain amount of papers to the right house before you could get to the final stage.......delivering papers on to targets....and jumping over ramps. Enthralling stuff. I don't know who's bright idea this game was, but to be honest it wasn't most most imaginative game that I have ever seen/played. To be honest the graphics weren't even that good, especially for its time, but it had some sort of addictive power over you. I don't know why I used to play it, but I did used to play it... maybe I was being controlled by some high power behind the game, maybe it was commissioned by newsagents all around the world to get kids to become paperboys/girls....who knows? All I know is that it really does show its age now compared to modern games. However the crappyness of it does give it a sort of charm, it has cheese appeal which is probably why there is a category for it on this section.... but to be fair thats all it has, its got no other redeeming qualities aside from that.