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The Pikmin are coming
Pikmin 2 (GC)
Member Name: Dringostarr
Pikmin 2 (GC)
Date: 16/11/04, updated on 05/01/05 (110 review reads)
Advantages: Fresh, new and fun, So much to do an explore, Build an army
Disadvantages: Caves can get tough
Pikmin is one of the only must have games on the Gamecube, not because there isn't better games but because it is the only brand new franchise developed by Nintendo on the system. In fact only Metroid Prime comes close to the inventiveness and freshness this sparkling new series from Nintendo offers.
And so it is with great enthusiasm that we welcome the second in the Shigeru Miyamoto garden series of games. Fresh from their cameo appearance in Mario Golf, the red/blue/yellow Pikmin return for another collection of strategic puzzles. This time though Nintendo have made a few choice additions to the franchise. Olimar is no longer alone, Looie, Olimar dim-witted but brave assistant, joins him. Also you can now sacrifice any of the traditional 3 Pikmin into a flower changing them into brand new Pikmin. The ickle whites are fast, locate treasure and immune to poison. The purple Pikmin are strong and can lift with the power of 10 Pikmin. Nice. There is also the opportunity to control mini-bulblax’s (a variety of enemy in the game). Kill the mother and the little critters are yours and they are immune to everything, fire, poison, electricity, water... you name it. You can only use them in the caves though.
The caves are a key feature to the new game. Time does no pass in these zones, which adds length to the game, which was a serious complaint about the original title. You also are unable to replenish Pikmin in these zones as well though and so you must get from beginning to end, defeat the baddies, collect the items and raise the cash for your debt ridden company (which is the rather comical storyline). The size of the game is very important; to free your company from debt takes no longer than the original yet you are given the opportunity to continue, save lost Looie and raise more money. The later part of the game is tough and for real Pikmin enthusiasts, the later levels even contain parts of the original game. Which is fun to spot.
The game is very similar to the original. It has had enough new ideas injected into it to keep it feeling as fun as the first but you are in similar territory. Berries can be made into potions, which can create super Pikmin or freeze baddies with the touch of the D-pad. Some puzzles have changed, yellows no longer carry bombs and there are a lot of new challenges with the new Pikmin coming into use (the whites are needed to locate buried treasure for example). The multiplayer is extremely good fun and will keep you coming back again and again. The overall time limit has gone and Looie allows you to tackle two problems and once. But these are still extras built around a solid award winning formulae invented in the first game.
You really won't find a much better game on the Gamecube. Picking up the various items (from peanut butter to batteries) and seeing the rather amusing titles given to them by the talking ship, listing to the Pikmin chant as they walk, the lush graphics all make this a must own for any Nintendo fan.
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