Project Justice is the sequel to Rival Schools on the PS1, and was one of the last games released for the now defunct Dreamcast. Unique to these series of fighting games is the 3 on 3 action, where 'fighers' from different schools take on each other - to prove who is the best. By 3 on 3 - I mean 2 characters are on screen at any one time, but you can swap or team up to pull off special specials! After all isn't that what fighting games are all about?
Although the game is not in the same vein as Soul Calibur, it is simply pure fun, fast paced and frantic.
As eluded earlier this is a 3 on 3 fighter. Like all other games you have a 'free mode' aka arcade, and a story mode.
The free modes allows you to choose any 3 characters (mixed) from the different schools, whereas story mode confines you to choosing one school only. To spice things up, different paths are available which are dependent on how you fight, and how you finish the fight. excited? you should be! the possibilities are endless! (not strictly speaking).
I've split the game further into its different components:
As a package, this is the worst part of the game. Although the backgrounds are detailed and pleasing to the eye, the characters themselves feel a little bland. I would assume that this was to ensure that the game did get released on the DC rather than it being canned.
That said, the special moves are stunning and will keep you wanting to carry them out as often as possible. Again these are not confined to one special, but rather multiple.. so get experimenting!
The voice acting is in japanese, which gives the game its niche feel. The music is decent at best, but the sound effects drown it out. It could be better, and there are a couple of tracks that really get the battle going.
Control and Gameplay
As one would expect from a fighter developed by Capcom, its quality through and through. The button layout is very intuitive for e.g. the shoulder buttons to side step.
This makes the game, and the gameplay is, classic. I would describe it as street fighter 2 on steroids in other words.
As one would expect there are counters, combos and being a 3 on 3 fighter - different team up special moves!
While I've been straight to the point with this review, this is an overlooked game. Try it, and be assured you will enjoy it.
Here's hoping that Capcom release a sequel on the Wii!
I was going to start this review by discussing the history of Capcom and its famous fighters, I mean who hasn't heard of Streetfighter ? Hands up anybody ? Thought not. Everybody has. Then I was going to mention something about Project Justice's (aka Rival Schools 2) roots in the original Rival Schools and how it took 2D fighters into the 3D realm. But then I realised, not everybody reading this will be a 24/7-videogame-playing-geek interested in that sort of thing, so I decided to keep it "lite". Project Justice may look like "just another Capcom fighter" that deserves "just another review," but that would be like calling blue "just another colour" for ketchup. In fact, this game is something really special and is definitely a much tastier treat than the aforementioned condiment. How many fighting games out there allow you to: (a) fight a guy wearing Speedos (b) fight AS a guy wearing Speedos or even (c) beat up a guy wearing Speedos as the school nurse ? None. No other game can bring you crazy characters like Project Justice can. In addition to the infamous swimming coach, there are a ton of other schoolyard fighters including a baseball player, a yearbook photographer and a P.E. teacher. This wild and wacky band of characters gives a whole lot of personality to a game totally full of mad, weird fighting. Just wait until you see some of the hilarious team attacks. As you lead your team of three, you'll build up a power meter a la later Street Fighter. Since you can't tag out in the middle of a match, your partners act as support, causing bad things to happen to your opponents. Maybe your team will engage in some synchronized swimming - martial arts style - or even force the enemy into a deadly Kodak moment, smile ! You never know what will happen next with this group of heroic high schoolers. Performing these feats of let
hal silliness with your fighter is easy for fighting veterans, because Project Justice uses the exact same scheme as all other Capcom fighters. Quarter-circles, half-circles and all of the familiar button combos make this game a snap to pick up and play. Even the fighting newbie won't have a whole lot of trouble learning the ropes here. One cool aspect of the gameplay is the unique counter system. Pretty much every move in the game can be countered, including the team attacks. When a team attack is initiated, it can be countered with the simple press of two buttons. Don't relax just yet, because now you've got to earn your counter. One fighter from each side will run onto the screen for a quick five second round of sudden death. Get the first strike and the move is cancelled, but lose and your character is schooled in the fine art of smackdown. Ouch. Sounds complicated, but you get the hang of it very quickly, believe me, you need to ! Surprisingly enough, Project Justice actually has a coherent storyline .... well sort of. Back in the original Rival Schools, a group of super-powered high school students stopped a plot for world domination. One year later, bizarre events are beginning again and some of the kids are acting strange. Our group of super students must solve the mystery before it's too late ! Okay, so it's no Scooby Doo, but you'll actually be able to understand what's going on (unlike some other fighting games which just seem to be a bunch of people fighting). As the Story mode begins, players will choose from a handful of schools and set off to solve the mystery. Along the way, you'll notice that decisions have to be made about which character to control. These choices sometimes lead down different story branches, adding an element of replay value to the game. If the different stories aren't enough to get you to play the game again, then the unlockable characters are. Over 10 ch
aracters, including the lead villains, are up for grabs, giving Project Justice a huge roster of characters to play with. The biggest bump in the road is the game's plain graphics and areas. While its isn't really flawed, the ho-hum visuals could use a touch up and a little bit of tender loving care. But wait - I'm not done yet ! You'll experience one of best things about Project Justice before you even get the disc into your Dreamcast. Surprisingly, the game has a suggested retail price of around half that of normal Dreamcast games (although this could also be because they have stopped producing Dreamcasts) If that isn't a good deal for a top-notch game, I don't know what is. So there you have it. The Dreamcast isn't buried yet. The life force still trickles through Sega's machine and is strengthened with the great game that is Project Justice. This fighter definitely earns a spot in any Dreamcast library.