Welcome! Log in or Register

Quake 3 Arena in general (Classic Game)

  • image
27 Reviews
  • Write a review >
    How do you rate the product overall? Rate it out of five by clicking on one of the hearts.
    What are the advantages and disadvantages? Use up to 10 bullet points.
    Write your reviews in your own words. 250 to 500 words
    Number of words:
    Write a concise and readable conclusion. The conclusion is also the title of the review.
    Number of words:
    Write your email adress here Write your email adress

    Your dooyooMiles Miles

    27 Reviews
    Sort by:
    • More +
      21.03.2002 01:06
      Very helpful
      (Rating)
      1 Comment

      Advantages

      Disadvantages

      One more time, one more match, 30 more frags - just one more victory and I?ll be ready to call it a night. Yeah, right. I've been here before... many times...long ago. A hell of a lot of you will know what to do when you play Quake III Arena for the first time. You'll know how the controls work, how to operate each weapon, when to run for health, and when to rush into a crowd of competitors with guns blazing. Some of you will even be highly skilled players in your very first Quake III Arena Deathmatch. This is because very little has changed in terms of gameplay here. This is Quake. Rocket launchers, machine guns, rail guns, lightning guns, and shotguns light up the space around you and splash the entrails of nearby foe in all directions. You have to strafe, jump, duck, and focus on replenishing your health. Learning the layout of each map is also crucial. Hogging the armour and quad damage is a must. Find those hotspots, launch a shitload of rockets into a crowd of novice players, and watch your frag count soar. It is a no-holds-barred frag-fest to the finish and although it's far from revolutionary it is 'jolly good fun'. But when it comes to technology Quake III is somewhat of a pioneer. The latest effort from Quake's creator is a remarkable balancing act between advanced 3D graphics rendering and network performance. Keeping players happy by making Quake III playable over a 28.8kbps modem while giving id's talented artists and designers the freedom to experiment with their artistic abilities without worrying about frame rates, is truly an accomplishment. And my god does it show. The graphical appeal of Quake III is a mix of hi-tech and gothic art, and sometimes these styles intersect, resulting in a high degree of originality. Walls, floors, and ceilings are covered in dirt; pentagrams are painted on surfaces; organic columns reach from the floor to the ceiling; and a deadly red mist creeps along the lowe
      st regions. Luminescent columns spanning from wall to wall flow with brilliant electricity; metallic surfaces shimmer gracefully; and pulsating circular platforms rocket you to higher ledges above upon impact. These fitting settings are all backdrops to an unending war fought by a cast of some of gaming's most original and well-animated character models. And along with their looks and motions, each character model has a unique persona. Cybernetic eyeballs with two arms for legs sprint, leap and squeak as they pump lead into their foes. Highly acrobatic female soldiers float on hover boots and perform splits as they jump through the air. But there is absolutely no chance to enjoy this extra-rich eye candy when participating in a Quake III Arena Deathmatch. Everything screams by at death-defying speeds; the game's pace is relentless, and your view is usually blurred by flying rockets, spent shotgun shells, glowing plasma balls, and chunks of polygonal flesh. Flying solo For the new Quake player, a single-player tournament mode lets you enjoy a deathmatch without a network connection. It's you vs. bots in an intense battle to the death across 3d maps. The maps are divided into tiers, each ending in a boss battle, which must end with your victory if you wish to progress to the next tier. Eventually you face Xaero, who is supposedly the 'most dangerous enemy in the arena.' But Xaero, as well as many of the other bots in the game play like fools on any difficulty level below Hardcore. Winning is a matter of finding an Achilles heel, and Xaero's is pretty damn obvious: stay on the opposite side of the map, grab a Rail Gun and snipe him while remaining still. He'll try and hit you with whatever weapon he has loaded, but he'll almost never hit you. Was this really the last boss.? Bumping the difficulty level up to Hardcore or even worse, Nightmare, produces dramatically different resu
      lts. Xaero never misses, no matter what you are doing. In fact, nearly all the bots hit their targets with the utmost accuracy, which makes very tough opposition. Die Friends, Die However, not too may players really bother with merits of the single player game alone. Not until recently did I start playing Quake III online, and it's kicks ass. There are four modes: Free for All, Team Deathmatch, Capture the Flag, or Tournament. This is also where Quake III's level design really shines. For the most part, the lay of the land in all of the maps is very well thought-out and the spacing is ideal. For example, spots from which players can lob grenades or launch rockets always surround large rooms. The verdict I personally would have preferred it if the game also featured a single-player mission-based game, which thankfully id software have announced will feature in their next title. It is also said to feature an in-depth story, something which id have never achieved before.

      Comments

      Login or register to add comments
      • More +
        22.11.2001 00:08
        Very helpful
        (Rating)
        2 Comments

        Advantages

        Disadvantages

        One more time, one more match, 30 more frags : just one more victory and I'll be ready to call it a night. Yeah, right. I've been here before, many times, long ago. A hell of a lot of you will know what to do when you play Quake III Arena for the first time. You?ll know how the controls work, how to operate each weapon, when to run for health, and when to rush into a crowd of competitors with guns blazing. Some of you will even be highly skilled players in your very first Quake III Arena Deathmatch. This is because very little has changed in terms of gameplay here. This is Quake. Rocket launchers, machine guns, rail guns, lightning guns, and shotguns light up the space around you and splash the entrails of nearby foe in all directions. You have to strafe, jump, duck, and focus on replenishing your health. Learning the layout of each map is also crucial. Hogging the armour and quad damage is a must. Find those hotspots, launch a shitload of rockets into a crowd of novice players, and watch your frag count soar. It is a no-holds-barred frag-fest to the finish and although it's far from revolutionary it is 'jolly good fun'. But when it comes to technology Quake III is somewhat of a pioneer. The latest effort from Quake's creator is a remarkable balancing act between advanced 3D graphics rendering and network performance. Keeping players happy by making Quake III playable over a 28.8kbps modem while giving id's talented artists and designers the freedom to experiment with their artistic abilities without worrying about frame rates, is truly an accomplishment. And my god does it show. The graphical appeal of Quake III is a mix of hi-tech and gothic art, and sometimes these styles intersect, resulting in a high degree of originality. Walls, floors, and ceilings are covered in dirt; pentagrams are painted on surfaces; organic columns reach from the floor to the ceiling; and a deadly red mist creeps along the lowest reg
        ions. Luminescent columns spanning from wall to wall flow with brilliant electricity; metallic surfaces shimmer gracefully; and pulsating circular platforms rocket you to higher ledges above upon impact. These fitting settings are all backdrops to an unending war fought by a cast of some of gaming's most original and well-animated character models. And along with their looks and motions, each character model has a unique persona. Cybernetic eyeballs with two arms for legs sprint, leap and squeak as they pump lead into their foes. Highly acrobatic female soldiers float on hover boots and perform splits as they jump through the air. But there is absolutely no chance to enjoy this extra-rich eye candy when participating in a Quake III Arena Deathmatch. Everything screams by at death-defying speeds; the game' pace is relentless, and your view is usually blurred by flying rockets, spent shotgun shells, glowing plasma balls, and chunks of polygonal flesh. Flying solo For the new Quake player, a single-player tournament mode lets you enjoy a deathmatch without a network connection. It's you vs. bots in an intense battle to the death across 3d maps. The maps are divided into tiers, each ending in a boss battle, which must end with your victory if you wish to progress to the next tier. Eventually you face Xaero, who is supposedly the most dangerous enemy in the arena. But Xaero, as well as many of the other bots in the game play like fools on any difficulty level below 'Hardcore'. Winning is a matter of finding an Achilles heel, and Xaero?s is pretty damn obvious: stay on the opposite side of the map, grab a Rail Gun and snipe him while remaining still. He'll try and hit you with whatever weapon he has loaded, but he'll almost never hit you. Was this really the last boss? Bumping the difficulty level up to Hardcore or even worse, Nightmare, produces dramatically different results. Xaero never m
        isses, no matter what you are doing. In fact, nearly all the bots hit their targets with the utmost accuracy, which makes very tough opposition. Die Friends, Die However, not too may players really bother with merits of the single player game alone. Not until recently did I start playing Quake III online, and it's kicks ass. There are four modes: Free for All, Team Deathmatch, Capture the Flag, or Tournament. This is also where Quake III's level design really shines. For the most part, the lay of the land in all of the maps is very well thought-out and the spacing is ideal. For example, spots from which players can lob grenades or launch rockets always surround large rooms. The verdict I personally would have preferred it if the game also featured a single-player mission-based game, which thankfully id software have announced will feature in their next title. It is also said to feature an in-depth story, something which id have never achieved before.

        Comments

        Login or register to add comments
        • More +
          11.10.2001 19:36
          2 Comments

          Advantages

          Disadvantages

          This opinion is just really a preview now of my main opinion, which is currently underneath this one. Sorry for any inconvenience this may have caused! All I can say is that PC owners must be feeling slightly 'envious' perhaps as Dreamcast owners can experience the definitive version of one of the most amazing games ever made at a fraction of the cost of buying a PC. If you are unsure what this means then please search for Quake 3 arena as a dreamcast game, as that opinion is the informative one. Thanks for reading, thanks for waiting for the update! thebase

          Comments

          Login or register to add comments
          • More +
            27.09.2001 02:29

            Advantages

            Disadvantages

            Quake 3 arena is a top quality multi-player PC game. For those new to the Quake games, if there are any of you, they basically involving fragging (killing) as many alien-like beings as possible in order to save the world. Well that was until Quake 3. Quake 1 and 2 were linear affairs like Doom whereas Quake 3 is played in an arena much like the Roman Coliseum only a futuristic version. Quake 3 is a predominantly multi-player over the net game but the one player mode is entertaining and thorough as well. Basically you choose your character and are thrust into one of many arenas to frag the living daylights out of anything that moves whilst avoiding rockets, plasma missiles and plain old shotgun bullets. Quake 3 has firmly lost its grip on reality, this game is absolute bloodthirsty carnage. Do not let your gran see you playing this one. The arenas are very well designed with each one significantly different to the last. They are all fairly futuristic with the exception of a few dank dungeon type blood fests. The arenas are excellent as they are large enough to explore thoroughly and yet not so big that you can go for long without meeting another enemy. The single player game involves working your way through various arenas leaving a trail of carnage and gibs in your wake as you stride forward to a final confrontation. This is immensely fun to play and I have not to this day found a more effective stress buster than blasting cyborg aliens and massively over-sized walking eyes out of existence. The graphics are good and the frame rate is amazing for an older game. It runs perfectly on my 733Mhz, 128mb Ram PC with a 16mb video card installed. Obviously if you have a significantly worse spec PC then it might not be a smooth and you might have to sacrifice graphical excellence for a faster frame rate. The multi-player is where Quake 3 excels especially if you arrange to play your mates over the net. Games are gene
            rally fun although get really tedious if you have a slow internet connection like me. Being a mainly online experience there are hundreds of Quake mods out there for you to download to enhance the gaming experience. If you are looking for a no frills, gorey, simplistic, shoot now never ask question game then why not give Quake a go, unless of course you are an Unreal Tourney fan. They are both equally good in my opinion. 4 stars.

            Comments

            Login or register to add comments
          • More +
            04.09.2001 02:29
            Very helpful
            (Rating)
            2 Comments

            Advantages

            Disadvantages

            Quake 3 arena is a top quality multi-player PC game. For those new to the Quake games, if there are any of you, they basically involving fragging (killing) as many alien-like beings as possible in order to save the world. Well that was until Quake 3. Quake 1 and 2 were linear affairs like Doom whereas Quake 3 is played in an arena much like the Roman Coliseum only a futuristic version. Quake 3 is a predominantly multi-player over the net game but the one player mode is entertaining and thorough as well. Basically you choose your character and are thrust into one of many arenas to frag the living daylights out of anything that moves whilst avoiding rockets, plasma missiles and plain old shotgun bullets. Quake 3 has firmly lost its grip on reality, this game is absolute bloodthirsty carnage. Do not let your gran see you playing this one. The arenas are very well designed with each one significantly different to the last. They are all fairly futuristic with the exception of a few dank dungeon type blood fests. The arenas are excellent as they are large enough to explore thoroughly and yet not so big that you can go for long without meeting another enemy. The single player game involves working your way through various arenas leaving a trail of carnage and gibs in your wake as you stride forward to a final confrontation. This is immensely fun to play and I have not to this day found a more effective stress buster than blasting cyborg aliens and massively over-sized walking eyes out of existence. The graphics are good and the frame rate is amazing for an older game. It runs perfectly on my 733Mhz, 128mb Ram PC with a 16mb video card installed. Obviously if you have a significantly worse spec PC then it might not be a smooth and you might have to sacrifice graphical excellence for a faster frame rate. The multi-player is where Quake 3 excels especially if you arrange to play your mates over the net. Games are gene
            rally fun although get really tedious if you have a slow internet connection like me. Being a mainly online experience there are hundreds of Quake mods out there for you to download to enhance the gaming experience. If you are looking for a no frills, gorey, simplistic, shoot now never ask question game then why not give Quake a go, unless of course you are an Unreal Tourney fan. They are both equally good in my opinion. 4 stars.

            Comments

            Login or register to add comments
            • More +
              24.06.2001 22:18
              Very helpful
              (Rating)
              1 Comment

              Advantages

              Disadvantages

              When most people think of first-person shooters, id Software immediately springs to mind. The small Texas-based company has been involved in almost all of the first-person shooters that are considered classics. Quake spawned a rabid fan base on the Internet that still watches id's every move. So when id revealed that the next game in the series, Quake III Arena, would be specifically designed as a multiplayer game, fans weren't quite sure what to think. But id's purpose became increasingly clear when it released a succession of Quake III Arena technology demos for public scrutiny. The resulting game is not only worthy of its lineage, but it may very well be the best Quake yet. While Quake III Arena's focus may be its multiplayer deathmatch component, it does have a single-player mode. When playing alone, you can go up against artificial intelligence-controlled bots. The bots do their best to act like human players, and on the higher difficulty settings, they put up an excellent fight. Each bot has different characteristics that govern the way it fights. The portly biker chick Lucy tends to duck a lot. Xaero, a Zen master and the final boss of the single-player mode, is also master of the railgun. The single-player mode is a lot like the kind in an arcade-fighting game, such as Mortal Kombat. You'll move through several different competitive tiers, each with different arenas and bots. At the end of each tier is a one-on-one showdown; these fights take place in smaller, tournament-style arenas. The bots are downright chatty - when you get a group of them together, they'll hold small conversations with each other, which are displayed in text onscreen. In team games, you can order bots around, or even let a bot take control of your team and tell you what to do. The single-player mode is fun up to a point, but the multiplayer mode is where the real action is. Quake III Arena moves very quickly, and it has a real pick-up-and-play desig
              n to it. The game feels slightly simplified as compared to other recent shooters, but for the most part its simplicity is a good thing. The game has been stripped down to its first-person shooter essence, and any extraneous weapons or power-ups that might have gotten in the way of great deathmatch gameplay have been omitted. However, a few things stick out as having been overly simplified. For instance, as in most shooters, there is an auto-switch weapons option that lets you automatically switch to the new weapon when you pick it up. It's a convenient feature because it lets you rearm yourself with a stronger weapon almost immediately instead of having to press a key or spin the mouse wheel to select it. But when you're in the middle of a close-quarters shotgun fight, you really don't want to accidentally switch to the rocket launcher or railgun if you happen to walk over one. In that case, you can disable the auto-switch feature. Similarly, if you're running away from someone who's firing BFG blasts at you, the time it takes to manually select your new rocket launcher could be the difference between life and death. A weapon-priority scale that lets you decide specifically which weapons you'd like to switch to automatically, as in Unreal Tournament or QuakeWorld, would have easily solved the problem. The level design and texture design throughout Quake III Arena are quite good, even if the levels feel a little generic. None of the levels ever feel like real-world places; they are one futuristic castle setting after another, occasionally broken up by a level composed of a bunch of floating platforms in the middle of a black void. That said, the textures, especially the animated ones, are really amazing, and the game engine allows for curved surfaces, which deliver a more plausible feel to the architecture. The levels have obviously been designed with gameplay in mind - most of them are great fun to play in. However, the game seems to
              focus on levels that are great for only six to ten players. With more than ten players, most of the maps seem really crowded. Aside from standard deathmatch, you can also play team deathmatch, a one-on-one tournament mode that acts like a scaled-down version of the popular rocket-arena mod that appeared in Quake and Quake II, and capture the flag. Unfortunately, capture the flag seems almost like an afterthought. There are only four CTF levels included in the game, and all of them seem suited to smaller teams. Like the great-looking textures, the game's 3D models and special effects are very impressive. The character models and skins look terrific, and the animation really brings a lot of personality to the different characters. The various models are highly varied, and range from giant hopping-eye creatures to skeletons. Models based on the characters from Doom, Quake, and Quake II are also available. Curved surfaces help improve the quality of the level design, but other effects like fog and great colored lighting add even more atmosphere to some of the game's levels. The weapon models also look good for the most part, and they're easily identifiable in your enemies' hands. Unfortunately, the sound in Quake III Arena is inconsistent. All of the weapon fire is outstanding. The sound of rockets whizzing by your head as you dodge from side to side is especially impressive. The different character voices (each model has its own set of sounds) are pretty good, though you may become annoyed with Orbb the eyeball's screeching noises - all the more reason to kill him quickly. But the real problem with the audio is the announcer, who says things like "five minutes remaining" or "impressive" when applicable. Id obviously tried to duplicate the sound and style of the announcer's menacing voice from the Mortal Kombat games. But instead of hiring an appropriate voice actor, id simply took a typical voice (specifically that
              of level designer Christian Antkow) and pitched it down a few octaves to make it sound sinister. Instead, it just comes off as amateurish. Given the frequency with which the announcer speaks during the game, you'd think that the voice would have received a bit more attention. Regardless of how it sounds, after playing Quake III Arena, it's easy to see that moving toward a multiplayer-centered game was an excellent idea. With cable modems and DSL connections slowly gaining mainstream acceptance, the bandwidth is there for a lot of people to finally enjoy a good deathmatch game at a high speed. Fortunately, provided you find a good server, the game also manages to be playable over a 56K modem connection. All things considered, it isn't a stretch to call Quake III Arena an outstanding game. But whether it's superior to its rival Unreal Tournament is less certain. If you're interested in sophisticated team-play modes like those featured in Unreal Tournament, then Quake III Arena comes up short. However, Quake III Arena provides the ultimate deathmatch experience. If deathmatch is the particular style of play you're interested in, then Arena is your game.

              Comments

              Login or register to add comments
              • More +
                24.06.2001 22:13
                1 Comment

                Advantages

                Disadvantages

                Quake 3 - The third game in one of the biggest and baddest series has been given to us! The graphics for a start are fantastic, the game can run in very high resolutions! This making it great for massive battles or just blowing the hell out of something with a huge gun, the detail is just as good on the players. The muscles of people can be seen, and the guns start o fire you better decide if you are going to fight or run!! A good selection of weapons are available this time round, but there are still some of the old favs like the machine gun, the lovely double barraled shot-gun, the very high impact rocket launcher. New guns include a plasma cannon, electricity guns and other such toys!! The classic Quid Damage power-ups returns for Q3 with a new effect. Any player picking it up is surrounded by moving , flickering bolts of electricity and bright b;lue glow, as well as having super-powered full weapons for 30 seconds. A new power0up, the personal teleporter, is also very fun to use, allowing you to teleport to a random restart point by tapping a button. Great for getting out of a fire fight in an emergency, or simply for confusing other players! This time around Q3 arena is more of a sport game, it does not have a much storylines added to it, which showed as you kill (frag) a message appears to show your score, your position and where you are ranked. You are also shown who fragged you last so you send back some revenge! Well this is just some of the great game of Quake, you will have to buy it because it is just such a good game to pass down. Through playing it over the net or with mates, you are promaced a game that gives you something to work on each time, nothing will be the same next time around!!

                Comments

                Login or register to add comments
                • More +
                  09.06.2001 23:53
                  3 Comments

                  Advantages

                  Disadvantages

                  I've been a game player for a long time - starting on an Atari 2600 console at the start of the 80s, and working my way through a ZX Spectrum, Atari ST, Gameboy, CDi, Playstation, Neo Geo Pocket, and more combinations of PC hardware than I can hope to remember. It's frightening to think of the amount of money I must've sunk into the video games market over the last two decades.... But the thing is, out of all those games on all those systems, I think I probably only ever found about half a dozen games with *true* longevity; the type of game that you don't lose interest in after about a fortnight, and instead go back to time and time again. Even these games, great as they are, are things you tend to dip in and out of from time to time - there was nothing so good that I would play it compulsively for weeks on end (never mind months or years...) Then, about 3 years ago, I discovered the game that changed everything: "Team Fortress". At the time, on-line gaming was still in it's earliest days, and there was basically only one kid on the block - "Quake". It was a very tricky business to get Quake to run over the internet (I knew that computing degree would come in useful one day!), and while it was a novel experience shooting humans instead of computer-controlled opponents, the game was, essentially, a bit tedious... a race to find the biggest gun, and then to shoot as many opponents as possible before the 30 minute time limit was reached. And then, do it all again, only on a slightly different map.... ZZZzzz... Then, I heard about some guys in Australia who had taken the basic "Quake" game, hacked it around a bit, and produced an online game that was a bit different. Instead of just being a free-for-all killing spree, this new version of Quake split players into two different teams. Each team had a fortress to defend, and the object of the game was to infiltrate the enemy fortress,
                  capture their flag, and bring it back to your own. These improvements alone made the game a lot more interesting, but the real breakthrough was the introduction of 9 different "player classes", each with unique strengths and weaknesses - soldiers, medics, engineers, spies.... and the trick to winning the game was to work together with the other players on your team - organising a defensive force to look after your own flag, while working together in groups to attack the enemy base. Suddenly the game gained a whole new social aspect - regular players formed teams (or "clans"), who would spend hours "off-line" discussing new tactics, engaging in "training exercises", and playing organised league games on a regular basis. Online gaming suddenly got interesting! :-) ...but the really surprising thing was, this wasn't a commercial venture - it was a game written by a bunch of amateur coders, and although it was probably the most popular on-line game at the time, it (incredibly) never really got much recognition in the mainstream "games" press... most gamers didn't even know the game existed! A couple of years later, Valve released the now-legendary "Half Life" (check out the reviews elsewhere on dooyoo to find out just how popular this game is!). The team behind Half Life came from an on-line gaming background, and were all-too-aware of the popularity of Team Fortress. They therefore signed up the authors of Team Fortress to produce a new version of the game for the Half Life engine (subsequently released as a free add-on to the game under the name "Team Fortress Classic"). This new version of the game took the Half Life community by storm - and yet, in the eyes of devotees of the original Team Fortress, this new version wasn't a patch on the original. Certainly, it was graphically superior... but the game just didn't play like the original - everything was much slo
                  wer... weapons didn't behave the same as they did in the original game... and the whole gameplay just seemed a little bit inferior to the original version. As such, the "old school" TF players stuck with their "Quake" version of the game, whereas the new players all jumped on the Team Fortress Classic bandwagon (most of them unaware that the other version of the game even existed!). Things might have gone on like this for a long time, but a disaster was to strike the Quake community. At the end of 1999, "Id software" released the source code for the original Quake game to the general public. Suddenly, anybody with a bit of programming knowledge could modify the code and make a "cheat" version of the Team Fortress client... and unfortunately, that's what happened. The servers were infiltrated with outrageously powerful players - they dodged bullets, flew through the air, and moved at supersonic speed. You could rarely join a public game without it being ruined by one of these jokers. The days of "old school" Team Fortress were numbered. So, around this time, a bunch of players (mainly from the UK team fortress community), set about creating a new version of TF to run on the (brand new) Quake 3 Arena engine. The object of the exercise was to accurately reproduce the gameplay and behaviour of the original game, but using the superior graphics + game engine of Quake 3. Thus, Quake 3 Fortress (Q3F) was born... (and so on to the main review...) * * * * * * * * Quake 3 Fortress (Q3F) is a free "add on" for the Quake 3 Arena game - you can download the game from www.q3f.com (but be warned that it's a big download - you might want to keep an eye out for it's inclusion on magazine cover disks instead!) Although the game is continually evolving, in it's current "Beta" release, the game is intended for on-line play only. It's
                  possible to run it without being connected to the internet, but you'll be the only person in the game, so it won't be very challenging! - this is, however, a great way to figure out how to control the different player classes, and learn your way around the assorted maps. When you join an on-line game, you get put into one of two teams - the red team, or the blue team. The object of the game is to invade the enemy team's fortress, capture their flag, and bring it back to your own fortress (while preventing the enemy from stealing your own flag!). When you join the game, you get to choose from 9 different player classes. Your class selection will give you different abilities and equipment to use in the game. The possible classes are: "Recon" - these players can move very fast, but are very lightly armoured and don't have very powerful weapons; they come into their own in situations where a fast "rush" is required. "Sniper" - snipers are armed with a lethal telescopic sniper rifle. They tend to take up a defensive role on the "sniper balcony" at the front of the fortress, picking off opponents in "no-mans-land". "Soldier" - armed with a rocket launcher, and room-clearing "nail grenades", the Soldier is a good all-rounder that's useful in both defensive + offensive situations. "Grenadier" - this class is an explosive expert, armed with a grenade launcher, and can set remotely controlled pipe-bomb booby-traps and high explosive charges (useful for those scenarios where a bit of demolition is required!) "Paramedic" - this class can help heal the injuries of allies in the field, and can also infect enemies with deadly viruses. "Mini Gunner" - known as the "human tank" class - moves very slowly, but carries a huge gun, cluster bombs, and is *very* heavily armoured. <
                  br> "Flame Trooper" - the pyromaniac class; armed with flamethrower, napalm launcher, and napalm bombs - if you need something (or somebody) setting alight, this guy's your man! "Agent" - a sneaky backstabbing class - you can disguise yourself to look like other players, infiltrate the enemy base, and then slip your poisoned dagger into somebody's shoulderblades when they're not expecting it. The agent also carries a dart gun (slows enemies down), hallucinogenic gas grenades (clouds the vision, and causes people to see friends as enemies), and a cloaking device which can make him invisible! "Engineer" - a great defensive class; the engineer can build autonomous "sentry guns" to guard strategic areas of the base, and supply stations from which team-mates can restock with ammo + armour. Besides his ever useful monkey-wrench, the engineer carries a rail-gun and EMP pulse grenades (which cause any ammunition being carried by their target to spontaneously combust in a rather impressive display of fireworks!) As you can see, there's something for everybody - but the real beauty of the game is every class has it's own inherent weaknesses; the recon is fast, but feeble; the mini gunner is powerful but slow ...the agent has powers of disguise, but these are lost as soon as he uses a weapon... some classes are more suited to defence roles, some more suited to offence roles... basically, the only way to win the game (and have the most fun) is to work together as a team... and if you play on the public servers for any length of time, you'll more than likely be invited to join an organised team (or "clan"). Playing for a clan is where the game really comes into it's own, and you discover a whole new social aspect to the game... plotting tactics via e-mail, and developing plans ready for games. There are a couple of organised leagues in the UK, with matches fo
                  ught weekly and all the trials and tribulations of relegation and promotion (plus prizes for league winners!!). In fact, the whole thing is probably as close as videogaming can get to being a real "sport", and is probably what makes the game so addictive + interesting - I've been playing Team Fortress (in one form or another) virtually weekly for almost 3 years! Besides having great gameplay, Q3F has been brilliantly executed. The fact that it's been written by amateurs might make you wary, but this game is *easily* one of the highest-quality productions on the market - commercial games included! The visuals are incredible (the authors have gone beyond the effects built into the original quake engine, and built some truly jaw-dropping "particle-based" explosion + flame effects). The 3d modelling and graphic textures are 100% professional, and the sound effects are studio quality. This is very much a labour of love, and it shows - shop-bought games rarely have the attention to detail of Q3F; I can't rate it highly enough! To begin playing Q3F, you need a copy of the Quake 3 Arena game, and then you download the Q3F "modification" from http://www.q3f.com/ (be warned that a game of this quality doesn't come in a small package - if you have a modem connection, it's going to take *several* hours to get the latest version, so make sure you have a good download manager like GoZilla or Getright installed! - better still, keep an eye on magazine coverdisks, or ask if any of your mates already has a copy!) Once you've got the game, it's a simple matter of finding a server and joining in - the UK servers at Barrysworld and Demon are pretty good bets; the regulars are all friendly - you'll probably die a lot while you're finding your feet, but stick with it and you'll find Q3F to be an extremely rewarding game.... nothing else comes close.

                  Comments

                  Login or register to add comments
                  • More +
                    26.04.2001 20:31
                    5 Comments

                    Advantages

                    Disadvantages

                    The big daddy from the guys who created the DOOM series; quake revolutinised online gaming and showed the gaming world what was possible. Since then 100's of games have followed in its foot steps and a new genre was born. Poosibly lacks the all out action of unreal tournament but has a far more engagin single player assault. This game will keep you online fragging til the sun rises. You feel as if you can play the game like an expert after weeks but as real quakers know- it takes alot longer to master. Buy it.Frag away. Adam Stuart PS. by unreal tournament and this for under 30 notes- can you afford to miss possibly the bargain of 20001?

                    Comments

                    Login or register to add comments
                    • More +
                      20.04.2001 03:20
                      2 Comments

                      Advantages

                      Disadvantages

                      This is the best multiplayer game the world has ever known, new options and weapons make this a great game along with its stunning graphics and speed. Bots have the ability to learn and alll have theyre own routines to be learnt if u are to master this game!but when you think you have mastered it it gets better with the ability to play on the internet against hundreds of users who all seem to be better than me but i will beat them abd frag anybody who stands in my way whooo ha ha ha ha

                      Comments

                      Login or register to add comments
                      • More +
                        19.04.2001 23:12
                        Very helpful
                        (Rating)
                        4 Comments

                        Advantages

                        Disadvantages

                        This game is total carnage. For those new to the series of quake games they involve shooting as many humans/aliens/cyborgs as possible...a sort of shoot anything that moves kind of game. Althought this may seem a very basic idea for a game it is thoroughly entertaining and best played after a bad day at the office...shooting other people to bits is the best stress reliever I have ever come across! The 1 player game is quite good although not the best part as it involves killing computer controlled opponents in various arenas which can get repititive. The 1 player game has various difficulty levels from really easy to a almost impossible which adds another dimension the the 1 player game. The computer controlled opponents are varied and slightly strange ranging from a large tank like thing to an eye with legs. The detail on these models are really good if you get a chance to look at them before you turn them into messy blobs or gore Where this game really shines is through the multiplayer option over the internet. This option enables you battle it out with your friends or just blast the heads off total strangers (Great fun needless to say!) Unfortunately due to the different internet connection speeds that people have the online fights can be a bit one sided especially if you have a very high ping rate. The 1 player game also suffers from lack of speed if your computer is not so quick. The game runs perfectly on my 700mhz pc but suffers noticably on much slower machines of around 400mhz. Overall if you have a fairly good pc and decent internet connection this is one game you really can't afford to be without.

                        Comments

                        Login or register to add comments
                        • More +
                          22.03.2001 18:44
                          Very helpful
                          (Rating)
                          2 Comments

                          Advantages

                          Disadvantages

                          I will try to keep this short as possible as I could probably go on forever talking about quake 3. This game has come along way from its Doom days, I have been playing it seriously ever since the game was released and I haven’t stopped since. The game itself for me was hard to start with as it takes a lot of practice to get really good at it (Well it did for me). I used the normal tournament option starting of on the easy level and worked my way up to nightmare level, which is pretty crazy. There are a few games you can play such as Capture the flag, Free for all, Team death match and Tournament. I now go online and have big games and tournaments. The graphics are very good and the characters and maps are excellent. You can download hundreds or new maps and skins and add-ons to enhance the game. Some good add-ons I have used is a add-on called rocket arena and the best one I think is weapons factory arena which turns quake into a very tactical game working in teams, and setting up traps and guns to defend you base. The only thing with playing online is if you haven’t got a fast Internet connection it can be hard to get a good game without connection interruptions, but that’s only from my experience. I recently bought the official add-on called quake 3 team arena which comes with a lot of extras and add-ons to enhance the online experience. There are new guns and maps and other types of games to play like harvest and overload and single flag capture the flag. So if you like a fast paced shoot up games, and working in teams then this is the game for you. The minimum system requirements are as follows. 3-D Hardware Accelerator with full OpenGL support, Pentium 233Mhz MMX processor with 8 MB Video Card or Pentium II 266Mhz processor with 4 MB Video Card or AMD 350Mhz K6-2 processor with 4 MB Video Card, 64 MB RAM, A Windows 95/98/NT 4.0 with service pack 3 or abouth/2000 compatible computer system with 25 MB of uncompressed hard disk space for game fil
                          es (Minimum Install), plus 45 MB for the Windows swap file, CD-ROM drive, sound card, mouse or joystick.

                          Comments

                          Login or register to add comments
                          • More +
                            29.01.2001 00:01

                            Advantages

                            Disadvantages

                            Everyone knows about Quake 3 don't they? Possibly the most famous game of all time has been ported over to the Dreamcast so now console owners can see what all the fuss is about. Oh yes, Quake 3 is here and it's taking no prisoners - you will enjoy this game. The premise is simple - kill everyone. I told you it was simple. In a way, that is the beauty of Quake 3, you don't have to worry about following some convoluted plot that's been tagged on just to make the game seem interesting. It's non-stop action all the way, so any wimps would be better off playing with their Barbies because Quake 3: Arena is pure hardcore shootin'. Playing Quake 3 for the first time is an enlightening experience - all other first person shooters will seem dull in comparison to Quake 3's lush graphics and blistering speed. Let's talk about that. Run the PC version and the Dreamcast version side by side and you will be hard pushed to notice a substantial difference. The game looks awesome. The huge arenas have been wonderfully created and just ooze atmosphere out of every nook and cranny. Massive gothic archways and bloodstained walls don't add much to the gameplay but they sure as hell make it nicer to look at. Not that you'll be standing around looking at the walls, mind. People who do that in Quake 3: Arena are called 'dead'. You have to be quick on the draw if you want to stay alive and even quicker if you want to be the best in town. The speed is just amazing and everything is just so smooth. The Dreamcast version has everything the PC version had and more. All the guns are present and correct (everything a sadist could ask for) and there are loads of levels to keep you busy. In fact, the game is almost infinite such is its playability. Beautiful lighting effects have been implemented and the whole game has a certain quality about it - if someone told you that you could play a game of this quality on a console
                            3 years ago you would have had them shot. Quake 3: Arena is possibly the best advertisement the Dreamcast could have at the moment - it's gorgeous to look at, it's as fast as Michael Johnson and it's the most engrossing game since...since...since Quake 3 on the PC. But be warned - Quake 3: Arena is so addictive, it could end up ruining your social life. Suddenly a night out on the tiles doesn't look so good and you would much rather spend the night in your bedroom having a major frag-fest. They really should put warnings on the boxes, shouldn't they?

                            Comments

                            Login or register to add comments
                          • More +
                            22.12.2000 04:55

                            Advantages

                            Disadvantages

                            Quake 3 is just a simple progression graphically from the original Quake game. The graphics are smoother, faster and better in every possible way. The main change has been in the gameplay offered. In the original Quake you had a mission, which was to kill lots of monsters and save the world (or words to that effect). In Quake 3 you are taking part in a series of deathmatches - basically you and a selection of enemies are thrown into an arena with the express intention of killing each other and surviving. There are weapons and ammo scattered round the levels for you to pick up if you fancy. The single player game has some very good artifical intelligence (AI) for your opponents - at times you`ll swear you`re playing against real people. The multiplayer game is very similar, but instead of fighting pretend people, you are fighting real humans sat at their own computers and connected to you via the Internet. If you`re into competitive sports or games, and fancy killing some time as well as fragging a few of your friends, then you could do a lot worse than give Quake 3 a try. If you`re not into gore for gores sake then you`d probably be best advised to stear well clear.

                            Comments

                            Login or register to add comments
                          • More +
                            08.11.2000 22:02
                            Very helpful
                            (Rating)

                            Advantages

                            Disadvantages

                            Having created such hype in the gaming market is it worth it the simple answer is GET UNREAL TORUNAMENT INSTEAD. With Positively excellant cartoon graphics the gameplay the sound and the amount of stuff you can get as add on is good. I I have had this game a fair while now and since Quake 3 was spawned by Unreal Tournament not the other way around it is still not a bad game. The game has some cool guns and improvements on the others, texture detail is good but only hits that sweet spot if you like the toon like graphics. Gameplay wise I feel that it lacks something and this is particularly shown when you compare it to the first and second installments. The maps of the levels are pretty plain compared to the ones in the other installments and unreal, but they become better when you play them with loads of bots or other players. Make sure you have got a decent PC and optionally a fast internet connection otherwise you will simply be FRAGGED. The head up conosole and the style of the characters should have been left the same in my opinion probably because of those comic book graphics. However this is not really what this game is about its good to just simply pick up and play and you don't have to get engrossed in it. The controlling system is nothing original just plain old quake and other than that it remains the same with good options and start up interface try this game if your a beginner or not. Not my personal prefernce but still good.

                            Comments

                            Login or register to add comments