“ Type: Strategy / Release date: 2002-06-14 „
Pikmin, a game I owned a few years back now on the Nintendo GameCube, is the invention of Shigeru Miyamoto, the same guy who came up with the Mario, Legend of Zelda, and Donkey Kong games. This is a great strategy game that combines those into Lemmings which was also very popular back in the day.
So many games nowadays are so complicated and go too far with fantastic graphics and gameplay that they forget that some of the best games are simple.
The story of Pikmin involves Captain Olimar. He is a space explorer who crash-lands his vessel on a strange planet. Oxygen is in plentiful supply, but unfortunately for this character is also also poisonous. His life support system will only support him for 30 days, after which time the captain will certainly die. But with the parts to his space ship scattered all over the planet he has a struggle on his hands and that is where you come in.
He discovers the little creatures he names "Pikmin". These creatures are about an inch tall and come in three colors. The red ones are resistant to fire. The blue ones have mouths and gills which allow them to walk in water without drowning. The yellow ones weigh less than the others, which allows them to be tossed higher. They can also carry bomb-rocks, which makes them very handy to have around.
Each Pikmin may be in one of three ranks: leaf (the lowest), bud, and flower (the highest). The leaf Pikmin are the slowest while the flower are the fastest. Flower Pikmin also have the advantage of having a higher probability of becoming seed when they die. Pikmin gain rank through being seed longer or by drinking special nectar. They can lose rank by having the petals knocked off of them in battle. The Pikmin spend nights in corresponding colored "onions" or ships. Things may be brought to the onions, which convert the items into seeds for more Pikmin. Captain Olimar quickly finds that he can use these creatures to help him collect the parts to re-assemble his ship and to return home.
To play the game, you must build the population of Pikmin, locate all the parts, and bring them back to Captain Olimar's ship.
The game play of Pikmin is also fairly simple. The first day after Captain Olimar crashes onto the planet is spent discovering the red Pikmin and learning the basic controls of the game. The player then learns how to pluck a Pikmin seed from the ground and how to grow new Pikmin, and how to use them to assist in the retrieval of ship parts.
The game is divided into days. Each day has the same sort of cycle. In whichever area the player chooses he then goes through the day growing Pikmin, getting rid of enemies who attack them and trying to track down missing ship parts. At the end of each day there is a log book of the number of Pikmin grown and the amount of parts found.
Time is tracked through a sort of calendar on the game display. A sun moves across a scale to show the progress through the day. Counters show the day number so that the player knows how much time is left before Captain Olimar must depart. It is important to note that there is no saving during the day, so it's possible to waste a bunch of time by blowing it in the last time unit for the day! This can be frustrating, but it certainly takes all of the shame out of restarting the day. The actual time to complete a day in the game varies widely depending on the amount of time one spends studying maps and the number of time one restarts the day.
The movements of the Pikmin is controlled with the A and X buttons and with the control stick on the right-hand side of the controller. Most of the Pikmin are obedient and do what they are supposed to do. Some are not. They fall down while carrying things, wander off to more interesting things or to tasks that they haven't been commanded to do, and walk right into dangerous conditions when they really should know better. Getting a Pikmin to perform exactly as planned is one of the great joys of the game. Having the red ones walk en masse into water and die is not.
The graphics and animation are great too without being exceptional. The Pikmin all have different expressions when they perform different tasks
Pikmin is very addictive and you can play it time and again to see how quickly you can retrieve all the parts of the ship so he can escape from the planet but be warned it's not easy which makes it playable and worth the money. Too many games are too easy to complete and this isn't one of them.
This is one of my favourite Gamecube games and is simple enough, very addictive which can be bad and not that easy to complete completely.
Pikmin is a very simple game but as with all games its simplicity is its strength not its weakness. Pikmin was one of the first hits for the then new game console GameCube which I had for about 5 years. GameCubes as a concept I always found to be generally looked down by the serious players who owned XBoxes but it was what it was, its games tended to be bright, colourful and fun to play.
Pikmin is a game where a spaceman has crashed on a strange planet, as he crashed his ship disintegrated and he lands with only 30 days worth of air. That gives the game a set time period, when he crashes he discovers a type of plant called a Pikmin, they are in different colours and have different functions.
There are three colours
Red - They are the battle Pikmin who are resistant to fire.
Blue - They are the swimmers
Yellow - They can use bombs and can be thrown further than other pikmin.
These pikmin will attack any creature which you choose and if they are successful in killing the creature will drag the creature back to their home hubs where in a short period of time will pop out a small seed which will develop into a new pikmin. Everytime you encounter a creature it will have a number and a circle over its head, the number refers to the number of Pikmin that creature will generate and the circle refers to its health. So when you attack, the health will go down, but it could kill your pikmin so anything big and dangerous needs to be attacked by a large number of Pikmin. When you select the pikmin to carry back the dead creature, the hub it gets taken back to is decided by which of the three pikmin types are present in the highest numbers.
You can also get Pikmin by knocking down flowers which give you a few pikmin but is only useful at the start or really late in the game when pikmin numbers could be low. You have to ensure that all your Pikmin are back in the hub before dusk, any left out after will be lost. At the end of each day you are informed about the number of Pikmin made/killed that day, the numbers in total and a graph showing your numbers over a few days. It will also tell you how many pieces of ship you've collected.
The challenges - Each piece of ship is in one of three parts of the world, each is protected by increasingly bigger creatures, and as you progress you need clever tactics rather than just throwing Pikmin at the creatures. So fire breathing dragons have to be killed by Red Pikmin, blue pikmin will build you a bridge to get to a piece of ship on an island and yellow ones can be used to blow up walls and barriers. Eventually challenges not only require the right type of pikmin but a complex series of pikmin in the right order, so you need red ones to kill the dragon, blue to build a bridge leading to a wall which requires yellow ones before a big baddie which requires red ones again. Red and yellow pikmin will drown, blue pikmin are really sensitive to fire, and yellow ones can't fight their way out of a paper bag.
The game is simple at the start but becomes increasingly complicated, but it retains a light fun element through out. The game saves after every day so if you are having a bad day you have the option to restart the day and have another go at that challenge that day. Collecting all the parts of the ship is hard but not impossible and after a while it moves from saving Olithar (the astronaut) to seeing how quickly you can do it.
When you finally save Olithar, he flies away but as he flies off he's joined by three other coloured hubs, black, white and purple. This lead into the sequel pikmin 2.
Pikmin is a strategy based game where you control captin Olimar and have these creatures called Pikmin who follow you around. the story is based around trying to get through the levels in order to find bits of your ship which you crash landed from, throughout the levels. The Pikmin you control are used to do all sorts from breaking walls and barriers, carrying things, and fighting beasts and more.
The Pikmin follow Olimars every order and there are three color varioety of Pikmin in the game. they all have different strengths and weaknesses and for example some can do certain things that others cannot like walk through fire.
Most the levels have time limits which you have to adhere to. Firstly each day of the game ios around 10-15 mins and then you have the limits set in a certain number of days.
The game has good graphics and the best point i think are the backgrounds as they look really nice and all the characters in game are well designed to look cute or pure ugly monsters.
Overall the agme is a classic that I would reccomend. As it has a weird title it is one of those games that some people may or may not pick up, especially as it looks childish on the outside. But on the inside there is a very differnt and fun game for all to play.
When i first saw the cute little creatures of Pikmin i knew i wanted it. Having no Gamecube i had to wait a while, but when i got one i was in for a treat, although it had a bitter after taste!
The game starts with your character crashing on a strangle planet, and his ship parts being spread about every where from the crash. Your mission if to fond you parts of the ship before the 30 day time limit runs out. This was my major problem with the game; a 30 day limit. It made the game alot more stressful that it should have been and I would have prefered to take things slower and have a more relaxed experience.
But anyway, to do this, you use the help of some little plant/animal creatures called pikmin, that work together to carry big objects and enemies through the game. By bringing things back to your ship, using the pikmin, you can create more pikmin, enough to explore further and bring back your ship parts.
The addictive gameplay of going out and finding new things to make more and more pikmin, who have a host of varities, is entertaining. And it truly is sad when you see your pikmin die!
Pickmin is a 2001 Gamecube game developed by Nintendo. Pikmin is a real time strategy game and is part 1 of the series. Also in this series in Pickmin 2 for the Gamecube, and Pikmin 3 that has just been released for the Nintendo Wii.
Pikmin is a strategy game shot from a looking down perspective. You control Captain Olimar. Shot from a third person view point. Olimar is like a pied piper character which is followed by different types of Pikmin throughout the levels.
The aim of the game is to retrieve parts of your ship which you crash landed from, throughout the levels.
There are 3 different types of Pikmin to use which are all different colors and have different skills.
The Pikmin follow Olimars every order and all three colors are used to combine there unique strengths and weakness to achieve the level goals.
The Pikmin are very tiny little creatures and puller out the ground like carrots.They are also very cute.
There is a time restraint mode with the game divided into 30 days. A whole day in a game is usually 15 mins which in my opinion really isn't enough in my opinion. At the end of each full day all the Pikmin must be round up and return to the pickmin ship.
I love the graphics for this game, the backgrounds are lush and the design is very simple and cartoon like. Also very cute and gives you great scope as the player looking down into this World. Where the Pikmin are sooo tiny and the large landscapes around them.
This game has a very cute soundtrack and cute voice acting from the Pikmin, from cheers to them dying.
This game is a true classic and was a massive hit on the Gamecube. Hours of gameplay come with this title, and will keep you busy for days no matter what your age.
Another great thing is that you can use this on the Wii also as its fully compatible.
You can get this game very cheap now from most places, and is a must for your collection
At the beginning when this game was first released I was not so keen to get it as it was a brand new idea and I was used to seeing and purchasing games under the titles of Mario, Zelda, Metroid and Pokémon. In the big picture about 60% of games produced for the gamecube were utter tripe so it was no wonder I was sceptical about this new title.
Why I bought it?
After purchasing and playing though various other gamecube only games and being sadly disappointed by super Mario sunshine and Pokémon channel I turned my attention to gameing review sites and magazines all of which recommended the original pikmin and gave it a general rating of 8-9 stars out of ten, by this time also the game had achieved player's choice status and only cost £19.99 as opposed to the previous price of £39.99 so I had nothing to lose.
Captain Olimar a seemingly little guy with a big nose ears crash lands his spaceship on an alien planet, much of his space ship gets scattered across the region and he is unable to return home. During his initial exploration of the area he comes across little blue, red and yellow people called pikmin. These little alien plant people seem to think olimar is their leader and constantly follow him around and help him to gather pieces of his space ship so he can get home.
The object of the game is to collect parts of your spaceship and return home using the help of pikmin within the space of 30 days pikmin time. However this isn't as easy as it sounds as there are giant bug and frog like monsters hundreds of times your size blocking vital areas where space ship parts have fallen. In order to destroy these creatures you have to send your pikmin army on them in a command and conquer type of manor. Sometimes your pikmin get eaten, but you can bring more to life by bringing beast corpses back to your ship wreck beside which are three onion like tripod space ships, this plants seeds and then you pull the pikmin out of the ground like the vegetables from super Mario brothers 2.However if you don't get your pikmin back to the ship before dark they get eaten by beasties also and you have to grow more all over again.
This is an extremely fun and addictive game and obtaining various parts of the space ship gets harder as you play through. In order to optimise the pikmins potential you have to coordinate the different colours to different tasks. The blue pikmin seem to have gills and can travel through water and attack giant toads and tadpoles, the red fire breathing bugs and the yellow deal with metallic and electrical beasties and can survive explosions. If you use the wrong pikmin with a enemy it could end up with your entire fleet being wiped out. You can only have 100 pikmin out of their onion ships at one time so you have to plan your strategies carefully when attacking end of zone bosses. There are 30 ship parts to collect but if you obtain less than 25 before the end of the time limit you fail, which is a little harsh I guess, but at least it's a challenge.
It is very pretty visually and colourful, the camera angle can zoom in and out to adjust, there are no weird pixilations or obvious graphical glitches and the environments and enemies look very realistic and sometimes a little scary. The characters have been really well designed and are automatically likeable and attractive looking.
The environmental and monster noises are very realistic sounding also, the pikmin make little high pitched noises which I think is really cute also. The theme music is very unique and relaxing also and makes it pleasurable to continually play onward.
The game works in real time and every pikmin world day lasts for 15 minutes so the length of the game is around 450 minutes so if you got really into it and addicted to it you could maybe complete it in a day however it maybe takes a second or third play through to get all 30 ship parts.
There is also a challenge mode to complete if you still haven't had enough from the main game or want something less intense as the stages become pretty difficult towards the end. These would include growing pikmin or collecting different pieces of machinery within a time limit and don't affect the main game play.
This version has now been released on the wii so you can now play wirelessly. There was also a sequel made for the gamecube which is a bit longer and is more of a treasure hunt, it involves bringing a crew member with you so you can separate groups of pikmin up to work in different areas, there are also two new breeds of pikmin, a sumo purple and a toxic white.
Game play 8/10
Pikmin is great, fun, cute and good fun. It has the sense of achievement that makes game play good. It is also strangely sadistic but more on that later.
Captain Olimar crashes to a planet where his ship parts have been scattered. Whilst there the microscopic astronaut stumbles across the strange pikmin breed. He also encounters some very dangerous creatures which eat the pikmin and can hurt him.
You play as the captain unearthing first red, then yellow and blue pikmin. The pikmin regard you as their leader following you wherever you take them which is where the sadistic part comes in, the yellow and blue pikmin can't survive in fire and the red and yellow ones can't survive in water. The pikmin can attack their predators and carry them back to their little onions where they get beamed up to sprout more pikmin. The pikmin help you rebuild your ship until when the game is complete you fly away leaving them alone to face their enemies.
This game has the elements of planning strategies to best accomplish your goals of finding all 29 ship parts in 30 days. You'll want to play it over and over to beat your score.
I first played Pikmin, (a super cute Gamecube game), at a close friends house years ago, (it must have been 2002ish). I really loved it at the time and I've wanted a Gamecube ever since but for one reason or another I never got one. So imagine my surprise on Christmas morning when I one of my presents and it's a Gamecube. The same friends who first introduced me to it had given me it for Christmas along with Pikmin.
Needless to say I couldn't wait to set it up so Boxing Day morning I was up with the larks, (or maybe robins), and playing Pikmin.
Now for those of you who don't know the Gamecube was a little cubic games console, (aprox. 7"x7"x5"), made by Nintendo. The Gamecube first hit British shops in May 2002. I suppose it was the big-brother of the N64 and the predecessor to the new Wii console. The main attraction for me is the tiny size of the console and the purple colour, (you can get other colours but I love the purple), and also the size of the discs, they are only about 3" in diameter. According to the other half an "interesting" fact about Gamecube discs is that they are read like old vinyl discs, that is from the outside in as opposed to CDs and DVDs which are read from the inside out.
I feel that the Gamecube was definitely aimed either at younger kids or indeed at people who were kids when the Gameboy was around the first time. Most of the games are super cute like Pikmin, Donkey Kong and Monkey Ball. Let's face it - cute is what Nintendo do best; that said though you can get other games like Call of Duty, Tony Hawks and Resident Evil for the Gamecube too.
Well that's enough about the Gamecube anyway, (I've almost wrote a review there, lol), this is meant to be about Pikmin.
Pikmin was released in Europe by Nintendo in June 2002 and is regarded by many as one of the best Gamecube games ever released. Nintendo were clever to bring out games themselves for their own console, (meaning you couldn't buy them for a console you already owned), as playing Pikmin REALLY made me want a Gamecube!
In Pikmin you play the part of Olimar, an astronaut who has crashed on a strange planet with an atmosphere of poisonous oxygen. His space suit can only sustain him for a short while so he needs to find the missing ship parts and repair his ship ASAP. Very shortly after you begin you will spot a strange looking red thing that looks a bit like a giant red onion with legs which throws out a seed. Before long a curious looking sprout will emerge from the ground and Olimar, (being prone to curiosity), will pluck this sprout from the earth, (as long as you press A, which is the Gamecube equivalent of the Playstation's X button), and lo and behold you've got yourself a Pikmin!
The Pikmin are small creatures, (a bit smaller than Olimar who is apparently 4cm tall), which are either red, yellow or blue. Each colour of Pikmin has it's own special abilities, (for instance you can throw yellow Pikmin higher, blue can survive in water and red are more aggressive), and each colour has it's own "onion". You find the red onion straight away but you have to search for the other two colours further afield.
As soon as Olimar plucks a Pikmin from the ground they follow his orders, which he give via a kind of musical command, (you use one of the analogue sticks). They will follow Olimar and do many things for him such as defeating the enemies, (things like Ladybugs, strange pig-like things which blow fire at you and many other hideous beasties), build bridges, carry ship parts etc.
In order to create more Pikmin, (they are essential as it takes many Pikmin to carry ship parts back to Olimar's ship), you must take food back to the "onions". Food comes in the form of "pellets" which look like bottle caps and can be found growing as flowers or dropped by baddies as well as the bodies of defeated enemies. Once the Pikmin have carried the food back to the onion which will sprout new Pikmin.
I love how diverse the enemies are, you really have to get to know them to work out the most efficient way of defeating them. Each enemy will have a slightly different way of finishing off your Pikmin, like eating them or setting them alight. You will quickly come to love your little Pikmin and feel responsible for them so their little cries as they die are quite an effective way of making you want to save them! Some enemies have a distinct weakness like only one colour of Pikmin can harm them or throwing Pikmin at them kills them faster and is quite good fun to work all this out.
The main aim is get all 30 ship parts in 30 days so you are against the clock. You get a "sundown" warning across the top of the screen so you can keep an eye on the time and you also get an "alarm" just before sundown. You will need to have rounded up all your little fellas or the baddies will devour them! Some of the ship parts require quite a lot of strategy in order to get to them and get them back to the ship all in one day and while this makes the game challenging and stops you getting bored it can also be quite frustrating and has had me swearing at the TV a fair few times!
Reading back through that it sounds kind of gory but it really isn't. The sound effects and animations are so cute that it doesn't seem scary or gross but is just great fun, (even if you do get upset when the little guys die)!
I really think this game is fantastic and so playable. Even if you have to play the same day over and over again because you just can't get a certain part it doesn't become boring at all and is always a great way to waste a few hours.
The graphics are Nintendo at their cutesy best; with loads of detail even on the backgrounds. It isn't really surprising that so much effort has gone into Pikmin when you consider that Shigeru Miyamoto, (the man behind Zelda, Donkey Kong and Mario), created this game.
The special effects that are included, (such as explosions and fire), look really good and fit in perfectly with the game. The sound effects are one of the best aspects of Pikmin as the noises and music just finish everything off so nicely. This is the only game that I don't instantly turn the music off! You will almost defiantly find yourself copying the noises the Pikmin make, well I do anyway!
There are little details which make your Pikmin seem more life-like, like the fact that if you move them around too fast some of them will fall over letting out a woohoooo noise as they do so and if they get hurt they let out a little cry. It's hard to explain just how "realistic" they seem.
You can only save your game at the end of each day which is fine for me as the days are reasonably short and you can always just reset if you mess up too badly. The controls are really easy to pick up and the start of the game is set up in such a way that it teaches you what you need to know and let's you pick up the rest at your own pace. Having said that though, the manual is really good and covers most things in depth, so much so that I would probably advise that you only use it if you are stuck on something because it could give a little too much away.
You can get copies of Pikmin on Amazon from £6.89 and you can also pick them up second hand in game shops. Obviously they don't make these games anymore so you can only buy them second hand.
I strongly recommend this to anyone who owns a Gamecube and for fans of Nintendo or cutesy games.
May appear on other sites under the name Donnabroom.
This is a really quite outstanding game actually, with a... different storyline than most other games, with no "big bad guy" or anything. In fact, the main enemies are welll... ladybugs.
But dont take this the wrong ay, cause this is one hell of a game, it starts of with Captain Olimar riding round on his ship, in space. however, he gets struck by an asteroid and his ship falls down... down onto an unknown planet. his ship falls apart and only the basics survive, with 30 parts missing, 25 essential and 5 a luxury. also another snag occurs, for he has to find all these 30 parts... in 30 days because he has noly a limited supply of oxygen. but then you start thinking as you play... how can one man scour a whole area and get back 30 heavy parts from his broken ship without any help?
well thats where the pikmin come in! he finds this mysterious onion, which springs up and produces a seed...
after some deliberation, he plucks up the seed and it is... an animal! he calls them pikmin. after you harvest some more pikmin you can get your engine back, and from there you're on your own....
follow captain olimar as he must regain his ship parts but only by days, as monsters come out at night. and Captain Olimar's diary at the end of the day really does bring this fantastic masterpiece to life, with him saying how he misses his family i think is really lifelike.
This fantastic game will have you gripped from the word go, as it did with me! i spent 30 hours+ breeding and growing the pikmin, findind new species, fighting bugs, collecting nectar and most importantly, getting the pieces back.
This is a great game for gamecube, in fact probably one of the best
If there was a game I could sit and play for hours on end, over and over again and never get bored it would be Pikmin. Why? Well Pikmin is one of those addictive games that you just have play because they are cute, you get involved and the bad guys are really irritating you so much that you just have to kill them.
The brains behind Pikmin is the same person who brought you Super Mario World and Zelda, he is Shigeryu Miyamoto and when you begin to play Pikmin you can see similarities with all the games.
The concept of the game is really simple, you take control of the main character known as Captain Olimar who has had his space ship hit by a meteorite when travelling through space and sadly he has crash landed on an alien planet.
Captain Olimar only has thirty days to retrieve his ship parts, however there are thirty of them, which makes the job of finding them a very hefty challenge. In order to meet this challenge Olimar has to enlist the help of the Pikmin, the planet natives. Should you fail this challenge Captain Olimars oxygen will run out and he will die. Each day upon this alien planet is monitored by a constantly moving sun meter that runs along the top of the screen. You have until the sun goes down to complete your tasks and gather any stray Pikmin together or they will die.
So what are these Pikmin? Well in short they are small, plant like creatures (or aliens) of whom there are three main types on the planet. The first Pikmin you (or Olimar) will encounter are the red variety and it is worth nothing that each Pikmin type has a special ability. The red Pikmin have the ability to survive fire attacks. Then there are Yellow Pikmin who can carry Bomb rocks, which help break down barriers, or used against enemies, you can also throw these Pikmin a lot further than the other two should you need to retrieve objects to aid your recovery of ship parts. Finally we have the Blue Pikmin and these can travel through water without drowning.
Pikmin become Olimars trusted companions and will do anything he asks of them using simple commands (using your gamecube pad), these simple commands usually involve breaking down barriers, fetching and carrying Pods and fighting enemies.
To increase the number of Pikmin you have there will be flowers scattered around the Alien planet which when destroyed turn into Pods. Olimar simply commands the Pikmin to carry them back to their spaceship where seeds are dispersed into the ground and like any other plant Olimar simply uproots them and new Pikmin are born. However if you leave them in the ground Pikmin will mature. From leaf, to bulb and then to flower, giving them faster running ability and attacks. Of course one Pikmin just isnt enough to defeat some of the enemies on the planet so Olimar can control up to 100 Pikmin at any one time. If you have more than 100 Pikmin they remain within their spaceships (known as onions) until the time comes to call them into action, such as the loss or death of them.
I didnt have too many problems getting to grips with the controls of this game, the only thing that does cause difficulty is when a Pikmin goes astray and you have to go and search for him before dark falls, whilst doing this all the Pikmin will follow you. Using the basic A,B,C (the yellow joystick) ,X,Y,Z, L and R buttons you can throw your Pikmin to launch them onto an enemy, seed pod or shop part by using the A Button. This button can also used to pick up a planted Pikmin and the quickest way of doing this is to repeatedly press the A button. To control the Pikmin more directly you use the C stick. The Y button is used to view Olimars monitor and the satellite provides a map so you can see the remaining ship parts in the area. The remaining buttons are used for different camera angles.
There are five different levels to this game and each level is only accessible after collecting a set number of parts so that the ship is upgraded enough to fly further. To see how many pieces you have left to collect, you simply call up the game map which points out to you where there are. As the game progresses the levels get harder, the enemies are more difficult to defeat and there are obstacles to hamper your attempts to collect the ship parts. Throughout the earlier levels you can easily manage to get ship parts using a few Pikmin from one colour but in later ones you will need to combine all types to successfully achieve getting a part.
The graphics of Pikmin arent the best you will ever see but they are adequate enough for the game. The details of the Pikmin, enemies and subsequent pieces needed to complete the game all compliment one another, they are easy to work with and see clearly.
The sound effects of the game are also adequate, not to over the top and noisy, but they do give you a good insight as to what is happening.
Overall this game is really enjoyable to play, it either gets you hooked to the point you just have to play it to complete it or you simply play it as and when you feel like it. I am yet to meet someone who doesnt like Pikmin. It is one of the better games I have bought for the Gamecube. There is no bad language, strong violence or anything sexually related to prohibit children from playing this game.
Prices for Pikmin vary depending on where you buy the game from, online it retails from £16.99 on Amazon to £29.99 from Cdwow, it is also worth noting that there is a follow to this game which goes by the imaginative name of Pikmin2 and that again retails at similar prices online.
Pikmin are cute. Too cute. There I?ve said it. When playing this game you will become attached to each and everyone of your Pikmin, unless you have a heart of stone that is. You will feel sorry for each one of the little guys that gets eaten, drowns or gets left behind. We have the now legendary Shigeru Miyamoto to thank for this. He is the man behind such gaming icons like Donkey Kong, Link and, of course, our favourite fat plumber Mario. Pikmin sees him taking a slightly different approach into his normal gaming fare and he explores the genre of real time strategy but adds his own personal style. In Pikmin you take control of little Captain Olimar (and at 2cms for his body and an extra 2 for his little light on top of his space suit, I mean little) who, when flying through space, is hit by a meteorite and he crash lands on a mysterious alien planet. He finds out that he only has thirty days to retrieve his ship parts (yes there are thirty of them) or he falls prey to the poisonous gas of the planet ? namely Oxygen. Finding his ship parts on his own would be a pretty hefty task and so, when wondering around the planet, he meets a Pikmin. He then realises that he can use these little creatures to aid him in his quest to return home. There are three main types of Pikmin on the planet. The first Pikmin Olimar will encounter are the red variety. These have the ability to attack quicker and harsher against the other kinds and can survive fire attacks. Yellow Pikmin can be thrown faster than other Pikmin and also carry ?Bomb rocks? which help break down barriers or used against enemies. The final type of Pikmin are blue, these can travel through water without drowning. Pikmin are raised via seeds. Seeds can be collected in a number of different ways, from pods in flowers or lying on the ground
or from enemies dead bodies. Pods are then taken to the main hub of each colour Pikmin and then seeds drop down and sprout. Olimar can then uproot each sprout and a Pikmin is created. However if you leave them in the ground Pikmin will mature. From leaf, to bulb and then to flower, giving them faster running ability and attacks. Of course one Pikmin just isn?t enough to defeat some of the enemies on the planet so Olimar can control up to 100 Pikmin at any one time. Controlling the Pikmin and Olimar may prove daunting at first but the Nintendo control pad is used to great effect in the game. The main control stick is used to control Olimar and tipped slightly it can move the cursor so you know where you are about to throw your Pikmin. To throw Pikmin you get them behind you and press the A button this will then launch them onto an enemy, seed pod or shop part. The A button is also used to pick up a planted Pikmin and pressing it repeatedly will make Olimar automatically go to each planted Pikmin. The B button is used to call your Pikmin with your whistle with can be important if you want to round up large numbers quickly. The C stick is used to control Pikmin more directly, although they will follow you they may spread out too much, by moving the C button the desired way they will immediately group into a narrow line. Also pressing the C stick forward will focus the entire group on a desired object. The X button is used to dismiss Pikmin that are in your command and if there are a number of colours they will group into different ones which is useful if you want to then control a certain type of Pikmin. The Y button is used for Olimar?s monitor and, when picked up, the satellite provides a map so you can see the ship parts in the area. The remaining buttons are used for camera angles. T
;he L button is used for rotating; the R for zoom and the Z button for a birds eye view. Once you get the hang of the controls it is easy to master. However I did have problems not so much with the controls but with the Pikmin and the paths they choose. Sometimes when controlling a large group a lone Pikmin can sometimes get stuck. This wouldn?t be so bad but if you need a specific number you cant afford to leave one out and because they are so damned cute you?ll want to go get it back anyway. Also a problem can occur when Pikmin run into the path of nectar, while this advances the Pikmin into flower form all Pikmin that come in contact will stop following you and continue to get nectar causing you to stop and blow your whistle to get the group back. A minor gripe but it can slow you down. As said the aim of the game is to collect the ship parts so Captain Olimar can get back to his wife and kids. However how you go about collecting ship parts and how many you collect is up to you. There are thirty ship parts to find and thirty days to find them but this does not mean that it works out as one per day. Organise your Pikmin well and multi-task and you could get two or three ship parts in a day. Or if you fall prey to enemies or bad timing then you may end up with nothing. This means that you could end up finishing earlier than planned. On the flip side you may not finish at all. Finishing with less than thirty ship parts doesn?t mean failure though and you can complete the game without every single one. You will only have the daytime to collect the ship parts because at night the enemies come out in force. This means there is a strict time limit of around 15 minutes per day. While this adds urgency to your mission it does seriously reduce gameplay time. Like Luigi?s Mansion this is another ?short and sweet? game by Nin
tendo so don?t be thinking that this will last a long time. There is an added ?Challenge Mode? when you progress in the game. This sees you trying to raise as many Pikmin as possible in each environment you?ve been so far. While it is a nice addition don?t expect it to lengthen the time you spend with the game. The game is split into five different levels. Each level is only obtainable after getting a certain number of parts so that the ship is upgraded enough to fly further. As with most games each level gets harder in terms of enemies to defeat and obstacles that hinder your way to the ship parts. On the earlier levels you can easily manage to get ship parts using any Pikmin but in later ones you will need to combine all types to successfully achieve getting a part. Although you can choose which level to go back to the game is still set in a fairly linear fashion and, indeed, in the early stages problems arise. For example you could get the first ship part in the first stage the go back there only to find the second is unobtainable because you don?t have the correct Pikmin meaning a day wasted. Although you can easily go back from the last save point it can prove annoying. The graphics of Pikmin aren?t mind blowing but nor are they meant to be. The graphics suit the environment nicely and are detailed enough to enough distraction when you first start playing the game. The screen is usually full of nice eye-candy to gaze at, from the little Pikmin themselves moving individually with their little legs and leafs bobbing up and down as they run to the way the water trickles in a very realistic way. The enemies are also superbly detailed from the way they move to the way their expressions can change when they attack. There is not a vast range of enemies but each species created is suitably different to the last. Lighting effects are also used well.
As the day progresses it will subtly get darker or lighter depending on the time of day. In the underground level lighting creates a suitable dark and dangerous feel to the place and the fire effects used in this area alone are superbly animated. The only slight grumble about the graphics is the fact that sometimes clipping problems arise and you can see Pikmin sometimes ?walk through? objects but that happens in almost any game and is such a tiny gripe on an otherwise polished looking game. The sound in the game isn?t too amazing but works well. The effects of you little Pikmin are great, from them getting pulled from the ground to the little sounds they make when picking up an object. The other effects such as the water and noise of the enemies are pretty standard. The music isn?t overbearing and is quite relaxing and it changes during encounters with enemies and when the day comes to a close. Indeed the music was so good that a single released in Japan sold over 1million copies. It seems that Miyamoto has done it again. Pikmin is once again a familiar enough type of game but different enough to warrant attention from people. While it lasts you?ll become attached to each and every one of the little Pikmin you raise. The game does provide a nice challenge too. I did find that I was able to complete the game very comfortably with days to spare and it did provide some entertaining hours including retries of different levels. If you want something a bit different on the GameCube then Pikmin should suit you. However beware that it will bring out your mothering instincts and when it ends you?ll be longing to meet them again in Pikmin 2. [8 out of 10] PIKMIN IS Different Yet familiar Full of cute creatures PIKMIN IS N
9;T A normal strategy affair Going to last an age Just for Christmas
OH well Pikmin what can you say?? what are they? this is a question only nintendos head man can tell you. he said he tryed to base this game around his garden.....hmmm i dont ever want to see his garden then! well pikmin is one of those games that could only come from nintendo japan, it is just another one of their class projects. pikmin is all about a small space man that crashes to some strange planet and his ship brakes up. You have to find the pieces and this is not easy task, as this man must be about 5 inches tall! But thankfully when he crashes, he finds these small plant like people that seem to follow him and do what he says. you get little red ones, yellow ones and also little blue ones. they all have their own powers that you will need to find all the 30 pieces of his ship. you have to find the pieces and then get them all the way back to your ship. you start off needing two pikmin to carry the parts but the more pikmin you get to carry a piece, the faster they carry it, but as you get further into the game you have really big parts to carry and you many need 50 or so pikmin to carry the parts. not only do you have to get all the parts, you also have to avoid getting eaten by some very interesting monsters. This is why picking your pikmin is a skill to learn; red pikmin are fire retardent, yellow jump really high and the little blue ones can swim. pick the wrong pikmin for the job and they will die, along with your chances of collecting the parts. you can grow more pikmin at your ship and leave them to grow and become stronger. it is a real time game so the days move along till dark, which is when a beeper will sound, and you must get all your pikmin back to your ship. If you leave pikmin behind they will get eaten by all the vicious things that are on the planet, such as the walking mushrooms or the over-sized frogs that reside there. it takes time to get used to controlling the pikmin, and get to know which pikmin to use for t
he job. this game i feel is a real must for any gamecube owner. i know that most people would be put off my the name and the story, but give it a chance and you will love it, and at £20 you can not go wrong can you? If you buy it from game you can get to try it for 7 days on a trial. go on give it a go!
The answer to my question is not to Pik.The game is all about these little plants called Pikmin.You are a captin caled Olmar you have just crashed down on a planet unknown to your race.The parts of your ship have fallen all over the planet and so the game starts. In the game you come across round disks with numbers on the number is how many Pikmin you need to carry it and how many Pikmin you will get from it.The Pikmin live in little huts suspended from the ground one for each colour they are called Onions.When the Pikmin pick up the disks they carry them to the Onion it will then get sucked up and little Pikmin will come out.You then have to pick them from teh ground and they will then join you. The object of the game is to go around and collect the parts for your ship but you only have 30 days and at night you have to put your Pikmin away or they will get lost and die. There are 3 different types of Pikmin red Pikmin can stand fire,blue Pikmin cant drown and yellow Pikmin can carry bomb rocks. During the game you also have to kill bug like creatures they look a little bit like ladybirds.You also get big creatures to kill like beatles.Anyway now I will tell you why not to buy this game 1)You can only have 100 Pikmin out at once 2)They cant stay out at night 3)You have to pick up little disks which is really stupid i mean couldn't they of thought of something better than disks! 4)Pikmin are really easy to kill so you spend ages getting an army and then they all die at once.
The fifth Nintendo game to be released, and the last one until September and so, is Pikmin as good as it is supposed to be? You play Captain Olimar (anagram of Mario bar the L) and after stupidly colliding with an asteroid our bowl headed hero crashes on an unknown planet and his ship parts have gone flying and are scattered around various areas! Your mission is to get your ship parts back. But as tradition dictates it isn?t that simple, ingeniously named ?Poisonous Oxygen? infests the planet and after 30 days your space suit won?t be able to support you anymore. Can Olimar get his space ship parts back before the time runs out, not without the help of a few friends he can?t. Enter the Pikmin, initially red little plant creatures that spew forth from erm, onions. To build your Pikmin army you must find token things that you put into the onions that then plant more Pikmin? well it?s Japanese? As your Pikmin army grows you?ll start fighting weird frog like creatures, insects of various sizes, and discovering new Pikmin types. Red Pikmin are fire resistant normal Pikmin, Yellow Pikmin are long throwing, bomb Pikmin and Blue Pikmin are water Pikmin. The main challenge of the game is to work out how to get to certain space ship parts and then get that back to your ship, easier said than done. As you can tell this game is incredibly original and who else should be responsible for the game than Shiguru Miyamoto the guy who made the also brilliantly inventive Luigi?s Mansion. Down on paper the game is a Real Time Strategy game, but this is not anything like Command and Conquer and will appeal to strategy fans, exploring fans and adventure fans alike. It is amazing, the fun factor is so very high and we expect nothing less from Nintendo, discovering things will have you smiling and despite the childish look it is for everyone and maybe a little confusing for younger players. Gameplay is polished to perfection, your character moves effortlessly and using the Pi
kmin is very easy, camera angles are done perfectly whilst the puzzles are challenging but not frustrating. But then Gameplay isn?t all that is to a game, and so to the other categories. Graphically you get a very bright looking game that gets darker and lighter depending on the time of day, You can have over 110 creatures on the screen at once with 101 of them being controlled by you, no hint of slowdown and no detail is spared. This game proves that Nintendo can live up to the 128 Mario demo created to show the Gamecube off in September 2000. Detail is very high on the spaceships, scenery and baddies, in respect Pikmin are very simple but then that is the idea. Fans of Shigeru Miyamoto?s work will spot that he?s opted to the more Zelda esq. detail as opposed to the bright, bold and simple colours used in his Mario games, and in this case it has been the right choice. What we have presented is a living breathing jungle, an incredible overwhelming feel to the entire level design really does make you feel the size of a fifty pence piece. Music wise you have a vegetation theme, the entire game is reminiscent of Honey I Shrunk the Kids when they were running around the garden. The music is not bad, in fact some love it such as myself but I also know many do not and so it is really dependant on the player, sound effects, as always, are spot on. If you fancy finding a more direct flaw with the music then it?ll have to involve the C-stick, the corny music that plays when you ?swarm? the Pikmin. The almost experimental music that plays in the 5 levels as I say may be a bit ?too experimental? and in the fourth area the sound changes when you near one of the levels many hazards but it also plays at other random things such as the water jet, weather this is Miyamoto?s attempt at warning you that you may be approaching something you don?t want to be involved with is unknown but it can be misleading. The only flaw people find with the game is the le
ngth, it does go quickly with a game lasting you a good 10-15 hours but that is the only flaw and considering the excellent Luigi?s Mansion could be done in 4 hours it isn?t necessarily that bad. A flaw others pick up on is that they would love to explore the lushes landscape but they fear not for time, this is rubbish as a day can easily be spent exploring the landscape, it isn?t vital that the game has to be saved after everyday, just start the day again. The idea of exploring then starting the day again is what adds length to the game but this concept is not frequently picked up on. Control wise you have an intelligent system, the R and L buttons control the camera effectively, the C stick enables you to move all of your Pikmin to one of your sides, the A button allows you to throw the little creatures whilst B calls them back. The X button gives you the ability to dismiss your Pikmin and the Y button brings up the map. Controlling the Pikmin is very well done, the way the C stick has been used allows you to navigate your Pikmin around tight corners and sneak past baddies, evidence of Miyamoto?s ability to use his own controller. Pikmin is a gorgeous game, highly detailed and incredibly original. Only Nintendo dare make a game like this and only Nintendo can do it well. If you thought Luigi and his Hoover was original you have not seen anything yet. A strategy game like none other, if you are after a brand new gaming experience that you?ll never forget then this is the game for you, PIK this (groan).
Notice the reference to Popstars tagline? My humour really is wasted..... Ever since I saw a few pictures of this game last year, I was drooling in anticipation and that was just at the sight of something that may not of been. It's release in Japan was a huge success, quickly being heralded as a classic. The mastermind behind Mario and Zelda, Shigeru Miyamoto, was behind this game. He watched the insects in the garden of his new house (a very rare thing in Japanese cities), mainly ants, working hard together, gathering food and things. Something in his head clicked and the concept for Pikmin was born. And thank god for those ants, Pikmin is one of the killer titles that the Gamecube needed. You play (or rather "control") Captain Olimar, a space pilot the same height as a 50 pence coin. On his homeworld of Hocotate, he is a famous space explorer. He decides to take a short holiday to relax from over working. Olimar did not plan to go anywhere, so hopped into his ship and let himself go wherever he may go. While the ship was on auto pilot, a huge meteor colided with his ship and sent it plummeting towards a strange planet. The Dolphin (his ship) was in many pieces when he awoke and his sensors show an oxygen atmosphere - toxic to Olimar and his race. The life support on his ship has 30 days left before it packs up and becomes useless. You can probably guess what'll happen to Olimar then. The only way he can survive is to rebuild his ship, but, the 30 pieces of gadgetry have been scattered across a small region of the planet on impact. The planet itself is a garden itself, covered with trees, foliage and lush fields, with the occasional pond here and there. There are five regions to explore and you can only access them after collecting a certain ship piece. When you first start the game, you come across a red pod, with a flower next on top of it, go near it and it pops
up into the air and three legs sprout to hold it above the ground. This is called an onion. It'll sprout a lone seed which will bury itself into the ground. Give it a while and a small shoot will pop up, wait a bit longer and it will get bigger. Once it starts glowing you can go over to it and press the A button. This will make Olimar pull the shoot out of the ground. Here they are ! Introducing the Pikmin ! The first Pikmin encounter is a sweet moment as we get to see the Red Pikmin in all it's glory. Pikmin are creatures, smaller then Olimar, and rather loyal to those who pull them from the ground. The longer you leave a Pikmin in the ground, you'll notice the shoot change to a bud, leave them for almost a day and the bud will flower. Pikmins with flowers are faster and stronger then bud or leaf types. Another way to get Pikmin to this mature level is by finding sap (either by digging it up or by killing these docile insects carrying big sacs of sap). Now the game begins.............. Olimar can't move the ship pieces by himself, can't break down walls or fight off predators, thats where the Pikmin step up for duty. With your first Pikmin, you must use it to chop down the small flowers scattered about the levels. These contain coloured pellets, which the Pikmin can carry back to the onion. The onion will absorb them and release new seeds upon the ground around it. These pellets range in size, the bigger they are, the more Pikmin are required to carry them, but also the more Pikmin you get from them. You can only have 100 Pikmin on the screen at any one time, but can keep as many as you want stored in the onions. This is handy because you'll, inevitably, lose Pikmin during the game and can go back to the onion and get some more out. Later in the game, you'll encounter the two other types of Pikmin, Blue and Yellow variety. Each of the three types have their own special attributes : Red
Pikmin - Impervious to fire, stronger then the other two colours and are great for fighting off predators. Yellow Pikmin - Lighter and faster then the other two types, allowing them to be thrown higher and further. They also have the ability to lift bomb rocks, which are mainly used for demolishing walls. Blue Pikmin - These can swim and breathe underwater, which is great for getting to secret areas surrounded by water. Dismissed or inactive Pikmin will turn a pale colour until called or touched by Olimar. Aswell as having their own attributes, each individual Pikmin has a seperate personality, like theres always one or two Pikmin lagging behind the rest of the group. You'll also get the stupid Pikmin that'll run into the wall if you have turned around a corner too quickly. It's kind of cute in away, but it's a shame they can't be distinguished any further. Otherwise I would of given them all names ! Pikmin are very versatile, you are able to use them in many ways, from carrying objects and ship parts, battling with baddies, to bashing down walls, clearing paths or building bridges. The controls are stupidly easy in this game, to control one or more Pikmin, simply press B and Olimar will whistle. Any nearby Pikmin will be under your control, they will follow you around and do as you tell them, there are two ways to make a Pikmin do something, first is by throwing them at whatever (a wall for example) by pressing the A button, a Pikmin will have to be behind you and capable of fufilling the task (see the above types). The other is to walk next to something. E.G. if you walked next to a bomb rock and a yellow Pikmin was following, he'd pick it up. This, however, can be rather annoying, as sometimes you'll want your Pikmin to do something and they'll stop half way to chop down a plant. Other controls are - X button - Will dismiss the pikmin nearby, into their seperate colour groups. Y bu
tton - Allows you to view Olimars monitor. This shows a map of the area, and statistics, such as how many Pikmin have been sprouted etc. Z button - Change the camera angle. L button - Rotates the camera. R button - Zooms in and out (3 levels of zoom). Control stick - moves the cursor, and Olimar, around the screen, this also aims where Pikmin will be thrown. C Stick - This lets you control all the Pikmin with you. Pikmin aren't the only inhabitants of this mysterious planet. I have mentioned earlier that there are predators lurking about and theres plenty of different ones ! Most common are the pupdogs, two legged creatures resembling strawberrys. A pupdog delicacy is of course Pikmin ! The best way to attack these beasties is to go up to them from behind and throw your pikmin onto it's back. Other little nasties include Breadbugs (which will try to steal your pellets), Puffy Blowhogs (which blow your Pikmin away - seperating them over a large area and Flame Throwers, which will breathe fire on your poor little Pikmin. You'll lose many Pikmin from fighting these creatures and it almost brings tears to your eyes when you see the tiny spirit of a fallen Pikmin float up into the sky. You'll also have to face a "Boss" in certain areas, like the PuffStool or the Armoured Cannon Beetle. These are more tricky then the standard creatures and require their own method for exterminating them. Watch out, all of the baddies can hurt Olimar if he gets in the way ! Right, 30 days to find 30 pieces, sounds easy, well it's not. Some pieces are hidden in obscure places, like behind a wall, which would take several days (depending on how many Pikmin there are) or in unreachable parts of an area until you come across certain types of Pikmin. This means travel between the 5 areas through out the game. There are transitions in the game, day will become night pretty quickly. But to help, theres a sun met
er across the top of the screen, starting from dawn and ending with dusk, a little sun picture will move along, from side to the other, showing you the rough time of day. When it starts getting late, the lighting will change to night and you are warned to collect all your Pikmin before the end of the day. At night, the predators come out in huge groups. Olimar's ship and the onions will take off into the skies. Any Pikmin left behind are, sadly, eaten. The time is set to the internal clock of the GameCube and lasts around 15 minutes, so time-management is the key to getting things done. You'll have to develop a system of getting various groups to do certain things, such as while one group is building a bridge, another could be fighting off the baddies. At the end of the day, you can view Olimars daily journal, see how many Pikmin were gained and lost and various other statistics. It also offers the only chance to save the game to a memory card. Be warned though, it takes 19 blocks of memory to save one game (out of a possible 3). That is alot and most mem cards for the GameCube hold 59 blocks. On the plus side however, when you play Super Smash Bros Melee, if theres a Pikmin saved game on the memory card, it'll automatically award you with the Captain Olimar Trophy ! From the end of day menu, you can then select to "Go to next day". This gives you a small map of the searchable area and it's locations. When you move Olimars ship to the locations, you'll get a small row of stars, showing how many pieces there are in that area and how many you have collected. The music for the game is quite brilliant, ambient and peaceful. The music sets the atmosphere of each level wonderfully. While it may be slightly quirky, it's easy on the ear. Sounds effects are nicely done too, from the Pikmins squeals when thrown, to the crashes and booms of falling walls. Spot on. As for the graphics, they
are mind-blowing, very lush. Rich in green, obviously. Leaves will sway when brushed pass, water splashes and waves when paddled through. Time has obviously been spent on the scenery, highly detailed backgrounds, textured ground with plenty of objects injected into the levels. The lighting is another marvel, a complicated system where the day gets lighter, then darker, with sun pouring through the foliage, with great work on shadows, getting bigger as the sun sets etc. Now talk to anyone, read any review, and someone will whinge about the length of the game, yes, if you were very good, you could finish it in a few hours. I still haven't completed it and i've had it for about a month ! In my opinion there is replay value as you'll want to improve on your past scores and with an extra incentive, theres a bonus Challenge Mode, which allows you to pick an area you have been to and then see how many Pikmin you can grow and sprout in a single day. Since I first saw this game, I wanted it, I needed it in my collection. As the Halo was to the Xbox, everyone who owns a GameCube needs this game. Don't dismiss it as a kiddy game, as it's complicated, with time-management coming into effect, it's emotional and above all, fun. It's highly original, and thats what the game industry needs, it doesn't borrow other ideas, it generates completely new ones. The only trouble with an original game, is that it spawns clones and gets lost amid all the dross that copies the ideas. However, i'm sure Pikmin is uncloneable !
Deceptively simple gameplay / Strong elements of non-linear strategic gameplay / Whimsical graphics / Sharply drawn character personalities / From the mind of Zelda/Donkey Kong/Mario creator Shigeru Miyamoto